Work For Play - Bureau Of Labor Statistics

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Work for play:Careers in video game development

Video games aren’t only for play; theyalso provide work. The workers,known as game developers, make aliving creating the games you enjoy playing.Making video games is a serious—andbig—business. According to the Entertainment Software Association, in 2009, the videogame industry had sales in excess of 10 billion and employed more than 32,000 people in34 states.Creating these games is complex andrequires the collaboration of many developers,who perform a variety of tasks, from production to programming. They work for bothsmall and large game studios to create gamesthat can be played on many different devices,including console systems, computers, andcell phones.This article covers career options in videogame development. The first section providesan overview of the development process. Thesecond section describes four groups of videogame occupations: designers, programmers,artists, and others. The third section coversthe skills and training workers need for thesejobs. The fourth section discusses the benefitsand challenges of working in the video gameindustry. And the fifth section provides jobseeking tips for a career in video game development. Suggested resources for additionalinformation are at the end of the article.Lifecycle of a video gameThe concept for a video game can come froma variety of sources. Many games start as anew idea for a story or technology the development team would like to explore. Otherscome from an established property, such as anovel or film. Still others attempt to perfecta style or formula found in another genre orgame.But whatever the impetus for its creation,almost every game follows a similar development process: preproduction, production, andpostproduction. The length of this processis often determined at the beginning of thepreproduction phase and depends on a game’ssize and programming needs.Full-featured games, such as those madefor consoles, have more complex programming and, therefore, take longer to develop—usually between 18 and 30 months. By comparison, most games that are played on socialmedia and mobile devices require simplertechnology, which results in a quicker development process of a few months.PreproductionWork completed during preproduction laysthe foundation upon which a game is built. Inthis phase, the lead designers outline a gameconcept with the help of lead artists and programmers. Lead designers also might selecta feature, such as an innovative gameplayelement or powerful graphics, that makes thegame unique.The different design teams flesh out aspecific part of the game, such as its mechanics and storyline. The designers then compiletheir ideas in a game design document, whichdescribes the game and its features in detail.From this document, programmers createa prototype game. Designers use feedbackon the prototype to revise game features.Many game studios also use the prototype tosecure financing from publishers, allowing thedesigners to continue developing the game.Once the game receives funding, programmers begin building its technologicalframework. Meanwhile, artists create conceptart, such as character illustrations, that helpsdesigners visualize the game. Completion ofthe prototype signals the start of the production phase of development.ProductionIn the production phase, teams of designers,artists, and programmers use the design document as a guide to create the game. The teamscollaborate to make the most of each other’sexpertise. “Art isn’t displayed correctly untilan engineer makes it work, and it doesn’t workuntil a designer defines how it should work,”says Louis Catanzaro, creative director forBeachCooler Games in Waltham, Massachusetts.Drew LimingandDennis VilorioDrew Liming isan economistin the Office ofOccupationalStatistics andEmploymentProjections, BLS.He is available at(202) 691-5262or liming.drew@bls.gov.Dennis Viloriois an economistin the Office ofOccupationalStatistics andEmploymentProjections, BLS.He is available at(202) 691-5711 orvilorio.dennis@bls.gov.Fall 2011 Occupational Outlook Quarterly3

