The Chosen - Buried Without Ceremony

Transcription

Sex MovePlaying The ChosenWhen you have sex, heal all ofyour wounds, and cure all of yourConditions. If they disgust you, givethem a String. If you disgust yourself,give them a String.Powerful, vengeful, conflicted,masochistic. The Chosen is a monsterslayer who finds themselves drawn tothe darkness.Darkest SelfNone of your friends can help. They’renot strong like you are. You needto chase down the biggest threatimaginable, immediately and alone.Any challenges or dangers that youencounter must be faced head on,even if they might kill you. You escapeyour Darkest Self when someonecomes to your rescue or you wake upin the hospital, whichever comes first.Advancement Take another Chosen move.Take another Chosen move.Take a move from another Skin.Take a move from another Skin.You have Unholy Allies.Add 1 to Hot (max 3).Add 1 to Cold (max 3).Add 1 to Volatile (max 3).Add 1 to Dark (max 3).Introducing The Chosen into a gameshifts the attention towards fightinga big bad villain, someone external tothe PCs. While The Chosen still createsinter-PC turmoil, this shift can have abig impact on the tone of the game.For Mercy to qualify, there must be atleast the implied possibility that youwere going to kill them. This couldinclude uttering and then retracting adeath threat in the lunchroom.The world needs you. It needssomeone brave enough to walkblindly into the darkness, and toshine a light for all the lost soulsout there. They need a champion.They can’t do it alone.There’s just that onenagging worry, the onethat rears its head atthe worst possiblemoments: what ifyou’re not goodenough?If you take Final Showdown, it signalsto the MC that you want to seedoomsday monsters and powerfulunderworld foes. Similarly, whenyou name a monster during “yourbackstory,” use the opportunityto create a character that you’reinterested in exploring (andconfronting) with your character.The ChosenNameLookAjani, Ariel, Caleb, Dominic, Gabriel,Jackson, Morgan, Raidah, Susie,Victoriastrong, stubborn, average, bitter,outcast, anxiousChoose a name:A common name, a strong-soundingname, a name implying victory, aname implying tribulationCircle one in each list:unwavering eyes, disquieting eyes,radiant eyes, wounded eyes, blue eyesOriginCircle one:destined, marked by trauma, markedby the supernatural, soul survivor,doing what’s necessary

Name:Carry ForwardChosen MovesChoose two: MercyStatsAdd 1 to one of these:Hot 1, Cold -1, Volatile 1, Dark -1ConditionsHot Final ShowdownNotesColdYou have an outlandishly large armory,complete with ancient artifacts. Just incase the need arises. VolatileHarm (Gaze Into The Abyss)Experience Points: advance Your BackstoryStringsDarkYou have two friends who you canrely on for monster-slaying support.Take a String on each.There’s someone who knows thatyou’re the Chosen one, and wants youdead. The MC gives them a name andtwo Strings on you.Spend 4 Strings you have on an NPC tokill them. They are irrevocably dead.They can spend any Strings they haveagainst you to deal you harm, 1-for-1,on the way out. Come Prepared(Shut Someone Down, Hold Steady)(Lash Out Physically, Run Away) Growing PainsWhen you fail to protect your friends,mark experience. (Turn Someone On,Manipulate an NPC)When you decide to spare someoneyou have reason to kill, take a Stringon them.Other Moves To The BooksWhen the chips are down, and thesinister villain seems unbeatable, youcan turn to your friends for researchhelp. Roll with the number of peopleassisting you. On a 10 up, choose two.On a 7-9, choose one:}} ask the MC a question (MC mustanswer truthfully);}} your enemy gains the Conditionsecret weakness;}} gain a String on your enemy;}} carry 1 forward. Take the BlowWhen you leap into the way and takethe blow instead of someone else, rollwith Volatile. On a 10 up, you take theharm instead of them, but reduce it by1. On a 7-9, you take the harm insteadof them. Light the WayWhenever your friends follow throughon your commands or your lead, theyadd 1 to their roll. (If your friends areNPCs, they instead act at an Advantage.)

