Encyclopedia Magica

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Encyclopedia Magica AccessoryCreditsDesign: It is impossible to list all of the creators of the items cataloged in these volumes, butcredit goes to everyone who has created a magic item in a module, boxed set, accessory,hardbound, or magazine article published in the last 20 years.Compilation and Development: sladeDevelopment and Editing: Doug StewartProject Coordination: Steve WinterInterior Black and White Art: Arnie SwekelInterior Color Art: Gerald Brom, Clyde Caldwell, Jeff Easley, Tim Hildebrandt,Roger Loveless, and Keith ParkinsonArt Coordination: Peggy CooperGraphic Design: Dee BarnettGraphic Coordination: Sarah FeggestadTypesetting: Nancy J. KerkstraProduction: Paul HanchetteAcknowledgments: L. Richard Baker III, Anne Brown, Bruce Heard, Colin McComb, Ed Greenwood,Roger E. Moore, slade, Steven E. Schend, Doug Stewart, Georgia S. Stewart, and Skip Williamswho supplied new and unique magical items. And, of course, James M. Ward, for laughingwhen he heard slade had this project.Volume ThreePick of Earth Parting to Thesis on Conditional Ruptures (Spellbook)TABLE OF CONTENTSP.835.923.931.1049QRSTSR Ltd120 Church EndCherry HintonCambridge, CB1 3LBUnited KingdomTSR, Inc.P.O. Box 756Lake GenevaWI, 53147-0756USA2157XXX1501AD&D, ADVANCED DUNGEONS & DRAGONS, AL-QADIM, BATTLESYSTEM, BLACKMOOR, CARDMASTER, D&D, DARK SUN, DRAGON,DRAGON'S CROWN, DRAGONLANCE, DRAGON MOUNTAIN, DRAGON QUEST, DUNGEON, DUNGEONS & DRAGONS, DUNGEON MASTER,FIEND FOLIO, FORGOTTEN REALMS, GAMMA WORLD, GREYHAWK, HOLLOW WORLD, MONSTROUS COMPENDIUM, MYSTARA, POLYHEDRON RAVENLOFT, RPGA, the RPGA Logo, SPELLJAMMER, and WORLD OF GREYHAWK are registered trademarks owned by TSR, Inc.ALWAYS AN ADVENTURE!. CREATURE CRUCIBLE, DEITIES & DEMIGODS, ENCYCLOPEDIA MAGICA, MONSTROUS MANUAL,PLANESCAPE, RAVENS BLUFF, ROLE PLAYING GAME ASSOCIATION, WILDSPACE, and the TSR Logo are trademarks owned by TSR, Inc.LANKHMAR is a trademark owned by and used under license from Fritz Leiber.All TSR characters, character names, spell names, magical item names, unique place locations, and the distinct likenesses thereof are trademarks owned by TSR, Inc.Random House and its affiliate companies have worldwide distribution rights in the book trade for English language products of TSR, Inc. Distributed to the toyand hobby trade by regional distributors. Distributed to the book and hobby trade in the United Kingdom by TSR Ltd. This work is protected under the copyrightlaws of the United States of America. Any reproduction or unauthorized use of the material or art work presented herein is prohibited by law without the expresswritten permission of TSR, Inc.C1995 TSR, Inc. All Rights Reserved.First Printing, May 1995

Pie, RhubarbPickThe pick is a tool that looks like a simplecross between an axe and a hammer. It is usuallyused during mining operations as a digging tool.They will fight or carry if so instructed,but are too dim-witted to report observations or carry messages. They disappearwhen slain, and cannot be replaced. This itemfunctions once.of Raspberriesof Earth PartingXP Value: 5,000GP Value: 25,000XP Value:GP Value: 700Tome of MagicPolyhedron Newszine 23This enchanted pick allows its wielder to cutthrough elemental earth quickly. The wielder ofthe pick must have strength of 17 or better. Byrepeatedly swinging the pick at elemental earth,the wielder can carve out a 10- by 10- by 60foot tunnel per round. The pick's magical properties create a smooth, clean surface regardlessof the mining skill of the user. All rubble fromthe excavation magically disappears, leaving aThis pie is identical to the pie of four-and-twentyblackbirds, but, when commanded to release, itinstead emits a long, loud burbling sound, audibleto all within 120 feet regardless of walls or doors.clear passage.Cursed Pick of Earth PartingXP Value: —GP Value: 5,0001992 Fantasy Collector Card 635This item functions almost exactly like theuncursed item of the same name, it allows thewielder to cut through elemental earth at a rate of10 feet by 10 feet by 60 feet per round. The wallsurfaces are clean and excavated rubble magically disappears. Unfortunately the user discov-ers, after six rounds that he or she has consistentlyvaried the digging direction by 1 per foot, resulting in a 360 turn and a circular tunnel. Furthermore, any dwarf who uses the pick finds that alldwarven mining abilities are lost until a removecurse spell is cast.Pick of PropitiousnessSee Stringed InstrumentsPick of StrummingRhubarbXP Value: 700GP Value: 2,100See Stringed InstrumentsPOLYHEDRON Newszine 23PieThis pie is also identical to a pie of four-andtwenty blackbirds, but when commanded toof Four-and-Twenty