Pikmin 3 Preview - Infendo: Nintendo News, Review, Blog, And Podcast

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ISSUE #6 AUGUST 2012PURENINTENDO.COMmagazineFeaturePikmin 3 Preview2042Rayman LegendsHands-onSkyward Sword HeartPiece Walkthrough3446Epic MickeyPower of IllusionConcept ArtNew Super MarioBros. 2 ReviewE3 2012RecapNintendo had a bigshowing at E3 2012 and werecap all of the Wii U/3DSgames we got to play atthe show.PAGE 16PDF compression, OCR, web optimization using a watermarked evaluation copy of CVISION PDFCompressor

CONTENTS AUG 20123946502052816583446565526424 Nintendo Direct Recap34 Game Art: Epic Mickey 3DS55 7 Wonders II Review6 Character Profile: Marth39 Mario Tennis/Pushmo QR Codes56 Bomb Monkey Review8 Pikmin 3 Hands-on42 Skyward Sword Heart Piece Guide57 Upcoming Releases16 E3 2012 Hands-on46 New Super Mario Bros. 2 Review58 Let’s Talk: 3DS XL20 Rayman Legends Preview50 Kingdom Hearts 3D Review60 Top News26 E3 2012 Awards52 Pokemon Conquest ReviewWELCOME/CONTENTS002PDF compression,OCR, web optimization using a watermarked evaluation copy of CVISION PDFCompressor

MESSAGE FROMTHE EDITOREDITOR: James HigginbothamEMAIL: james@purenintendo.comWEBSITE: purenintendo.comAs you can tell we spent a lot of time revamping themagazine to make it better and are now offering asubscription for the first time. We are always lookingfor ways to make Pure Nintendo magazine better foreveryone to enjoy.Welcome, to the 6thissue of Pure Nintendomagazine. As I write this,Twitter is infused withtweets remembering andmourning Nintendo Power.Even though I myself havenot subscribed to NintendoPower in over three years,it is hard to imagine videogame journalism with outit. It could almost be safe tosay that we all have fondmemories of a special issue of Nintendo Power.With the thoughts ofNintendo Power in ourminds it is time for everyone here at Pure Nintendo to quadruple ourefforts with Pure NintendoMagazine. We know wehave some big shoes to filland we also know we areno where near the prowess of Nintendo Powerbut we hope to one dayreach half the level ofNintendo Power. We wouldinvite you to join us as wejourney together to fightand keep magazine mediaalive and kicking. Therewill be growing and learning pains along the waybut we know with time andyour feedback, we can fillthose shoes left behind byNintendo Power.You can always askquestions or voice yourconcerns by emailing magazine@purenintendo.com.Who knows, maybe yourquestions will make it inan issue of Pure NintendoMagazine.purenintendomagazine contactPublished by Pure Nintendo - purenintendo.commagazine teamadvertisingEditor-IN-CHIEF: Justin Sharpe. justin@purenintendo.comDigital or printed media packs availableon request.Head Editor: James Higginbothame. LAYOUT EDITOR: Katelyn Sharpe. katie@purenintendo.comwritersKatelyn Sharpe. katie@purenintendo.comEli Coureye. eli@purenintendo.comdistributionPure Nintendo magazine is all aboutNintendo games and systems and ispublished on a bi-monthly basis.SubSCRIBE ONLINE:http://purenintendo.com/magazine/Kevin Kleine. kevin@purenintendo.comAlex Schramkee. alex@purenintendo.comPDF compression, OCR, web optimization using a watermarked evaluation copy of CVISION PDFCompressor