Postproduction and beyondVideo game developerscarry a concept frompreproduction throughpostproduction.Artists use concept art to create textures,models, and animations for the characters,levels, objects, and environments that willpopulate the game world. Programmers finalize the game engine—a video game’s physicsand graphics systems—and tools. They alsowrite the code that dictates everything fromthe game’s rules to how its visual elements aredisplayed on the screen.Designers meet with workers from theother departments to ensure that the game’sdesign document is being followed. Feedbackduring production helps the designers revisethe document as needed—for example, toimprove a game’s mechanics or remove anunfeasible feature.Throughout production, developers continually build improved versions of the game.“The goal is to add more dimensions to thegame,” says David Sirlin, lead designer forSirlin Games in Emeryville, California. “Thatis, to create more content that is better lookingwithin a design that is more refined.”At the conclusion of the production phase,the fully playable game includes art, music,and sound effects. This milestone is referredto as “content complete.”4 Occupational Outlook Quarterly Fall 2011Postproduction focuses on playing the game totest it for errors, called bugs, and on tweakingit to eliminate unwanted elements.The quality assurance staff tests the gameby playing it and attempting to do things thedevelopment staff never considered. As thegame testers find bugs, they document theerrors and assign them to a programmer,designer, or artist to fix.Testers might also find that parts of thegame are inconsistent or imbalanced. Fixingthese issues might require tweaks to existingfeatures and content.Dealing with bugs and tweaks can makepostproduction time-consuming. The processmay take as long as production, especially formore complex games that have bigger budgets.When a game is released, it is distributedfor sale to players. However, the work does notend there. Games often need patches, whichare frequent updates that might include bugfixes, tweaks to the game’s balance, and newcontent. And a game’s success might persuadethe studio to develop an expansion—a largecontent and feature update that usually is soldseparately as an addition to the original game.Occupations in videogame developmentMaking a video game requires many differentworkers. Developers have diverse specialties,including game design, programming, andart. Depending on the size of the studio inwhich they work, developers may have variedroles; smaller studios might have one workerperforming multiple tasks, and larger studiosmight have multiple workers for each task.Game developers make the most of theirdifferent skills to collaborate on a shared goal:creating the best game possible.DesignersDesigners are video game dreamers. Theyimagine almost everything about and in agame. To develop a game, teams of designerswrite detailed descriptions of their ideas for

all of its parts, including plot, characters, andgameplay. The teams hold regular meetingsand select the best concepts.When a game is in production, designerswork closely with programmers and artists toensure that their designs are being followed.Designers frequently use scripting languages,a type of programming language that controlsapplications, to view their ideas within theprototype game. Scripting languages do notrequire extensive coding and allow designers to test various concepts as they arise ingameplay. Then, designers choose the conceptthey like best. If issues arise during production, designers might have to go back and editor review the game design document.The different design teams focus on different parts of the game, under the direction ofa lead designer. Some designers craft engrossing plots and characters. Other designers workon the mechanics of the game.Lead designer. Lead designers collectand organize the design teams’ ideas into acohesive game design document. They alsomanage the teams’ work tasks, schedules, anddocumentation. Lead designers meet withtheir staff and other departments to discussnew ideas, solve problems, and ensure that agame is built according to the design document.Content designer. Content designersdevelop the game’s plot and its characters.Creativity is important for these designers, buttheir work must fit within a game’s world. Forexample, when writing for a realistic strategygame set in the Medieval Age, content designers ensure that no anachronistic objects orreferences are included. Content designersdo much of their writing when the game is inpreproduction, but changes during development require them to edit their work to matchthe altered product.Game mechanic designer. Gamemechanic designers focus on specific, vitalpieces of gameplay. Consequently, theirtasks—and job titles—depend on the genre ofthe video game on which they’re working. Forexample, when working on a fighting game,these designers are called combat designers;they plan and document how the combat system should function.Level designer. Level designers createthe game’s fantastic or realistic environments,selecting the objects and characters thatinhabit them. To immerse players in the game,these designers choose the most appropriatesettings for the type of game. For example,level designers for a horror game create dark,shadowy environments to make players feelapprehensive as they explore the levels. Leveldesigners also map the location of objects andopponents in a level.Writer. Writers create the text and dialogue that immerse players in the game. TheUnder the directionof a lead designer,design teams focus ondifferent parts of gamedevelopment.Fall 2011 Occupational Outlook Quarterly5