Sex MovePlaying The FaeWhen you lie naked with another, youcan ask them for a promise. If theyrefuse, take 2 Strings on them.Alluring, exotic, fickle, vengeful. TheFae is all about extracting promises,and wielding faerie vengeance whenthose promises are broken.Darkest SelfEverything you say is a promise.Everything you hear is a promise. Ifa promise is broken, justice must bewrought in blood. To escape yourDarkest Self, you must in some wayre-balance the scales of justice.Advancement Take another Fae move.Take another Fae move.Take a move from another Skin.Take a move from another Skin.You belong to a Jury of Fae.Add 1 to Hot (max 3).Add 1 to Cold (max 3).Add 1 to Volatile (max 3).Add 1 to Dark (max 3).The Fae are hot and hard to resist.They use those attributes to getpromises from people, and thosepromises hold cosmic power. Their lowCold and Volatile stats make it hard toshut others down or keep them at bay.Instead, they excel at getting close topeople.Faery Contract gives mechanicalweight to broken promises. You gainStrings and new powers. Those newString-spending options are assumedto be magical in some way. You cancause them to “fuck up somethingsimple at a crucial moment” just bysitting on the bleachers and wishingthat they would. Your will seems tomanifest itself in the world.Write down any promises you receive.There’s no move that allows you toforce a promise out of someone, butclever roleplaying and mechanicalincentives can help you here.Beyond The Veil introduces the ideaof a Faery King. Choosing this moveprompts a number of questions: whatis faery society like? What forces doyou owe fealty to?Your Darkest Self has a very ambiguous“escape clause.” What is required tore-balance the scales of justice willbe entirely situational. You and theMC should both be in agreement thatthings have been set right, before youcan escape yourself.At the edges of this world, justbeyond the veil, there are coloursthat few mortals even dream of.Beauty enough to shatter anyheart. The Fae live and breathe atthe edges of this world. They keepa dusting of that magic tuckedbehind their ears, just in case.And the Fae are willing to share.They’re nothing if not generous,asking for only one thing inreturn. A promise. Keep it, andthe true beauty of the world willbe revealed. Break it, and feel thewrath of faery vengeance.The FaeNameLookAnders, Aurora, Crow, Gail, Harmony,Iris, Lilith, Ping, Selene, Sienna, Walthusdainty, girlish, gaunt, mysterious,disheveledA name taken from nature, a newage name, a soft-sounding name, amystical namequick eyes, lyrical eyes, mesmerizingeyes, laughing eyes, piercing eyesChoose a name:Circle one in each list:OriginCircle one:fae born, fae blooded, adopted,touched with the gift, stole the gift

Name:Carry ForwardFae MovesYou get this one, and choose one more: Faery ContractStatsAdd 1 to one of these:Hot 1, Cold -1, Volatile -1, Dark 1Conditions Hot(Turn Someone On,Manipulate an NPC) NotesCold(Shut Someone Down, Hold Steady) Volatile(Lash Out Physically, Run Away) Harm(Gaze Into The Abyss)Experience Points: advance Your BackstoryStringsDarkYou wear your heart on your sleeve.Give everyone one String.You’ve captured someone’s fancy. Gain2 Strings on them.If someone breaks a promise orcontract made to you, take a Stringon them. When spending a String toeven out the score and get justice on abroken promise, add these options:}} they fuck up something simple ata crucial moment;}} add 2 to your roll on an act ofvengeance;}} they suffer 1 harm, whether thecause is obvious or not. The Constant BargainWhen someone asks you to dosomething important for them, andyou do it, roll with hot. On a 10 up,they lose a String on you, and you gainone on them. On a 7-9, choose one orthe other. On a miss, you’ve shownthat they can walk all over you, andthey take a String on you. UnashamedYou can give someone a String on you toadd 3 to your attempt to turn them on.Promises:Other Moves The Wild HuntWhen you draw upon your most feralmanner, echoing the lithe movementsof a cat or the voracity of a wolf, add 1to your roll to turn someone on. Beyond The VeilWhen you attempt to commune withthe Faery King, gaze into the abyss. Ona 10 up, add this option to the list: finda hidden String against someone. Ona 7-9, add this option to the list: thevisions are clear, but the Faery Kingdemands a favor of you. LureWhenever someone makes a promiseto you, they mark experience.Whenever someone breaks a promiseto you and you seek vengeance, markexperience. GuideIf you spend a String on someonewilling, you can bring them acrossthe veil, into the faery court. The spelldoesn’t last long, though, before you’reboth returned to the mundane world.