Nintendo 06.22.12Direct RecapREPORTER: Justin SharpEMAIL: justin@purenintendo.com BLOG: purenintendo.comThe latest North American NintendoDirect was the best one yet and revealedsome new games as well as a new 3DS. Weknew Nintendo had a new 3DS in development but I think most of us expected it tobe announced at E3. With Nintendofocusing on the Wii U at their pressconference, we were left wonderingwhen we might hear more about anew 3DS. Finally, the day has comeand Nintendo officially announcedthe 3DS XL for release on August19. The system will retail for 199 andcomes packed with a 4GB SD card andscreens that are 90% bigger. Thesystem itself is about thesame size as the DSi XLbut since the 3DS’ topscreen is widescreen, thetop screen is the biggest ever for a Nintendohandheld.As the Nintendo Directcontinued, it was announcedthat New Super Mario Bros.2 will feature DLC levels afterthe game’s launch. Nintendo’sPresident, Reggie Fils-Aime,specifically mentioned that oncethe developers were done with thegame, they would immediately start makingnew levels for download. I would expect tosee some level packs by the end of the year orearly next year. One notable game that wasmissing in action at E3 was Professor Laytonand the Miracle Mask for the 3DS.Thankfully Nintendo didn’t forget about usand announced the game would be availableOctober 28. Nintendo also mentioned thatthere will be free downloadable puzzles for thenew Layton game every day for a year. Alsoshown was a new game that specifically benefits from the 3DS XL, Art Academy:Lessons for Everyone, the followup to Art Academy on the DS.Rounding out the first 10 minutesof the broadcast, Nintendoannounced that Kirby’s DreamCollection will be available forthe Wii in September. The collection will feature Kirby’s DreamLand (1, 2, 3), Kirby’s Adventure,Kirby Super Star, and Kirby 64: TheCrystal Shards.Finishing off the NintendoDirect, Reggie focused on new games in thePokemon series. Pokemon Dream Radarfor the 3DS eShop will allow players to catchPokemon in an augmented realityenvironment and transfer them to theirPokemon Black 2/White 2 games.Pokedex 3D Pro will also release forthe 3DS this fall and will feature allthe new formes of Pokemon featuredin Pokemon Black 2/White 2. Finally,Pokemon Black 2/White 2 will releasein the US on October 7. This NintendoDirect was by far the best one yet and is asign of good things to come from the Big N.004PDF compression,OCR, web optimization using a watermarked evaluation copy of CVISION PDFCompressorNEWS NINTENDO DIRECT RECAP

6.81Inches6.14InchesRedAugust 19 199BluePDF compression, OCR, web optimization using a watermarked evaluation copy of CVISION PDFCompressor

