Expanded Psionics Handbook - TJLEE

Transcription

EXPANDEDPSIONICSHANDBOOKBRUCE R. CORDELLA D D I T I O N A LD E S I G NARTDDAVID NOONAND E V E L O P M E N TT E A MRICH BAKER, MIKE DONAIS, ANDREW FINCH,ED STARK, JONATHAN TWEETEDITORSMICHELE CARTER, GWENDOLYN F.M.KESTREL, CHARLES RYANA D D I T I O N A LE D I T I N GJENNIFER CLARKE WILKESM A N A G I N GE D I T O RCOVM A N A G E REO FCTORM A N A G E RRARTISTA R T I S T SSTEVEN BELLEDIN, BRIAN DESPAIN, WAYNEENGLAND, LARS GRANT-WEST, HEATHERHUDSON, JEREMY JARVIS, CHUCK LUKACS,DAVID MARTIN, MONTE MOORE, JIM PAVELEC,WAYNE REYNOLDS, ARNIE SWEKEL, SAM WOODG R A P H I CD E S I G N E RDAWN MURINGRAPHIC PRODUCTION SPECIALISTERIN DORRIESI M A G ET E C H N I C I A NROBERT JORDANANDREW FINCHD I R E C T O REI N T E R I O RED STARKD E V E L O P M E N TRHENRY HIGGINBOTHAMKIM MOHAND E S I G NIDAWN MURINR P GR & DP R O D U C T I O NBILL SLAVICSEKM A N A G E R SJOSH FISCHER, RANDALL CREWSPlaytesters: Alan Anderchuk, Paul Barclay, Jason Bazylak, Ted Bolstad (playtest lead), Vern Brooks (in spirit), Wayne Dawson,Voin Despotovic, Prince Elcock (playtest lead), Skaff Elias, Darryl Farr, Michael Friedrich, Dale Friesen (playtest lead), KarenFriesen, John Gillespie, Linda Gillespie, Curt Gould, Kirk Hockin, Bryan Kelley, Paul May, Steven Mombourquette, JennieNicholson, Phillip Nicholson, Sulenna Nicholson, Wes Nicholson (playtest lead), Eric Paquette, Mike Piazza, Ashwyn Rajagopalan,Jeff Richardson, Tagg Richardson, Mark Templeton (playtest lead), Rob Watkins, Kristian Williamson, Worth WollpertSpecial Thanks: Andy Collins, Michael Donais, Prince Elcock, Rob Heinsoo, David Noonan, Jonathan Tweet, James WyattSources include the Psionics Handbook by Bruce R. Cordell; various Mind’s Eye articles on www.wizards.com/dnd by Mark A.Jindra, Scott Brocius, and Luis Oyola; “Mind Lords of Talaron” by Stephen Kenson in DRAGON Magazine #281; “Expand YourMind” by Bruce R. Cordell in DRAGON Magazine #287; Dungeon Master’s Guide, Player’s Handbook, and Monster Manual byMonte Cook, Jonathan Tweet, and Skip Williams; the new FORGOTTEN REALMS Campaign Setting by Ed Greenwood, Skip Williams,Sean K Reynolds, and Rob Heinsoo; Complete Psionics Handbook by Steve Winter; Planewalker’s Handbook and Guide to the AstralPlane by Monte Cook; The Illithiad and DRAGON Magazine #245 “Mindstalkers” by Bruce R. Cordell; Psionic Artifacts of Athasby Kevin Melka and Bruce Nesmith; The Will and the Way by Rich Baker; City by the Silt Sea by Shane Hensley; MonstrousCompendium Annual Vol. 1 (2nd Ed.), Monstrous Manual (2nd Ed.), and Fiend Folio (1st Ed.).Based on the original DUNGEONS & DRAGONS rules created by Gary Gygax and Dave Arneson, and the new DUNGEONS & DRAGONSgame designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison.This product uses updated material from the v.3.5 revision.This WIZARDS OF THE COAST game product contains no Open Game Content. No portion of this work may be reproduced inany form without written permission. To learn more about the Open Gaming License and the d20 System License, please visitwww.wizards.com/d20.U.S., CANADA, ASIA, PACIFIC,& LATIN AMERICAWizards of the Coast, Inc.P.O. Box 707Renton WA 98057-0707Questions? 1-800-324-6496620-96666-001-EN9 8 7 6 5 4 3 2 1First Printing: April 2004EUROPEAN HEADQUARTERSWizards of the Coast, BelgiumT Hofveld 6d1702 Groot-BijgaardenBelgium 322-467-3360DUNGEONS & DRAGONS, D&D, DRAGON, DUNGEON MASTER, d20, d20 System, WIZARDS OF THE COAST, Player’s Handbook, Dungeon Master’s Guide, Monster Manual, and ExpandedPsionics Handbook, and their respective logos are trademarks of Wizards of the Coast, Inc., in the U.S.A. and other countries. All Wizards product names, characters, characternames, and the distinctive likenesses thereof are trademarks of Wizards of the Coast, Inc. Distributed to the hobby, toy, and comic trade in the United States and Canada by regionaldistributors. Distributed in the United States to the book trade by Holtzbrinck Publishing. Distributed in Canada to the book trade by Fenn Ltd. Distributed worldwide by Wizards ofthe Coast, Inc. and regional distributors. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the materialor artwork contained herein is prohibited without the express written permission of Wizards of the Coast, Inc. This product is a work of fiction. Any similarity to actual people,organizations, places, or events is purely coincidental. Printed in the U.S.A. 2004 Wizards of the Coast, Inc.Visit our website at www.wizards.com/dnd620 96666 ExpPsionicsHnbk.indd 22/9/04, 3:25:33 PM

