The Gunsmith, Revised

Transcription

The Gunsmith, RevisedIntroduction: I developed the revised gunsmith specialty afterplaytesting the artificer from both the player and Dungeon Masterperspectives. Crafting and invention should define the artificerclass, and each gunsmith’s Thunder Cannon should be a uniquecreation. The Gunsmith, Revised realizes that philosophy. Inside,you will find options to customize your Thunder Cannon as a pistol,rifle, or shotgun. You will also find many powerful modificationsto perform on the Thunder Cannon as you advance in artificer classlevels. In the future, I plan to make available my revised rulesfor Wondrous Inventions and Artificer Crafting. I included anyrules from the original Unearthed Arcana article that survived myplaytesting so that, much like the revised ranger, the revisedgunsmith fully replaces the original gunsmith specialty.DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all otherWizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizardsof the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without theexpress written permission of Wizards of the Coast. 2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The Square,Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK.Not for resale. Permission granted to print or photocopy this document for personal use only .The Gunsmith, Revised1

The Gunsmith, Revisedexpending 100 gp worth of metal and otherraw materials.Crafting Additional Thunder CannonsArtificer SpecialistsArtificers pursue a variety of specializations.This supplement presents a differentinterpretation of the gunsmith specialtyfeatured in the artificer class UnearthedArcana. Players can select the originalgunsmith or the revised version, though DMswill always be free to use only one or the other.Crafting and invention should define theartificer, and the revised gunsmith specialtyhighlights crafting through the entirecharacter advancement path.GunsmithA master of engineering, you forge a firearmpowered by a combination of science andmagic.When you choose this specialization at 1stlevel, you gain proficiency with smith’s tools,and you learn the mending cantrip.At 1st level, you forge a deadly firearm using acombination of arcane magic and yourknowledge of engineering and metallurgy.This firearm is called a Thunder Cannon. Itis a ferocious weapon that fires leaden bulletsthat can punch through armor with ease.You are proficient with the ThunderCannon. The firearm is a two-handed rangedweapon that deals 2d6 piercing damage. Itsnormal range is 150 feet, and its maximumrange is 500 feet. Once fired, it must bereloaded as a bonus action.If you lose your Thunder Cannon, you cancreate a new one over the course of threedays of work (eight hours each day) byAt 1st level, you craft a leather bag used tocarry your tools and ammunition for yourThunder Cannon. Your Arcane Magazineincludes the powders, lead shot, and othermaterials needed to keep the weaponfunctioning.You can use the arcane magazine toproduce ammunition for your gun. At theend of each long rest, you can magicallyproduce 50 rounds of ammunition with thismagazine. After each short rest, you canproduce 15 rounds.If you lose your Arcane Magazine, you cancreate a new one as part of a long rest, using25 gp of leather and other raw materials.At 3rd level, you make a major breakthroughthat allows you to improve your ThunderCannon’s design. You gain one of thefollowing specializations of your choice:Pistol Specialization. You modify theThunder Cannon for maximum effect at closerange. Being within 5 feet of a hostilecreature no longer imposes disadvantage onyour ranged attack rolls with the ThunderNot for resale. Permission granted to print or photocopy this document for personal use only .The Gunsmith, Revised2

Cannon. In addition, you can now fire theThunder Cannon a total of three times beforereloading.Rifle Specialization. You modify theThunder Cannon to increase its range andstopping power. Your Thunder Cannon’snormal range is now 300 feet, and itsmaximum range is 1,000 feet. In addition,the Thunder Cannon’s damage die becomes ad8.Shotgun Specialization. You modify theThunder Cannon for use against groups ofenemies and to deliver devastating damage atextreme close range. On a hit, you can makeanother attack against up to two additionaltargets within 5 feet of the original target andwithin range of the Thunder Cannon. Shotsagainst additional targets incur a -5 penaltyto attack rolls.Alternatively, if you make a ranged weaponattack against a creature within 10 feet, thetarget takes an additional 1d6 piercingdamage. This damage increases by 1d6 whenyou reach certain levels in this class: 13thlevel (2d6) and 17th level (3d6).Changing Specializations. You canredesign your Thunder Cannon and choose adifferent specialization over the course of aday (eight hours of work) by expending 25 gpworth of metal and other raw materials.At 3rd level, you learn to channel thunderenergy into your Thunder Cannon. As anaction, you can make a special attack withyour Thunder Cannon that deals an extra1d6 thunder damage on a hit.This extra damage increases by 1d6 whenyou reach certain levels in this class: 5th level(2d6), 7th level (3d6), 9th level (4d6), 11th level(5d6), 13th level (6d6), 15th level (7d6), 17thlevel (8d6), and 19th level (9d6).Beginning at 5th level, you can attack twice,instead of once, whenever you take the Attackaction on your turn. In addition, the totalnumber of shots you can fire before reloadingincreases by one.At 6th level, you learn an efficient method ofinfusing your ammunition with arcane energy.Your Thunder Cannon attacks count asmagical for the purpose of overcomingresistance and immunity to nonmagicalattacks and damage.When you make a ranged weapon attackwith your Thunder Cannon, you can causethe attack to deal an additional 1d8 cold, fire,or lightning damage (your choice) to thetarget. This extra damage increases by 1d8when you reach certain levels in this class:14th level (2d8), and 19th level (3d8).At 7th level, you learn to perform additionalmodifications to your Thunder Cannon. Youlearn two modifications of your choice,detailed below. You learn an additionalmodification at 9th, 14th, and 17th level.Shots with the “special” tag placeextraordinary stress on your ThunderCannon. When you make an attack using ashot with the special tag, you can make onlyone attack on your turn.If you make an attack roll as part of aspecial shot, then you may add your ThunderCannon’s normal damage to the shot.However, you cannot add the elementaldamage from your Improved Arcane Magazine.When you gain a level in this class, you canchoose one modification and replace it withanother by expending 25 gp worth of metaland other raw materials.Rapid Fire. You modify your ThunderCannon to increase its rate of fire. Thenumber of shots you can fire before reloadingincreases by two. Additionally, when you firea shot with your Thunder Cannon, you canfire one shot as a bonus action.Explosive Round (special). You modifyyour Thunder Cannon to channel blasts offiery energy. Rather than making an attackroll, you launch an explosive round from thegun. The round detonates in a 30-foot radiussphere centered at point within range. Eachcreature in that area must make a Dexteritysaving throw with a DC of 8 yourproficiency bonus your Intelligence modifier.On a failed saving throw, the target takes 4d8fire damage, or half as much damage on asuccessful save.Shock Round (special). You modify yourThunder Cannon to channel more powerfullightning energy. Make a ranged weaponNot for resale. Permission granted to print or photocopy this document for personal use only .The Gunsmith, Revised3