character profileREPORTER: Katelyn SharpEMAIL: katie@purenintendo.comBLOG: purenintendo.comMarthMarth is a character from the video game series Fire Emblem,created by Shouzou Kaga from Intelligent Systems. He is the mainprotagonist and Lord-class character of the original games. The gamesare tactical RPG with many characters and plot lines. Marth was firstseen in Fire Emblem: Shadow Dragons and the Blade of Light. ReleasedApril 20, 1990 in Japan on the Nintendo Famicom, it was the first gamein the Fire Emblem series. Marth is depicted as a heroic prince, sixteenyears of age who was forced to flee his home kingdom of Altea after itwas attacked. He then assumes the role of a hero leading a rebellionto regain control of his kingdom and save his sister Elice. He is thenseen again in Fire Emblem: Monshō no Nazo, on January 21, 1994 on theSNES, the third game in the Fire Emblem series. Marth is not seen againuntil Super Smash Bros. Melee in 2001.Super Smash Bros. Melee, for the Nintendo Gamecube, was Marth’sfirst appearance in North America. Marth is unlocked if the player fightswith the original fourteen characters. Originally Marth and fellow FireEmblem protagonist Roy were only going to appear in the Japaneseversion of Super SmashBros. Melee, but after somefavorable attention duringthe game’s North Americanlocalization, Nintendo of America decided to keepboth himand Roy. Initially, in the Englishlocalization of the original videoanimation, Marth was referredto as Mars, but was pronouncedMarce. With the release of SuperSmash Bros. Melee, Nintendo ofAmerica officially made his nameMarth. He is then seen again in SuperSmash Bros. Brawl in 2008.The popularity of Super Smash Bros.games gained a widespread interestin the Fire Emblem games in the West.Fire Emblem titles were only releasedin Japan at the time, but with the newinternational interest, Nintendo releasedFire Emblem: Rekka no Ken, November 3,2003 in North America for the Game BoyAdvance. It was the first Fire Emblem gamereleased outside of Japan. A remake of thefirst game, its title was shortened to FireEmblem: Shadow Dragon and was releasedon the Nintendo DS in Japan in 2008. Marthreprises his role as the story’s protagonist againin his first game to be released in the States, although it was released February 16, 2009 in North America,nearly a year after Japan’s release. Nintendo also did aremake of their third game and called it Fire Emblem: Shin Monshōno Nazo: Hikari to Kage no Eiyū. It was released for the Nintendo DSin 2010. Marth also appears in the Fire Emblem anime, based on FireEmblem: Monshō no Nazo. It depicts Marth and his sister fleeing fromthe castle after his father is killed by the evil priest, Gharnef. Followed byMarth facing the shame of his family’s defeat, he saves his friends andCaeda’s city from pirates and then rejoins the war effort. The secondepisode mostly follows the character Navarre of the same game. Theanime unfortunately ended production after only two episodes. Marthis also featured as a card in both of the final expansion sets for theFire Emblem Trading Card Game along with other characters from FireEmblem: Monshō no Nazo and also as a promotional card.This year Nintendo has come out with its latest addition to the FireEmblem series, Fire Emblem: Awakening. It’s not yet released in NorthAmerica, but is said to be out by 2013. It will have elements of game playfrom previous games and offers various new features such as a newoption to perform a team-up attack with supporting characters, and willbe the first 3DS title to utilize paid downloadable content. Marth, as wellas Roy, will be available as paid downloadable content and Marth willbe two different SpotPass characters: Prince Marth and King Marth. Thegame is set far in the future and follows Marth’s distant descendants:Prince Krom and Princess Lucina of the Holy Kingdom of Iris. In thetrailer it shows a masked character dressed as Marth and claiming to beHim.006PDF compression,OCR, web optimization using a watermarked evaluation copy of CVISION PDFCompressorCHARACTER PROFILE MARTH

65911014231311412781 Fire Emblem: Shadow Dragonsand the Blade of LightFamicom (1990)5 BS Fire Emblem: Akaneia SenkiSatellaview (1997)9 Fire Emblem: The Sacred StonesGame Boy Advance (2004)6 Fire Emblem: Thracia 776SNES (1999)10 Fire Emblem: Path of RadianceGameCube (2005)3 Fire Emblem: Monshou no NazoSNES (1994)7 Fire Emblem: Fuuin no TsurugiGame Boy Advance (2002)11 Fire Emblem: Radiant DawnWii (2007)4 Fire Emblem: Seisen no KeifuSNES (1996)8 Fire EmblemGame Boy Advance (2003)12 Fire Emblem: Shadow DragonNintendo DS (2008)2 Fire Emblem: GaidenFamicom (1992)13 Fire Emblem: Shin Monshou noNazo Hikari to Kage no EiyuuNintendo DS (2010)14 Fire Emblem: AwakeningNintendo 3DS JP: (2012), NA:(2013)007PDF compression, OCR, web optimization using a watermarked evaluation copy of CVISION PDFCompressorCHARACTER PROFILE MARTH

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Hands-on PreviewREPORTER: Justin SharpEMAIL: justin@purenintendo.comBLOG: purenintendo.com“The Rock Pikmin are reallyUNIQUE and can be used in anumber of ways. ”Justin sharpeditor-in-chief009PDF compression, OCR, web optimization using a watermarked evaluation copy of CVISION PDFCompressorFEATURE PIKMIN 3 HANDS-ON