Sex MovePlaying The GhostWhen you have sex with someone,you both get to ask a question of oneanother’s characters. This can bespoken by your character, or simplyasked player-to-player. The other personmust answer honestly and directly.Tormented, insecure, intuitive, fickle.The ghost is all about channeling pasttrauma, seeing people’s true selves,and having spooky powers.Darkest SelfYou become invisible. No one cansee you, feel you, or hear yourvoice. You can still affect inanimateobjects, but this is your only avenueof communication. You escapeyour Darkest Self when someoneacknowledges your presence, anddemonstrates how much they wantyou around.Advancement Take another Ghost move.Take another Ghost move.Take a move from another Skin.Take a move from another Skin.You have a House of Spooks.Add 1 to Hot (max 3).Add 1 to Cold (max 3).Add 1 to Volatile (max 3).Add 1 to Dark (max 3).Ghosty ghost.You’re dead.There are several different directionsto take The Ghost. The first is a callousand dangerous spirit, using UnresolvedTrauma and Vengeful to vent your painupon the next generation. The secondis a voyeuristic and lonely spook,forever trapped in a state of pubescenttragedy. Creep and Hungry Ghost bothcontribute here. The third is someonetrapped in a cycle of confusedself-haunting, vacillating betweenUnresolved Trauma and Forgive andForget. Certainly other interpretationsare possible. The Ghost has a greatdeal of emotional range to explore.Other characters can remove theblamed Condition in the same waythat they would remove any otherCondition.When you use Dissipate to escape ascary or tense situation, it still countsas running away.The 7-9 options for Hungry Ghostrepresent the dangerous side of beingsomeone’s shoulder-to-cry-on. Theymight use your support in order toregain their composure and wellness,or they might use your empathy as atool to gain power over you.The idea behind the House of Spooksgang is that you reside within ahaunted house, or have somehowbanded together with the spiritinhabitants of a haunted house.Discuss with the MC the physicallimitations that your gang experiences,as well as the amount of power theyhave over those who enter the house.The GhostNameLookAlastor, Avira, Catherine, Daniel, Kara,Lenora, Orville, Rufus, Spencer, TienForlorn, meek, distant, stuffy, out ofplace, broodingAn antiquated name, a mournfulname, a stuffy-sounding name, aname from the old countryHollow eyes, dull eyes, unnervingeyes, piercing eyes, pained eyesChoose a name:Circle one in each list:OriginCircle one:Murdered in cold blood, murderedin hot passion, left to die, tragicaccident, a confused death

Name:Carry ForwardGhost MovesYou get this one, and choose one more: Unresolved TraumaStatsAdd 1 to one of these:Hot -1, Cold 1, Volatile -1, Dark 1Conditions Hot(Turn Someone On,Manipulate an NPC) Notes(Shut Someone Down, Hold Steady) (Lash Out Physically, Run Away) Dark(Gaze Into The Abyss) CreepWhen you secretly witness someonein their most intimate moments,perhaps showering or sleeping, gaina String on them.ColdVolatileWhenever you project the blameand trauma of your death onto yourcurrent situation, roll with dark. Ona 10 up, give two people the blamedcondition. On a 7-9, give up to twopeople the blamed condition, but foreach, choose one:}} You gain the delusional condition,}} You can’t speak during this scene,}} You suffer one harm,}} You start re-enacting the scene ofyour death.HarmExperience Points: advance DissipateYou can walk through walls.People With the Blamed Condition:Other MovesYour BackstorySomeone knows that you’re dead,and how you died. They gain a Stringon you.You’ve been inside someone’sbedroom while they were sleeping.Take a String on them.Strings VengefulWhenever you lash out physically atsomeone with the blamed condition,roll using Dark. Add 1 extra harm towhatever harm you deal. Forgive and ForgetWhenever you accept that someoneisn’t responsible for your pain andsuffering, and absolve them of theirblamed condition, mark experience. Hungry GhostYou find sustenance in sadness. Whenothers dump their emotional problemson you, roll with dark. On a 10 up,they lose all their conditions, and youchoose one:}} Mark experience,}} Carry one forward,}} Gain a String on themOn a 7-9, they choose one:}} They lose all their conditions,}} They gain a String on you.

