Arizona State University Intramurals

Transcription

“Where  Class  Takes  the  Field”Arizona State University IntramuralsFLAG FOOTBALL LEAGUERulesthThe 2009-2010 NIRSA Flag Football Rules  Book  &  Officials’  Manual  (14 edition) shall apply to all games playedwith the following adaptations and points of emphasis:RULE 1-THE GAME, FIELD, PLAYERS AND EQUIPMENTArt. 1-The Game-Men & Women: Men's and women's teams consist of 7 players each. A minimum of 5 playersare required to start or continue a game. (see forfeits). Roster maximum is 15 players.Art. 2-The Game-CoRec: A CoRec team consists of 8 players (4 men & 4 women). A CoRec team needs aminimum of 6 players (3 men and 3 women OR 4 women and 2 men) to start or continue a game. Teams with 7players shall be 4 men and 3 women or 3 men and 4 women. There will never be more than four players ofone sex on the field at one time. (see forfeits). Roster maximum is 15 players.Art. 3-Team Captains: Each team shall designate a team captain at each game. The captain's first choiceduring the coin toss is irrevocable (see forfeits). Only the captain shall speak with the official(s) during the game.Art 4-Persons Subject to Rules: Team representatives, including players, substitutes, replaced players,coaches, trainers, spectators, and other persons affiliated with the team are subject to the rules of the game andshall be governed by decisions of the officials assigned to the game and nightly intramural staff.Art 5-Referee's Authority: The Referee has authority to rule promptly, and in the spirit of good sportsmanship,on any situation not specifically covered in the rules. The Referee's decisions are final in all matters pertaining tothe game.Art. 6-The Field: is divided into four 20 yard zones and two 10 yard end zones. A team in possession of the ballshall have four consecutive downs to advance to the next zone by scrimmage. The line to gain shall be the zonein advance of the ball, unless the distance was lost due to penalty or negative yardage was incurred on that seriesof downs. In such a case, the original zone in advance of the ball at the beginning of the series of downs is theline to gain.Art. 7-Player EquipmentJerseys must be either:a. Long enough so they remain tucked in the pants/shorts during the entire down. No Knots.b. Short enough so there is a minimum of 4" from the bottom of the jersey to the player’s waistline.Jerseys with cut-off  sleeves  with  more  than  3”  from  cut-off to under the players arm will not be allowed.Pants/Shorts: Each player must wear pants or shorts without any belt(s), belt loop(s), pocket(s), or exposeddrawstrings. The pants or shorts must be a different color than the flags.Flagbelt: Each player must wear a one piece flag-belt with three flags permanently attached. The IntramuralDepartment will provide flag belts. A flag belt must be free of any knots and shall be clipped and not tied.Shoes: Each player must wear close-toed shoes. They must be made of soft, pliable upper material (canvas,leather or synthetic) which covers the foot attached to a composition bottom. Shoes with metal, ceramic, screw-in,or detachable cleats are illegal.Football: The referee shall decide the legality of any ball. The game ball will be provided. The teams areresponsible for retrieving the ball and having it ready for each play. The offensive team may keep the ball intheir huddle. The men shall use the regular size ball ONLY. The regular or youth size ball shall be used forWomen’s  and  CoRec  games.    The  Referee  shall  be  the  sole  judge  of  any ball offered for play and may change theball during play at his/her discretion. Teams providing their own ball must have it approved by the head officialprior to the start of the game. During the game each team must use a legal ball of its choice when in possession.Art. 8- Illegal Player Equipment: A player wearing jewelry, billed hats, using sticky or foreign substance onequipment or body or using any of the above prohibited equipment shall not be permitted to play. Players with legand knee braces made of hard, unyielding material must have both sides and all edges covered with padding atleast 1/2" thick.RULE 2-DEFINITIONSArt. 1-Neutral Zone: The one yard expanded neutral zone is between the forward point of the ball (orangespotter) and the defensive scrimmage line (gold spotter).The Intramural Department reserves the right to change or alter these rules without notification.

