Strategies And Prototypes For The Future - Aakb.dk

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InspirationStrategies and Prototypes for the FutureAbstract from Children’s Interactive Library Project 2004-2006www.aakb.dk/fib/Århus KommuneHovedbiblioteketKultur og Borgerservice

ContentsColophonPublications about the project3PublisherPreface4 The Municipality of Aarhus, 2007Interactive Exhibition5Chapter 1: Prototypes from the Children’s Interactive Library 5Story Surfer7Jannik Mulvad, Knud Schulz and LotteBibPhone9Duwe NielsenSliding Titles11I-Land, The Interactive City11TranslationLibrary Profile13Marie Østergård, Mikkel Randlev MøllerThe Egg13& Annette TjerrildChapter 2: Other Installations at the Exhibition13Storyteller Hats and Luna Chair15Further InformationWord-puzzler15For more information, reports, picturesGarage Band15and presentations please visit:Listening Posts17www.aakb.dk/sw4120.asp or contactAudio Post17Jannik Mulvad, jmu@bib.aarhus.dkAudio Post17The Piano of Kaj and Andrea19M-Disc with ”Puzzle-table”19Dome Boy19BOOK – 3D pop-up-book21Block – A digital construction site21Graphic PreparationWayfinder – find your way at the Main Library23Søren Holm & Jesper Wøldiche, IT andThe Rocking Sheep – Digital Rocking Horse23Communication, Citizen's Services andRead Creatures – Skrot-læse-dyr25LibrariesThe Interactive Staircase25A Sand Box for books!27The Moving Library27Yellow Arrows27Storvask - The Laundry29RFID-an-animal29Moblog31Interactive PictureLab for Children31InfoGallery33Chapter 3: About the Project34Chapter 4: Conclusion35Prototypes of the project36Dissemination of knowledge37Appendix: Names and web-addresses2EditorPublicationsabout the projectBørnebiblioteket som læringsrum: kultur, kommunikation og transformation,Kirsten Drotner, Heidi Jørgensen og Lotte Nyboe. Århus: Århus Kommunes Biblioteker, 2006. - 81 sider : ill. e/laeringsrumweb.pdfTransformationer : ny ladning af børnebiblioteket: perspektivisering af “Det interaktive Børnebibliotek” vedÅrhus Kommunes Biblioteker, august 2006Bente Buchhave. Århus : Århus Kommunes Biblioteker,2006. - 25 nsformationer-web.pdfPhotosSøren E. JensenInspiration - Strategies and Prototypes for the Future:Abstract from The Children’s Interactive Library Project2004-2006Red Jannik Mulvad, Knud Schulz & Lotte Duwe Nielsen.Århus : Århus Kommunes Biblioteker, 2007.PrintLinde TrykThe project was supported by the DanishNational Library Authority.38Foreword: Publications About The Project3

PrefaceInteractive ExhibitionThis publication is intended for everyone who takes aninterest in the development of children’s libraries andwho wishes to enhance the ways we engage and communicate with children – now and in the future.Installations from all over the worldFrom 24th of April to 6th of May 2006 at theMain Library of AarhusThis publication is one of the three final documents fromthe project “The Children’s Interactive Library”.From 2004 to 2006 the Main Library in Aarhus, Denmarkmanaged the project “The Children’s Interactive Library”focusing on two major issues of children’s libraries ofthe future: new designs of spaces and innovative ways ofengaging and communicating.During the two years of the project six concepts for installations were developed, two of which were producedas working prototypes. As part of the project both anexhibition and an international conference was carriedout in April and May 2006. The project has already published two reports in Danish with thorough descriptionsof the project’s conclusions and recommendations.The exhibition gathered a lot of different installationsthat generate knowledge – each in its own way. The exhibition displayed alternate ways of stimulating senses andintelligences, turning the children’s library of the futureinto an inspiring, fascinating and engaging place.The intention was not to suggest a complete designconcept for the children’s future library. Through a mixof prototypes, art installations and commercial productsthe ambition was to initiate ideas and stimulate discussions that could lead towards innovative thinking whendesigning a future children’s library.This publication is meant as a short introduction, presentation and summary of the installations, the projectand its experiences. The publication shows an inspiringselection of installations having the potential of becoming part of a future interactive library for children. The sixconcepts developed during the project are described atthe beginning of the catalogue. The other installationsdescribed were all borrowed nationally or internationallyas part of the exhibition in Aarhus.The installations visualises numerous possibilitiesregarding technology and communicative interactionthat incorporate children’s ways of using informationtechnology and of acquiring knowledge. The purpose isto acknowledge and support children’s need for sociallearning environments.In the future, some of the concepts and ideas behindthese installations might grow and involve larger spacesand environments that support and motivate children’slearning. Environments that could create even moreengaging opportunities in a future interactive library forchildren.Manager of The Main Library, AarhusKnud Schulz4Inspiration: Strategies and Prototypes for the Future. The Main Library, ÅrhusPreface5