Sex MovePlaying The GhoulWhen you have sex with someone, add“having sex with [this person]” as anadditional Hunger. If you already havethis Hunger, mark experience.Cold, unwavering, hungry. The ghouldied, and came back with dulledemotions and a hunger for humanflesh. The ghoul benefits from beingdisaffected and malicious.Darkest SelfYou will maim, kill and destroyanything in between you and thenearest object of your hunger. Youwill feed relentlessly. You escape yourDarkest Self when someone restrainsyou or fends you off for long enoughfor you to regain your composure – atleast thirty or forty minutes.Advancement Take another Ghoul move.Take another Ghoul move.Take a move from another Skin.Take a move from another Skin.You have Necromantic Caretakers.Add 1 to Hot (max 3).Add 1 to Cold (max 3).Add 1 to Volatile (max 3).Add 1 to Dark (max 3).The Hunger gives you an option:you can crave human flesh, like astandard zombie, or you can cravesomething a little bit more subtle.It’s important that whatever yourHunger is, satiating it is scary andmessy. Surprising someone and saying“boo!” won’t fulfil your Hunger forFear. You need to terrorize people, andmake them afraid to walk home aloneat night. If your Hunger is for Flesh,then a steak from the supermarketwon’t do. Or it’ll do, but you requirepounds and pounds of steak everyday. Whatever the specifics, Hungersshould be a big and difficult strugglefor your character to deal with.Death changed you. It took awayyour contemplative joy, it dulled yoursenses, and it left you impossiblyhungry. That hunger is always withyou, like a hum in your ears thatswells and crescendos until you can’thear anything else. Unattended, it willcome to dominate you - but feeding itmay be just as bad.There is a certain beauty to whatyou’ve become. Your gaunt body, itsunnatural form - it draws people in.Your stark disinterest seems exotic.But underneath that disaffectedpresentation - the hunger, the hunger.The GhoulShort Rest for the Wicked gives the MCa chance to frame you into freaky,unexpected situations. Choosing to dieand then return to life is like saying,“Alright, MC, hit me. I can take it.”Savour the pandemonium.NameLookWatchful Golem allows you to add agentle side to your character withoutdisrupting the unnerving sociopathimage that The Ghoul readily cultivates.Akuji, Cage, Cole, Georgia, Horace,Iggy, Mara, Morrigan, Silas, Sharona,Victor, Zedgaunt, striking, thin, stiff, disfiguredChoose a name:A cold-sounding name, a gutturalname, a name that evokes death orrebirth, a sorrowful nameCircle one in each list:hollow eyes, quiet eyes, calculatingeyes, harsh eyes, hungry eyesOriginCircle one:resurrected, constructed, disturbed,rejected, sent

Name:Carry ForwardGhoul MovesYou get this one, and choose two more: The HungerStatsYou have a Hunger for (circle 1):flesh, chaos, power, fear.Add 1 to one of these:Hot -1, Cold 1, Volatile 1, Dark -1Conditions DisaffectedHot(Turn Someone On,Manipulate an NPC) When you turn someone on, roll withcold.NotesCold Volatile Harm(Gaze Into The Abyss)Experience Points: advance Your BackstoryStringsDarkSomeone reminded you what lovewas, when you thought that deathhad stolen it away from you forever.Give them 2 Strings.Did anyone watch you die, or watchyou come back to life? If so, you bothgain 2 Strings on each other. Short Rest for the WickedWhen you die, wait it out. Some hourslater, you wake up fully healed. What the Right Hand Wants(Shut Someone Down, Hold Steady)(Lash Out Physically, Run Away)When you heedlessly pursue a Hunger,add 1 to rolls. When you ignore afeeding opportunity, roll to hold steady.Your body was stitched together inparts and pieces. And those parts andpieces echo different histories, wantdifferent things. Create another Hunger.Hungers:Other Moves Watchful GolemWhen you defend someone withoutthem ever knowing about it, markexperience. SatietyWhen you satiate a Hunger, chooseone:}} heal one harm;}} remove a Condition;}} mark experience;}} carry 1 forward. EndingYou remember how you died. Whenyou tell someone about it, give themthe Condition morbid, and roll to turnthem on.