Pikmin 3 was easily my most anticipatedgame to play at E3 thisyear. Mr. Miyamoto hadmentioned its existenceat the last 3 E3’s so I wasreally hoping we’d finallyget to see it this year.And, like I had hoped,the first thing Nintendoshowed at their E3 2012press conference was anew trailer featuring Miyamoto and the Pikmin!The trailer showed rightoff how great the game is going to look with HD visuals and theadded depth of field effect was definitely a crowd pleaser. Assoon as the show floor opened, we went straight for Nintendo’sbooth and right to Pikmin 3. One thing worth mentioning is thatNintendo was showing Pikmin 3 with both Wii U GamePad controls and also traditional Wii/Nunchuk controls. I was able to gethands-on with both play types which was a rarity since Nintendostopped featuring the Wii U GamePad after the first day of E3.Well, let’s get on with the impressions shall we?The updated Wii U controller definitely felt a lot more comfortable than the model from E3 2011. The sides had more contoured edges and it fills the palms of your hands a lot better. Thefirst demo for Pikmin 3 had you finding as much fruit as you couldwithin the time limit. You start off the game at a small warp point.It looks like a mobile version of the part assimilator from the firstgame and it’s been repurposed for fruit in this case. There wereseveral groups of Red Pikmin hiding under some leaves and Iimmediately called out to them using the GamePad. The Wii UGamePad’s gyro/accelerometer combination are used to aimyour reticule on the screen. Think of the bottom of the controlleras the center of the screen so if you pivot the controller around,it’ll move around the screen as you expect. It may sound a littlecomplicated, but it felt really smooth. Once I had my initial groupof Red Pikmin, I ventured off in search of strawberries, cherries,and grapefruit. The first slope you come around you find a clusterof mushrooms and the Red Pikmin made quick work of it to revealan area with more fruit and a few more Pikmin. Moving on, I encountered my first enemy of the game, a Bulborb that looked verysimilar to the ones from the first games. He was dispatched quitequickly with one direct throw of a Red Pikmin and I was free totackle the first of many walls in the level. This first one was madeof some loose rock/dirt. One really cool thing about Pikmin 3 isthe Pikmin attach to the wall exactly where you throw them so itcrumbles in a really cool way--less uniform than in the first games.Moving through the corridor I came upon a new enemy thatwas flying and was translucent. Inside I could see some metallic looking objects so I quickly threw some Pikmin on the enemyand was awarded with the first of hopefully many new Pikmin, theRock Pikmin! The Rock Pikmin are really unique and can be usedin a number of ways in the demo level. Immediately after acquir-“There are also a lot of little touches in the animation of the Pikmin and enemies that really have to beseen in motion to fully appreciate.”JUSTIN SHARPEDITOR-IN-CHIEF010PDF compression,OCR, web optimization using a watermarked evaluation copy of CVISION PDFCompressorFEATURE PIKMIN 3 HANDS-ON

ing them, there was an enemy that used a piece ofcrystal to shield itself. By throwing one Rock Pikminon its shell, it broke and you could easily defeat theenemy. Another use for the Rock Pikmin is in takingdown walls that are made of that same crystal (maybeglass). Like the case of the rock/dirt wall, the glasswall cracked every place the Rock Pikmin struckthe wall until it shattered to the ground. There are anumber of areas with the same crystal/glass as well.Fruit, in some cases, was incased in the crystal andcould only be freed by the Rock Pikmin. Once I brokethrough the glass wall, there was gold fruit and evendeposits of what looked like gold throughout the levelthat the Pikmin could harvest. My guess is the goldcould be used for upgrades or items later in the game.Another new enemy that I encountered was afiery slug creature that left a flaming trail everywhereit went. Naturally I used the Red Pikmin and kept myFEATURE PIKMIN 3 HANDS-ON011PDF compression, OCR, web optimization using a watermarked evaluationcopy of CVISION PDFCompressor

