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Star Valor Download 13gbDownload - DOWNLOADAbout This GameStar Valor is a Space Action RPG game where you are in control of your own spaceship, with a vast galaxy to explore, mine,quest, trade, fight and even craft your own weapons. You have many different ways to build your ship and stand out in thisliving space, where every action counts for making a good (or bad) impression towards each faction. Start small, improve,complete missions, gather allies (or hire mercenaries), grow big and powerful.Current FeaturesOpen World exploration on a procedural galaxyDynamic and easy to learn combat systemCraft your own weapons120 different equipment to use in your ship60 spaceship modelsChose new abilities as you level upUnlock Perks to try new play styles1 / 13

Story and procedural quest system7 factions to interact with2 / 13

Title: Star ValorGenre: Action, Indie, RPG, Early AccessDeveloper:Rafael BurgosPublisher:Rafael BurgosRelease Date: 13 Jul, 2018a09c17d780Minimum:OS: Windows 7Processor: 2.0 GhzMemory: 1 GB RAMGraphics: Intel HD 4000DirectX: Version 9.0Storage: 1 GB available spaceSound Card: YesEnglish,German,French,Russian3 / 13

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The gameplay is credible. The physics are very much incredible. Although the person whodesigned the physics lives on the moon it is a rather good game. It is (except forestry) well balanced and enjoyable to a farmingenthusiast. If you are willing to buy the game for it's multiplayer. Don't. You have to have friends who are willing to play for afun multiplayer. The graphics have been improved to a high level from Farming Simulator 2013 and the content with it. Themap feels small if you are driving across it at high speed. You'd probably be able to fly where you want to go with the physics.The forestry feature is OK to some extent. Trees never fall the way you want them and sometimes glitch and either fall into theground or fire off into the stratosphere. (I have had both events occur in 24 hours of gameplay.) If you were to go straight intoforestry and ignore the farming aspect of the game it would be a rather short and easy experience as you get 6x the amount ofmoney for 2 hours of forestry than you would for 2 hours of farming. The farming aspect is almost the same as 2013; the sameplants to grow, same method but with a couple new harvesters and many new tractors. The livestock feature also seems to beexactly copied over. A couple of the other new features include: tyre tracks that will follow exactly where your vehicle has beenand dirt, your tractors may get dirty and grubby, but you are able to wash them with a power washer that costs 4,500. In theoptions, there aren't many. Although you can reset the key bindings for every key, but by default they are all the same asFarming Simulator 2013's which is a nice touch.Overall I think it is a good game and I would recommend it. If you ignore the physics and the small map then it is quite a goodgame. If you are unsure about getting Farming Simulator 15, buy 2013 first as it is cheaper and the only real difference isforestry. Everything else is cosmetic.SolaR. Unique Game which is updating all the time, the dev have put in a lot of time in this game,well worth the money,even for an early access game it is very good. So started out my game trying to avoid the amorous advances of a male mountain lion, wanted to explore the surronding area.After a few adventures I stalked through a piece of heavy vegetation and found myself two metres away from a hunters big badrifle, I swiftly pounced mauled the hunter senseless then threw him off a cliff. I scampered down after him to have nice tastybreakfast of Cletus but unfortunately it seems human meat is off the menu.I was then killed by his hunting dogs in brutalrevenge attack! 10\/10 would maul human hunter and be ripped apart by hunting dogs again!!This game jumped out at me when it went on sale today due to my love of sandbox games and big cats. Very unusual and braveconcept for a game and so far it really pulls it off. The developer obviously done their research on mountain lions as its very trueto a BBC documentary I watched about them recently, mating, hunting, marking territory etc. The terrain is also authethetic andthe map is quite large. Can't wait to see what the developer has in store for the future, playing as a male mountain lion might beinteresting for example. Keep up the good work. This is an excellent overall game. The concept and completion of the gameisn't difficult, but the mastery is beautifully crafted. How and when you jump, land, hitting the right keys and the reaction timewith trying to speedrun this game is unlike almost any other game made to date. Closest comparison would be Dead Core,another game i love to speedrun. The world needs more games like these!!!. It is a nice game to play with a group of friends. Itcan get boring quite quickly because the events are often repeated. As most of you are probably well aware, locomotivesreleased by Dovetail usually tend to lag far behind the third party add ons for Train Simulator, with many of the older onesbeing nothing short of shambolic for the prices charged. However, the Class 68, to my absolute delight, is an exception to this.7 / 13