Sex MovePlaying The InfernalWhen you have sex, the dark powerloses a String on you and gains a Stringon whoever you had sex with.Powerful, desperate, addicted. Theinfernal has a demonic sugar daddy someone who gets them things theywant. At a price.Darkest SelfYou can’t get what you need, anymore.The world has left you cold and alone,shivering in the wake of your ownaddictions. The dark power will makesome open-ended demands of you,and it’ll promise you some lucrative(and perhaps volatile) things in return.Every demand you fulfill brings youa little closer to feeling whole again,to rekindling the fire in your heart.Whenever you fulfill those demands,remove a String it holds on you. Youescape your Darkest Self when thedark power has no more Strings onyou, or when you agree to an evenworse bargain with an even moredangerous dark power.Advancement Take another Infernal move. Take the remaining Bargains. Create a new Bargain(MC approval). Take a move from another Skin. Take a move from another Skin. You supply for Needy Fiends. Add 1 to Hot (max 3). Add 1 to Cold (max 3). Add 1 to Volatile (max 3). Add 1 to Dark (max 3).The central mechanical game that TheInfernal plays is choosing when to givethe dark power Strings (via Bargains).The Infernal is extremely powerfulwhen they’re borrowing power heavily,but eventually they crash and becomepowerless for a while.It’s important to remember that thecrashing part isn’t a punishment,but part of a story arc. There’s noneed to avoid the crash, nor to stopusing Bargains once the dark powerhas 4 Strings on you. Your characteris interesting and powerful becausethey are compliant with this storyarc of meteoric power and suddenwithdrawal.With Dark Recruiter, the specifics ofwhat it means to “bring someoneto the dark power” is left up tointerpretation and context. It mightmean a sacrificial killing, it mightmean physically presenting thembefore the dark power, or it mightmean something different altogether.With Strings Attached, you’ll neverget exactly the thing you’re lookingfor. The MC is instructed to add anundesirable twist to the thing. If youwant a car, it might be stolen, orpossessed, or have a dead personin the trunk. You can always turnthe thing down.At first, it seemed innocent. It gaveyou things, made you feel good aboutyourself. You came to it with yourproblems, and it fixed them. Whenyou asked how you could returnthe favour, it told you to be patient- that all debts would be settled indue time. That was the first time youheard it mention debts.You’ve got Satan as your cornerman, or a demon in your brain.Or maybe the stars glow just foryou. Regardless, you owe a debt tosomething much bigger and scarierthan you’ll ever be.The InfernalNameLookBaron, Cain, Chloe, Damien, Logan,Mark, Mika, Omar, Ophelia, Poe,Yoannadistant, quiet, anxious, tense, frantic,viciousChoose a name:An authoritative name, a cowardlyname, a name implying doom, afierce-sounding nameCircle one in each list:empty eyes, calculating eyes, burningeyes, flickering eyes, piercing eyesOriginCircle one:bartered soul, last-chancer, returned,emissary, legion, lackey, chosen