Story Surfer1: Prototypes from the Children’s Interactive Library“Inspiration browser” for children’s literature.Use your feet to step on the buttons on the large interactive floor and send the book of your choice to the table.The Story Surfer was an installation enabling children togather inspiration from library materials in an untraditional way.The Story Surfer was not as much a tool for browsingthe library collections as it was a way of discoveringwhat the library can offer – a real eye-opener. The StorySurfer integrated theories on tangible design, pervasivecomputing and children’s natural urge to explore andit endorsed the use of multiple intelligences. The StorySurfer encouraged children to engage in collaborativesearch sessions by using their body.By integrating pervasive computing, the searching ofmaterials became detached from the traditional keyboardand computer screen. Instead the Story Surfer usedphysical objects to use – objects with which childrencould search, investigate and play. The technology initself was of secondary importance – the central pointsare user driven design, user experience, playing and theconcept of an inclusive library service.Target group: 9-14 years of age.Interactive Spaces, the Main Library in Aarhus and theproject – The Children’s Interactive Library.Story Surfer in actionInspiration: Strategies and Prototypes for the Future. The Main Library, ÅrhusChapter 1: Prototypes from the Children’s Interactive Library7

BibPhoneA “phone” that allows you to talk to books and listen towhat other people have already told them! This is a newand funny way of reviewing, commenting or even hidingsecret messages in books. The messages are stored inthe particular book allowing the next person to listen toit.The BibPhone concept enables children to annotatephysical material with digital recordings; children areable to speak into the books by placing the bibPhoneover a RFID tag on the book. By using the BibPhone aslistening device previous recordings are revealed to theuser.The concept originated from children’s reluctance ofperforming written reviews, and the fact that more andmore libraries are applying RFID technology to information materials.The BibPhone can be used for “treasure hunting” formessages in books. A secret layer of information forchildren attached to selected books is also an imaginablescenario.Furthermore, the concept is not restrained to information materials but could also be used in relation withRFID tags added to specific elements in the physicalenvironment, enabling new forms of play and exchangeof information.Target group: from 6 years of age.Interactive Spaces, the Main Library in Aarhus and theproject – The Children’s Interactive Library.Single user BibPhone8Inspiration: Strategies and Prototypes for the Future. The Main Library, ÅrhusMulti user BibPhonePrototypesChapter 1: Prototypes from the Children’s Interactive Library9

Sliding TitlesAround the library shelves books are idly gathering dust.Over the years librarians have used the “sales trick” toexhibit the book covers instead of the backs. Not surprisingly the trick seems to work. But the process is bothtime and space consuming and could be improved byusing technology.Sliding TitlesThe fact that a number of libraries are putting RFID tagson their materials provides new opportunities for tracking and displaying books. The idea of Sliding Titles is tocreate a bookshelf that shows the books on the shelvesin random order decided by the user.The user makes a virtual reader slide through the booksdisplaying the cover of choice on a screen at the endof the bookshelf. When not in use it randomly displaysbooks for the inspiring library users passing by. TheSliding Titles could be combined with the Story Surfercreating a link between the Story Surfer where the userchooses the material and the shelf where the actual bookis placed.Target group: from 6 years of age.Interactive Spaces, the Main Library in Aarhus and theproject – The Children’s Interactive Library.I-Land, The Interactive CityA table where children (and grown-ups) can travel in aballoon over the city of Aarhus and watch historical filmclips. The children use balloons and figurines to navigatearound the table. Basically the I-Land is a RFID enabledtable prepared to exhibit any material. The table consists of an interactive screen with RFID equipment. It isactivated by moving physical objects around the tablethereby creating audiovisual effects on the table. Anotherlarger installation of a similar kind has been createddisplaying a safari theme with wild animals on the savannah.Now a permanent installation at the Main Library in Aarhus: www.aakb.dk/sw97068.aspTarget group: from 4 years of age.Cordura and the Main Library in AarhusI-LandInspiration: Strategies and Prototypes for the Future. The Main Library, ÅrhusChapter 1: Prototypes from the Children’s Interactive Library11