BlackbirdsXP Value: 250GP Value: 800release its residents, it produces a cloud of reddish smoke in an area 60 feet across and 20 feethigh. All within the cloud start to argue aboutPOLYHEDRON* Newszine 23meaningless things for three rounds; After that,This magical pie looks and smells delicious, andeach victim may make a saving throw vs. spellto negate the effect. Those who fail continue toargue even if attacked; those who make a successful saving throw may act normally. Thesmoke does not itself cause an NPC or monstercauses no ill effect if eaten. If the proper command is spoken while holding the pie, it opensand releases 24 black pterodactyls who canunderstand and will obey the holder of the pie.3652

Pigment, Bell's Palette of Identityto attack, though a PC may respond violently ifdesired and if appropriate to the alignment ofthe character.of BlackmoorXP Value: 300GP Value: 2,500GREYHAWK" AdventuresThis set of multicolor paints was enchanted whenPigmentthe city of Blackmoor was in full power. After thePigments are powders that have been mixed withwater, oil, or other liquid to produce a coloredpaste or paint. Most pigments are made from asingle substance, but some are blends to producea particular hue.city and castle fell into ruin, he wizard used thepaints to insure his own survival in the hostileland.Each set has five applications of each color.Each color comes in a tiny jar held in a box ofholding (as the smallest bag of holding). Thepaint is applied all over the body of the userand lasts for 24 hours. During this time itseffects can only be taken away by a removecurse. Red transforms the user into a 7th-level fighterwith an AC of 2, a two-handed sword 1, andBell's Palette of IdentityXP Value: 1,000GP Value: 5,000Tome of MagicThis device offers protection against polymorphspells and other magical effects that change a person's physical appearance.The item is an artist's palette covered withbright, mystical paints. To use the item, a personmust paint a self-portrait. The painting does notneed to be created with any expertise, but thepainter must believe that the portrait is accurate.Any time a character carries this self-portrait onhis or her person, the portrait suffers the effectsof unsuccessful saving throws when massmorph,polymorph other, polymorph any object, or seeming spells are cast on the owner. The portrait alsosuffers the effects if a character steps in front of amirror of simple order.The character's saving throw is made normally.If successful, the spell simply fails. If the savingthrow is unsuccessful, the portrait is altered,reflecting the effect of the spell, but the characterremains unharmed. Once the portrait suffersthese effects, it no longer can offer protection forthe person it represents.A person on the Plane of the Gray Waste, carrying a picture made from Bell's palette of identity is protected from the effects of fading on thisplane. It is the picture that slowly fades to graywhile the person retains all of his or her color.After two weeks in that plane, the charactermakes a saving throw against being trapped in theGray Waste. If the saving throw is unsuccessful,70 hit points. Blue transforms the user into a 7th-level priestwith an AC of 3, a footman's mace 2, and 60hit points. Spells should be selected immediately—three 1st, three 2nd, two 3rd, and one4th-level spell. Green transforms the user into a 7th-levelranger with an AC of 4, a long bow 3, and56 hp. Black transforms the user into a 7th-level thiefwith an AC of 6, a dagger 2, and 32 hp. White transforms the user into a 7th-levelpaladin with an AC of 1, a long sword 3, and67 hp. Brown Transforms the user into a 7th-leveldruid with an AC of 6, a quarter staff 2, and44 hp.Using the paints twice in a 24-hour periodresults in the instant death of the user. Uponreturn to normal, the user regains 1d10 lost hitpoints. For purposes of operating in theassumed class, all ability scores are treated asat least the minimum starting scores requiredfor the class for the duration of the effect. Atransformed character has all the memories ofthe original character but all the powers of thenew class. Failure to adhere strictly to the lim-the portrait becomes useless to the person whoits of the assumed class breaks the magic andpainted it.restores the original form. A transformed character is proficient in the new weapon magicallyacquired (that vanishes with the effect) and inany weapons known and used before the transformation.There is always a risk that some denizen of theGray Waste will discover a baneful use for a discarded painting. Travelers are wise not to leavesuch personal effects behind on this plane. A single Bell's palette of identity can be used to paintId4 l portraits.