Art. 2-Fumble: is a loss of player possession other than by handing, passing or kicking the ball.Art. 3-Muff: is an unsuccessful attempt to catch the ball, the ball being touched in the attempt.Art. 4-Removing the Flag Belt: When the flag belt is clearly taken from the runner, the play shall end and the ballis declared dead when the belt starts to come off. An opponent who removes the flag belt from the runner shouldimmediately hold the flag belt above his/her head to assist the official in locating the spot where the captureoccurred. The ball is dead at the spot the ball was when the belt became unclipped. If a flag belt inadvertentlyfalls to the ground, a one hand tag between the shoulders and the knees constitute capture. A player whoremoves the flag belt may leave his/her feet.RULE 3-PERIODS, TIME FACTORS, FORFEITSArt. 1-Forfeits: If at the scheduled game time, a team does not have the minimum of 5 players (6 for co-rec),they will be given 10 minutes to achieve the minimum number. However, the game clock will start. At the 10minute mark, the captain of the prepared team will be given two options:a. Take the win. The offending team will be charged a forfeit fee.b. Allow the other team 5 more minutes to get the minimum number of players.If the captain allows the unprepared team 5 additional minutes, this decision cannot be changed. If the teamobtains the minimum number within the 5 minute period, the teams will play the remainder of the game and theresult will stand. If the team cannot field the minimum number of players after the additional 5 minutes, theoffending team will receive a forfeit and the prepared team will get the win. In any situation where a team does nothave the minimum number of players at the scheduled start time, but obtains the minimum within the allotted time,the offending team will lose the right to protest the game as well as lose the initial coin toss.If a team forfeits a game, the team captain will be charged a 20 fee. This fee needs to be paid by 2 pm onthe day of their next regular season game. If a team forfeits twice, they will be dropped from the league.Art. 2-“Coin Toss”: First half shall start at the center of the field for the coin toss, or similar decision(odds/evens). The captain winning the toss shall have the first choice of the following options: 1) choose in thefirst half or 2) defer to the second half. The appropriate captain shall:a. choose whether his/her team will start on offense or defense, orb. choose the goal his/her team will defend.The captain, not having the first choice of options for a half, shall exercise the remaining option.Art. 3-Playing Time: Playing time shall be 40 minutes, divided into two halves of 20 minutes each. The clock willrun continually for the entire first half and the first 18 minutes of the second half, unless stopped for a time out.During the final two minutes of the SECOND half, the clock will stop for an incomplete forward pass, out ofbounds, scoring play, team timeout, first down, penalty and administration, referee timeout, touchback, & a teambeing awarded a new series.Art. 4-Start each half: Unless moved by penalty, the ball shall be snapped on the 14 yard line to start each half.Art. 6-Tie Game: (This applies to playoffs only) In case of a game ending in a tie score, the field captains shallbe brought together and a coin toss will be flipped to determine the options, as in the start of the game. There willbe only one coin flip during the overtime period. Field captains will alternate choices, if additional overtime periodsare played. The winner of the toss shall be given options of offense, defense, or direction. Both teams will go inthe same direction. Each team will be given four downs from the same ten yard line (ten yards for a touchdown).The object will be to score a touchdown. Each team has four downs to score (unless a new series is awarded).Try-for-points will be attempted following a score. If the defense intercepts the ball, it may be returned forthree points. All overtime periods are played toward the same goal line. The goal line shall always be zone lineto-gain in overtime.Art. 7-Time-Outs: Each team is entitled to 2 charged time-outs PER HALF. Time outs do not carry over. Eachteam is entitled to one time-out during the entire overtime.RULE 4-BALL IN PLAY, DEAD BALLArt. 1-Ball Declared Dead: A live ball becomes dead and an official shall sound the whistle or declare it dead:a. When any part of the runner other than a hand or foot touches the ground.b. When a backward pass, fumble or muff touches the ground. A snap which hits the ground before or afterreaching the intended receiver is dead at the spot where it hits the ground.The Intramural Department reserves the right to change or alter these rules without notification.