Exchanging informationPersonal library profileLibrary ProfileTo provide the user with the opportunity to save information retrieved at the library is an intriguing idea to mostlibraries. The information could come in many shapes the results of internet browsing, borrowed books, interesting links or the level reached in a game.A personalised Library Profile could allow the library topush targeted information to its users – with the appropriate permission of course.Another intriguing idea is to include Bluetooth technology in the Library Profile. The Bluetooth would register thepresence of any given user visiting the library and coulddisplay his or her presence on a screen in a central placeof the library. This screen could also be the place, wherethe user has access to working with the contents of hisor her profile and share it with others.Pictures of animals stored in children’s profilsTarget group: from 6 years of age.Interactive Spaces, the Main Library of Aarhus and theProject – The Children’s Interactive Library.The EggA space within a space.Today libraries are usually quite large and filled with bookshelves. They often lack secluded spaces for retiring intopeace and concentration.Exterior view of The EggInterior viewExterior view from aboveInterior viewThe idea of the Egg is to create a library space for chosen solitude. But at the same time it should be a spaceproviding multiple possibilities. This space is designedto stimulate the senses using ambient elements suchas sound, light, air (smell), temperature, movements orpictures. Ambient elements that users activate in various ways - either explicitly by using handles or knobs orsimply by bringing a book into the Egg. The RFID tag inthe book would then activate the appropriate functionsor moods inside the Egg.Target group: from 3 years of age.Interactive Spaces, the Main Library in Aarhus and theproject – The Children’s Interactive Library.Inspiration: Strategies and Prototypes for the Future. The Main Library, ÅrhusChapter 1: Prototypes from the Children’s Interactive Library13

Storyteller Hats andLuna Chair2: Other Installations at the ExhibitionThe Storyteller Hat and the Luna Chair are two differentways of changing the library space into a narrative universe. The hats are mobile units that tell different storiesdepending on location.The Lunar Chair is a stationary installation with embedded speakers. With its special shape it closes around theuser who can listen to music or a story without beingdisturbed by outside noises.HatsTarget group: depending on content.Cordura and the Main Library of AarhusChairTarget group: from 5 years of age.BCI EurobibWord-puzzlerAn installation that evokes children’s curiosity – words,letters and pictures are combined in surprising andamusing ways.Three children wearing Storyteller HatsAV Natura and Frederikshavn Public LibrariesGarage BandRecord your own music with “GarageBand”.Listen to or make your own music. Play, make or exchangemusic. You can play in groups or individually.Target group: from 9 years of age.Apple14Luna ChairInspiration: Strategies and Prototypes for the Future. The Main Library, ÅrhusWord-puzzlerChapter 2: Other Installations at the Exhibition15

Listening PostsVarious listening posts – both traditional types and moreartistic ones – were tested at the exhibition. The traditional ones fit perfectly at the library of today and themore artistic ones could be used to evoke surprise andwonder.Audio PostAudio post with 10 CDsTarget group: depending on content.SUND SOUND ApSAudio PostAudio post with 1 CDSUND SOUND ApS10 CD Audio PostSelecting a songInspiration: Strategies and Prototypes for the Future. The Main Library, Århus1 CD Audio PostChapter 2: Other Installations at the Exhibition17

M-Disc with”Puzzle-table”A small table for younger children. Music, sound or storytelling for groups gathering around the table.Dome BoyTarget group: pre-school children.M-Disc: SUND SOUND ApS“Puzzle-table”: BCIDome BoyDome Boy, targeted soundTarget group: depending on content.SUND SOUND ApS‘Puzzle-table’ with M-Disc & Dome Boy‘Puzzle-table’ withM-Disc & Dome BoyThe Piano ofKaj and AndreaListening post in an old piano. Two people can simultaneously listen to 10 different CDs.Target group: depending on content.SUND SOUND ApS in co-operation with The MainLibrary of Aarhus.Inspiration: Strategies and Prototypes for the Future. The Main Library, ÅrhusPiano of Kaj & AndreaChapter 2: Other Installations at the Exhibition19