Rock Pikmin behind me. Pikmin color management has usually been acouple button combination in past games, but it’s quite easy to selecta specific type/color Pikmin with the Wii U controller. It was the simplepress of a button to toggle between Pikmin types. I’m hoping you canswitch between types on the touch screen but the screen was mostlyunused for the demo unfortunately. The Nintendo rep mentioned thatfeatures were still in development on the Wii U GamePad. I guessNintendo focused on the Wii remote/nunchuk initially and will addmore to the Wii U gamepad towards launch. The Wii remote/nunchukcontrols were almost exactly the same layout as Pikmin or Pikmin 2 onthe Wii. They felt very natural but I’m really hoping the Wii U GamePadwill have some compelling new features like Pikmin management onthe touch screen or even voice controls.The next area in the demo opened up to an area with a pile ofslate rocks. I used the command button to send the Pikmin to the pileand they quickly built a cool mosaic-like bridge back to where the leveloriginally started. With the bridge built, I was easily able to transportthe last pieces of fruit much more quickly. The demo ended once thetime limit was up but the next demo started up and showcased one ofthe game’s first bosses.The boss is definitely the biggest boss of any of the Pikmingames so far. He’s a giant centipede creature covered in ice/crystal/glass and has huge pincers. The goal of the battle is to have yourRock Pikmin break the layer of crystal on his body and then have theRed Pikmin attack his softer shell underneath. Initially I was trying totake out all the crystal on every segment of the creature, but I quickly012PDF compression,OCR, web optimization using a watermarked evaluation copy of CVISION PDFCompressorFEATURE PIKMIN 3 HANDS-ON

found out that wasn’t a good idea. I lost a lot of Pikmin when the bosstrapped them with his pincers so I decided I would just break the shellon his head and his life went down a lot quicker. The boss battle wasquite involved and not as simplistic as some of the bosses in the firstgames. It took a little more finesse to maneuver the Pikmin around theboss and get in a good position to attack.Visually, Pikmin 3 is the best looking first-party game on the WiiU, hands down. Most of the other Nintendo games were very stylizedand looked great, but Pikmin 3 did the most with realistic shadows/lighting, and realistic graphics. The depth of field is also a huge plusin the game that really adds to the immersion. There are also a lot oflittle touches in the animation of the Pikmin and enemies that reallyhave to be seen in motion to fully appreciate.You shouldn’t have to wait too long to play the game as Pikmin 3is slated for the ‘launch window’ and looks to be the first of hopefullymany great-looking Nintendo franchises in HD.013PDF compression, OCR, web optimization using a watermarked evaluation copy of CVISION PDFCompressorFEATURE PIKMIN 3 HANDS-ON

FEATURES Players can play using Wii Remote Plus and Nunchuk-based controls or the Wii U GamePad controller. With new intuitive controls that make it possible to aim at objects directly,players can command their tiny, yet powerful, squads in different ways. The GamePad acts as an overhead map and radar to track Pikmin movements in realtime. Players can slide a finger across the touch screen to quickly switch between areas,giving greater flexibility in commanding multiple groups of Pikmin. The greater processing and HD capabilities of the Wii U console are put to extensive use,resulting in a more intricately designed world, enhanced ant-like movement of the Pikminand precisely detailed overhead views for enabling easier strategic use of the Pikmin. After completing a stage, the replay feature allows players the option to review theirresults using the GamePad and TV. Fast-forward, rewind or pause while assessing theprevious mission to decide on other paths. In addition to the five original types of Pikmin encountered in previous games, the newRock Pikmin bring powerful new abilities and are able to crack hard outer shells of enemies and break through solid barriers. Mission Mode challenges players to earn the most treasure in a given time.014PDF compression,OCR, web optimization using a watermarked evaluation copy of CVISION PDFCompressorFEATURE PIKMIN 3 HANDS-ON