ContentsIntroduction . 4What Is Psionics? . . . . . . . . . . . . . . . . . . . . . . . . . 4The ExpandedPsionics Handbook . . . . . . . . . 4Chapter 2: Classes.17The Classes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17The Power Point Reserve . . . . . . . . . . . . . . 17Abilities and Manifesters . . . . . . . . . . . . . . 18Starting Gear. . . . . . . . . . . . . . . . . . . . . . . . . . 18Psion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19Psicrystals . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21Psychic Warrior . . . . . . . . . . . . . . . . . . . . . . . . . . 24Soulknife . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26Wilder. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29Epic-Level Psionic Characters. . . . . . . . . . . . . 32Epic Feats . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34Chapter 3: Skills and Feats.35Skills and Psionics . . . . . . . . . . . . . . . . . . . . . . . 35Skill Descriptions . . . . . . . . . . . . . . . . . . . . . . . . 35Autohypnosis . . . . . . . . . . . . . . . . . . . . . . . . . 36Concentration . . . . . . . . . . . . . . . . . . . . . . . . 37Knowledge . . . . . . . . . . . . . . . . . . . . . . . . . . . 38Psicraft . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38Use Psionic Device . . . . . . . . . . . . . . . . . . . . 38Feats and Psionics . . . . . . . . . . . . . . . . . . . . . . . . 39Psionic Feats . . . . . . . . . . . . . . . . . . . . . . . . . . 39Psionic Item Creation Feats . . . . . . . . . . . . 40Metapsionic Feats . . . . . . . . . . . . . . . . . . . . . 40Feat Descriptions . . . . . . . . . . . . . . . . . . . . . . . . 41Chapter 4: Psionics.53Manifesting Powers . . . . . . . . . . . . . . . . . . . . . . 53Choosing a Power . . . . . . . . . . . . . . . . . . . . . 54Concentration. . . . . . . . . . . . . . . . . . . . . . . . . 54Manifester Level . . . . . . . . . . . . . . . . . . . . . . 54Power Failure . . . . . . . . . . . . . . . . . . . . . . . . . 54The Power’s Result . . . . . . . . . . . . . . . . . . . . 55Special Power Effects . . . . . . . . . . . . . . . . . . 55Combining Psionic and Magical Effects. . 55Power Descriptions . . . . . . . . . . . . . . . . . . . . . . 56Name . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56Discipline (Subdiscipline) . . . . . . . . . . . . . 56[Descriptor] . . . . . . . . . . . . . . . . . . . . . . . . . . . 58Level. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58Display . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58Manifesting Time . . . . . . . . . . . . . . . . . . . . . 59Range. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59Aiming a Power . . . . . . . . . . . . . . . . . . . . . . . 59Duration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61Saving Throw . . . . . . . . . . . . . . . . . . . . . . . . . 61Power Resistance . . . . . . . . . . . . . . . . . . . . . . 62Power Points . . . . . . . . . . . . . . . . . . . . . . . . . . 63Powers and Power Points . . . . . . . . . . . . . . . . . 63Adding Powers . . . . . . . . . . . . . . . . . . . . . . . . 64Using Stored Power Points. . . . . . . . . . . . . 64Special Abilities . . . . . . . . . . . . . . . . . . . . . . . 65620 96666 ExpPsionicsHnbk.indd 365666668Chapter 5: Powers .69Psion/Wilder Powers. . . . . . . . . . . . . . . . . . . . . 70Psion Discipline Powers . . . . . . . . . . . . . . . . . . 72Egoist Discipline Powers . . . . . . . . . . . . . . 72Kineticist Discipline Powers . . . . . . . . . . . 72Nomad Discipline Powers . . . . . . . . . . . . . 72Seer Discipline Powers . . . . . . . . . . . . . . . . 73Shaper Discipline Powers . . . . . . . . . . . . . . 73Telepath Discipline Powers . . . . . . . . . . . . 