Pill of Plentiful Waterof LongevityXP Value: 5,000GP Value: 25,000Yellow KohlXP Value: 5,000GP Value: 25,000DUNGEON* Magazine 10The Emirates of YlaruamThe pigments necessary to paint a portrait ofKohl is a greasy, pigmented eye makeup. An evilalchemist has discovered a formula that turnslongevity are created from the blood of the subject to be painted, many hard-to-acquire materials, and a wish spell, which gathers the necessarylife force from the surrounding land (often caus-1d10 pounds of metal into gold. He concealed itby fashioning it and its container to resemble awoman's makeup case. The stratagem backfired;ing plagues and other natural disasters). The pigments may be altered to paint other subjects byuse of limited wish and alter reality spells,applied together with the blood and sweat of thean apprentice in his shop mistook the substancefor real kohl, and sold it to a woman.new subject.Pills are small water-soluble tablets that serve anumber of purposes. First, pills can be swallowedto relieve the symptoms of a number of ailments.Nolzur's Marvelous PigmentsXP Value: 500GP Value: 3,000DUNGEON MASTER* GuideThese magical emulsions enable their possessorto create actual objects simply by depicting theirform in two dimensions. The pigments are appliedby a stick tipped with bristles, hair, or fur. Theemulsion flows from the application to form thedesired object as the wielder concentrates on thedesired image. One pot of Nolzur's marvelouspigments is sufficient to create an object of 1,000cubic feet by depicting it in two dimensions overa surface 100 feet square. Thus, a 10- by 10-footrendition of a pit would result in an actual 10- by10- by 10-foot pit; a 10- by 10-foot depiction of aroom would result in a 10- by 10- by 10-footroom; and so on.Only normal, inanimate things can be created—doors, pits, flowers, trees, cells, but monsters, people, golems, and the like can't becreated. The pigments must be applied to a surface (a floor, wall, ceiling, or door).From Id4 containers of pigments are usuallyfound, normally with a single instrument about1-foot long with which to apply them. It takesone turn to depict an object with pigments.Objects of value depicted by pigments, preciousmetals, gems, jewelry, ivory, appear to be valuable but are actually made of tin, lead, pastegems, brass, bone, and similarly worthlessmaterials. Normal armor or weapons can, ofPillSecond, they can be dissolved in fluids to produce a desired effect.Desalination TabletXP Value: 10GP Value: 100Port of RAVEN'S BLUFF"These orange pills are about the size of a marble.Each pill transforms one gallon of seawater intofresh, drinkable water. Incidently, each pill alsocauses 1 d4 points of damage to water weirds andwater elementalsHangover ReliefXP Value: 40GP Value: 200DRAGON" Magazine 73This small pouch contains 2d6 pills, each shapedlike a huge teardrop. If a pill is dissolved in water,and the water is immediately consumed, alleffects of alcoholic hangovers disappear.of Plentiful WaterXP Value: 100GP Value: 500DRAGON Magazine 73These blue pills are about the size of aspirintablets, usually found in a group of 2dlO. Whencourse, be created.In a DRAGONLANCE Campaign: Nolzur'smarvelous pigments are called Branchala's paintscovered with spittle, a pill expands and changeswithin 10 seconds, becoming one gallon ofwater. Customarily, one would dab the pill inone's mouth and then quickly pop it into awaterskin or bucket to expand. If the pill is leftin the mouth, the water may (5% chance) drownthe victim as it expands and is forced into thelungs. (The chance rises to 50% if no one ison Ansalon.present to help the victim. Back-slapping orsome similar action helps the victim to expelmost or all of the water.) If the pill is swallowed, the victim's stomach may burst (10%

