Necromancer CYOA - Desu User Generated Content

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NecromancerCYOAPart 1 of 2version 3 1.2Authored byThe ScientistAssisted by Highlander

OriginsThe WorldCYomposed of 15 spells, your grimoire has a focusin one particular school, from it you have 3 spellsfrom Tier 4, 3 spells from Tier 3, 2 spells from Tier 2,and 1 spell that is the culmination of the research youundertook: immortality. The others need not be of thesame school as the immortality, and can be from anyschool and Tier besides Tier 1.ou are the student of a powerful necromancer.Trained since a very young age himself, he hasaccumulated a great wealth of knowledge, and arepository of grimoires, tomes, and other treausresover his lifetime. For the last two decades, he has beentraining you in the multitude of necromantic schoolshe has mastered.So far your training has been kept generalised, freefrom a singular field in which you excel to the detrimentof others, meaning for the moment you are a jack-ofall-trades; at least until you venture out on your ownas a journeyman. Only then will you choose one fieldabove all others to which you will devote your time,effort, and resources.IMe and bae she just woke up from deathHe is old now, and reluctant is he to enhance himselfor force an unnatural conclusion, and thus he reliesgreatly upon your youthfulness as well as the creationshe has crafted and the servants he has raised over hislifetime.While your master fought with the bloodthirstymurderhobos in a valiant last stand, you managed tosneak out of the tower. On your way out you were ableto collect some of your master’s (and your) creationsand servants, though not all of them, and flee intothe night with them as well, never looking back at thelife you had just suddenly left behind. You know youcan rebuild and learn more, but you will need a homefrom which to begin. On your journey, you encountercompanions (from any school) who help you.1v3 1.0TBy choosing a single School as your main School offocus, you unlock its bonus, written in its description,which gives you good things in addition to what youchoose, helping you out in its unique way.While the µ currency is intended for purchasingminons, upon which there is a µ30 initial cap,you may purchase additional Companions, Perks orSpells by spending µ10, µ10 and µ15 respectively.Just before the crowning moment of all his life’swork, that of crafting a new life from the primordialessence of the universe itself, a band of murderhoboshad broken into his tower and murdered him. An epicbattle ensued as the greatest of his creations foughtvaliantly to hold them off, to prevent his death andthe ruin of all the good he had dreamed to achieve.Before the fighting commenced, he told you to flee, sothat you may live, both to save your life and to save allthat the two of you have worked to achieve.You gathered up the most prized books, grimoires,tomes, and scrolls contained in the your master’scollection. These spells represent all the knowledgeyou saved, and all the knowledge you will gain inyour life. You may gain more with the time granted byimmortality, or start with an additional 3 spells if youchose not to pursue immortality.mmortality can only be discovered after exhaustingresearch and effort, so it is natural to have beendiscovered in the School into which you have investedthe most Tiers worth of study. If you do not wish tolive forever, you can study another 3 spells, rather thantrying to discover it at all.he world worships three gods: the Mother, theloving lifegiver sun goddess who created Humansand the world, the Father, the powerful moon god thatcreated Elves, and influences the world, and the Child,who warred with Its Parents and lost, now slumbersand dreams away the damage It did.You may also trade a perk for an additional companionor spell, may trade a spell for an additional companionor perk, and may trade a companion for an additionalspell or perk.fucking adventurers fucking shit upThere are a number of races inthe world: Humans are knownfor their numerous ethnicities,Elves are renowned hunters withlegendary skill, Kobolds are thefirst and most faithful servants ofthe Child, and Tieflings, not native to this world, saidto come here from among the stars themselves.You were born to one of these four races, and werebrought up to worship, publicly or privately, one ofthese gods. You may still do so, or you may not.aw shit nigga best we run away2