73Psychic Warrior Powers . . . . . . . . . . . . . . . . . . 73Chapter 6: Prestige Classes.141Cerebremancer . . . . . . . . . . . . . . . . . . . . . . . . . 141Elocater. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 142Fist of Zuoken . . . . . . . . . . . . . . . . . . . . . . . . . . 144Illithid Slayer . . . . . . . . . . . . . . . . . . . . . . . . . . . 146Metamind . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 147Psion Uncarnate . . . . . . . . . . . . . . . . . . . . . . . . 148Pyrokineticist. . . . . . . . . . . . . . . . . . . . . . . . . . . 151Thrallherd . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 153War Mind. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 155Chapter 7: Psionic Items .157Using Items. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 157Saving Throws againstPsionic Item Powers . . . . . . . . . . . . . . . 159Damaging Psionic Items . . . . . . . . . . . . . . 159Repairing Items . . . . . . . . . . . . . . . . . . . . . . 159Intelligent Items . . . . . . . . . . . . . . . . . . . . . 159Cursed Items. . . . . . . . . . . . . . . . . . . . . . . . . 159Charges and Multiple Uses . . . . . . . . . . . 160Magic Items for Psionic Characters. . . . 160Psionic Item Descriptions . . . . . . . . . . . . . . . 160Psionic Item Names . . . . . . . . . . . . . . . . . . 161Random Psionic Items. . . . . . . . . . . . . . . . 161Armor and Shields . . . . . . . . . . . . . . . . . . . 161Weapons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 164Cognizance Crystals. . . . . . . . . . . . . . . . . . 167Dorjes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 167Power Stones . . . . . . . . . . . . . . . . . . . . . . . . . 168Psicrowns . . . . . . . . . . . . . . . . . . . . . . . . . . . . 169Psionic Tattoos . . . . . . . . . . . . . . . . . . . . . . . 170Universal Items . . . . . . . . . . . . . . . . . . . . . . 171Cursed Items. . . . . . . . . . . . . . . . . . . . . . . . . 178Psionic Artifacts. . . . . . . . . . . . . . . . . . . . . . 178Creating Psionic Items. . . . . . . . . . . . . . . . 180Special Materials . . . . . . . . . . . . . . . . . . . . . 182Chapter 8: Monsters .185The Psionic Subtype . . . . . . . . . . . . . . . . . . 183Aboleth, Psionic. . . . . . . . . . . . . . . . . . . . . . . . . 185Astral Construct . . . . . . . . . . . . . . . . . . . . . . . . 185Creating an Astral Construct . . . . . . . . . 185Blue . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 189Brain Mole. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 190Caller in Darkness . . . . . . . . . . . . . . . . . . . . . . 191Cerebrilith. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 192Couatl, Psionic . . . . . . . . . . . . . . . . . . . . . . . . . . 193Crysmal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 194Dromite . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 194Duergar, Psionic . . . . . . . . . . . . . . . . . . . . . . . . 195Elan . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 196Folugub. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 197Githyanki, Psionic . . . . . . . . . . . . . . . . . . . . . . 198Githzerai, Psionic . . . . . . . . . . . . . . . . . . . . . . . 199Gray Glutton . . . . . . . . . . . . . . . . . . . . . . . . . . . . 200Half-Giant . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 200Intellect Devourer . . . . . . . . . . . . . . . . . . . . . . 202Maenad . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 203Mind Flayer, Psionic. . . . . . . . . . . . . . . . . . . . . 204Neothelid. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Phrenic Creature . . . . . . . . . . . . . . . . . . . . . . . .Phthisic. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Psicrystal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Psion-Killer. . . . . . . . . . . . . . . . . . . . . . . . . . . . .Puppeteer. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Puppeteer, Flesh Harrower . . . . . . . . . . . . . .Temporal Filcher . . . . . . . . . . . . . . . . . . . . . . . .Thought Eater. . . . . . . . . . . . . . . . . . . . . . . . . . .Thought Slayer. . . . . . . . . . . . . . . . . . . . . . . . . .Thri-Kreen . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Udoroot . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Unbodied. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Xeph . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Yuan-Ti, Psionic . . . . . . . . . . . . . . . . . . . . . . . . ndix: Spells and Deities.219Spells . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 219Bard Spells . . . . . . . . . . . . . . . . . . . . . . . . . . . 219Cleric Spells . . . . . . . . . . . . . . . . . . . . . . . . . 219Cleric Domains . . . . . . . . . . . . . . . . . . . . . . 219Sorcerer/Wizard Spells . . . . . . . . . . . . . . . 219Spell Descriptions. . . . . . . . . . . . . . . . . . . . 219Deities. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 221Zuoken . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 221Ilsensine . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 222TABLE OFCONTENTSChapter 1: Races . 5Choosing a Race . . . . . . . . . . . . . . . . . . . . . . . . . . 5Racial Characteristics . . . . . . . . . . . . . . . . . . . . . 5Dromites . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6Duergar. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8Elans . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9Githyanki. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10Githzerai . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11Half-Giants . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12Maenads . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13Thri-Kreen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14Xephs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15Age, Height, and Weight . . . . . . . . . . . . . . . . . 16Variant: Psionics Is Different . . . . . . . . . . . . .Psionic Campaigns . . . . . . . . . . . . . . . . . . . . . . .Adding Psionics to Your Game . . . . . . . . .Psionic Creatures. . . . . . . . . . . . . . . . . . . . . .Index .223List of Numbered Tables1–1: Racial Ability Adjustments. . . . . . . . . . . . 61–2: Random Starting Ages . . . . . . . . . . . . . . . 161–3: Aging Effects. . . . . . . . . . . . . . . . . . . . . . . . 161–4: Random Height and Weight . . . . . . . . . 162–1: Ability Modifiers andBonus Power Points . . . . . . . . . . . . . . . . . . . 182–2: Random Starting Gold. . . . . . . . . . . . . . . 192–3: The Psion . . . . . . . . . . . . . . . . . . . . . . . . . . . 202–4: The Psychic Warrior. . . . . . . . . . . . . . . . . 252–5: The Soulknife . . . . . . . . . . . . . . . . . . . . . . . 272–6: The Wilder. . . . . . . . . . . . . . . . . . . . . . . . . . 303–1: Skill Points per Level . . . . . . . . . . . . . . . . 353–2: Skill Synergies . . . . . . . . . . . . . . . . . . . . . . 353–3: Skills . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 363–4: Feats . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 424–1: Items Affected by Psionic Attacks . . . . 624–2: Power Points by Power Level . . . . . . . . . 636–1: The Cerebremancer. . . . . . . . . . . . . . . . . 1426–2: The Elocater. . . . . . . . . . . . . . . . . . . . . . . . 1436–3: The Fist of Zuoken . . . . . . . . . . . . . . . . . 1446–4: The Illithid Slayer . . . . . . . . . . . . . . . . . . 1476–5: The Metamind . . . . . . . . . . . . . . . . . . . . . 1486–6: The Psion Uncarnate . . . . . . . . . . . . . . . 1506–7: The Pyrokineticist. . . . . . . . . . . . . . . . . . 1526–8: The Thrallherd . . . . . . . . . . . . . . . . . . . . . 1536–9: The War Mind . . . . . . . . . . . . . . . . . . . . . 1557–1: Magic–Psionics Equivalencies . . . . . . 1607–2: Random Psionic Item Generation . . . 1617–3: Psionic Armor Special Abilities . . . . . 1627–4: Psionic Shield Special Abilities . . . . . 1627–5: Psionic Melee WeaponSpecial Abilities . . . . . . . . . . . . . . . . . . . . . . 1647–6: Psionic Ranged WeaponSpecial Abilities . . . . . . . . . . . . . . . . . . . . . . 1657–7: Cognizance Crystals . . . . . . . . . . . . . . . . 1677–8: Dorjes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1687–9: Power Stone Types. . . . . . . . . . . . . . . . . . 1687–10: Powers Imprinted in a Power Stone . . 1697–11: Power Stone Levels . . . . . . . . . . . . . . . . 1697–12: Psicrowns . . . . . . . . . . . . . . . . . . . . . . . . . 1697–13: Psionic Tattoos . . . . . . . . . . . . . . . . . . . . 1717–14: Minor Universal Items . . . . . . . . . . . . 1717–15: Medium Universal Items . . . . . . . . . . 1717–15: Major Universal Items . . . . . . . . . . . . . 1722/9/04, 3:25:44 PM3

