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CPathfinder CHroniclesImmortal Power Lies Within!TMreators of life, forgers of worlds, and rulers of reality—these are the gods andgoddesses of the world. They have existed for eons. The countless worlds ofthe Great Beyond are their playgrounds and battlefields. Yet for all their vastpower, it is not the gods of Golarion who shape nations and write history—thistask falls instead to their greatest creations: the mortal races of the world. It isthrough their priests and paladins, their clerics and cultists that the gods maketheir will known in this world, be it for good or ill.In Gods and Magic, you will learn not only of the core twentydeities of the Pathfinder Chronicles campaign setting, but of amultitude of other deities whose flocks, while smaller and moreGods and Magicisolated, have just as much potential for greatness. Yet thisbook isn’t just for clerics—religion and faith are importantfactors in the lives of many, be they stalwart paladins, braverangers, mysterious druids, or dedicated monks. Eventhose whose talents lie beyond the divine, such as thescholarly wizard or the god-fearing barbarian, find thatfaith has its advantages.Within the pages of this book you will find: Detailed descriptions of the core twenty deitiesof the Pathfinder Chronicles campaign setting,complete with symbol and full illustrations. Details on over 40 additional deities,including the gods of dwarves and elves,gnomes and halflings, giants and dragons,and more! Over 20 new spells associated with themost powerful religions, yet usable byboth arcane and divne spellcasters. Dozens of new magic items keyed to theworld’s religions, ranging from minortrinkets to powerful artifacts.Gods andMagicPrinted in China. PZO9202paizo.com/pathfinderBy Sean K Reynolds

Gods of usBesmaraBolkaBrighCalistriaCayden CaileanChaldira deriNethysNivi SivanahThamir NENECENGNECELELENEAreas of Concerncities, wealth, merchants, lawthe Red Mantis, assassinationdoors, transitions, yearsfire, wardragons, glory, leadership, peacetyranny, slavery, pride, contractspiracy, strife, sea monsterslove, beautyinvention, clockworktrickery, lust, revengetreedom, wine, braverymischief, battledestruction, dragons, evil, treacherydreams, stars, travelers, luckvengeancetoil, slavery, cheatingfarming, hunting, trade, familybirth, death, earth, knowledgeart, architecture, twilightmothers, children, the hearthparasites, infection, stagnationstrength, battle, weaponsnature, weather, the seaempty places, ruins, oblivionfriendship, loyaltyhatred, extortion, spitegoblin supremacy, slavery, territoryogres, darkness, inbreedingrivers, river travelvalor, rulership, justice, honorhistory, knowledge, self-perfectionhunting, forestry, running, the moondutycompetition, bravery, sportmadness, monsters, nightmaresthe underworldhope, devotion, uprisingscreation, justice, giants, strengthsuicide, romantic tragedy, drowningmagicgems, stealth, gamblinggreed, secrets, poison, murderfate, death, prophecy, birthwrath, disaster, destructionthe sun, redemption, honesty, healingbeauty, art, love, musicillusions, reflections, mysterygreed, opportunityice, salt, tributethe forge, protection, strategystrengthbattle, brutality, strengthgluttony, disease, undeathfamine, graves, tortureserpentfolk, immortality, poisonmagic, crystals, jewelersdog killing, fire, mounted combatdrowning, flotsam, scavengingenvy, pain, darkness, lossconquest, slavery, weaponsaccidental death, graveyards, tragedyDomainsEarth, Law, Nobility, Protection, TravelDeath, Evil, Law, Trickery, WarCommunity, Law, Magic, ProtectionFire, Good, Law, WarCreation, Earth, Good, Law, TravelEvil, Fire, Law, Magic, TrickeryChaos, Trickery, War, Water, WeatherCharm, Good, HealingArtifice, Earth, Fire, KnowledgeChaos, Charm, Knowledge, Luck, TrickeryChaos, Charm, Good, Strength, TravelGood, Trickery, WarChaos, Destruction, Evil, Scalykind, TrickeryChaos, Good, Liberation, Luck, TravelKnowledge, LawArtifice, Charm, Darkness, Evil, TrickeryAnimal, Community, Good, Law, PlantCommunity, Death, Earth, Knowledge, PlantAir, Chaos, Community, Creation, GoodCommunity, Law, Nobility, GoodAir, Animal, Chaos, Destruction, EvilChaos, Destruction, Glory, Strength, WarAir, Animal, Plant, Water, WeatherChaos, Darkness, Destruction, Madness, VoidCommunity, Good, LawChaos, Destruction, Evil, MadnessLaw, Evil, Strength, WarChaos, Evil, Madness, StrengthChaos, Death, Travel, WaterGlory, Good, Law, Sun, WarHealing, Knowledge, Law, Rune, StrengthAnimal, Chaos, Good, Plant, WeatherLaw, NobilityCommunity, Good, Luck, Strength, TravelChaos, Evil, Madness, Strength, TrickeryLaw, Repose, RuneChaos, Good, Healing, Liberation, ProtectionArtifice, Earth, Evil, Law, StrengthCharm, Repose, WaterDestruction, Knowledge, Magic, Protection, RuneCommunity, Earth, Luck, TrickeryCharm, Death, Evil, Knowledge, TrickeryDeath, Healing, Knowledge, Repose, WaterChaos, Destruction, Evil, War, WeatherFire, Glory, Good, Healing, SunAir, Charm, Good, Luck, ProtectionKnowledge, Madness, Magic, Rune, TrickeryChaos, Evil, TrickeryChaos, Evil, War, WaterArtifice, Earth, Good, Law, ProtectionGood, StrengthAnimal, Chaos, Evil, Strength, WarDeath, Evil, Magic, Strength, WarDeath, Destruction, EvilAnimal, Chaos, Evil, Nobility, ScalykindArtifice, Good, Knowledge, MagicAnimal, Evil, Fire, TravelChaos, Evil, Trickery, WaterDarkness, Death, Destruction, Evil, LawEvil, Fire, Law, Trickery, WarDeath, Destruction, Evil, Plant, WarFav. Weaponcrossbowsawtooth sabredaggergreataxebite or quarterstaffmacerapiermacelight hammerwhiprapiershort swordbite or scourgestarknifelight picklight hammerlongbowstone ntheavy rmed merdaggerquarterstafflight hammershort sworddaggergreataxescimitarglaivebladed scarfdaggergreataxewarhammerwarhammerclaw or spiked ed chaingreatswordheavy pick

