Character Creation Workbook - The Design Mechanism

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puerret rorsum m uisoahcaht narolgest ercoreCharacterCreationWorkbookCharacterCreation AidsforMythrasPlayers

Characteristics Summary3d6 for STR, CON, DEX, POW and CHA. 2d6 6 for INT and SIZ.Allocate results to fit the concept. Results may be allocated in the orderlisted, or distributed as the Games Master and players agree.Alternatively distribute 75 points amongst the characteristics. Minimum3 (8 for INT and SIZ), maximum 18. Use all the points.Character Creation WorkbookAttribute SummaryAction PointsExperience ModifierDamage ModifierINT DEXAction PointsSTR SIZ12 or Less15 or Less–-1d813–2426–10–1d625–36For every additional 12 points311–15–1D4 116–20–1D221–25 026–30 1D231–35 1D436–40 1D6Optional Rule: Fixed Action PointsAt the Games Master’s discretion, all characters can startthe game with either 2 or 3 Action Points, regardless ofINT and DEX.Hit Points Per LocationLocation1–56–10CHACON 345678910Abdomen23456789Each Arm1123456712345Modifier678CONHealing Rate6 or Less16 or Less–17–1227–12013–1813–18 1Each 6 points 1Initiative Bonus 26–30ChestEach LegExp.Damage ModifierHealing RateAverage of INT & DEX3Each 6 pointsLuck PointsLuckPointsPOWMagic Points POW characteristicMovement 6m for Humans 16 or Less17–12213–183Each 6 points 1Culture SummaryCustoms and Native Tongue: 40% to each, irrespective of the culture chosen.Select three Professional Skills from the options offeredIf desired, select a single Combat StyleDistribute 100 points amongst the listed Standard Skills, the chosen Professional Skills, and the Combat Style (if selected), increasing that skill by 1% for every point spent onimproving it. Players are free to choose how much each skill is improved by, but each skill must receive a minimum of 5% and cannot receive more than 15%.CultureStandard SkillsProfessional SkillsExample Combat StylesPassionsBarbarianAthletics, Brawn, Endurance, First Aid,Locale, Perception; and either Boatingor RideCraft (any), Healing, Lore (any), Musicianship, Navigate, Seamanship, Survival, TrackBarbarian Fyrdman, Berserker, HorseEater, Seaborne Reiver, Weapon Thegn,Wolf HunterLoyalty to Clan ChieftainLove (friend, sibling or romantic lover)Hate (creature, rival or clan)CivilisedConceal, Deceit, Drive,Insight, Locale, Willpower.Influence,Art (any), Commerce, Craft (any), Courtesy, Language (any), Lore (any), Musicianship, StreetwiseCitizen Legionary, City-state Phalangite,Levied Archer, Light Skirmisher, StreetThug, Town MilitiaLoyalty to Town/CityLove (friend, sibling or romantic lover)Hate (rival, gang, district or city)NomadicEndurance, First Aid, Locale, Perception, Stealth; and two of the following:Athletics, Boating, Swim, Drive or Ridedepending on the primary mode of travelCraft (any), Culture (any), Language(any), Lore (any), Musicianship, Navigate,Survival, TrackCamel Cavalry, Feathered Death Flinger,Horse Lord, Whale Hunter, WheeledWarrior, Wolf RunnerLoyalty to Tribal Chieftain/KhanLove (friend, sibling or romantic lover)Hate (creature, rival or tribe)PrimitiveBrawn, Endurance, Evade, Locale, Perception, Stealth; and one of either Athletics, Boating or SwimCraft (any), Healing, Lore (any), Musicianship, Navigate, Survival, TrackFlint Death Dealer, Ghost Warrior, HeadHunter, Jaguar Brother, Jungle Savage,Savannah HunterLoyalty to Chief/HeadmanLove (friend, sibling or romantic lover)Hate (something that scares or intimidates you)