INTRODUCTIONIntroductionYou’ve read the Player’s Handbook, the Dungeon Master’s Guide,and the Monster Manual, and yet you are not satisfied. Why?Because you believe that magic is only part of the equation.The Dungeon Master’s Guide and the Monster Manual hint atanother factor. That tantalizing word: psionic—the powerof mind over matter. You knew there had to be more. Andyou were right.Welcome to the marvel of your mind.WHAT IS PSIONICS?Simply put, psionics is the art of tapping the mind’s potential.A psionic character is blessed with a form of innate ability thatenables him or her to use mental power to achieve goals orperform tasks that nonpsionic characters can accomplish—ifthey’re even capable of doing them at all—only by usinggross physical skills such as brute strength or raw agility, orby using intellect or force of will distinct from the naturalpower of the mind itself.Your character’s mind is an infinite metaphorical plane,where all things are possible. It may be that all charactershave within them the potential for harnessing the energyof the mind, but only those who succeed in tapping intothat potential can become psionic characters. A psioniccharacter knows the mental pathways that lead to amazing edifices of thought and energy. Knowing the path, thepsionic character walks it. Like a flare being thrown off astar, a power is manifested from a psionic character’s energy of consciousness.ABOUT POWERSIf this book is your first exposure to psionics in the D&D game, the following information will serve as a brief explanation of how psionic powers work.A psionic power is a one-time psionic effect (similar inthis respect to a spell). Activating a power’s effect is known asmanifesting that power (the psionic version of spellcasting).Every psionic character or creature has a daily supply powerpoints that he or she can spend to manifest powers the character has learned. A power known to a psionic character canbe used as many times as he or she has power points to payfor it.A power is manifested when a psionic character pays itspower point cost. Some psionic creatures automatically manifest powers, called psi-like abilities, without paying a powerpoint cost.With this handbook, you can learn everything you needto know about the psionic art. Then, let all the world standin awe of your character’s mental might. As you will it, so itis done.THE EXPANDEDPSIONICS HANDBOOKThis book gives you everything you need to create and playpsionic characters, including psionic items and psionic foes.It contains the following chapters.Races (Chapter 1): This chapter introduces four new psionicraces: dromites, elans, half-giants, maenads, and xephs. It alsoprovides psionic versions of the dwarf in the Player’s Handbook(duergar) and three creatures in the Monster Manual (githyanki,githzerai, and thri-kreen).Classes (Chapter 2): This chapter presents four psioniccharacter classes: the psion, the psychic warrior, the soulknife, and the wilder.Skills and Feats (Chapter 3): Psionic characters can useall the skills in the Player’s Handbook, and they have exclusiveaccess to a few new skills detailed here, including Autohypnosis, Knowledge (psionics), Psicraft, and Use PsionicDevice. The feats section provides more special abilities forpsionic characters, as well as feats that enable nonpsioniccharacters to combat the power of psionics.Psionics (Chapter 4): This chapter discusses how psioniccharacters learn and manifest powers and provides someguidelines for rules adjudicating special situations.Powers (Chapter 5): This chapter describes nearly threehundred powers from 1st level to 9th level for psions, psychicwarriors, and wilders.Prestige Classes (Chapter 6): Take your psionic characters