Campaign Book 1 Supplemental V1 - Days Of Wonder

Transcription

The Campaign Book SupplementalCampaign Dice RollsThe Campaign system requires that both players roll Battle Dice atdifferent times throughout the campaign. These rolls represent severalthings, including reinforcement units being brought up to the front line (the reserve roll), the uncertain ebb and flowof the tides of war (victory event rolls), and an optional roll that simulates the way things could have been if historyhad taken a different path (“What if?” event rolls). This document is designed to remind players when to rollthose dice and streamline the interpretation of the rolls.The Reserve RollWhen!:!Campaign Book - Volume 1: pages 3-4After a scenario is set up, but before receiving your Command cards, roll 2 dice to see whatReserve units, if any, your High Command are willing to allocate you for the upcoming battle.If you roll an Infantry symbol, youmay choose to exchange aReserve Token for an Infantry Unit.If you roll an Armor symbol, youmay choose to exchange aReserve Token for an Armor Unit.Grenades are wild. If you roll aGrenade symbol, you may chooseto exchange a Reserve Token foran Infantry unit, an Armor unit, oran Artillery unit.Campaign Book - Volume 1 Supplementalv1.1 - October 2011If you roll a Star along with a unitsymbol during your Reserve roll,the unit you call up may beupgraded to Elite status.Each Flag rolled gives one unit ofyour choice a defensive sandbagposition, at no Reserve Token cost.Place a sandbag in the same hexas the unit you with to protect.Note: Individual Campaigns provide additionaloptions for Reserve Rolls. See below for Campaignspecific roll results that players can choose to use.1Double StarsIf you roll 2 Stars during yourReserve roll, you may use this rollto call up a single Elite tank orinfantry unit of your choice, at noReserve Token cost!-ORIf you own the Memoir ʼ44 AirPack, you may use the 2 Starsroll to receive a free Air Sortietoken / Air Power token at noReserve Token cost!

Battle of NormandyCampaign Book - Volume 1: page 16AlliesAxisFlag StarFlag StarAdvance any one of yourunits already deployed onthe battlefield at gamestart up to 2 hexes, at noReserve Token cost.Place 2 wireobstaclesadjacent to any of yourunits at no ReserveToken cost.When rolled during TheBreakout, advance anyone of your units alreadydeployed on thebattlefield at game startup to 2 hexes, at noReserve Token cost.Star StarTake 1 Air Sortie / AirPower token, at noReserve Token cost!Star StarTake 1 Air Sortie / AirPower token, at noReserve Token cost!Unternehmen Fall GelbCampaign Book - Volume 1: page 46Allies & AxisFlag StarYou may place a wire, a hedgehog, orroad blocks (only on a road hex) in a hexadjacent to one of your units, at noReserve Token cost.Star Star Take one of the following elements, at noReserve Toke cost: Elite Infantry unit Elite Armor unit Air Sortie / Air Power token Anit-Aircraft Guns Campaign Book - Volume 1 Supplementalv1.1 - October 20112 Anti-AircraftGuns are notrepresented on the battlefield,yet hey are a permanent threatfor enemy airplanes, particularlyaround the towns. If Anti-AircraftGuns have been installed, youroll one additional Air Check dieagainst your opponentʼs airplaneif the airplane is adjacent to atown hex that is occupied by oneof your units.