role of a writer varies with the genre of thegame. Some genres, especially role-playinggames, rely heavily on dialogue and needwriters to prepare scripts for all in-gameconversations. Other genres, such as puzzlegames, have little need for writers.ProgrammersProgrammers see a video game differentlyfrom the way its players—or even their fellow game development team members—do.To programmers, a video game consists ofnumerous lines of code that dictate how thecomputer should handle everything from thegame’s rules to its graphics. Under the guidance of the lead development team, programmers build video games from the ground up:writing code, line by line, in computer programs.Programmers use different types of coding languages. Each language has differentcapabilities, and programmers choose thelanguage that best suits their needs. The typeof language that programmers select also isdetermined by the type of platforms—computers, consoles, or mobile devices—on whichthe game will be released.Creating a full-featured videogame requires many different types ofProgrammers buildvideo games fromthe ground up: writingcode, line by line, incomputer programs.6 Occupational Outlook Quarterly Fall 2011programmers. Some programmers work onthe game engine, the foundation upon whichthe game runs. Other programmers have morespecific tasks, such as crafting the game’sdifficulty. “Almost any programmer can makea human player lose,” says Bert Bingham, aproducer at Gas Powered Games in Redmond,Washington, “but a truly good programmerknows how to make a player barely win.”Lead programmer. Lead programmersassign work to and develop schedules forthe programming teams. Although they areskilled in writing code, lead programmersoften spend most of their time on supervisoryduties. They also meet frequently with theart, design, and production team leaders toaddress issues that arise during development.Artificial intelligence programmer.Artificial intelligence programmers dictatehow computer-controlled opponents and alliesreact to a player’s actions. Artificial intelligence enables computer-controlled charactersto respond realistically and strategically. Somevideo games, depending on the genre, requiremore complex artificial intelligence than others.Graphics programmer. Graphics programmers create tools that allow artists tobring their work to the screen. Using theirknowledge of advanced mathematics, graphics programmers implement complex algorithms to produce 2D and 3D graphics. Theseprogrammers also work closely with artists todetermine the best way to incorporate artworkinto a game.Network programmer. Many videogames are played online, allowing playersacross the globe to compete against or cooperate with one another. Network programmerswrite the code that enables this online play.They also develop security measures to prevent players from cheating.Physics programmer. Video games aren’tconstrained by the real world, so physicsprogrammers write the code for any naturallaws, such as gravity, a game should follow orignore. Guided by the designers’ vision, physics programmers create rules that are eitherrealistic or stylized. They also determine how

the different objects in a game will interact,such as two cars colliding in a racing game.And physics programmers usually write thecode that dictates how particle effects, suchas explosions and splashes, appear in videogames.Tools programmer. Tools programmerswrite code to automate some tasks, makinggame development easier for less technicalteam members. For example, tools programmers might write a program that simplifies theprocess of creating new levels or for importingart into the game. Tools differ from one gameto another, based on designers’ needs.User interface programmer. The graphical menus in video games range from simple,two-button commands—“play” and “quit”—to complex series of menus with options. Userinterface programmers also build heads-updisplays, which provide vital information toplayers. Collaborating with designers and artists, user interface programmers ensure thatthese systems are intuitive and as straightforward as possible.ArtistsArtists breathe life into games. They design agame’s aesthetic, or visual style, and create allof its artwork, including environments, characters, and objects. Artists also may designthe game’s manual, packaging, and promotional material.Some artists use traditional methods,such as sculpting and freehand drawing, toillustrate their ideas. Preliminary artworkhelps game designers visualize their ideas andserves as a guide for other artists to createcomputer art. Digital artists use modern toolsthat include 3D modeling, software created bythe programmers, and motion-capture technology.Art director. The art director coordinateswith the lead development team and managesthe art department, including its budget andschedule. By consulting with key designersand programmers, the art director also definesthe game’s aesthetic.Lead artist. A video game may have oneor more lead artists, each of whom manages aArtists may use moderntools, such as a graphicstablet, to create a game’svisual style.team and plans its method and tools for creating artwork. Lead artists also ensure that theirteam’s art is consistent in quality and style.Concept artist. Following the game’saesthetic direction, concept artists envisionlandscapes, objects, structures, characters,and key moments in a story. Concept artistsproduce a variety of art, including drawings,paintings, sculptures, and storyboards. Thisartwork helps designers visualize their ideasand guides other artists.Modeler. Modelers build 3D characters and environments that are based on theconcept art. To create the models’ surfaces orskins, they paint and wrap 2D textures on adigital frame. Modelers also create characterskeletons, which animators then control.Animator. Animators manipulate modelsto create movements for objects and characters in the game. They digitally control themodel as if it were a puppet and performanimations that dictate how the character orobject will move in any given instance. Forexample, there might be an animation for apalm tree moving with the breeze or a character running.Other artists. Other artists are involvedin the development process, depending on thegame. For example, motion-capture artistsrecord the movement of real objects or people,Fall 2011 Occupational Outlook Quarterly7

