1.0 INTERACTION DESIGN WHAT IS IT? - Faculty.wwu.edu

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1.0 INTERACTION DESIGNWHAT IS IT?DIGITAL MEDIA DESIGN II SPRING 2015

DEFINITIONInteraction design is the design ofinteractive products and systems tosupport the way people communicateand interact in their everyday lives.

IT TAKES A VILLAGEInteraction design is an umbrellaterm for all aspects of what is beingdesigned:Interface DesignSoftware DesignProduct DesignUser Experience DesignWeb Design

#HOLISTICWe view interaction design asfundamental to all disciplines, fields,and approaches that are concernedwith researching and designinginteractive products and systems forpeople.

DESIGNISM #1NOTHING IS USEFUL IFWE DON’T KNOW HOW TOUSE IT.

WHAT’S THE POINT?Interaction design exists becausepeople need an intuitive system tohelp learn, perform tasks, and navigatethrough new and existing content,technology and spaces.Ultimately. we aim to improvecommunication between people andtechnology.

INTERACTIVE PRODUCTSSmart phones / handheld devicesToys / gamesRemotesHousehold technologyMobile applications / softwareWebsitesRobotics

INTERACTIVE SYSTEMSAirport / mall kiosksRestaurants / storesExhibition graphicsSignage / wayfinding / navigationTheme parks

USER-CENTERED DESIGN (UCD)User-centered design is a philosophyand a process in which the needs,wants and limitations of end users of aproduct or system are given extensiveattention at each stage of the designprocess.Who is this product for?Why would they use it?How will they use it?

USABILITYUSABILITY GOALSEnsuring thatinteractive productsare easy to learn,effective to use, andenjoyable from theuser’s itymemorability

USER EXPERIENCE (UX)UX GOALSThe user experienceis about how peoplefeel about a productand their pleasureand satisfaction whenusing ngchallengingrewardinghelpful

CASE STUDY IKEA

INTERACTION TYPESThere are four main types ofinteractions. Understanding whichinteraction type to use helps designerschoose which interface and behaviorsto implement.

INSTRUCTINGMANIPULATINGtell timeprint a fileremindersword processingtoys / ORINGsearch enginesbankingticket bookinghelp centers / help chatvirtual tourslocation-detectiontechnology

DESIGNISM #2GOOD DESIGN REDUCESTHE NEGATIVE ASPECTSWHILE ENHANCING THEPOSITIVE ONES.

DIETER RAMS 10 PRINCIPLES OF GOOD rusivehonestlong-lastingthorough / detailedenvironmentally friendlysimple

ateddifficultconfusingcluttereduselessworthless

REVOLUTIONARY OR EVOLUTIONARYNot all products and systems need tobe new and original.Research will determine whether ornot you need a revolutionary conceptor an evolutionary redesign of thecurrent model.

GRAPHIC DESIGNDesignerAudience

INTERACTION rience

INTERACTION DESIGN TEAMKeyword teamThe design of new products andsystems is never done by one person.They are created by teams formed bypeople from many disciplines.

HUMAN FACTORS / RESEARCHENGINEERINGUX Researcher (UX)Human factors (HF)PsychologySociologyComputer ScienceEngineeringHuman-ComputerInteraction (HCI)Information Architecture(IA)DESIGNVisual DesignProduct DesignIndustrial DesignEnvironmentalInformation DesignAnimation/motionBUSINESSMarketingProduct DevelopmentContent Writer

DEVELOPMENT CYCLE E

DEVELOPMENT CYCLE ITERATIVEBUILD FASTERIDEASCODELEARN FASTERMEASURE FASTERDATA

AGILELEANMANAGEMENTLEARNINGIndividuals andneeds over process.Eliminate everythingnot adding value.PHILOSOPHYCOLLABORATIVEADAPTIVE PLANNINGREDUCES COSTMINIMUM VIABLE PRODUCTQUICK LAUNCH

PROCESSPHASE 1: RESEARCH AND REQUIREMENTSDefine problem, content gathering, user researchPHASE 2: PRODUCT DEVELOPMENT AND DESIGNBrainstorming, content integration, design andsystem developmentPHASE 3: BUILD AND IMPLEMENTATIONVisual design, programming, refine productPHASE 4: TESTING AND EVALUATIONUsability testing, revisions and bug fixes

DESIGNISM #3THE ULTIMATEINSPIRATION IS THEDEADLINE.– NOLAN BUSHNELL (PONG, ATARI, CHUCK E. CHEESE)

Interaction design is the design of interactive products and systems to support the way people communicate and interact in their everyday lives. IT TAKES A VILLAGE Interaction design is an umbrella term for all aspects of what is being designed: Interface Design Softwar