Name:Carry ForwardInfernal MovesYou get this one, and choose one more: Soul DebtStatsAdd 1 to one of these:Hot -1, Cold -1, Volatile 1, Dark 1Conditions Dark RecruiterHot(Turn Someone On,Manipulate an NPC) Name a dark power that you owe adebt to. Choose two Bargains that ithas made with you. It can hold Stringsagainst you. Whenever it collects5 Strings against you, trigger yourDarkest Self.When you bring an innocent soul tothe dark power, mark experience.NotesCold(Shut Someone Down, Hold Steady) UnknowableWhen you lash out physically againstsomeone, on a 10 up, they lose 1 Stringon you. On a 7-9, add to your list ofoptions: they lose 1 String on you. Can’t Save Myself VolatileHarm (Gaze Into The Abyss)Experience Points: advance Your BackstoryStrings(Lash Out Physically, Run Away)DarkYou owe debts. Give away 3 Strings,divided any way you like between thedark power and the other characters.Someone thinks they can save you.Gain a String on them.When somebody saves you from forcestoo powerful for you to reckon with,they mark experience, and you gain aString on them.Dark PowerCome up with a name for your darkpower, if you know its name. Choose atitle from the list, to describe this entitythat you’ve made your bargains with: The PoisonerThe TricksterThe ConnoisseurThe FallenThe GluttonThe EmissaryThe ButcherThe TyrantOr, if you prefer not to know what orwho you have been making bargainswith, that’s fine - just let the MC know.BargainsChoose two Bargains that the darkpower has made with you: The Power Flows Through YouYou can give the dark power a String inorder to add 2 to your next roll (choosebefore rolling). Numbing It OutYou can give the dark power a String inorder to remove a Condition or up totwo harm. Elsewise PowerYou can give the dark power a Stringto use a move you don’t have, just thisonce. This move can come from anyplaybook. Uncanny VoicesYou can give the dark power a Stringin order to realize a secret aboutsomeone you’re talking to. The ownerof that character will reveal one oftheir secret fears, secret desires, orsecret strengths (they choose.) Strings AttachedYou can ask the dark power forsomething that you really, really want.The MC will attach a price to the thingyou want, and hint at an undesiredtwist in its nature. If you pay the price,you’ll get what you’re after.Other Moves

Sex MovePlaying The MortalWhen you have sex with someone,trigger their Darkest Self.Vulnerable, codependent, magnetic,beautiful. The mortal is all aboutbenefiting from codependency, andracking up experience.Darkest SelfNobody understands you, or evenwants to. They’d rather you disappear.Well, you’re not going to disappear.You’re going to make life a living hellfor them. You’ll betray the wickedto the judges, the weak to theexecutioners. You’ll pit humans andsupernaturals against one another,until everyone looks like monsters.Only seeing the pain that you’recausing your lover will let you escapeyour Darkest Self.Advancement Take another Mortal move.Take another Mortal move.Take a move from another Skin.Take a move from another Skin.Take a move from another Skin.Add 1 to Hot (max 3).Add 1 to Cold (max 3).Add 1 to Volatile (max 3).Add 1 to Dark (max 3).For anybody else, giving away a Stringwould represent a loss of control.For you, it’s more symbiotic - you getpower by giving it away.You don’t necessarily need to be in arelationship with someone to declarethem your True Love.Mess With Me, Mess With Him allowsyou to escape your current problem bycreating potential future problems foryourself (by giving more power to yourlover). The hidden benefit here is thatyou’re better equipped to deal withyour lover’s problems than you areanyone else’s.Entrenched gives you a concretebenefit for giving away Strings. So longas you and another character have 5Strings between one another (perhapsyou have 1 on them, and they have 4on you), you prosper.Your Sex Move might seem negative,but remember: The Mortal benefitsfrom victim-hood. Their Darkest Selftransition need not be immediate - itcould take place an hour after youleave their place, for example.None of them wouldunderstand. What you havehere, in this dark and secretplace, it’s beautiful. They’dwarn you that this sort ofbeauty is dangerous, like araging fire. Well some thingsare worth getting burned for.Love has eclipsed all hope.And the dark has left youfeeling beautiful.The MortalNameLookAnne, Carla, Deirdre, James, Jonathan,Leena, Patrick, Robin, Shen, Timothy,Wendyquiet, desperate, awkward, beautiful,displacedChoose a name:A common name, a soft-sounding name,a pretty name, an unadorned nameCircle one in each list:doe eyes, sad eyes, darting eyes,nervous eyes, human eyesOriginCircle one:new kid in town, kid next door,your barista, someone’s girlfriend,someone’s boyfriend, nobody