Operation BarbarossaCampaign Book - Volume 1: page 80AlliesInfantry Star Sniper (Troops 10 - Sniper). If deployed at game start, theSniper may be deployed anywhere within three rows of theAllied baseline. Units may not be placed on impassable terrain.A Partisan unit (use French Resistance rules: Nations 1 French Resistance) may be taken instead of a Sniper if theʻPartisansʼ What if? event is in effect.Armor StarCavalry (Troops 8 - Cavalry). Soviet Armor forces wererapidly depleted and replaced by Cavalry.Star StarChoose one of the following elements, at noReserve Token cost: Sniper (Troops 10 - Sniper) Cavalry (Troops 8 - Cavalry) Russian elite Armor unit(Troops 2 - Specialized Units) Air Sortie / Air Power tokenAxisStar StarInfantry StarGerman Elite Infantry unit (Troops 2 - Specialized Units)!!-ORGerman Combat Engineers (Troops 4 - Combat Engineers)Armor StarGerman Elite Armor unit (Troops 2 - Specialized Units)!!-ORFlammpanzer Armor (Troops 13 - Flame Thrower Tanks)Choose one of the following elements, at noReserve Token cost: German Elite Infantry unit(Troops 2 - Specialized Units) German Combat Engineers(Troops 4 - Combat Engineers) German Elite Armor Unit(Troops 2 - Specialized Units) Flammpanzer Armor(Troops 13 - Flame Thrower Tanks) Air Sortie / Air Power tokenCampaign Book - Volume 1 Supplementalv1.1 - October 20113

Victory Events RollsWhen!:!Campaign Book - Volume 1: pages 6-7After the next battle is set up but prior to any other activity, (like Reserve rolls for the newbattle) do the following:Each player rolls 2 dice plus 1 die for each battle won up to this point in the campaign(including the battle just won, if appropriate). Starting with the player who moves first in the scenarioyou are about to begin, resolve the dice rolls using the Victory Event Roll Results table. Start withany Infantry rolled and finish with any Flags. Grenades are resolved by your opponent after the otherrolls have been applied.Victory Event Roll ResultsYour opponent must remove one Infantryfigure from an Infantry unit of his choice.Your opponent must remove one Armorfigure from an Armor unit of his choice.Reduce the number of Command cardsyour opponent will hold at the start of thebattle by 1. His starting hand, however,must always be at least 1 card. He will draw2 cards after each turn, until the numberlisted in the scenario briefing notes.Special situation - When the Russian playerhas only 1 card in his hand at the start of abattle and Political Commissar rules are ineffect, his one card is placed under theCommissar Chip. At the end of his first turnthe Russian player draws 2 cards and mustthen place one under the Commissar Chip.After the Russian playerʼs first turn, thenormal Commissar rules are followed.Your opponent must retreat one unit of hischoice back one hex. Units on the edge ofthe board, if forced back, lose 1 figureinstead of retreating.Remove one figure from any of youropponentʼs full-strength units. You may notapply more than a single Grenade symbolto any of your opponentʼs units; and youmay not apply a grenade symbol to asingle-figure unit (e.g. Sniper, Airplane.).Campaign Book - Volume 1 Supplementalv1.1 - October 20114

Optional Rule: “What If?” EventsThis optional rule adds historical elements to a Grand Campaign by including things that could have happened ifhistory had played out differently! If both players agree, roll 1 die each when indicated by the campaign and applythe results. Note: Some events, while rolled by one player, may favor his opponent! If both players roll the sameevent, its effect (in favor of one side) is only applied once, not twice.Battle of Normandy: “What If?” eventsWhen!:!Campaign Book - Volume 1: page 17If both players agree, roll 1 die each before the third campaign. Apply the results from thefollowing list:Combat EngineersPanzerschreckSherman CrocodileTigers!Allied Air SupremacyCamouflageTigers!Sherman CrocodilePanzerschreckAllied Air SupremacyCombat Engineers: Equipped with flame-throwers, AlliedCombat Engineers are a precious asset for close combat.In each of the next scenarios and for the rest of the grandcampaign, if the Allied player obtains a standard Infantry uniton his Reserve Roll, he may choose to replace it was aCombat Engineer unit (Troops 4 - Combat Engineers).Sherman Crocodile: Flame-throwing Shermans can easilyclear out enemy defenses.In each of the next scenarios and for the rest of the grandcampaign, if the Allied player obtains a standard armor unit inhis Reserve Roll, he may choose to replace it with a FlameThrower Tank unit (Troops 13 - Flame Thrower Tanks).Panzerschreck: This German anti-tank weapon was fearedby all Allied tank crews.In each of the next scenarios and for the rest of the grandcampaign, if the Axis player obtains a standard Infantry unit onhis Reserve Roll, he may choose to equip it with an Anti-tankweapon (place an Anti-tank Special Weapons Asset with thisunit). (SWAs 2 - Anti-tank Gun)Tigers!: Unleash the beast!In one of the next scenarios, except for Wittmannʼs FinalBattle, the Axis player may call up an Elite Armor Unit (4figures) at no reserve token cost. This action is free and theAxis player may still roll for reserves as normal after havingdeployed his elite armor unit. This unit must be deployed onthe Axis baseline.Allied Air Supremacy: Death comes from above!The Axis player may not play any Air Sortie or Air Power card /token for the rest of the campaign. If he draws one of thesecards, he must discard it and draw another card instead.Camouflage: Germans defending Normandy arecamouflaged in hedgerows and forests.At the beginning of each of the next scenarios and for the restof the grand campaign, before any Reserve Roll, the Axisplayer may camouflage on of his units that is in a hedgerow ora forest hex (Actions 16 - Camouflage).Campaign Book - Volume 1 Supplementalv1.1 - October 20115