c. When a runner has a flag belt removed legally by a defensive player. A flag belt is removed when the clip isdetached from the belt.Art. 2-Protected Scrimmage Kick (punt):a. The team captain may request a protected scrimmage kick on any down. The captain must declare to thereferee if his/her team wants a protected scrimmage kick.b. The kicking team must maintain at least 4 players (co-rec-5) within one yard of their scrimmage line until theball is kicked. Neither team can cross their scrimmage line until the ball is kicked.c. The kicker must kick the ball immediately upon receiving the snap.d. A protected  scrimmage  kick  which  fails  to  cross  the  kicking  team’s scrimmage line is dead where it hits theground or is touched.e. The ball may be advanced out of the end zone.RULE 6-SNAPPING, PASSING AND HANDING THE BALLArt. 1-Scrimmage Playa. At least 4 players (co-rec requires 5) must be on the offensive scrimmage line at the time of the snap.b. Co-Rec Rule Only-A male ball carrier cannot advance the ball through team A's scrimmage line.EXCEPTION: After a change of team possession.c. A backward pass or fumble which touches the ground between the goal lines is dead at the spot where ittouches the ground and belongs to the team last in possession of the ball unless lost on downs.d. Motion - Anyone who goes in motion must be only going parallel or backward at the snap. A player in motion isnot considered to be one of the 4 players (5 players - Co-Rec) on the scrimmage line, and only one player may bein motion at the time of the snap.e. Center may snap the ball between the legs or outside the legs.f. The ball may only be moved with approval of the Referee due to poor field conditions.Art. 2-Forward Passa. All players of either team are eligible to touch or catch a pass. During a scrimmage down and before teampossession has changed, a forward pass may be thrown provided the passer's feet are behind his/her team'soffensive scrimmage line when the ball leaves the passer's hand. Only one forward pass may be thrown perdown.b. Co-Rec Rule Only- During the offensive team's possession, there may not be two consecutive forward passcompletions from a male passer to a male receiver. If a male passer completes a forward pass to a malereceiver, the next forward pass must include a female passer or a female receiver. This rule DOES apply to thetry-for-point. There are no restrictions concerning a male passer completing forward passes to a female receiveror female to female or female to male. PENALTY: Illegal forward pass-5 yards and loss of down.Art. 3-Forward Pass InterferenceOffensive Pass Interference: After the ball has been snapped and until it has been touched by a receiver, thereshall be no offensive pass interference beyond team A's scrimmage line while the ball is in flight. PENALTY: 10yards from the original line of scrimmage and a loss of down.Defensive Pass Interference: After the pass is thrown and until it is touched, there shall be no defensive passinterference beyond team A's scrimmage line while the ball is in flight. It is also pass interference if an eligiblereceiver is deflagged/tagged prior to touching the ball on a pass thrown beyond team A's scrimmage line.PENALTY: 10 yards from the original line of scrimmage and an automatic first down.RULE 7-SCORING PLAYSArt. 1-Point Valuesa. Touchdown----------------------------6 pointsFemale Score (co-rec only)--------9 pointsFemale pass to male for TD--------9 pointsb. Safety-----------------------------------2 pointsSuccessful Try-For-Pointa. Running or passing from 3 yards-----1 pointb. Running or passing from 10 yards---2 pointsc. Running or passing from 20 yards---3 pointsd. If a team B player intercepts a pass or aired fumble during the try and returns it for a touchdown, they score 3points."19 point Rule" (applies to men's & women's): If either team is ahead by 19 or more points at the 2 minutewarning of the second half, the game is over. "25 point Rule" (applies to Co-Rec): same procedure as above.The Intramural Department reserves the right to change or alter these rules without notification.