Name:Carry ForwardMortal MovesYou get this one, and choose two more: True LoveStatsAdd 1 to one of these:Hot 1, Cold -1, Volatile -1, Dark 1Conditions Hot(Turn Someone On,Manipulate an NPC) You always have exactly one lover. Thefirst is chosen during your backstory. Ifyou ever fall in love with someone elseinstead, give them a String and theybecome your new lover. You alwayscarry 1 forward to earning your lover’sheart or fancy. Mess With Me, Mess With HimNotesWhen you use your lover’s name asa threat, add 2 to your roll to shutsomeone down or hold steady. Your lovergains a String on you. Sympathy is My WeaponColdEvery time you forgive someone forhurting you, and excuse their basenature, take a String on them.(Shut Someone Down, Hold Steady) VolatileHarmLover: (Gaze Into The Abyss)Experience Points: advance Other MovesYour BackstoryStrings(Lash Out Physically, Run Away)DarkThe Mortal always declares theirbackstory last. Declare one person tobe your lover. Give them three Stringson you. Take one String on them. Excuses Are My ArmourWhen you ignore some blatantproblem with your lover or how theytreat you, mark experience. Downward SpiralWhen you gaze into the abyss, you maycause yourself 1 harm. If you do, add 2to your roll. Down the Rabbit HoleWhen you go poking your nose inaffairs not meant for your kind,someone involved in the situationgains a String on you, and you markexperience. EntrenchedIf you and another character havea total of 5 or more Strings on oneanother, gain 1 to all rolls against them.

Sex MovePlaying The QueenWhen you have sex with someone,they gain the Condition one of them.While the Condition remains, theycount as part of your gang.Commanding, irresistible, bitchy, sexy.The queen is about turning cliques andpopularity into weapons.Darkest SelfThey’ve failed you. This is all theirfault, and there’s no reason why youshould have to suffer the consequencesof their idiocy. You need to make anexample out of each of them, a crueland unwavering example. You escapeyour Darkest Self when you relinquishpart of your power over to someonemore deserving, or when you destroyan innocent person in order to proveyour might.Advancement Take another Queen move.Take another Queen move.Take a move from another Skin.Take a move from another Skin.Take The Clique again, detailinga second gang.Add 1 to Hot (max 3).Add 1 to Cold (max 3).Add 1 to Volatile (max 3).Add 1 to Dark (max 3).The different strength options for TheClique don’t have a specific mechanicaleffect. Rather, they help define whatyour gang is going to be able to helpyou with and what kind of power theywill afford you.The Shield works differently dependingon whether the person approachingyou is a PC or an NPC. If it’s a PC,then that character suffers -1 towardacting against you. If it’s an NPC, thentell the MC that “The Shield puts themat a Disadvantage.” That’s a specificMC mechanic that will make NPCswho act against you weaker and morevulnerable.You’re one of the specialones. A sovereign beauty. Youdeserve more than the rest ofthis wretched world does. Youdeserve the will and worshipof those around you.And it’s not only becauseyou’re better than them.It’s because you makethem better. Strong,beautiful, complete.They’d be nothingwithout you.With And Your Enemies Closer, someonecan only betray you if you weredepending on them to help you out insome way. It’s valid to count a screwup as a betrayal.The QueenStreaming is the only overtlysupernatural ability that The Queenpossesses (although Many Bodiesdoes strongly imply some kind ofsupernatural bond at work). Avoid thismove and you can make a mundanesuper-popular teen queen character.NameLookBurton, Brittany, Cordelia, Drake,Jacqueline, Kimball, Raymond, Reyes,Varun, Veronicastunning, domineering, icy, stuck upThe title “Queen” is used in a gendernonspecific way. It’s fine to make amale Queen.A lordly name, a cold-sounding name,a harsh-sounding name, a nameevoking leadershipChoose a name:Circle one in each list:calculating eyes, captivating eyes,brooding eyes, murky eyes,vacant eyesOriginCircle one:most popular kid in school, mostdangerous person around, occultleader, firstborn of the hive mind,source of the infection

Name:Carry ForwardQueen MovesYou get this one, and choose one more: The CliqueStatsAdd 1 to one of these:Hot 1, Cold 1, Volatile -1, Dark -1Conditions Hot(Turn Someone On,Manipulate an NPC) NotesYou’re at the head of the toughest,coolest, most powerful clique around.They count as a gang. Choose one ofthe following strengths for your gang:}} they’re armed (with guns and realdange

Playing The Chosen Powerful, vengeful, conflicted, masochistic. The Chosen is a monster slayer who finds themselves drawn to the darkness. Introducing The Chosen into a game shifts the attention towards fighting a big bad villain, someone external to the PCs. While The Chosen