Rifts Megaverse Character Sheet - The Trove

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RIFTS CHARACTER SHEETThe following is intended to help players organize characters as much as possible. It is intended that you type in the information toeach blank spot (starting with the character name), and then print it out for a clean, neat referance. Just hit your TAB key to movefrom one field to the next.SOME NOTES ABOUT FILLING IN THE FORMThere are a number of “extra” blank spots. These are for you to add information that you might consider necesary, that I mayhave omitted.I have been asked about a space for adding in combat bonuses that apply with armor and robots. Well, when I add stats inthe “Combat Skills” section (on page 2) I’ll put both stats (e.g.: Initiative: 4 / 5. 4 is outside of the armor, 5 is inside the armor)On page 4, you’ll see a column called “Inventory/Miscellaneous/Notes”. This is intended to jot down most of the items yourcharacter has, as well as anything pertinent to him/her/it.On page 6 (Psionics) you’ll see the heading “Master Psionic” “Major Psionic” and “Lesser Psionic”. This is to remind youwhich your character has, since it’s possible that your character rolled for psionic ability at creation. and it’s easy to forgetwhich he might be.With Adobe Acrobat, you can print out which ever page(s) you’ve filled in, although unless you have the full version of theprogram, you’ll be unable to save it. If you are able to save it, I recommend using “Save As” and giving your new charactersheet a different file name.A very big THANK YOU to Kevin Siembieda for his wonderful system. Thanks to the folks at thePalladium “Forums of the Megaverse” for advise and /index.php)Okay, now for the legal stuff!"Rifts , Palladium Books , Mechanoids The Mechanoid Invasion , Rifts , Megaverse , RECON , Palladium Fantasy RPG , and After the Bomb areregistered trademarks owned and licensed by Kevin Siembieda and Palladium Books, Inc."“Cyber-Knight TM, Coalition States TM, Triax TM NightbaneTM, NightlandsTM, Heroes UnlimitedTM, Villains UnlimitedTM, Beyond the SupernaturalTM,Boxed NightmaresTM, Ninjas & SuperspiesTM, Mystic ChinaTM, TriaxTM, MindwerksTM, Vampire KingdomsTM, The Juicer UprisingTM, Phase WorldTM,WormwoodTM, PsyscapeTM, Mega-DamageTM, S.D.C.TM, I.S.P.TM, P.P.E.TM, SAMASTM, SplugorthTM, Cyber-KnightTM, Glitter BoyTM, JuicerTM, MindMelterTM, Psi-StalkerTM, Coalition StatesTM, Northern GunTM, Erin TarnTM, NaruniTM, . and other names and titles are trademarks owned and licensedby Kevin Siembieda and Palladium Books, Inc." 1983, 1987, 1988, 1990 Kevin Siembieda; 2004 Palladium Books, All rights reserved world wide.Visit Palladium Books’ website at: http://www.palladiumbooks.com