in exciting new directions with the illithid slayer, metamind, the psion uncarnate, pyrokineticist, or one of the otheroptions presented here.Psionic Items (Chapter 7): Both psionic and nonpsioniccharacters might be interested in some of the items describedhere. Psionic armor, weapons, cognizance crystals, dorjes,power stones, psicrowns, tattoos, universal items, and artifacts are presented in a format similar to that of Chapter 7 ofthe Dungeon Master’s Guide. This chapter also contains rulesfor creating your own psionic items.Monsters (Chapter 8): Here are psionically endowedmonsters to challenge all characters, nonpsionic and psionicalike. Favorites from earlier versions of the game, includingthe githyanki and githzerai, are provided, as well as severalnew monsters. The phrenic template allows you to turn almost any D&D monster into a psionic creature.WHY A REVISION?The new psionics system debuted in 2001. In the three yearssince, we have observed the reaction to the rules, seen the release of various d20 SYSTEM products that attempted to steerpsionics in new directions, and of course seen a revision inthe core DUNGEONS & DRAGONS game. If for no other reasonthan a need to remain true to the core system, the psionicsrules also required a revision of their own.And what a great opportunity this revision was! Threeyears of feedback, notes, observations, and new ideas couldfinally come to light in a completely expanded, revised,and updated version of the Psionics Handbook. The inclusion of races, more classes, more prestige classes, morefeats, more powers, and so on was just as important asrevising the original classes, feats, and other elements.For instance, if anyone had lingering doubts that psionswere still weak compared to a wizard or a sorcerer, allthose doubts should now be dispelled. Do not fear for thebalance of your game when you use the Psionics Handbook.Have at it, and enjoy!4620 96666 ExpPsionicsHnbk.indd 42/9/04, 3:25:56 PM

Illus. by C. Lukacshe psionic races presented here are just as varied asthe common races described in the Player’s Handbook.Elans—both more than and less than human—concealthemselves in the hearts of humanoid cities; only theirmental arts let them survive when life should have fledtheir bodies. Githyanki and githzerai roam the world,journeying across the planes from their extraplanar homes.Half-giant encampments are found in climates too harsh forthose without inborn psionic adaptation. Maenads insinuate themselves into civilized societies, finding the waging ofwar a fitting outlet for their unending angst. On the otherhand, xephs are rarely accepted into civilization; they mustsubsist on the edges, getting by as best they can with trickery and psychic contrivance. Even farther removed from“normal” civilization are the dromites and the thri-kreen,two races with insectoid features and characteristics. Alongwith humans, dwarves, elves, gnomes, half-elves, half-orcs,and halflings, those of psionic heritage can be found embroiled in life and politics of many lands.CHOOSING A RACEAfter you roll your ability scores and before you writethem on your character sheet, choose your character’s race.At the same time, you’ll want to choose his or her class,since race affects how well a character can do in each class.Once you know your character’s race and class, assign yourability score rolls to particular abilities, alter those abilities620 96666 ExpPsionicsHnbk.indd 5according to race (see Table 1–1: Racial Ability Adjustments), and continue detailing your character.RACIALCHARACTERISTICSYour character’s race determines some of his or herqualities.RACE ADJUSTMENTSFind your character’s race on Table 1–1: Racial Ability Adjustments. If your character has a racial leveladjustment, add that number to the character’s classlevel and racial Hit Dice (in the case of a thri-kreencharacter) to determine the character’s effectivecharacter level (ECL). See Monsters as Races, page172 of the Dungeon Master’s Guide.Apply the ability adjustments given on Table 1–1to your character’s ability scores. If these changesraise your score above 18 or below 3, that’s okay,except in the case of Intelligence, which does notgo below 3 for characters. (If your githzerai character would have an adjusted Intelligence of 1 or2, make it 3 instead.) In addition, Table 1–1 giveseach race’s favored class and automatic languages.A character’s favored class doesn’t count againsthim or her when determining experience pointpenalties for multiclassing (see XP for Multiclass52/9/04, 3:26:04 PM