Unternehmen Fall Gelb: “What If?” eventsWhen!:!Campaign Book - Volume 1: page 47If both players agree, roll 1 die each before the third campaign, either The Sickle-Cut orThe Crossing of the Meuse River. Apply the results from the following list:Congestion in the ArdennesItalians Attack in FranceDe Gaulleʼs IdeasRefugeesRAF SquadronsLuftwaffeʼs Air StrikesRefugeesCongestion in the ArdennesItalians Attack in FranceDe Gaulleʼs IdeasAlliesCongestion in the Ardennes: The small roads of theArdennes prevent rapid advance. Some Panzer units areconsiderably delayed.Remove one Panzer unit in Bouvignes or Bouillon, dependingon which campaign is played.Refugees: Hundreds of refugees flee on the roads beforethe German advance. The streams of men and womendelay the Allied forces that try to get to the front.The Allied player may not call up Infantry units as reserves forthe next campaign.De Gaulleʼs Ideas: Colonel De Gaulle suggests new tacticsfor Armor units.An Allied Armor unit that is next to another friendly Armor unitmay ignore the first Flag rolled against it. This effect is notcumulative with other terrain features that allow a Flag to beignored. essaysRAF Squadrons: The British send their pilots to fight theLuftwaffe over the low country!At the beginning of all the next scenarios (except for Dunkirk),an Air Sortie / Air Power token is given to the Allied player inaddition to any card provided by the scenarios. He may not useany Air Sortie or Air Power card because of the German AirSupremacy rule, but he is allowed to use those tokens instead.Italians Attack in France: Germanyʼs ally, Italy, attacksSouthern France. Being forced to cope with this newthreat, the French have to divide their forces.Remove one Reserve Token from the Allied Strategic ReservePool.Luftwaffeʼs Air Strikes: German airplanes support theground attack.At the beginning of all the next scenarios (except for Dunkirk),an Air Sortie / Air Power token is given to the Axis player inaddition to any card provided by the scenarios.Campaign Book - Volume 1 Supplementalv1.1 - October 20116