BOOK – 3D pop-up-bookInteractive illustrations in a book with 3D pop-up-effects.A book that mixes text and pictures of printed media withliving pictures and sound. The animated 3D character Captain Okay - tells and visualises a story about the cityof the future.The pages of the book contain visual patterns that arecontinuously filmed by a web camera. In this way thescreen shows 3D models and stories in interaction withthe physical book.Target group: 5-99 years of age.KollisionBOOK - 3D pop-up-bookBlock – A digitalconstruction siteA digital 3D construction site and playground wherethe player through the use of simple tools is able toconstruct, combine and change the colour of the digitalbuilding bricks. The installation is based on visual patterns filmed by a web camera. A screen shows the filmedreality combined with the digital 3D building bricks.Target group: 5-99 years of age.KollisionInspiration: Strategies and Prototypes for the Future. The Main Library, ÅrhusBlock - a digital contruction siteChapter 2: Other Installations at the Exhibition21

The Rocking Sheep –Digital Rocking HorseAs a new way of gaming the rocking sheep is used tomove a virtual sheep around the green fields. A traditional item combined with pervasive technology that stimulates physical activity and playfulness.Target group: 2-7 years of age.Enees - Steven MieszelewiczWayfinder – find your wayat the Main LibraryA new interactive system that guides users around thelibrary.Target group: everybody. Displays: I-posTechnique and graphics: Agilator.dk and Jensen på hovedetThe Rocking Sheep22Inspiration: Strategies and Prototypes for the Future. The Main Library, ÅrhusWayfinder standWayfinder displayChapter 2: Other Installations at the Exhibition23

Read Creatures – Skrotlæse-dyrThe three animals are made from bits of scrap fromurban spaces and the “book shelf tail” is made from discarded books. The Creatures can be used for sitting, asbook shelves, as pets or just as an item of curiosity.Target group: 3-7 years of age.Pomp - Gitte Nissen ScheldeThe Interactive StaircaseThis staircase is unique – created especially for the MainLibrary in Aarhus. You can climb onto the staircase – sit,read, talk and work on it. The staircase also contains a“cave” where you can hide or meditate. The contents inthe small spaces of the staircase change frequently – soyou might want to take a look every time you visit thelibrary.Target group: everybody.The project “Frirummet” was part of the project TransformationLab run by the Main Library in Aarhus.More information: www.aakb.dk/sw4335.aspRead Creatures - Skrot-læse-dyreInspiration: Strategies and Prototypes for the Future. The Main Library, ÅrhusRead Creatures - Skrot-læse-dyreThe Interactive StaircaseChapter 2: Other Installations at the Exhibition25

A Sand Box for books!Dive into an unusual Sand Box and try to catch the bookyou want. A low tech installation that puzzles and challenges the children.Target group: pre-school children.A Sand Box for BooksAV-Natura and Frederikshavn Public LibraryThe Moving LibraryBookshelves on wheels. A mobile piece of furniture forchildren’s books.Target group: from 4 years of age.Mogens Thorbjørn HolmYellow ArrowsYellow Arrows“Yellow Arrow” is a global artistic project where ordinary people use yellow arrow stickers to point at placesthroughout the cityscape that carries special significanceto them. In the exhibition they were used to allow theteddy bears in the staircase to share their thoughts. Toreceive the message you text message the arrow andthen receive the story embedded in the particular arrow.Target group: anybody who can use a cell phone.Counts Media http://yellowarrow.netInspiration: Strategies and Prototypes for the Future. The Main Library, ÅrhusThe Moving LibraryDiving deeper into the Sand BoxChapter 2: Other Installations at the Exhibition27