SpellsSpellsYou escaped with 15 spellstotal, which will take your lifeto master.Liber MortisThe very first book of necromancy fromwhich all others are derived. The first writtenby humans, it contains rituals, secrets andtechniques for raising the dead from their restand controlling their actions.The spookiest of all schools, practitioners areoften traditional necromancers. Despite this,they are often the caretakers of the dead. Synergy: Choose 1 spell (below Tier 2) fromanother schoolDetect UndeadTier 4Tier 3Ward UndeadDisguise UndeadUsed to pass off the dead as the living, thisspell can hide the stench of decay and maskthe visage of death. Beings affected by thisspell look, smell, and feel exactly like the living,though it does not give them the ability tospeak nor can it make them act like the living.Useful if the caster wishes to keep undeadservants amongst the living.Cast upon a target, this spell shows them asight of utter horror; their own death.Whilenot being the exact method by which they willdie, it is likely to happen and if they casterknows how they will die it can be very real.The after-effect of casting this spell lets thecaster “see” the outlines of undead throughsolid objects, up to 10m away.Acting as a magical barrier to both risen deadand spirits that persist, this spell creates anecromantic shield through which none ofthe dead can pass. Any room, door, buildingor marked space that this spell is cast uponshall reflect the unliving, though when cast inthe open shall only make them recoil. It doesnot drive the undead out.Command UndeadInvisibility to UndeadCorruptionImbue LifeWhile almost all undead are mindless, they arenot inherently under your direct control. Theywould turn on you as soon as anyone else. Thisability causes any undead other than thoseyou raise to serve you, follow your commandsand do your bidding.A useful spell that allows the caster to hide inplain sight any target they wish. Like a cloak ofinvisiblity, any and all undead will be unableto detect the target, no matter what sense isused. Even the sense of touch is obscured. Thisspell affects all undead indiscriminantly, evenyour own, and will only shield a single target.Causing the eventual death and decay ofthe target, this spell inflicts a slow-movingnecromantic necrosis. The rot inflicted cannotbe treated by mundane means, and will initiallyafflict the extremities, creeping inwards. Whencast upon one already afflicted, it will reversethe spell entirely, restoring all damaged areas.Granting the semblance of life, this spellallows the caster to instill necromanticenergies into inanimate objects. This causesthe appearance of life, allowing it to move onits own. Additional strength given to the spellgrants the objects sentience, enough to followsimple commands and perform simple tasksthey can do.Create UndeadSlow DeathFeign DeathRay of EnfeeblementThis spell allows the caster to raise one thathas died as a member of the undead, no longeralive but still walking amongst the living.The spell ensures their creator will alwayscommand them. They have all the strengthand physical ability they had possessed whenalive, however they lack any intelligence. Theywill decay at the same rate as any other dead.An empathetic spell, it uses necromanticenergies to slow down the speed at whichthe target dies, in a form of mild stasis. If theinjuries causing death would let the target slipinto unconsciousness, that is also delayed. Ifthe caster gives the spell enough energy, theycan strengthen it enough to halt death entirelyin a full-power stasis.A spell used to disguise the living, it can foolall but the most perceptive of people, trickingtheir senses and making them fully believethe target is dead. All signs of life are maskedperfectly, though spells can break throughthe deception. The spell can also paralyse thetarget for a set duration chosen by the caster.Bringing the target nearer to death for a shorttime, this spell causes the target to becomeweak and sickly. The target becomes windedafter only a few dozen steps, while findingrunning impossible.A ritual that when performed will grantknowledge about the locations of any nearbyundead. It is accurate enough to identify theminside a room, it can also provide a directionand a population count.This ability persists while you sleep, but cannotcommand another’s undead.3v3 1.0Vision of DeathAffecting more than one target reduces thebelievability of the spell.By draining the target’s strength, the castermay empower this spell to cause paralysis,lasting for minutes, hours, or days.4