Operation Barbarossa: “What If?” eventsWhen!:!Campaign Book - Volume 1: page 81If both players agree, roll 1 die each before the first phase of the Campaign, but beforehaving allocated your reserves. Apply the results from the following list:Scorched EarthHearts and MindsScorched EarthBarbarosstagSoviet Defensive StrategyFinns Attack Leningrad!Finns Attack Leningrad!Scorched EarthSoviet Defensive StrategyFinns Attack Leningrad!Scorched Earth: The Russians burn everything as theyretreat. The Germans find no food or shelter as theyadvance, which worsens their supply situation.Once only, before any scenario in the first phase, the Alliedplayer can claim Scorched Earth. The German player mustplay the entire scenario with 1 less Command card (in additionto other possible Victory Event roll effects).Hearts and Minds: The Axis troops are less oppressiveand are hailed as liberators in the conquered Ukraine.Many Cossacks join the Axis forces.Once only, after rolling for reserves for any scenario in thesouthern branch campaign, the Axis player may take onecavalry unit as a free reserve unit (costing no Reserve Token),which must be placed on the Axis baseline.Soviet Defensive Strategy: Stavka (Soviet Military HighCommand) decide on a more defensive strategy and allowtheir front line armies to dig in before the Germans invade.Inn the 1st scenario of each branch campaign, allow the Alliedplayer to deploy sandbags on any two units before deployingreserves.Barbarossatag: The Axis invade the Soviet Union on theoriginally planned date of May 15th, 1941All battles for the entire campaign are fought on summerterrain.The Axis player receives a free Air Sortie / Air Power token inthe 4th scenario of each of the 3 branch campaigns.This roll cancels any second phase roll of “Severe Winter” byeither player, which becomes “no effect”.Finns attack Leningrad! Mannerheimʼs Finns decide to gobeyond their 1939 border with the Soviet Union andassault Leningrad. The Soviets divert reserves to meet thethreat.Immediately reduce the number of Allied reserves allocated tothe northern campaign by 2. This is a permanent loss of 2Reserve Tokens for the Allies. Take reserves from the center ifthere are too few in the north.Campaign Book - Volume 1 Supplementalv1.1 - October 20117

Operation Barbarossa: “What If?” eventsWhen!:!Campaign Book - Volume 1: page 82If both players agree, roll 1 die each before the second phase of the Campaign, but beforehaving allocated your reserves. Apply the results from the following list:PartisansOKH Halts OffensiveOKH Halts OffensiveSevere WinterSevere WinterJapanese Attack!Japanese Attack!RasputitsaRasputitsaSevere WinterRasputitsa: Autumn rains make poor-quality Russianroads impassable.In the 3rd scenario of each branch campaign, German armorunits may only move 1 or 2 hexes and battle.Partisans: Large numbers of bypassed Soviet troops andcivilians remain behind the front, hiding in woods andmarshes.Throughout the second phase, any Allied reserves roll ofInfantry Star may be taken as a 3-figure Partisan unit. ThePartisan unit may deploy in any woods or marsh hex on theboard, costs no Reserve Token to deploy, and functions exactlylike a French Resistance unit (Nations 1 - FrenchResistance). Mark the unit with a Russian star token.Japanese Attack! The Japanese decide to attack theSoviets in the Far East.The Soviets are unable to release Siberian units from the eastto help as reinforcements against the Germans. The Alliedplayer must reduce the total number of Allied Reserve Tokensavailable prior to the start of the second phase by 4. At least 2must come from the center.OKH Halts Offensive: OKH (German Army High Command)halts the German offensive to allow the infantry to catchup with the armor, and to reorganize and re-supply.However, this allows the Soviets to press ahead with theirmobilization of reserves unhindered.The Axis player receives one additional Reserve Token ineither the center or south. Also, in the 3rd scenario of eachbranch campaign, allow the Allied player to roll 3 dice forreserves instead of 2, and keep any two of them as the finalroll.Campaign Book - Volume 1 Supplementalv1.1 - October 2011Severe Winter: Temperatures drop to -30ºC and below.German weapons malfunction and German soldiers haveno winter clothes.Add a die to the Allied Victory Events roll before the 4thscenario in each branch campaign. If the 4th scenario uses thewinter board, German armor units may only move 1 or 2 hexesand battle.8

Victory Events Rolls Campaign Book - Volume 1: pages 6-7 Campaign Book - Volume 1 Supplemental v1.1 - October 2011 4!After the next battle is set up but prior to any other activity, (like Reserve rolls for the new !battle) do the following: Each player rolls 2 dice plus 1 die for each battle won up to this point in the campaign (including the battle just won, if appropriate).