which then helps animators create morerealistic movement in the game. Cinematicartists produce marketing videos to promotethe game. And a photographer snaps picturesto inspire the game’s concept art.Other major occupationsMany other workers contribute to a game’sdevelopment. These workers add sounds to thegame, handle the studio’s business concerns,and test the game for bugs.Audio workers. Workers in the audiodepartment develop, record, and process all ofthe game’s sounds, including music, dialogue,and all other noises, both real and fictitious.Occupations include audio designers, audioengineers, audio programmers, composers,and musicians.Executives. Studio executives, such as thechief executive officer and president, overseethe company and establish its philosophy, corporate structure, and business plan. They alsonegotiate business contracts and communicatewith stakeholders.Producers. Producers manage the administrative details of the studio’s products anddepartments. Responsibilities include callingmeetings, maintaining schedules, and keepingWorkers in the audiodepartment develop,record, and processall of a game’s music,dialogue, and othersounds.8 Occupational Outlook Quarterly Fall 2011development costs within budget. Producersalso help to ensure that a game is released onschedule, and they serve as liaisons betweendevelopers and executives.Quality assurance testers. During postproduction, quality assurance testers identifyand report problems with the game. Theseproblems may include software bugs, artglitches, and issues arising during gameplay.A lead tester oversees the quality assuranceteam and notifies other departments of problems that must be fixed.Skills and trainingVideo game developers need skills and training specific to their job tasks, but they sharesome common aptitudes. For example, theability to work well as part of a team not onlyis expected of game developers but may berequired. “Successful work on a collaborativeproject is something we look for in hiring newemployees,” says Ben Bell of Salt Lake City,Utah, executive producer of The Sims 3 Pets.Of course, a big part of collaboratingis being able to articulate ideas clearly toother team members. This skill is especiallyimportant in game development, where teams

comprise members from several diversedepartments. “You communicate with yourlead artist, designers, and programmers—allusually very different types of people withvery different points of view,” says Catanzaro.“It’s absolutely critical that you understand theart of communication.”Most workers also should be adaptableto making changes and work well underpressure. And those in leadership roles maybenefit from having basic business skills inmanagement, budgeting, and scheduling.Highlighted next are the particular skillsor training that different types of developersneed.DesignersThere are no educational requirements forvideo game designers, but a college degree ingame design, game development, or computerscience is helpful. Experience in other rolesin video game development is also beneficial.For example, some workers become designersafter being promoted from other teams, suchas quality assurance, programming, or art.Game designers also need some background in programming and knowledgeof scripting languages, especially Lua andPython. In addition, designers might need tobe experts in other computer software. Leveldesigners, for example, frequently use 3Dmodeling programs.ProgrammersAlmost all programmers must have a bachelor’s degree in computer science or computerengineering. Some colleges and universitieshave specialized programs that focus on videogame programming.Most importantly, programmers must beexperts in the programming languages andoperating systems used in game development.Nearly all programmers are skilled in C orC , computer languages that are commonlyused to create video games. Depending ontheir specialty or the game platform, programmers also might need to know other languages, such as Perl, Assembly, or Lua.Many programmers, especially those whocreate vector graphics, have knowledge ofhigh-level math. Other skills vary by specialty. For example, network programmersshould have expertise in server security issues,and graphics and user-interface programmersusually have some training in art.ArtistsEducational requirements for video gameartists vary, but most artists have attendedart school. In addition to teaching art theory,these schools introduce artists to differentart styles and methods. This background isimportant because all game artists must firstmaster traditional art techniques and theirbasic principles—such as form, line, and colortheory. They also need to understand modernartmaking tools, such as modeling and editingsoftware.But an artist’s most important asset isthe portfolio, which showcases his or herexperience and talent. And formal instructionimproves the artist’s work, says Catanzaro:“Your education sharpens your skills andrefines your portfolio.”Other major occupationsOther occupations are diverse, so their educational requirements vary. Audio workersneed technical training, which can require anassociate’s or bachelor’s degree. Executivesand producers usually need at least a bachelor’s degree. And quality assurance testerssometimes need no more than a high schooldiploma.Rewards and challengesWorking in video game development hasboth advantages and disadvantages. One ofthe advantages is earnings. The U.S. Bureauof Labor Statistics (BLS) does not collectdata specifically on the video game industry,but anecdotal information suggests that mostof these workers earned more than the BLSmedian annual wage estimate of 33,840 forall workers in May 2010.Fall 2011 Occupational Outlook Quarterly9