THERE IS A 35 POINT MERCY RULE AT THE 10 MINUTE MARK IN THE SECOND HALF. If at any time afterthe 10 minute mark in the second half a team goes ahead by 35 or more points, the game will be called.Art. 2-Player Responsibility After Touchdown: The player scoring the touchdown must raise their arms so thatthe nearest official can deflag the player. If the player is not deflagged with one pull and the official determines theflag belt has been secured illegally, the touchdown is disallowed, the player is disqualified and it is a foul.PENALTY: 10 yards from the previous spot and loss of down.RULE 8-CONDUCT OF PLAYERSArt. 1-Blockinga. The offensive screen block shall take place without contact. The screen blocker shall have their hands andarms at their back. Any use of the arms, elbows or legs to initiate contact during an offensive player's screenblock is illegal. PENALTY: Personal Foul, 10 yards.b. Defensive players must go around the offensive player's screen block. The arms and hands may not be usedas a wedge to contact the opponent. The defensive player may not initiate contact into a blocker. PENALTY:Personal Foul, 10 yards.Art 2-Charging: A runner shall not charge into nor contact an opponent in his/her path nor attempt to runbetween two opponents or between an opponent and a sideline, unless the space is such as to provide areasonable chance for him/her to go through without contact. If a runner in his/her progress has established astraight line path, he/she may not be crowded out of that path, but if an opponent is able to legally establish adefensive position in that path, the runner must avoid contact by changing direction. (This is the same principleas the block/charge principle in basketball). PENALTY: Personal Foul, 10 yards.Art. 2-Ball Carriera. The ball carrier shall not guard their flags by blocking, with arms, hands, or the ball, the opportunity for anopponent to pull or remove the flag belt. PENALTY: Flag guarding, 10 yards from the spot of the foul, replay thedown.b. The ball carrier shall be prohibited from contacting an opponent with an extended hand or arm. PENALTY:Flag guarding, 10 yards from the spot of the foul, replay the down.Art. 3-Flag Belt Removala. Offensive players must have possession of the ball before they can be legally deflagged/tagged.b. A flag belt which becomes detached inadvertently (not removed by grabbing and pulling) does not cause play tostop.c. In circumstances where a flag belt is removed illegally, play should continue with the option of the penalty or theplay.d. In all situations where a play is in progress and a ball carrier loses the flag belt either accidentally, inadvertentlyor on purpose, the deflagging reverts to a one-hand tag of the ball carrier between the shoulders and knees.e. Tampering with the flag belt in any way to gain an advantage including tying, using foreign materials or othersuch acts shall result in a penalty. PENALTY: 10 yards from the previous spot, loss of down and playerdisqualification.Art. 4-Unsportsmanlike Foulsa. The second unsportsmanlike foul by the same player or non-player results in disqualification.PROTEST1.            Official’s  judgment  calls  are  not  subject  to  protest.  If  a  team  wishes  to protest a rule interpretation, he/shemust call a time out at the time of the incident and request an official protest. The officials will then stop thegame and consult the Intramural Supervisor. If the protest is over-ruled, the team will lose their time out. If theprotest is upheld, the team will not be charged the time out. Please see the Intramural Program Handbook forfurther protest policies.SCHEDULING1.Scheduling Conflicts- If it is absolutely necessary to cancel a scheduled intramural game, a team mustnotify the Intramural Office (10-4 p.m. M-Th, 10-2p.m. F), by noon on the day of their scheduled game or bynoon on Saturday for games scheduled on Sunday. A team that cancels a game will remain in the league;however, a loss will be recorded. NOTE: The office must be notified by Saturday for games scheduledSunday. Without the above notification, the team will be charged a forfeit and 20 fee.The Intramural Department reserves the right to change or alter these rules without notification.

CONDUCTPlease keep The Sun Devil Way in mind while participating, meaning individuals should play andparticipate with integrity and respect for others. Good sportsmanship is vital to the success of theintramural sports program and the quality of experience for all participants. A team is responsible for theactions of individual team members and spectators related to their team. Organizations shall be heldresponsible for their behavior before, during and after the match. In order to encourage proper conductduring the game, supervisors, and administrative personnel shall make decisions on whether to warn,penalize, or eject persons and/or teams for poor sportsmanship. These decisions shall be final. Any teamreceiving an unacceptable sportsmanship rating shall have their captain meet with the intramural advisorycommittee before they will be considered for continued intramural participation. Any individual ejectedfrom an intramural contest will have to meet with the intramural advisory committee individually beforethey can be considered to again participate in intramural events. Individuals who are ejected from oneevent are ejected from all events they are participating in.Any team receiving two unacceptable sportsmanship ratings in the same season will be ineligible forplayoffs and possibly subject to further sanctions.The Intramural Department reserves the right to change or alter these rules without notification.

The Intramural Department reserves the right to change or alter these rules without notification. Art. 2-Fumble: is a loss of player possession other than by handing, passing or kicking the ball. Art. 3-Muff: is an unsuccessful attempt to catch the ball, the ball being touched in the attempt. Art. 4-Removing the Flag Belt: When the flag belt is clearly taken from the runner, the play shall end .