Table 1–1: Racial Ability AdjustmentsRACESCHAPTER tMaenadThri-kreenTypeMonstrous anoidMonstrous humanoidLevelAdj. 1 1 0 2 2 1 0 2*Ability Adjustments 2 Cha, –2 Str, –2 Wis 2 Con, –4 Cha–2 Cha 2 Dex, 2 Con, –2 Wis 6 Dex, 2 Wis, –2 Int 2 Str, 2 Con, –2 Dex— 2 Str, 4 Dex, 2 Wis,–2 Int, –4 ChaXephHumanoid 0 2 Dex, –2 Str*Thri-kreen have 2 racial HD, for a total ECL of 4.Characters, page 60 of the Player’s Handbook). Some of thefavored classes on Table 1–1 are psionic classes, presented inChapter 2 of this book.All characters know how to speak Common, and manyraces speak racial languages as well. Smart characters (thosewith an Intelligence bonus) speak additional languages, oneextra language per point of bonus. Select your character’sbonus languages (if any) from the lists found in each race’sRacial Traits summary.Literacy: Unless your character is a barbarian, he or shecan read and write all the languages he or she speaks.PSI-LIKE ABILITIESMany of the races described in this chapter have psi-likeabilities, which function much like spell-like abilities. Foran explanation of how psi-like abilities work, see page 65.DROMITESDromites might be mistaken for halflings at a distance, dueto their diminutive stature. However, closer scrutiny revealsdromites to have hardened, chitin-encrusted skin, compoundeyes like those of an insect, and two small antennae protrudingfrom their brows. Called “bug-men” by the ignorant, dromitesshare far more traits with humans than they do with insects.One major difference between dromites and most otherraces is their androgynous physiology. Aside from their GrandQueen (female) and their Elected Consort (male), dromitesare genderless and possess no sexual characteristics.Personality: Dromites vary in their temperament, but eachusually exhibits one of four personality types, dependingon the caste that dromite eventually joins. Those of the FireFavored ClassWilderFighterPsionFighterMonkPsychic warriorWilderRangerAutomatic LanguagesCommonCommon, Dwarven, UndercommonCommonCommon, GithCommon, GithCommonCommon, MaenadCommon, Thri-KreenSoulknifeCommon, XephCaste are often quick to anger, but also quick to laugh andforgive. Those of the Ice Caste are analytical, slow to makedecisions, but often right. Those of the Voice Caste are consummate artists, reveling in all types of performance, especially song. Those of the Glimmer Caste always move at highspeed, rarely resting in their pursuit of life’s tasks. Each casteidentifies with the energy type associated with its creed: fire,cold, sonic, and electricity, respectively.The four major castes are important to dromites, but are notthe race’s only form of social organization. Despite being a sexless society, dromites form close emotional bonds with othersof their race, especially within the confines of self-selectedgroups known as life bonds. These relationships are similar towhat other races refer to as marriages, but a life bond usuallycontains more than two members. As older members of a lifebond die, new members are brought in, so a life bond persistslong after the original members are no longer a part of it. Asingle life bond may contain members of several castes.Physical Description: Dromites stand about 3 feet tall.They are essentially humanoid in appearance, if a bit thin.Their chitinous skin provides dromites with some protectionagainst injury. Dromites have no body hair; where a humanoid might possess a head of hair, a dromite has a thin coati

4 INTRODUCTION Introduction You’ve read the Player’s Handbook, the Dungeon Master’s Guide, and the Monster Manual, and yet you are not satisfi ed.Why? Because you believe that magic is only part of the equation. The Dungeon Master’s Guide and the Monster Manual hint at