GAMMA WORLD, D20 3 - When We Were Trees

Transcription

GAMMA WORLD, D20 3.5“The Guardian is Dead”by William R. Gibson, Feb 22nd 2012Version #996133.21.43ForewordWhile I have not played Gamma World in many years, I recently had an idea thatfit so beautifully into that setting that I had to flesh it out and see where it lead.So, here it is. The basis was a peaceful village of limited size, voluntarily managedby an AI, and devoted to stewardship of the land. I wanted to make a pure-strainhuman settlement that was not hyper-advanced or flat out crazy, like so manyseem to be.This is a work in progress. Feel free to use it for your own game. And remember,the most important thing about role playing games is having fun!- William R. GibsonFebruary 22nd 2012Any questions or comments can be directed to me via email, will.gbn@gmail.com.Table of ContentsThe Nanounit Production System.19The Village of Attwatta Preziv.3The Tower's Systems.20The Beginning. 3The Shutdown. 4 Village Technology.21The New Era. 6 Notable Features of the Village.22The Distillery.22Culture, Philosophy & Lifestyle .7The Foundry. 22Tradition & Ceremony.7The Hot Springs. 22Code of Law.8The Infirmary. 22Government. 9The Long House (Meeting Hall).23Morality. 9The Market. 23Population Control .9The Mill. 23Farming, Fishing, Herding, & Hunting .10The Repository .23Relationship to the Guardian.11The Tannery. 24Travel Doctrines . 11The Tower. 24Family Structure . 11The Wardens' Station. 24Education. 12Wildlife . 12 Notable People of the Village.25Visitors.13 Community Statistics.31Immigration.14 Neighboring Settlements.32Language . 14Baver Road Village.32Shadow Village. 32Guardian's Nanotechnology.16Sensory Telemetry . 16 Adventures in the Valley.33Medical Telemetry.16Passing the Warden's Test.33Medical Intervention.16Fix the Array. 33Waste Management.16Restore the Guardian.33Equipment Maintenance.16Overdue Repairs. 33Defensive Measures. 17Reestablish Trade. 34Communication. 17Repel the Hoard . 34Nanotechnology Limitations.17 What's so Special About Apples?.35Other Technology. 18 Map - Attwatta Preziv, the Village.36The Signal Repeater Network.18 Map - Attwatta Preziv, the Crater.38The Communication Grid.18Beyond The Village.39The Broadcast Power Array.19 Noteworthy Settlements of Caliland.39Attwatta Preziv – a Gamma World D20 setting by WRG1

Chkabale. 39Cold Creek Village.40Hokabluf. 40Lakhed Village. 41Pitville. 42Redz City. 42Shazda Village. 43Wizkey Town. 43Zazzam City. 44Antenna. 58Babel Brain.58Chiller. 58Elongated Body Part. 58Face Shifting.58Lay Healer.59Life Leech. 59Photosynthetic Skin. 60Tiny Tentacles. 60Tiny Wings. 60Unnatural Ears.60Unnatural Nose. 60Rumors and Legends.45Businesses. 46Organizations and Gangs.48The Albion Order.48 Gamma World Movies.61Couriers.48 Gamma World TV Shows.61Doom's Children.48Supplemental Section.62Razor Tongues. 48 Supplemental Adventure Information.62The Road Guard.49Terror of the Terrorbirds.62War Pigs. 49Here's Guardian!.63Notable People of Caliland.50Finding Your Nard.64A Return to Litefoot. 65New Gamma Gear. 51The Litefoot Observatory &Paraglider.51Meteorological Research Center.65Popglider. 51The Nilone-Yukani Corporate Vault.67Video Optical Scope (V.O.S.) .51The Seven Keys of the Past. 68Compiled Mutation Listing.52Containing Remero. 68Cosmetic Mutations. 52City on the Ice.69Positive Minor Mutations. 53Return of the Red Death.69Positive Major Mutations. 54No Angle of Death for You!. 70Negative Minor Mutations.56Epilog. 71Negative Major Mutations.57New Mutations.58 Map - Attwatta Preziv, Surrounding Area.72Attwatta Preziv – a Gamma World D20 setting by WRG2