Career SummarySelect up to three skills from the Professional Skills available to that career.Distribute 100 points amongst the career’s listed Standard Skills and whatever Professional Skills were chosen, increasing each skill by 1% for every point spent on improving it.Not all of the available skills need to be improved, but no individual skill can receive more than 15%.Newly chosen Combat Styles and Professional Skills start off at their base characteristic value. Choosing a Style or Professional Skill previously gained via cultural backgroundsimply allows the character to further apply some of their career skill points at this stage. Some of these skills such as Craft, Language or Lore offer choice of a specialisation. Inthese cases the speciality selected should be one which suits the character’s culture.CareerStandard SkillsAgentConceal, Deceit, Evade, Insight, Perception, Stealth; Combat Style (ConcealableWeapons Style)Culture (any), Disguise, Language (any), Sleight, Streetwise, Survival, TrackCustoms, Endurance, First Aid, Insight, Locale, Perception, WillpowerCommerce, Craft (Alchemy), Healing, Language (any), Literacy, Lore (SpecificAlchemical Speciality), StreetwiseDrive, Endurance, First Aid, Influence, Locale, Ride, WillpowerCommerce, Craft (Animal Husbandry), Healing (Specific Species), Lore (SpecificSpecies), Survival, Teach (Specific Species), TrackCustoms, Dance, Deceit, Influence, Insight, Perception, SingArt (any), Courtesy, Culture (any), Gambling, Language (any), anCourtierCrafterEntertainerProfessional SkillsCustoms, Dance, Deceit, Influence, Insight, Locale, PerceptionArt (any), Bureaucracy, Courtesy, Culture (any), Language (any), Lore (any), OratoryBrawn, Drive, Influence, Insight, Locale, Perception, WillpowerArt (any), Commerce, Craft (Primary), Craft (Secondary), Engineering, Mechanisms,StreetwiseAthletics, Brawn, Dance, Deceit, Influence, Insight, SingAcrobatics, Acting, Oratory, Musicianship, Seduction, Sleight, StreetwiseAthletics, Brawn, Drive, Endurance, Locale, Perception, RideCommerce, Craft (any), Lore (Agriculture), Lore (Animal Husbandry), Navigation,Survival, TrackAthletics, Boating, Endurance, Locale, Perception, Stealth, SwimCommerce, Craft (Any), Lore (Primary Catch), Lore (Secondary Catch2), Navigation, Seamanship, SurvivalHerderEndurance, First Aid, Insight, Locale, Perception, Ride; Combat Style (SpecificHerding or Cultural Style)Commerce, Craft (Animal Husbandry), Healing (Specific Species), Navigation,Musicianship, Survival, TrackHunterAthletics, Endurance, Locale, Perception, Ride, Stealth; Combat Style (SpecificHunting or Cultural Style)Commerce, Craft (Hunting Related), Lore (Regional or Specific Species), Mechanisms, Navigation, Survival, TrackBoating, Drive, Deceit, Insight, Influence, Locale, RideCommerce, Courtesy, Culture (any), Language (any), Navigation, Seamanship,StreetwiseAthletics, Brawn, Endurance, Locale, Perception, Sing, WillpowerCommerce, Craft (Mining), Engineering, Lore (Minerals), Mechanisms, Navigation(Underground), SurvivalAthletics, Endurance, Evade, Insight, Perception, Willpower; Combat Style (CulturalStyle)Art (any), Folk Magic, Literacy, Lore (any), Meditation, Musicianship, WarriorCustoms, Deceit, Influence, Insight, Locale, Perception, WillpowerBureaucracy, Commerce, Courtesy, Language (any), Literacy, Lore (any), OratoryDance, First Aid, Influence, Insight, Locale, Sing, WillpowerCommerce, Craft (Specific Physiological Speciality), Healing, Language (any), Literacy, Lore (Specific Alchemical Speciality), StreetwiseCustoms, Dance, Deceit, Influence, Insight, Locale, WillpowerBureaucracy, Devotion (Pantheon, Cult or God), Exhort, Folk Magic, Literacy, Lore(any), OratoryAthletics, Boating, Brawn, Endurance, Locale, Swim; Combat Style (Specific Ship-Craft (Specific Shipboard Speciality), Culture (any), Language (any), Lore (any), Nav-board or Cultural Style)igate, Seamanship, SurvivalCustoms, Influence, Insight, Locale, Native Tongue, Perception, WillpowerCulture (any), Language (any), Literacy, Lore (Primary), Lore (Secondary), Oratory,TeachAthletics, Endurance, First Aid, Perception, Stealth, Swim; Combat Style (SpecificCulture (any), Healing, Language (any), Lore (any), Navigation, Survival, TrackHunting or Cultural Style)Customs, Dance, Deceit, Influence, Insight, Locale, WillpowerBinding (Cult, Totem or Tradition), Folk Magic, Healing, Lore (any), Oratory,Sleight, TranceCustoms, Deceit, Influence, Insight, Locale, Perception, WillpowerFolk Magic, Invocation (Cult, School or Grimoire), Language (any), Literacy, LoreAthletics, Deceit, Evade, Insight, Perception, Stealth; Combat Style (ConcealableActing, Commerce, Disguise, Lockpicking, Mechanisms, Sleight, Streetwise(any), Shaping, SleightWeapons Style)Athletics, Brawn, Endurance, Evade, Unarmed; Combat Style (Cultural Style),Craft (any), Engineering, Gambling, Lore (Military History), Lore (Strategy and Tac-Combat Style (Speciality Style)tics), Oratory, Survival