Storvask - The LaundryAn interactive game-based filmThe film/game is set in a laundry, in a washing machineand on the clothes line.The clothes speak with the voices of children and comealive through animation techniques and special effects.On their way through the washing and drying processthe clothes illustrate children’s conflicts: anger, teasing,friendship and limitations. The clothes go through water,wind, cold, rain, heat and fire and the player has to guideit safely through the various incidents.Target group: 3-7 years of age.Kassandra Wellendorff.Articles in Danish: .htmRFID-an-animalGet facts and information about animals on a PDA usingRFID technology.Target group: from 7 years of age.Cordura and the Museum of Natural History in Aarhus.Storvask - The LaundryInspiration: Strategies and Prototypes for the Future. The Main Library, ÅrhusRFID-an-animalRFID-an-animalChapter 2: Other Installations at the Exhibition29

MoblogMMS your story to the library moblog. A moblog – likethe weblog – is an online media available to everybody.The moblog consists mainly of pictures taken with cellphones and uploaded directly to the internet.Target group: anybody who can use a cell phoneSoftware: Albino GorillaInteractive PictureLab forChildrenTake a picture of yourself and change it. See what youlook like with a moustache, glasses, a blue nose or greenears.MoblogTarget group: from 9 years of age.Software: Adobe Photoshop ElementsInspiration: Strategies and Prototypes for the Future. The Main Library, ÅrhusInteractive PictureLab for ChildrenMoblogChapter 2: Other Installations at the Exhibition31

InfoGalleryInfoGalleryInfoGallery is a new media for enriching the physicallibrary space with exhibitions of digital library materialand other relevant information such as events and announcemnts.InfoGallery presents information in an aesthetically attractive manner on a variety of surfaces in the library,including cylindrical displays and floors.The InfoGallery makes digital content visible in a newway. By using the simple InfoGallery Editor the librariancan send contents to displays in the physical library, andthe information can be changed easy and endlessly.The graphical interface of the displays differentiates fromthe traditional way of presenting information by beingexciting and explorable.The InfoGallery can be used as a digital poster board,but it is alos an interacitve medium where the users candiscover the universes and have a closer look at the contents of interest.The user can to pick up references to information foundin the serendipitous search among objects being exhibited on the displays. Picking up references to resourcesmay be supported in several ways, such as Bluetoothpick-up, SMS, or e-mail.The present edition of the Info-gallery was launched onMarch 15th 2006. The Info-gallery is used by “Litteratursiden.dk” (Literature web) and several public institutionsin the Aarhus area.Target group: from 7 years of age.Alexandra Institute A/S in co-operation with AarhusPublic Libraries and the Royal LibraryHis Royal Highness, Crown Prince FrederikInspiration: Strategies and Prototypes for the Future. The Main Library, Århusinspects InfoGalleryTitle: ‘Mainly for Children’Chapter 2: Other Installations at the Exhibition33

About the Project The Children’sInteractive LibraryWith this project Aarhus Public Libraries joined forceswith IT-City of ISIS Katrinebjerg, The University of Southern Denmark, four private companies and the publiclibraries of Hjørring, Odder, Silkeborg and Vejle. The purpose was to develop systematic research and to collectempirical knowledge about children’s use of interactivemeans within the framework of children’s libraries. Theproject was supported by the Danish National LibraryAuthority.The project development was based on children’s needs,culture and cultural experiences, and the research will beput to use in the shaping of a concept for the interior ofa future interactive library for children. A library where ITservices based on pervasive computing, broadband network, 3D visualisation and interactivity constitute someof the tools for playful interaction and communication.The objective was to create spaces for children in thelibrary that offer new experiences, learning, events, senseimpressions and physical activity. And at the same timeacknowledging the library’s unique capacity of being theplace where children come in order to acquire information and knowledge.4: Conclusion3: About the Project The Children’s Interactive LibraryThe Children’s Interactive Library 2004-2006 was an untraditional and interdisciplinary research and innovationproject exploring the children’s library of the future.ConclusionThe project ’Interactive Children’s Library’ has workedwith radical innovation of the libraries’ offers for children. The challenge of the project was to investigatethe possibilities for developing the library space andelements of this space based on library values: reading, learning, experience, inspiration, play, dialogue andmeeting place with the user at the centre. The projecthas developed ideas for new technology that can supportthese values and new images of the library, where children can communicate interactively with the room andelements in the library.The project has studied how the future interactive children’s library best supports children’s learning processesand information competences, as well for groups as forindividuals. Which new digital facilities can be implemented? What remodelling processes must the physicalspace undergo? What roles must the children’s libraryassume in the society of the future? What direction mustthe role of librarians take in areas related to children?Professional involvement of children as users in designprocesses resulted in completely new ideas for prototypes and gave a valuable contribution to the library’sknowledge about the children’s media culture and libraryneeds. The users – children between 9 and 14 – showedincredible interest in the development of the prototypesof the project. The children contributed with ideas,feedback and unique insight in children’s media culture,which the project could not have achieved in other ways.Children and young people are eager to be involved andthey gladly share their visions and ideas. When workingwith user-driven innovation it is important to continuously keep the users informed about the development. Itis essential to acknowledge the users’ participation andcontinuously present them with results of their involvement. This is particularly true when the users are children and young people.34Inspiration: Strategies and Prototypes for the Future. The Main Library, ÅrhusChapter 4: Conclusion35