Gods and MagicA Pathfinder ChroniclesTM SupplementTABLE OF CONTENTSIntroduction2Gods of Golarion4Other Gods44Magic54CREDITSDesign: Sean K ReynoldsEditing: James Jacobs and F. Wesley SchneiderCopy Editor: Christopher CareyEditorial Intern: Claudia GoldenArt Director: Sarah E. RobinsonManaging Art Director: James DavisPublisher: Erik MonaCover Artist: Wayne ReynoldsInterior Artists: Eric Dechamps,Andrew Hou, Tyler Walpole, Eva WidermannPaizo CEO: Lisa StevensVice President of Operations: Jeff AlvarezDirector of Marketing: Joshua J. FrostCorporate Accountant: Dave EricksonStaff Accountant: Chris SelfTechnical Director: Vic WertzOnline Retail Coordinator: Jacob BurgessPaizo Publishing, LLC2700 Richards Road, Suite 201Bellevue, WA 98005paizo.comProduct Identity: The following items are hereby identified as Product Identity, as defined in the Open Game License version 1.0a, Section 1(e), and are not Open Content: All trademarks, registered trademarks,proper names (characters, deities, artifacts, places, etc.), dialogue, plots, storylines, language, concepts, incidents, locations, characters, artwork, and trade dress.Open Content: Except for material designated as Product Identity (see above), the Appendix of this Paizo Publishing game product is Open Game Content, as defined in the Open Gaming License version 1.0aSection 1(d). No portion of this work other than the material designated as Open Game Content may be reproduced in any form without written permission. To learn more about the Open Game License andthe d20 System License, please visit wizards.com/d20.Pathfinder Chronicles: Gods and Magic is published by Paizo Publishing, LLC under the Open Game License v 1.0a Copyright 2000 Wizards of the Coast, Inc. All other trademarks are property of Paizo Publishing,LLC. 2008 Paizo Publishing.Printed in China.