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E3 2012Hands-onEli’s TakeLEGO City: Undercover looks like a fun game for young gamers oranyone who loves LEGOs. The game has a Grand Theft Auto feel, except you are in a LEGO environment and playing from the law enforcement’s perspective. The GamePad is used as the player's "communicator," and displays a map and other important information on the screen.The demo consisted of tracking down a criminal by following clues,solving a few puzzles and chasing him down. You can jump in cars toget around the city, but I wasn't very impressed with the handling of thecar I drove around. LEGO City has many of the elements in the otherLEGO adventure games, but the open world environment gives youmore freedom to explore.Pikmin 3 has a beautiful environment, probably one of the best Isaw at E3. I was told that the GamePad controls were still being workedon, so I played with the Wii Remote and Nunchuk. The controls felt verynatural while selecting and guiding the Pikmin. The demo consistedof a timed challenge level to become familiar with the environmentsand collecting Pikmin, and a boss stage. The gameplay was awesome and I'm definitely planning on buying it at launch.Trine 2: Director's Cut is definitely on my list of must-have WiiU games. It's one of the best looking platformers I've seen, andlots of fun. The game contains both action and puzzles, and youcan quickly switch between three characters with different skillsto accomplish your goals. I've always been a big fan of platformergames, and Trine 2's detailed visuals and physics are better thanany other game of this type I've played.New Super Mario Bros. U was fun, but I was disappointed itdidn't take advantage of Wii U's improved graphics. I enjoyed thedemo and I'm sure I'll like the game, but I would have liked to seemore detail and depth in the levels. Instead, it looks pretty much thesame as New Super Mario Bros. Wii. There are a few new items andof course the GamePad adds some new features and aspects. Whenplaying in one player mode, you can actually turn the TV off and playentirely from the GamePad screen. In multiplayer mode, a player canuse the GamePad to place blocks anywhere on the screen. These blockscan help the other players get through obstacles in the level.I played ZombiU in multiplayer mode and it was pretty fun. Oneplayer uses the GamePad to place zombies in different areas of thelevel. You get a top-down view on the GamePad's screen and you haveundead troops to attack, guard and capture flags. The other playeruses a Wii U Pro Controller or Wii Remote and Nunchuck. This playeris a human and has a first-person view on the TV. The human's goal isalso to capture flags, but also has to fight off zombies being placed bythe other player. I enjoyed playing as both the zombie master and thehuman--both have their own challenges and strategy.Kevin’s TakeE3 2012 was a fantastic convention albeit a bizarre one especially on Nintendo's part. I found myself torn because third partieshad more games that took advantage of the Wii U than Nintendodid. While both Pikmin and New Super Mario Bros U were fantasticand I played them multiple times, they just didn't offer anythingunique with the GamePad compared to 3rd parties. AlthoughNintendo may announce more about Pikmin 3 functionality later, itwas ZombiU, Rayman Legends, Scribblenauts Unlimited, Lego CityUndercover and Nintendo Land that kept me coming back. The wayeach game used the Wii U gamepad in such unique ways proved to methat the Wii U works and works incredibly well.The first time I played with the GamePad it was awkward. It tookme a little while to get used to having a touch screen on the controllerand I felt a little overwhelmed with instructions. But after a few minutesof each game I had my bearings and was prepared for action.I only played ZombiU twice but it made a lasting impression. Ubisoft has crafted an incredibly unique game centered aroundthe Wii U. It was refreshing to see a mature title take advantage of theWii U GamePad and experiment with a variety of gameplay elements.My favorite feature was the backpack inventory. When the playerneeds to shuffle through the in-game character's backpack/inventorythe game does not pause. The character crouches on the TV and theinventory opens up on the GamePad. This creates an incredible senseof panic when zombies are present.016PDF compression,OCR, web optimization using a watermarked evaluation copy of CVISION PDFCompressorFEATURE E3 2012 HANDS-ON