Pillow of Regenerationchance), resulting in death, but in any case itcauses incapacitating discomfort.Pillow of RegenerationXP Value: 800GP Value: 4,000POLYHEDRON Newszine 43Usually found mixed with bedclothes or on furniture, this magical cushion doubles the rate atwhich hit points are regained and cuts by half thetime needed in rest to regain spells. Time must bespent actually reclining against the cushion.Pipe of Heated WindXP Value:GP Value:DRAGON Magazine 73This pipe looks like a curved metal pipe that isclosed at one end. When the command wordinscribed on the side is spoken, hot air streamsfrom the open end. It is ordinarily used to drythings, especially hair.PitcherA pitcher is a container used to hold fluids. Pitch-ers normally have elaborate handles sturdyenough to hold the weight of the pitcher as wellas any fluid poured into it.PlankXP Value: 700GP Value: 3,500War Captain's Companionof BlendingXP Value: 300GP Value: 1,500DRAGON Magazine 73This is a black, covered pitcher or cylinder withone button on it. Objects are placed in thepitcher, the button is pushed one or more times,and the lid is closed; the item then blends,smashes, and breaks up whatever is inside.However, if anything harder than food or similarly soft material is blended, the item probablyceases to function permanently. Chunks of iceare the hardest usable material, and only if theyare in a supporting liquid. The number of timesthe button is pushed determines how long thesmashing goes on.Continuous WaterXP Value: 600GP Value: 1,800This magical item is popular among the piraticaland privateering humans throughout the Greyspace crystal sphere. When extended, the plankmagically stretches far beyond the gravity planeand atmosphere envelope of the ship. Prisonersdestined to "walk the plank" are sent out on it tobe sent adrift in wildspace and suffocate.On the plank, a step taken is actually the equivalent of four steps, meaning a character takingyard-long strides actually moves 4 yards withevery step. This allows the blindfolded plankwalker to be set adrift much faster than normal. Italso helps alleviate the irritating tendency of prisoners to stand at the brink of disaster overlong.The plank can be extended once an hour.PlateThe term "plate" describes two kinds of objects.DRAGON Magazine 73One type of plate is a shallow, circular dish madeThis is a half-gallon open glass pitcher. Each dayof earthenware, wood, or metal. These are used tohold food. Another kind of plate is a flat, polishedup to five gallons of water can be poured fromthe pitcher, provided it has not been tightly covered at any time in the preceding 24 hours.piece of metal that is engraved and etched withsymbols, drawings, and writing. This type ofplate is used during the minting process.

PlumastoneBookXP Value: 750GP Value: 3,750The Book of Marvelous MagicThis item may be found in one of two forms—either as a round paper seal affixed to the insidefront cover of a book (magical or otherwise), oras a fine pewter dinner plate, 1-foot in diameter.item must be cleaned with sweet water or holywater at least once a week or it will never function again. Cleaning is not necessary if the itemhas not been used during any given week.Platter of PurityXP Value: 1,000GP Value: 5,000If found as a paper seal in a book, a commandNeedleword causes the entire book to turn into a pewterplate, returnable by use of another commandword. If found in pewter form, the commandturns it into a normal, but blank spell book (withaffixed book plate seal), usable by any wizard.The book thus created can hold up to 20 spells,and no more.This golden serving platter is 1-foot wide and 2of CounterfeitingXP Value: 1,200GP Value: 6,000feet long, with golden handles on each end. Anyconsumables placed on its surface become purified in three rounds, poisons are negated andpotions are turned to pure water. No livingthing can be affected, nor any nonconsumableitems.Platter of Purity IIXP Value: 500GP Value: 5,000The Book of Marvelous MagicPOLYHEDRON Magazine 26This fine, pewter dinner plate, on command,causes one gold piece to appear upon it. The goldmay bear a perfect replica of a seal of any local orroyal mint, or plain and featureless, as commanded by the user. A coin thus created is notmagical, but it cannot be differentiated from normally minted coins. However, there is a 1%chance per use that the reigning mintsmith sees avision of user and