attack with your Thunder Cannon. On a hit,the target takes 2d8 lightning damage and itcan’t take reactions until the start of its nextturn. The damage increases by 1d8 whenyou reach certain levels in this class: 13thlevel (3d8) and 17th level (4d8).Piercing Round (special). You modify yourThunder Cannon to fire shots that piercethrough multiple targets. The shot fires in aline that is 1 foot wide and 60 feet long. Youmake a separate attack against each creaturein that line, up to a maximum of 3 targets.Overwatch. You modify your ThunderCannon to incapacitate targets at close range.When a creature moves within 15 feet of you,you can use you reaction to fire a shot. On ahit, the target takes an additional 1d6 (1d8with Rifle Specialization) piercing damage andmust make a Strength saving throw with aDC of 8 your proficiency bonus yourIntelligence modifier. On a failed save, thecreature is knocked prone by the impact.Blast Wave (special). You modify yourThunder Cannon to channel waves of forceenergy. Rather than making an attack roll,you unleash force energy in a 15-foot conefrom the gun. Each creature in the areamust make a Strength saving throw with aDC of 8 your proficiency bonus yourIntelligence modifier. On a failed savingthrow, the target takes 2d6 force damage andis pushed 10 feet away from you. On asuccessful save, the target takes half as muchdamage and is not pushed. This damageincreases by 1d6 when you reach certainlevels in this class: 13th level (3d6) and 17thlevel (4d6).Telescopic Sight. You affix a telescopicsighting device to your Thunder Cannon toimprove its accuracy. As a bonus action, youcan use the sight to take aim at a creaturewithin the Thunder Cannon’s range, providedthat the creature is at least 30 feet away fromyou. You may add 5 to any ranged weaponattack rolls against the target. In addition,attacking the target at long range doesn’timpose disadvantage on your ranged weaponattack rolls. The effect ends if you make anattack against a different creature, or if youmake an attack with a weapon other thanyour Thunder Cannon.Acid Round (special). Drawing on yourknowledge of alchemy, you modify yourThunder Cannon to infuse shots with acid.Make a ranged weapon attack with yourThunder Cannon. On a hit, the target mustmake a Dexterity saving throw with a DC of 8 your proficiency bonus your Intelligencemodifier. On a failed save, the target takes3d8 acid damage, or half as much damage ona successful save. If the saving throw fails by5 or more, the target also has disadvantageon attack rolls until the start of your nextturn. This damage increases by 1d8 whenyou reach certain levels in this class: 13thlevel (4d8) and 17th level (5d8).Tracer Round (special). You modify yourThunder Cannon to infuse rounds withluminous arcane energy. Make a rangedweapon attack with your Thunder Cannon.On a hit, the target is wreathed in blue, green,or purple light (your choice), and the nextattack roll made against the target before theend of your next turn has advantage.At your Dungeon Master’s discretion, you canuse the Thunder Cannon Improvement tableto increase the accuracy and damage of yourThunder Cannon when you reach certainlevels in this class. The table shows theminimum level at which you can improveyour Thunder Cannon, the cost in gp of metaland rare materials, and the bonus conferredto attack and damage rolls.Thunder Cannon ImprovementLevel5th11th16thNot for resale. Permission granted to print or photocopy this document for personal use only .Cost200 gp1,000 gp5,000 gpBonus 1 2 3The Gunsmith, Revised4

Not for resale. Permission granted to print or photocopy this document for personal use only .The Gunsmith, Revised5

The Gunsmith, Revised 2 The Gunsmith, Revised Artificer Specialists Artificers pursue a variety of specializations. This supplement presents a different interpretation of the gunsmith specialty featured in the artificer class Unearthed Arcana. Players can select the original gunsmith or the revised version, though DMs will always be free to use only one or the other. Crafting and invention .