The audio for the loco isn't quite Armstrong Powerhouse standard but it really is a joy to listen to - it sounds great. The enginescould be a little more bassy to match the real life sounds, but in all honesty it sounds pretty good anyway. It is also delightful tolook at. The class 68 is modelled perfectly with lots of tiny details adding to the immersion. The Mk 2 coaches look a little offbut they do the job perfectly well.The loco still lacks a lot of basic cab features such as a DSD, but there are also a lot of nice little features included such asdynamic cab and desk lighting which can be made more or less bright by turning a switch. The Class 68 also comes with a nicelittle train management system which tracks usage stats for each different numbered loco.When driving the loco you really get a sense of the power behind it and the bassy roar is nice to listen to. A few more run soundsat high speed wouldn't go a miss. It is very easy to accidentally put the train into the emergency break seting, but rather than thisbeing a mark against it's quality, I'd say that it takes a little practice to get used to.I don't usually write reviews this in depth but I felt compelled to because I really do think this is the best locomotive that DTGhave released to date, and at \u00a35.99 in the summer sale it is an absolute bargain. I'd recommend this at full price. GreatGame, I love the enviroment Music for this piece of gold!anyway, Thanks for the Music, I bought the Soundtrack too and I love it!Best Regards from Colombia! ;). Feels like a proper spiritual successor to Ghosts 'n Goblins! The pixel art is outstanding. Iwish someone would make such a polish spiritual successor to Gargoyle's Quest next :3. some objects hard some easy great play.I enjoyed this game, more than I thought I would. I got it on a whim (during Summer Sale), and I am not disappointed with mypurchase. I love to play games like these, and the graphics were actually very nice (even by today's standards). Sure, as manypeople have said, it is quite simplistic, but I think that is what works for this game; it isn't overly complicated, but not so simplethat the game isn't good. Liked the change of environments, and wide range of enemies; always kept you on your toes. It is ashort game, and can get repetitive at times, but overall, I would recommend to anyone who likes sandbox tug-of-war types!8 / 13