Pathfinder Chronicles: Gods and MagicThough many scoff at the idea of ancient beings thatpredate this world and the gods themselves, enoughevidence exists to conclude that the Old Cults drawpower from something truly primeval, and whateverthat something may be it is older and stranger than theanthropomorphic entities worshiped by people today.Perhaps the cultists’ stories are true, that this world oncebelonged to stranger creatures than humans and dragons.Whatever the truth, the gods aren’t saying.The First GodsThe civilized world has very few records dating back tobefore the first great human civilization was destroyed.Some scholar-priests and past-scrying mages have piecedtogether bits of information about this prehistoric time,but these accounts are rare for mortals, and gods have morepressing matters than to drudge up ancient information.It is known that during the dawn of mortal life, the earliestgods battled Rovagug to prevent him from destroying allcreation. Among those known to have opposed him wereAbadar, Apsu, Asmodeus, Calistria, Curchanus, Dahak,Desna, Dou-Bral, Erastil, Gozreh, Minderhal, Pharasma,Sarenrae, and Torag, as well as numerous other gods fromremote parts of the world. Many minor gods died in thesebattles, though no known records exist of their names.2Once the Rough Beast was imprisoned (and it is likelythat each deity contributed a portion of his or her power tocreate this prison, as no simple barrier or force could holdRovagug for long) the surviving gods nursed their woundsand returned to their homes in the Great Beyond. Somemarried and had children. Some split themselves intomultiple beings. Some hid themselves away or left Golarionentirely, sickened by the battles and death. Others steeredkey mortals in Golarion to serve their own ends, but ingeneral they adopted a policy of nonintervention otherthan granting spells—the mortal world was for mortals,and direct godly efforts in the world would cause wars thatrivaled Rovagug’s fury.From this time emerged new gods, such as Shelyn.She joined her half-brother Dou-Bral and together theywatched over the powers of beauty, love, music, and art.For unknown reasons they quarreled, and Dou-Bral wentbeyond the world to the spaces between the planes and wastransformed. After he attacked his sister and father uponhis return, the other gods banished him to the realm ofshadow. The dead mortal Urgathoa f led the line of waitingdead in Pharasma’s Boneyard and returned to the worldas a goddess, the first undead creature, and the bearerof many plagues that would cull countless mortal lives.Lamashtu ascended at this time as well, ascending from

Introductionpowerful demon to angry goddess, then killed Curchanusand stole part of his dominion. The gods realized that notonly was the world vulnerable to strange powers, they toocould become prey. Any overt plans they made in regard tothis are unknown.Earthfall brought a thousand years of darkness toGolarion and an age of strange godly births. Dou-Bral,now called Zon-Kuthon, fulf illed the conditions of hisbanishment and reclaimed a twisted aspect of his oldpowers. Orcs emerged upon the surface world and battledhumans, and the god Gorum made his f irst appearanceduring these wars. The ice creature Thremyr awoke fromits slumber and its frost giants worshiped it in thanks.These new gods made the elder ones realize that theirposition as masters of the world had been challenged. Asbefore, their plans to deal with this are unknown.When the darkness left the world, mortals rebuilt theircivilizations, aided by Erastil, Torag, and others. The mostremarkable event of this period was the elevation of Arodento a living god through the power of the Starstone. Theexisting gods took no action to prevent this usurpation oftheir divine prerogative with mortal magic. The followingmillennia recorded the ascension of Norgorber, Cayden,and Iomedae with the help of the Starstone. Aroden madeArazni his herald, champion, and a goddess in her ownright. Irori became a god without external help. The oldergods revealed nothing of their thoughts on this trend ofmortals becoming living gods, even evil gods.Late in this age, mortals and deities alike were shockedwhen the Whispering Tyrant (technically a mortal undeadand certainly not a god) killed Arazni. Never before hada god been slain by mortal hand, and the gods realizedthey were more vulnerable than evey they had feared.Many drew together to create the mantis god Achaekek toprotect them from such threats, but for most deities, thesolution was more simple—they chose to only act throughemissaries thereafter, limiting their appearances tovisions and images rather than actual manifestation.The disappearance and death of Aroden rocked theworld in a physical and metaphysical sense. Even moreso than the mortals, the gods themselves were stunnedthat one of their esteemed number (for after nearlyf ive thousand years they certainly counted him as anequal) might die for unknown reasons and completelyunexpectedly. For ages they were guarded, and thenreticent, and now the gods knew fear. Were they doomedto sudden and unpredictable destruction? Was this a f lawin the Starstone’s gift or was any god susceptible to it?With the loss of prophecy, none of them knew. exceptPharasma, for death is her domain, but she has little tosay on the subject. A century passed and the gods had noanswers and no new plans. Yet the day-to-day workings ofthe mortal and divine worlds proceed.Becoming a DeityFor ages, mortals believed the only way to become a godwas to be “born” one (in the sense that one or more deitiesagree to create another of their kind) or for the gods t

Pathfinder Chronicles: Gods and Magic T hough many scoff at the idea of ancient beings that predate this world and the gods themselves, enough evidence exists to conclude that the Old Cults draw power from something truly primeval, and whatever that something may be it is older and stranger than the anthropomorphic entities worshiped by people today. Perhaps the cultists’ stories are true .