According to Game Developer magazine,which surveys the industry each year, averagesalaries for video game development workersin 2010 ranged from about 49,000 for qualityassurance testers to 107,000 for business professionals, such as executives. Audio workers,artists, and designers earned an average of atleast 68,000, while programmers and producers averaged more than 85,000. As withsalaries in other industries, salaries for videogame developers vary by occupation, experience, and location.For many people in the video game industry, though, their jobs are more about passionthan pay. “We work on something we love,”says Bingham. “When we leave the office, wego home and play games.”Working in a game studio provides anopportunity to interact with others who sharethat passion. The workers who contribute tomaking a video game foster a fun and creativecommunity. “I love being able to work alongside people who do amazing things everyday,” says Rachel Steinberg, a public relationsMost video gamedevelopers enjoyplaying games evenin their free time.specialist for Electronic Arts in Salt LakeCity, Utah.But creating games isn’t all fun. Althougha good game might receive critical or popularacclaim, a bad game could mean financialtrouble for a studio and its employees. Consequently, the pressure to succeed is oftenintense.Limited time and resources can frustratedevelopers who have ambitious game ideas. Insome cases, the final game might not performthe way the designers originally envisioned.Even more demoralizing is a game conceptthat works only on paper. “We are trying tocatch lightning in a bottle,” says Sirlin of Sirlin Games. “It can be soul crushing when youfind out that your game really doesn’t work.”Even when a concept does work, turning itinto a full-featured product is a daunting process. Developers work long hours to releasea game on schedule. And if studio executivesfear that the game might miss productiondeadlines, they usually increase the hours anddays the staff will work—often for months ata time. This period, known as “crunch time,”is tough on workers and their families.Despite the challenges of developingvideo games, many workers say they’d stillchoose their jobs over others. “You’re notsitting at a desk pounding away at numbersall day,” says Denny Chiu, a corporate communications manager at Electronic Arts. “Wemake fun.”Finding work in videogame developmentAs the costs of producing a video game haveincreased, many large studios are choosingto focus their resources on creating higherquality, but fewer, games. To maximize quality, these studios usually seek experiencedemployees to work on their most lucrativeprojects.Because of the difficulty of getting anentry-level job at a large studio, many prospective workers enter the industry throughalternative paths. For example, as the tools for10 Occupational Outlook Quarterly Fall 2011

making games become more accessible, aspiring developers are better able to build portfolios. A designer might make a small, originalgame or modify an existing one. And an artistmight create artwork in the style of his or herfavorite game. “You don’t have to wait to bediscovered,” says Sirlin. “The barriers to entryare lower than ever before.”But getting a job at a large studio isn’tthe only option for working in game development. More developers now work for the smallstudios that create the increasingly populargames for social media and mobile devices.These games are usually shorter and simpler to make, providing workers an excellentopportunity to become developers.Another useful strategy for breaking intothe video game industry is to visit the websites, blogs, and online forums that developers frequent. “Developers often post openpositions and ask for portfolios through thosevenues,” says Catanzaro. Contributing to theseonline resources can also help increase yourexposure.Exposure is important because it helpswith networking, which is a great way to findvideo game work. “I wrote about game designon my blog and on large gaming websites,”says Sirlin. “My posts increased my visibility,opened doors for me, and allowed me to meetthe right people.”The rules for finding work in today’svideo game jobs may not apply to the jobs thatemerge tomorrow. But that’s one more thingvideo game developers find exciting abouttheir work. “Gaming is morphing into something unknown,” says Bingham. “The possibilities are endless.”For more informationVideo game development is a lengthy processthat involves many different types of workers. This article describes the major occupations involved in creating a video game. Mostof these occupations and hundreds of othersare described in the Occupational OutlookHandbook, online at www.bls.gov/ooh. TheHandbook also is available in print in manypublic libraries, career counseling offices, andjob centers.For general information about the videogame industry, contactEntertainment Software Association575 7th St., NWWashington, DC 20004www.theesa.comFor more information about the salariesand benefits of video game professionals,contactGame Developer Magazine600 Harrison St.6th FloorSan Francisco, CA 94107www.gdmag.comFor more information about video gameartists, contactGraphic Artists Guild32 BroadwaySuite 1114New York, NY 10004(212) 791-3400www.graphicartistsguild.orgFall 2011 Occupational Outlook Quarterly11

The different design teams focus on dif-ferent parts of the game, under the direction of a lead designer. Some designers craft engross-ing plots and characters. Other designers work on the mechanics of the game. Lead designer. Lead designers collect and organize the design teams' ideas into a cohesive game design document. They also