I've finished the chapter 2 (so I'm technically midway through), and the game is so bland. It's also very obscure: it doesn't leadyou appropriately, explicitly or implicitly.There aren't a lot of fights, but when there are it's the most awful thing ever. The fighting itself isn't bad, in fact it's minimalistand I love it, but if you die in a boss fight (some attacks kill you instantly), you have to start from the beginning of the fight. It'salways the same sequence, so it becomes partly a game of memorization.Also, while I turned it off, what's up with the tweets? Apart from marketing purposes, why did they include it in this game? Thisfeels so out of place.I'm mixed toward the dialogues and narration. Maybe I'll make up my mind when I'll have finished the game (if that happenssomeday).So far, the only good thing is the soundtrack, but I don't find it extraordinary like most people seem to do. This game isadoreable. the graphics are N64 quality. but it works very well. haven't gotten far in the game yet but the amount I've playedtells me i'm going to be poping in this whenever I wanna play a single player game in vr. A decent rpgmaker game that is worthplaying to the end , has tons of branching options , simple rpg concept and average grinding.According to the dev a revamp version should be out sometime later but the story is good enough to playthrough once , gamedoes crash during long plays so be sure to keep saving.Wish it had better music and a map. I enjoyed the game. Well worth it for the purchase price. The game needs interfaceimprovements. There is a somewhat lack of options and in order to change resolutions you must restart the game. Your requiredto select a resolution size prior to launching the game. This is somewhat annoying. Considering if you don't like the selectedresolution you must restart. Game interface and the level joining relatively easy no complaints. Game just needs better options.I really liked the mobile game. It reamains one of the best indie games I've played to date. This version is literally just a directupgrade. Upgraded art style and upgraded design. My only complaint is that the game is impossible with only a mouse andkeyboard. The controls are clunky and hard to complete with speed. If you use a controller, the game is even better than themobile version. What a wonderful surprise this game is! Imperfect, sure, but without question one of the best indie visualnovels I've played by far.To get to the nitty-gritty: I'm here for story and characters, first and foremost, and Queen at Arms delivers with an exceptionalamount of creativity, and a refreshing amount of polish. This is the best handling of gender as a concept I have encountered inany game, addressed within the narrative with a naturality, maturity, and thoughtfulness that are refreshing in the extreme. Thecharacters are fully realized, flawed, believable, relateable, and distinct from one another in personality, voice, and approach;while I have not played all available routes, I am happy to note that not only are the number of options staggering for a smallproject, with a variety of genders and sexual preferences available, but more relationships than straightforward "romance" areon the table. Relationships take time and many forms, and intimacy is more than physical. Queen at Arms smartly obligates youto choose where to allocate your time and energy both in interacting with your peers, as well as in battle. Some choices mighthave more optimal results than others, but there's more than one way to win a war, and victory can take many forms.While I feel that the game's greatest strength is in the impressive life breathed into its characters, the story isn't playing a distantsecond fiddle. I wouldn't say that any plot twists or turns took me by surprise, exactly, but the world is lived-in, the beliefsystems detailed enough to have divergences and hypocrisies, the magic is grounded and costly, and battles have consequencesboth political and personal. Nothing happens in this game with a shrug: while the first half of the game's narrative felt (to me)more polished and tight than the second, for the most part it earns its consequences throughout, and even the higher flights thestory takes have a solid foundation. The overall writing in Queen at Arms is obviously lovingly crafted work, and the attentionand care lavished on it make its strengths shine in a way that I'd argue few visual novels even with higher production values canmatch.From the nitty-gritty to the nit-picky, then: while the writing is terrific, I was ultimately disappointed in the main playercharacter. With a clear story to tell, the player character is written not as the usual bland cypher with a pliant attitude: MarcusCordale is, more or less, a set personality. While some others might prefer a more nondescript avatar, I appreciate an establishedpresence, myself-- however, I did become concerned early on that one of Cordale's main identifying traits was painful shynessto the point of muteness. Cordale talks very little, uncomfortably little, their verbal shyness so acute as to be remarked on innearly every interaction for the first half of the game. This gave rise to growing concern, not because I dislike playing a socially9 / 13

awkward character, but rather that as it became abundantly clear that Cordale is destined for positions of authority and power, Iwasn't sure how the transition from excessively shy and silent to commanding would work.It doesn't, frankly. Upon being given a position of command, Cordale's earlier silence falls away almost entirely, without anyoneremarking on the change and without any transition. Making the shift in character harsher, Cordale speaks with far moreinformality and modern diction than is used by any other character in the game; it feels as though Cordale borrowscontemporary speech patterns because in contrast to the other characters in the game, they were not established to have a voiceof their own. The second half of the story, the plot overall feels murkier and less grounded, but I think that would have beeneasier to gloss over if the player character had been more consistent, or if their change seemed more intentional. Cappingmatters off is an incompletely realized PTSD arc that never quite got the emotional or practical purchase it needed to reallywork, though I nevertheless appreciated the underrepresented effort at establishing the costs of war.Lastly is the most obvious critique, which is simply the lack of polish in the artwork. Sprites are not bad, but they areamateurish, particularly when held against the excellent background art. It's a jarring contrast, with delicate, detailed, and mutedlandscapes, and flat, unshaded, brightly saturated sprites. The CGs would have been better left out altogether, suffering as theydo both from the frequent VN problem of not resembling the character sprites much, and also of being the weakest art in thegame. It feels like three separate artists worked in seclusion on the game imagery; nothing quite matches up, and it makes theoverall effect seem sour.All told-- this is an excellent game, if imperfect, and I wish I'd bought it sooner. I think I'm a bit happier having caught a sale,but really, sale or not, if you think this might be in your wheelhouse, get it. It almost certainly will be a pleasant surprise.Here we go!:I'm glad to announce the Star Valor Steam page is finally here!After 2 years of development by a "one man team", it's all coming to life (probably) by jun 2018 as an Early Access version.The game price hasn't been defined yet, as for some other things that need to be settled, but I'm planning to post news andchanges here as often as I can.Every help and feedback will be appreciated!- Rafael "Laious" Burgos. Early Access Release Date - July 14:Now it's official! Early Access will begin on July 14After some setbacks and being unable to launch the before the Summer Sale, I thought it would be better to wait for it to end,and improve the game. In addition, we will have more time for the Beta Test, which is still going. Patch 1.1.6 (Updated: May09):Greetings commanders!For this one, besides important new features, there are some requested stuff, like individual ship loadout, item quality affectingcloaking devices and more range for the Dominance and ships in general. I hope you all like it :)Enjoy!Now each ship keeps it's equipment loadout.Added new Perks: Trial by Fire and Near Miss.Added the first Epic ship available to players: Mi-Iaoshu, a Unique and VERY rare Shuttle.Added new Hideout background visuals.Added option to set in-game UI transparency, in order to be more "OLED friendly". A slow "parallax" background10 / 13