RIFTS CHARACTER SHEETNAME:ALIGNMENT:HIT POINTS AND 63D63D63D63D63D63D63D6IQ:ME:MA:PS:PP:PE:PB:SPD:q SupernaturalLift:PPE:Saving Throws/HF:XP:NEXT LEVEL:Skill Bonus (1x per skill): Save vs. Psionics / Insanity: 0Trust / Intimidate:Damage Bonus: 0Strike / Parry / Dodge Bonus: Save vs. Coma / Death: Save vs. Poison / Magic Charm / Impress:0Running (mph/kmph): (/0Flying (mph/kmph): alDescription:Place of Origin:Disposition:Allies:Weight:0%Calm (Zenjoriki) (16):Coma/Death:Disease: (14):Electrocution (18):Extreme Temp. (14):Harmful Drugs (15):Horror Factor (varies):Insanity (12):Knockout (15):Magic: Circles (16):Magic: Faeries (16):Magic: Fumes (14):0%0%00Age:Enemies:Natural/Special Abilities, Powers & Vulnerabilities:.)) % Magic: Ritual (16):Magic: Spell (12):Magic: Wards (14):Pain (16):Psionics (15, 12 or 10):Soul Drinking (14):Toxins: Lethal (14):Toxins: Non-Lethal (16): Combat SkillStyle: Initiative: Strike: Dodge:q AUTO DODGEPull Punch: 0# of Attacks: Damage: Parry:q AUTO PARRY 0Roll:q BACKFLIP:q BREAKFALL:q CARTWHEEL:q DISARM:q ENTANGLE: q KNOCK OUT: q MAINTAIN 0BALANCE : . q BODY BLOCK / TACKLE: 1D4 PS BONUSq BODY FLIP / THROW (AUTOMATIC): 1D6 PS BONUSq BODY FLIP / THROW (CRITICAL ): 2D6 PS BONUSq CRITICAL (18-20): 2X DMG PS BONUSq DEATHBLOW (18-20): 2X DMG PS BON (DIRECT TO HP OR MDC)q HOLDS (ARM HOLD, BODY HOLD, LEG HOLD, NECK HOLD)Ft. áFt. àq LEAP: qqqqqqHand StrikesqqqqqqqqqBackhandBody FlipElbow/ForearmKarate StrikeKnife HandPalm StrikePunchPower ( 2 a.p.m.)Supernatural DamageqqqqBackward SweepJump KickFlying Jump KickFlying ReverseTurning KickKickKarate KickRoundhouseSnap KickTrip/Leg HookWheel KickPower ( 2 a.p.m.)1D61D61D62D42D42D41D4x2Foot StrikesNotes:. :::: (Add PS Bonus to dmg)Bonuses:. qqqqqqqqqqqqqRestrained ( 15ps)NormalPower ( 2 a.p.m.)Restrained (16-20ps)NormalPower ( 2 a.p.m.)Restrained (21-25ps)NormalPower ( 2 a.p.m.)Restrained (26-30ps)NormalPower ( 2 a.p.m.)Restrained (31-35ps)NormalPower ( 2 a.p.m.)Restrained (36-40ps)NormalPower ( 2 a.p.m.)Restrained (41-50ps)NormalPower ( 2 D6sdc5D6mdc1D6x10md1D6x10sdc6D6mdc2D4x10md

RIFTS CHARACTER SHEETAncient Weapons / W.P.’sStrikeParryDamageThrowW.P. Archery & TargetingStrikeDamageRangeRate of FireModern Weapons / W.P.sStrikeDamageRangePayloadNote: Don’t forget to add in your one time skill bonus ( BaseO.C.C. Skills:) from page 1 (If any)!LevelO.C.C. RELATED SKILLS velBase/LvlLevel15:16:SECONDARY 9:26:10:27:11:28:12:13:O.C.C. Related 20:7:21:8:22:9:23:10:24:11:25:12:26:13:27:14:28:

RIFTS CHARACTER SHEETRobot/Power Armor.Type:Robot/Power Armor.Type:MDC by LocationMain:Head:Shoulders (2):Weapon:Arms (2):Legs (2):Shield:0000000MDC by LocationMain:Head:Shoulders (2):Weapon:Arms (2):Legs Punch:Pwr Punch:Kick:Body flip/Throw:Body block/Tackle:NotesDamagePunch:Pwr Punch:Kick:Body flip/Throw:Body block/Tackle:NotesMiscellaneous/Notes.

RIFTS CHARACTER SHEETShip / Vehicle.Type:Name:Maker:Ship / Vehicle.Type:Name:Maker:MDC by er:MDC by : 0Maximum: tes:#6:Dmg:Rng:Notes:#7:Dmg:Rng:Notes:Ship NotesMDC by mg:Rng:Notes:#7:Dmg:Rng:Notes:Ship mg:Rng:Notes:MDC by ip / Vehicle.Type:Name:Maker:SpeedCruising: 0Maximum: 00Range:0Other:Crew:Ship / Ship NotesShip Notes

RIFTS CHARACTER SHEETPSIONICS / CHI .q Master PsionicPOWERRANGEq Major PsionicDURATIONISPSAVEq Lesser PsionicDESCRIPTION

RIFTS CHARACTER SHEETSPELLS .q Spell Strength Bonus: (This is added to a spell’s normal save, based on level.)SPELLLVLRANGEDURATIONPPESAVEDESCRIPTION

RIFTS CHARACTER SHEET SPELLS . q Spell Strength Bonus: _ (This is added to a spell’s normal save, based on level.) SPELL LVL RANGE DURATION PPE SAVE DESCRIPTION . Rifts p165:\r"To save against a magic attack, the player rolls a 20-sided die and must match or better the magic attack.\r\rTo save vs spell magic, the player must generally roll a 12 or higher against