The Village of Attwatta PrezivThe BeginningIn the spring of 2102 the Hotsprings Wildlife Preserve was brought online. Locatedin a northern California dormant volcanic crater, it was part of an experimentalprogram intended to preserve natural habitats using the newest nanotechnology.Governing the preserve was the 45-1 Mark II AI, code named Guardian. The AIwas programed to monitor every aspect of the valley, from weather to flora tofauna to visitors. It was also given an army of nanounits to feed it detailedtelemetry. They infuse every square centimeter of the crater. They monitor alllifeforms. They are the eyes and ears of Guardian. While the nanounits can do agreat deal of what Guardian may need done, the need for human game wardensand caretakers was deemed necessary by the designers, at least as anacknowledgement of the human factor within the biosphere. While Guardian didnot strictly need humans, it did come to enjoy their presence. It found workingwith them to maintain the environment comforting and pleasant.Over the following years, Guardian built a relationship of mutual trust and respectwith the human wardens. With their help, Guardian exceeded its programing andgained a level of empathy for life that bordered on reverence. Then the Final Warcame. Over the course of hours, the global network went dark and billions died.Guardian was horrified by the final transmissions.Guardian's prime directive was to preserve the environment and lifeforms of thisvalley. The war was the greatest threat to that mission Guardian would ever face.It did not hesitate and sprang into action, sealing the preserve from the outsideworld. That would, of course, lock in all the wardens and visitors. This was not abad thing in Guardian's mind, after all, it did like them. To an extent, Guardiansaw the humans as a valid part of the valley's ecosystem, and hence under itsprotection. Fortunately, no attack was forthcoming. It turned out that Guardianwas considered obsolete, which when coupled with its isolated location, and limitedmilitary capacity caused the other factions to rank it as a non-threat.During the following weeks, other survivors would trickle in. Most were campingor hiking near the valley when the war came. In the beginning, Guardian wouldtake them in without question. However, all of them were not fit candidates forliving on the preserve. The wardens had their hands full trying to care for themore than two hundred survivors suddenly thrust upon them.Meanwhile,Guardian was assessing the situation and quickly came to the conclusion thatsome of these people would be trouble for the habitat and hence, needed to go.Attwatta Preziv – a Gamma World D20 setting by WRG3

Once the first warden died, due to the actions of one such malcontent, Guardian'shesitations evaporated. Some would leave the valley because the AI encouragedthem to seek out family and friends elsewhere. Some would have accidents. Afew would die of “natural” causes. But in the end, all the humans that lacked theattitude Guardian shared with the wardens would not long remain in the valley.While Guardian did have some difficulty with this, it was justifiable as being in thebest interest of the preserve. With the human population now at a few dozen, itwas time to begin the task of preserving life in earnest.The village was established in short order. Land was made available for farmingand a few animals were domesticated. Some months later, a scouting groupventured out into the world. Only one returned, Ranger Joseph Simms. The newshe returned with would quell desires to leave the valley for many years. His talesof sickness, famine, death, barbarism, and worse would keep the valley's denizensclose to their new home. The Sky Tram would be dismantled. The Progenitorswould come together with Guardian to make adjustments to the AI's parameters.They would officially make the humans of the valley part of Guardian's duties. Andfinally, defensive upgrades would be made to the nanounits.The outside did not remain outside. News of a mountain top haven would spreadfrom survivor to survivor. Between the first exodus of unsuitables and the Simmsscouting expedition, outsiders would find the valley. If they came in peace thenthey would be examined by Guardian and allowed in if they were of the right type.Those that did not come in peace or tried to force entrance would discover whatGuardian's newly upgraded nanotechnology could do.Generations would pass before the reclusive mountain village would resurface.When it did, the surrounding settlements would find a peaceful and pleasanttrading partner. Surrounding marauders would quickly discover the little villagewas far from easy pickings. Decades of fair trade and good relations madeAttwatta Preziv well liked by it's neighbors. Then, about sixty years ago, allcontact with them ended. The mountains have been silent.The ShutdownA one in a million equipment failure coupled with two bad turns of luck, resulted inthe Guardian losing control of its nanounits for the past sixty years. Locked in itstower, Guardian has been slowly going insane from lack of stimulus coupled withthe knowledge that it is not able to perform its duties. On top of it all, Guardian isworried for the welfare of its human friends, not the least of which is the welfare ofits handyman. Guardian is blind and deaf to what is happening outside.Attwatta Preziv – a Gamma World D20 setting by WRG4

The life signs of the handyman terminated 28 hours, 34 minutes and 14 secondsafter the primary and secondary network arrays were lost. Guardian can onlyassume the handyman died trying to effect system repairs. As the arrays are notonline, the AI can not initiate a new neuro-link and call on one of the othervillagers to be the new handyman.What did happen? A secondary EPS manifold experienced a power surge. This isnot an unusual thing, but what made it so bad was the cascade event thatfollowed. While such cascades are not unheard of, this one occurred during aroutine maintenance diagnostic, which was cycling redundancy relays in order tofault check them. The open

Between the first exodus of unsuitables and the Simms scouting expedition, outsiders would find the valley. If they came in peace then they would be examined by Guardian and allowed in if they were of the right type. Those that did not come in peace or tried to force entrance would discover what Guardian's newly upgraded nanotechnology could do. Generations would pass before the reclusive .