Skill Allocation WorksheetUse this worksheet to track how skill points are allocated during the three phases of character creation: Cultural Skills, Career Skills, and Bonus Skills. The check boxes can be usedto note which skills are used by each Culture or Career. Transfer finished values to your Character Sheet.Professional SkillsStandard SkillsSkillBaseCharacteristicsBase %CulturalCareerBonus(100 pts)(100 pts)(150 pts)BaseSkillCharacteristicsAthleticsSTR DEXActingBoatingSTR CONAcrobaticsSTR DEXBrawnSTR SIZArtCHA POWConcealDEX POWArtCHA POWCustomsINT x2DEX CHACommerceINT CHADeceitINT CHACourtesyINT CHADriveDEX POWCraftDEX INTEnduranceCON x2CraftDEX INTEvadeDEX x2CultureINT x2First AidINT DEXDisguiseINT CHAInfluenceCHA x2EngineeringINT POWGamblingINT POWLocaleDEX POWHealingINT POWPerceptionCHA POWLanguageINT CHARideDEX POWLiteracyINT x2SingCHA POWLockpickingDEX x2StealthDEX INTLoreINT x2SwimSTR CONLoreINT x2UnarmedSTR DEXMechanismsDEX INTWillpowerPOW x2MusicianshipDEX CHANavigationINT POWOratoryPOW CHASeamanshipINT CONBaseBase %CulturalCareerBonus(100 pts)(100 pts)(150 pts)STR DEXSeductionINT CHASTR DEXSleightDEX CHASTR DEXStreetwisePOW CHASurvivalCON POWTeachINT CHATrackINT CONPassionsPassionBaseCharacteristicsBase %CulturalCareerBonus(100 pts)(100 pts)(150 pts)LoyaltyBonus(100 pts)(150 pts)INT x2InsightCharacteristicsCareer(100 pts)INT x2DanceStyleCulturalCHA x2BureaucracyCombat StylesBase %Magic SkillsLoveSkillHatePassions ExamplesObject of PassionStarting PercentageA romantic or familial context30% plus Loved one’s POW CHAA person in a platonic context30% plus Character’s POW and subject’s CHAA person in an averse context30% plus Character’s POW and subject’s CHAAn organisation or group of people30% plus Character’s POW INTA race or species30% plus Character’s POW x 2A place, concept or ideal30% plus Character’s POW INTAn object or substance30% plus Character’s POW x 2BaseCharacteristicsBindingCHA POWDevotionCHA POWExhortINT CHAFolk MagicCHA POWInvocationINT x2MeditationINT CONMysticismPOW CONShapingINT POWTrancePOW CONBase %CulturalCareerBonus(100 pts)(100 pts)(150 pts)

Character Name:Player Name: Race/Culture:Gender: Frame: Homeland:Age: Height: Career:Handedness: Weight: Social Class:Description:Experience RollsNotes (Background, Culture, Family, .)Money & WealthIncomeSilver PiecesExperience ModifierDexterityHealing RateIntelligenceInitiativePowerLuck PointsCharismaMovement RateStandard SkillsBase %STR DEXSTR CONDEX POWINT x2DEX CHAINT CHADEX POWINT DEXCHA x2INT POWINT x2INT POWDEX POWCHA POWDEX INTSTR CONSTR arDamage ceDeceitDriveFirst hSwimUnarmedseasonRanks, Benefits, Restrictions, Gifts, .Action PointsConstitutionweekCult InformationCharacteristics & AttributesStrengthdayBase %STR SIZCON x2DEX x2POW x2 Devotional Pool:Magic PointsProfessional Skills%%SkillBase % Languages (INT CHA)SkillNative ( ) /0 1 2 3 4 5 6 7 811 12 13 14 15 16 17 1821 22 23 24 25 26 27 28Used MP (active effects):%Skill%Passion9 1019 2029 30Magical SkillsBase %Passions %%Design and Layout by Evelyn H.

Magic & AbilitiesFatigueSpells, Spirits, Talents, Miracles, .Hit Locationsd20LocationMax HPArmourHPArmour WornAPENC19 - 20Head16 - 18Left Arm13 - 15Right Arm10 - 12Chest7-9Abdomen4-6Left Leg1-3Right LegWounds:Total Armour ENC:Armour Penalty (Armour ENC/5):Combat Styles (STR DEX)StyleUnarmedWeaponsMelee Weapons & ShieldsRanged WeaponsDamageDamageTrait % StateSkills Move SRAP Time Fresh----- WindedHard---15 min. TiredHard-1m--3 hours WeariedForm.-2m-2-6 hours ExhaustedForm.Half-4-1 12 hours DebilitatedHerc.Half-6-2 18 hours IncapacitatedHerc.None-8-3 24 hours Semi-Conscious Hope. No Activity Possible36 hoursComatoseNo Activity Possible48 hoursDeadNo Activity PossibleNeverEquipmentItemENCTotal ENC (worn armour counts half):Burdened(STRx2):Overloaded (STRx3):Weapons & ShieldsSizeForceReachDMTraitsRangeLoad/ // // /Combat EffectsCombat EffectsAPAPHP///////HP///ENCENCDesign and Layout by Evelyn H.

Survival, Track Camel Cavalry, Feathered Death Flinger, Horse Lord, Whale Hunter, Wheeled : Warrior, Wolf Runner Loyalty to Tribal Chieftain/Khan: Love (friend, s