plate producing counterfeitThe platter of purity is a golden serving platter 1foot wide and 2 feet long, with golden handles oneach end. Any consumables placed on its surfaceare purified in three rounds. Poisons are negated,but, unfortunately, potions are turned into purewater. No living thing can be affected, nor canany nonconsumable items.coins. The plate functions once per day.XP Value: 800PlumalitterGP Value: 5,000Maztica Campaign SetDinnerThe plumalitter is a work of featherweaving thatThe Book of Marvelous Magicis the only Maztican equivalent of a wagon. It is arectangle of thick, fluffy plumage some 6 feetThis fine pewter dinner plate, a foot in diameter,produces food if it is warmed slightly over acooking fire. It produces three such meals perday, each containing enough food for one humansized being. The food is tasty and nutritious,regardless of who is eating it.wide, 10 feet long, and 1 foot thick. It can carryup to 750 pounds. It requires a command word,but not an elevate spell, to activate. It will followthe one who commands it, matching his speed ata movement rate up to 18. It can rise or lower at arate of 30 feet per round.XP Value: 600GP Value: 3,000PlumastoneLeomund'sXP Value: 700GP Value: 3,500XP Value: 1,600GP Value: 8,000DRAGON Magazine 28Maztica Campaign SetThese devices appear in many forms, sometimesas platters, sometimes plates, mugs or goblets,The artisan who creates this talisman must be aweaponmaker as well as a master of pluma. Anbut in all cases they are made of engraved silver,item of plumastone is an enchanted weapon withan obsidian tip or edge. It can be a maca, a knife,gold, or platinum. The value of the metal andengraving is not visible until the plate is commanded to function. When told to fill itself, itproduces an excellent meal of epicurean quality(enough for 4 people in the case of a platter). Theplate or platter functions three times a day. Thea bundle of three spears, or a quiver of 10 arrows.The objects are not subject to the normalbreakage rules of obsidian-tipped weapons. Inaddition, each receives a 2 benefit to attack, anda 3 to damage.

Poker, Drawof SummoningPokerXP Value: 600A poker is a metal tool used to tend fires. It issimply a rod with a prong near the end, designedto move burning logs. Most pokers are 2 to 4 feetlong and made of wrought iron.DrawXP Value: 600GP Value: 3,000The Book of Marvelous MagicThis item appears to be and functions as a pokerof fire control in all respects, but it has a 25%chance per use of malfunctioning. If so, the useris drawn into the fire being controlled (no savingthrow). All control of the fire is immediately lost,and all of the victim's fire resistances are temporarily negated. The victim then takes fire damage based on the size of the fire—Id6 points perround from campfires, up to 3d6 points per roundfrom large blazes. The fire magically continues toburn, regardless of any magical or ordinaryattempts to douse it, and the victim cannot beremoved until a remove curse spell is applied.of Fire ControlXP Value: 5,000GP Value: 25,000The Book of Marvelous MagicThis poker may be placed into flames and a command word spoken. After that, by concentratingfor one round, the user may reduce the fire tomere embers or increase it to a great bonfire. Thepoker affects only normal fires and has no effecton magical flames. It functions three times a dayfor up to one hour per use; if the user's concentration is broken or the fuel is consumed by thegreat bonfire (burning at 10 times the normalrate), the effect ends.of SearingXP Value: 700GP Value: 3,500The Book of Marvelous MagicWhen commanded, this poker heats itself to redhot temperature. The poker may, after that, beused as a spear, inflicting Id6 points of fire damage in addition. No saving throw applies, but anymagical or innate fire resistance negates the heatdamage. The poker cools in one turn but may beheated three times per day. Any additional heating does not gain the heat damage bonus andthere is a 10% chance that it may crack anddestroy the poker.GP Value: 3,000The Book of Marvelous MagicThis poker appears to