effect was also added.Item rarity can now affect the energy cost of some items, like Cloaking Device and Auto Repair System.Increased drop chance of Venghi Reactors by 50%.Now you only gain Tech Level from Ship Graveyards that are higher than you current TL.'Weaponry' skill now only applies half the effect on missiles.Weapon range bonus for ship class is now flat instead of a percentage. This will benefit mining lasers, PD weapons andDreadnoughts in general (Specially the Dominance).Crafting: Reduced heat generated for each core added after the first.Asteroid Rush sectors now always have collision damage enabled.Fixed XP gain message for fully exploring a sector when level 50.Fixed drifting loot being orange quality (shouldn't happen).Following Fixes (1.1.6d):. Patch 1.1.5e:Greetings Commanders!This patch is still from 1.1.5, but since it is a bit bigger, I decided to make a special announcement. A lot of requests wereimplemented for this version, I hope you all enjoy! :)Added Perks: Fun with Maps, O.C.D., A True Miner, Gold Rush, The Perfect Predator, Dogfighter.Added CoT station models.Elite (silver star) spawn chance is now higher in high level sectors and only occur after level 10 (except for sentinels).Increased Hawk cargo space by 5.Starting sector will no longer have bosses.Faction trade modifier no longer affects trade goods.Added option to turn on/off floating numbers (damage, healing, etc).Now you get a warning and extra XP after fully exploring a sector.Crafting is no longer reset after building a weapon.Balancing: Improved, Heavy and Ultra Laser Beams had their stats changed.When you try to store weapons or equipment in cargo with no space, it will be stored in the bank instead of the localstation.Mercenaries now gain bonus on speed to try to keep up with the player. A new movement system is being tested also.Now items in the station also count for quests.11 / 13

Knowledge 'Fighter Pilot' changed to 'Space Pilot'. Proxima Mining Company Patch - 09/Aug/2018:Hey everyone! Here is the Proxima Mining Company patch! 10 new and exclusive ships for the faction, with new specialabilities. Besides some bonuses, PMC ships now have "Ammo Replicator", which automatically consumes Metal Ore to createammo when needed.Oh and now we have Spanish and German translations! :)NOTE: Existing stations in your savegame will not sell the new ship models, so you ll have to generate new sectors if you don'twant to start a new game. Go to the edge of the known galaxy to generate new sectors.Added 10 exclusive faction ships for PMC (Proxima Mining Company), with unique faction bonuses, including AmmoReplicator.Added spaceships: Walrus (Independent) and Corsair (Red Skull Pirates).Added translation for German (Thanks David Kristall!) and Spanish (Thanks Ariel Alejandro!).Increased "Station Weapons" heat generated, space used and range, making it harder for players to use, but still verypowerful.Changed some faction names. New names are Venghi Ascension, Children of Terra and Technomancers (formerBrotherhood).Reduced effect of Large Gyroscope to 45 from 60.Reduced Claymore armor to 750 from 840.Added Steam Cloud support, so you can play your save-game anywhere.Reduced all ammo price and space occupied.Reduced number of cloud particles in nebula sectors to improve performance.Reputation levels now have a cap of 10000, right above Allied.Slightly Increased XP needed to level.FIXED Game freeze when spawning moving objects (relics).FIXED a bug that allowed using a station after it was destroyed.FIXED a bug that allowed small ships to equip large items when swapping ship models.FIXED showing asteroid drop info for spaceships.12 / 13

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