Rayman Legends was the definitive platformer of the show.The game looked gorgeous and the addition of the assist player wasincredibly fun and engaging. The assist player can manipulate enemies,collect items and alter objects on screen with the touchpad. While NewSuper Mario Bros U offers a similar assist feature, it’s a much morelimited experience.Then of course there was Nintendo Land, a game I had written offbefore even playing it. Yet as I played through the variety of games it offered I began to understand Nintendo’s excitement for this game. WhatI played in Nintendo Land proved that this game could be as addictingand popular as the original Wii Sports. Each game takes advantage ofthe Wii U GamePad in numerous ways that felt so incredible and funthat it put any worries I had about the Wii U to rest.Before this year's E3 I was excited about the Wii U yet a littleskeptical how games would take advantage of the system's uniquefeatures. But thanks to Nintendo Land and a variety of 3rd party gamesthose doubts have been laid to rest. Nintendo you have my full attention, now show me the release date.James’ TakeE3 has come and gone and we take a look back to what was andwasn’t at E3 2012. I cannot remember an E3 where Nintendo was undermore pressure to perform than this lastE3. One can say Nintendo brought thepressure on themselves by teasing theirnew system at the 2011 show and goinga whole year with little to no talk aboutthe system. This approach put a lot ofpressure on Nintendo to perform duringE3 2012.I want to pose this question toeveryone: Was Nintendo’s press conference weak or did we, as fan boys, hypeourselves up too much? Yes, Nintendocould have done a lot more during theirpresentation, like a cool Metroid gametrailer, but they didn’t necessarily haveto. Nintendo’s idea for E3 2011 wasnot to announce a new system but atech idea for their new system (ie thenew Wii U GamePad). Nintendo madea mistake in 2011 by not making theirpresentation clear and by announcingit as their new system. Coming fromsomeone who was at E3 2011; The Wii Uat E3 2011 was a giant tech demo.Now let us fast-forward to E3 2012where we have Nintendo showing offthe Wii U for the first time. But ‘wait!’you may say. Didn’t Nintendo show offthe Wii U at E3 2011? Well my fair reader, you did not really read the paragraphabove, or I didn’t make myself clear. Iwill go with the first one. During the 2011E3 press conference Nintendo didn’tshow anything Wii U related except forthe idea of the controller (GamePad). Itwasn’t really until E3 2012 that we reallysaw the true reveal of the Wii U--the announcement of actual games, features,017PDF compression, OCR, web optimization using a watermarked evaluation copy of CVISION PDFCompressorFEATURE E3 2012 HANDS-ON

and real Wii U talk.If we look at the E3 2012 conference as the real revelation of theWii U, we got everything we needed. No one expects a company toreveal everything about a system when they first show it off. Normallyone would just expect a few games, and some details and features ofthe new system. Nintendo’s mistake was showing off the Wii U controller the previous year and not mentioning the Wii U itself. This couldexplain all the confusion after Nintendo’s 2011 press conference aboutwhat exactly the Wii U was supposed to be. Like these questions I gotfor almost a year after: “What is the Wii U? Is it just a new controller forthe Wii?”Yes, Nintendo failed to take E3 2012 by storm but they showed usa lot about the Wii U. We saw a lot of games, learned a little about thedashboard and Miiverse as well as some great 3DS games like PaperMario Sticker Star, Luigi's Mansion Dark Moon, and much more. If wetake E3 2011 out of the picture, Nintendo had a great showing at E32012. Now we still have a problem .E3 2011 happened and it’s hard toforget.Alex’s TakeAnother E3 has come and gone this year. We were hit with a lot ofexciting news, and Nintendo has once again put on a great show. Withthe introduction of the Wii U home console and its starting line up ofgames, as well as a preview of the quality 3DS titles on their way makethis a good year to be a Nintendo fan. After watching both presentations, I had the impression that Nintendo is going to focus on keepinghard core gamers happy with a steady flow of enjoyable first and thirdparty games while still having titles that appeal to the more casualgamer fan base that was built with the Wii system.Nintendo has always been an innovative company, and they haveproved this once again with the introduction of Miiverse. Miiverse is away for Wii U owners to see what games other gamers are playing, aswell as trade tips and socialize with players around the world; all fromthe comfort of their living room. I found this idea of never gaming aloneto be really intriguing. I immediately had thoughts about the days whenthe Internet was not so prevalent, and when you were stuck on a gameyou relied on your friends gaming advice to succeed. This feeling ofhaving your own personal and collaborative gaming community couldbe revived thanks to Miiverse.The Wii U controller itself seems to be a perfect blend of interactivity and functionality. Using the controller’s touch screen for selectingitems and viewing maps looks very natural, and using the controller’sscreen to perform certain actions in a game looks fun and easy insteadof being aggravating and cumbersome. Having the option to continueplaying your game exclusively on the controller’s touch screen is also awelcome feature that will be used by many large families who share aTV.

gest ever for a Nintendo handheld. as the Nintendo direct continued, it was announced that New Super Mario bros. 2 will feature dLC levels after the game's launch. Nintendo's President, reggie Fils-aime, specifically mentioned that once the developers were done with the game, they would immediately start making new levels for download.