Prototypes of the projectStorySurfer, BibPhone and I-Land have both as artefactsand visual presentation acted as catalyst for interactionbetween the users and the library staff and dialogue andinteraction between the users. The prototype installations have provoked new ideas about the library space– what it can be used for, how users act in the space andhow the librarian fills his or her roles as disseminator,mediator and initiator of new activities.The installations changed the users’ and the librarians’focus markedly from the traditional dialogue on children’s literature to joint exploration and learning dialogue about content and use of the new technologies.”The professional service should take as its startingpoint the digitalisation of the media technology with itsopportunity for increased technological convergence andmultimodality in expression”Dissemination of knowledge and ideasabout the future library offers for childrenThe interest in the project’s visions, prototypes andconcepts about the future library offers for children hasbeen overwhelming, nationally as well as internationally.The same is true of the project’s research results. Interactive Spaces / IT Katrinebjerg has contributed researchon user interaction, design and pervasive computing tothe project, and University of Southern Denmark / Institute for Literature, Culture and Media has contributedresearch on children and young people’s media culture.Finally, Bente Buchhave contributed the collecting of theproject’s library professional perspectives and strategiesin a report.The research-based knowledge together with the practice-oriented library professional knowledge generatedduring the project can be utilized in continued professional development and innovation of library offers forchildren.(’Børnebiblioteket som læringsrum’: kultur, kommunikation og transformation (Children’s library as learningcentre’: Culture, communication and transformation) byKirsten Drotner, Heidi Jørgensen and Lotte Nyboe.)The project and prototypes have contributed to a development of the children’s library space towards supporting children’s multimodal learning processes – notmerely in the static instantaneous development but alsoin the continuous development through the meeting withlibrary and librarian.The project acted as test lab for ways of transforming thelibrary space from a place, where users seek answers andfind information to a place where children are astonishedand find questions and the staff initiates and facilitatesthe children’s multimodal learning processes.The project has created a manifold and interdisciplinary development environment consisting of researchers, librarians and users and has involved more than35 experts and 80 children. The project has proven thatopen and innovative cooperation between researchersfrom various professions and public libraries of varyingsize has been worth the effort. Variety in ideas, interests,educational profession and age proved to be an optimum melting pot for incredible creativity and unusualidea development.36Inspiration: Strategies and Prototypes for the Future. The Main Library, ÅrhusChapter 4: Conclusion37

Names and tor.dkwww.infogalleri.netAlexandra A/SInteractive activespaces.netAppleJensen på dk/nwolBCI EurobibNatural History Museum o/infoUK.htmBørnebiblioteket som n’s Interactive Library – Det interactive BørnebibliotekStorvask (Laundry – interactive film/28/konflikterikogevask.htmCorduraSUND SOUND ApSwww.cordura.dkwww.sundsound.dkEneesSyddansk k/Frederikshavn Kommunes Biblioteker - Frederikshavn Public Libraries– Det runde rumYellow ndex.php?id 65Aarhus Public LibrariesHolm, Mogens w.ipos.dk38Inspiration: Strategies and Prototypes for the Future. The Main Library, ÅrhusAppendix: Names and Web Adresses39

The Main Library, AarhusThe Children’s Interactive Library is Supported by the Danish Library Authorityand the Bill & Melinda Gates Foundation via Access to Learning Award

lished two reports in Danish with thorough descriptions of the project's conclusions and recommendations. This publication is meant as a short introduction, pre-sentation and summary of the installations, the project and its experiences. The publication shows an inspiring selection of installations having the potential of becom-