be, and functions as, apoker of fire control in all respects. On command,it summons a 12-HD fire elemental (AC 0; Dmg2d8) that obeys the summoner as long as thepoker is held with both hands. The summonermust concentrate to control the elemental and issubject to the usual rules for summoning andcontrolling elementals.PolearmPolearms are melee weapons that have blades orheads mounted on wooden shafts that are 4 to 6feet long. Because of their length, all polearmsare two-handed weapons. Depending on the typeof head, a polearm can thrust, chop, stab, or hookopponents.RollPolearm Type01-02Attached Gaff-Hook03-04 Awl Pike05-07 Bardiche08-09 Bee de Corbin10-11Bill-Guisarme12-13Bill Hook14-16Dragon's Paw17-18Fang19-20Fauchard21-22Fauchard-Fork23-24 Footman's Pike25-27 Fuxina Trident28-29 Gaff-Hook30-31Glaive32-33 Glaive-Guisarme34-36 Goblin Stick37-38 Guisarme39-40 Guisarme-Voulge41-42 Gythka43-44 Harberd45-47Hook-Falchard48-49Horseman's Pike50-51Impaler52-53 Lajatang54-66Lotulis57-58 Lucern Hammer59-60 Luqu Trident61-62Main-Gauche63-64 Mancatcher65-67 Military Fork68-69 Nagimaki

Polearm, Fork of Travel70-7172-73NaginataOne-Handed Trident74-7677-7879-80PartisanPincher de rident of CommandingWater CreaturesXP Value: 1,200GP Value: 6,000GREYHAWKThis device functions in the same manner as astaff of commanding, but it functions only withregard to water-dwellers within a 60-foot radiusof its user. It functions for 12 turns each time it isused, and it has 24 charges. It may not berecharged.TridentFisher's Trident ofFish CommandTrikalTwo-Handed TridentVoulgeWeighted PikeXP Value: 500Baphomet's BardicheXP Value: 11,200GP Value: 80,000The Lost Caverns of TsojcanthBaphomet's bardiche, is a long poleaxe thatinflicts 3d4 8 points of damage and causesarmor, shields, and weapons struck by it to savevs. crushing blow or be destroyed.Belial's Military ForkXP Value: 11,000GP Value: 4,0001992 Fantasy Collector Card 24The Fisher's chaotic good trident is the archetypical version of its kind. It uses no charges in itsfunction. The trident magically causes all fish tostay 10 feet or more away. It also forces all fishwithin 10 feet to roll a successful saving throwvs. spell or they are forced to obey any simplecommands of the user (such as "attack that creature" or "swarm around that group of creatures").The trident is also a 3 magical weapon in itsown right (5 Ego points).GP Value: 75,000Fork of JabbingMonster Manual IIBelial uses a huge military fork 4 in combat.This weapon causes the creature struck to saveXP Value: —vs. spell or be affected as if smitten by a symbolof pain.This copper-colored fork is identical to a fork ofBlessed Tridentpoint of damage each time, regardless of ArmorXP Value: 2,400GP Value: 16,000OtherlandsLand-based paladins seek out holy avengerswords, rare swords that give many abilities tothe paladins who wield them. Holy avengers areeven more scarce under the seas. The paladinsin the Order of the Dolphin use special tridentscreated by the Dargonesti wizards and priests.To a nonpaladin, the trident acts as a 1 weaponwith no other abilities. In the hands of a paladin, it becomes a 4 weapon, that does 8points of damage against lawful or chaotic evilopponents.In addition, the trident bestows 25% magicresistance to the wielder. The trident also cancure serious wounds and know alignment, eachthree times a day. The trident also enables the paladin to communicate with any sea creatureencountered.GP Value: 1,000The Book of Marvelous Magictravel but when commanded to function, itattacks the user. It hits every round, inflicting 1Class, immunities, or other defenses. It can onlybe stopped by a remove curse spell, but is treatedas AC 0 for the attempt at touching it. This remedy causes the fork to disappear.Fork of TravelXP Value: 2,000GP Value: 10,000The Book of Marvelous MagicThis copper fork may be placed at any intersection, and it will point (on command) towardeither the most dangerous, safest, shortest, orlongest route, as desired by the user. It may beused three times per day. For answers about distance, the destination must be known andnamed.