SpellsSpellsTier 2Tier 1Life TransferTouch of DeathLichdomThe process of channelling life essencefrom one being to another. The caster of thespell determines how much is transferred.Diminishing returns reduce the benefit byhalf each time. If fully drained of life force thetarget will die, or if a spirit, disappear. Thetarget may resist, and if stronger than thecaster may break the spell entirely.Only able to be cast on contact with a livingthing, this spell will cause the death of thetarget when cast. Typically death is from aninduced heart attack or aneurism, but thedeath can take the form of any near-immediatedeath the imagination creates, that requiresno outside force.This spell cannot cause a suicide.Found in the texts you saved is the classic method of immortality.Severing your soul from your body and place it within a nigh-indestructiblephylactery, which may take any form. This severance requires a ritualsuicide, from which you rise undead and immortal. The body will decay asnormal, unless prevented. While the phylactery is intact, the lich’s bodycan regenerate from even complete destruction. If killed, the lich’s bodywill re-form in a safe place; after which the lich will appear as though noharm has occurred, with memories intact.Enhance UndeadDeath WardDeath WardenImproving an undead being that currentlyexists, this spell makes it hardier, stronger andfaster. It may become grotesque and bigger insize, but not more intelligent. You cannot targetyourself, nor cast it on the same undead morethan thrice. If multiple Enhanced undead arein an area they can communicate simple ideasto each other, such as intruders.This spell is cast in a place or on an item, suchas a door or a book, able to be keyed to ignorecertain people; it always ignores the caster.Anyone not keyed to be ignored will sufferan instant death, from means that needs nooutside force.Those that died before are not immune, dyinga final, soul-slaying death.The Death Ward is intended to end lives of any and all upon which itis inflicted. That did not stop you from figuring out a method by whichyou could invert it in its entirety. You discovered that by changing a largenumber of key parts you could cast this altered version upon yourself,pearmeating your being with its tendrils. The spell will last indefinitely,and as long as it does, you will not die. This stops disfigurement,decapitation and other deaths, as well as any lesser methods afflictedupon you.Create Mass UndeadCreate Greater UndeadReaperAll undead creations formed are one at a time,a laborious process. This spell allows the casterto raise a large number of undead at a time.Up to 10 undead can be raised each time thisspell is cast without penalty, but if more than10 are raised at once then all the undead are10% weaker for every additional 10 undeadraised.Far greater in strength than common undead,this spell creates an unliving thing that ismuch bigger and more powerful than anythinga necromancer will usually employ. They havethe strength of many men and possess greatintelligence for an undead, able to match theaverage, or even greater, mind of the living.Death is often unexpected, but after making a deal with Death herself, itis a surprise no longer. Acting as a Reaper on behalf of Death, you reapsouls and aid their passing into the afterlife. Additionally, you can nowsee or sense the lifespan of all animals you see, including the sapients.All that die have at least several years left that life robs from them. Deathallows you to claim any unspent life-force from those your reap foryourself, as long as you did not directly nor indirectly cause their death.5v3 1.06

SpellsSpellsYou escaped with 15 spellstotal, which will take your lifeto master.Kroveri HæmaElvish script inked in human blood and boundin an ornate wood, the grimoire radiates a lustfor blood. The book itself is addictive, withreaders longing to read it more. Those thatdo not master it will be mastered.Some detectives utilise blood magic, androyalty is Empowered, but dark legendssurround it. Thus it is cautiously accepted. Free Perk: Bloodcrafter,or Free Minion: ThrallSanguine SensesTier 4Bloody PurgeBlood TrackingOne spell from the Kroveri Hæma thatgrants unconventional sensory perception.By first creating a ritual seal from the caster’sown blood upon a flat surface such as a floor,wall, or even a shield, the caster may then castthis spell upon it. The spell will turn the sealinvisible, and by focusing on the seal the castermay see through it like a window.A small amount of blood is combined intoa larger body of dirtied, mixed, or otherwisecontaminated liquid. The liquid can beanything, from water or blood to sludge.Using a small amount of blood from a target,the caster can use this spell to locate thetarget. Contained in a wide-bottomed flask orcontainer, the ensorcelled blood will pool inthe direction of the target.Pulse of CalmTier 3Ritual EnhancementIf the ensorcelled blood is dripped upon a map,it will stream to and pool above the target’slocation, b

Necromancer CYOA Authored by The Scientist Assisted by Highlander version 3 1.2 Part 1 of 2. 1 v3 1.0 2 T here are a number of races in the world: Humans are known for their numerous ethnicities, Elves are renowned hunters with legendary skill, Kobolds are the first and most faithful servants of the Child, and Tieflings, not native to this world, said to come here from among the stars .