Polearm, LacedonbaneLacedonbaneXP Value: 1,000GP Value: 10,000DRAGON Magazine 48This 1/ 3 vs. lacedons weapon is frequentlyfound in the possession of a triton or in a tritonlair. All tridents of this sort have a neutral goodalignment and are most effective when usedagainst the marine variety of the ghoul.Mephistopheles's ForkXP Value: 3,200GP Value: 16,000Monster Manual IIThis great, three-tined fork 3 can, on command,deliver 3d4 points of cold, electrical, or fire damage, saving throw vs. spell applicable. Each function is usable three times per day. These damagepoints are in addition to all other damage causedby the weapon.for 3 d l O points of damage with a 4 bonus.(Strength bonuses are added after that as well.)Those not of lawful good alignment are unable tograsp this trident.O-Wata-Tsu-Mi's Jade TridentXP Value: 2,100GP Value: 10,500Legends & LoreWhen struck by the avatar's jade trident, victimsmust save vs. petrification or be stuck on itsprongs. In such cases, the avatar may elect to turnthe shaft of the trident, rotating the razor sharpprongs and doing 2dlO points of automatic damage each round. This weapon is also called ShioZuchi's Trident.Persana's TridentXP Value: 3,000GP Value: 15,000Monster MythologyNiord's Great TridentXP Value: 4,200GP Value: 21,000DRAGON Magazine 110Niord uses a great trident 4, that combines thepowers offish command and submission, strikingThe avatar's trident 3 paralyzes opponents bytouch for 3d4 turns unless a successful savingthrow is made vs. paralyzation at -2.

Polearm, RutterkinPitchfork of PenetrationXP Value: 700GP Value: 3,500ReptilebaneXP Value: 1,000GP Value: 10,000The Book of Marvelous MagicDRAGON Magazine 48This three-pronged item has a 3-foot-long handleThis weapon is especially effective ( 3 on attackbut otherwise appears to be identical to a normalfarmer's tool. It can be used on the Prime Material Plane to attack a creature on the EtherealPlane, requiring only a normal attack roll. Theuser must be able to see ethereal things to use thefork (by a detect invisible spell or other means).and damage rolls) against dragon turtles, lizardmen, dinosaurs, crocodiles, and other types ofaquatic and nonaquatic reptiles.Rutterkinsuccessful, the user may pull the victim from theXP Value 1: 1,000 2: 2,000 3: 3,000ether into the Prime Material Plane. The victimmay make a saving throw vs. spell to avoid beingThe least tanar'ri, rutterkins, use a polearm with aThe pitchfork inflicts Id6 points of damage plusStrength bonus per hit. In addition, if an attack isdrawn across.Poseidon's TridentXP Value: 2,000GP Value6,00012,00018,000Outer Planes MC Appendixdouble crescent head. The weapon weighs eightpounds, is Size L, has a Speed Factor of 8, andcauses Idl0/ld8 points damage.GP Value: 10,000Legends & LoreAny being hit by Poseidon's avatar's trident mustsave vs. paralyzation or be stuck on its prongs.They will remain there until removed by anothercharacter (inflicting I d l O additional points ofdamage) or released by the avatar himself.Roll01-0506-0809-00Attack/Damage Modifier 1 2 3

Polearm, Saw-Toothed GlaiveTrident of Fish CommandXP Value: 500GP Value: 4,000DUNGEON MASTER GuideThis three-lined fork atop a stout rod 6 feet longappears to be a barbed military fork of some sort.However, its magical properties enable its wielderto cause all fish within a 60-foot radius to rollsaving throws vs. spell. This uses one charge ofthe trident. Fish failing the throw are completelyunder empathic command and will not attack thepossessor of the trident nor any creature within10 feet of him. The wielder of the device cancause fish to move in whatever direction isdesired and can convey messages of emotion(fear, hunger, anger, indifference, repletion). Fishwho make the saving throw are free of empathiccontrol, but they cannot approach closer than 10feet of the trident. In addition to ordinary fish thetrident affects sharks and eels. It doesn't affectmollusks, crustaceans, amphibians, reptiles,mamma

instead emits a long, loud burbling sound, audible to all within 120 feet regardless of walls or doors. Rhubarb XP Value: 700 GP Value: 2,100 POLYHEDRON Newszine 23 This pie is also identical to a pie of four-and-twenty blackbirds, but when commanded to release its residents, it produces a cloud of red-dish smoke in an area 60 feet across and .