Pathfinder Roleplaying Game Core Reference Document

Transcription

Pathfinder Roleplaying GameCore Reference DocumentNovember 6, 2009By Mike DusseaultBased on Paizo's PFSRD at http://paizo.com/pathfinderRPG/prd/Many thanks to Paizo for making such an excellent game, and for releasing it all as Open Content.Please support Paizo, they deserve it!Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Game License version 1.0a, Section 1(e), andare not Open Content: All trademarks, registered trademarks, proper names (characters, deities, artifacts, places, etc.), dialogue, plots, storylines,language, locations, characters, artwork, and trade dress.Open Content: Except for material designated as Product Identity (see above), the game mechanics of this game product are Open Game Content, asdefined in the Open Gaming License version 1.0a Section 1(d). No portion of this work other than the material designated as Open Game Content maybe reproduced in any form without written permission.

Table of Contents1. Playing the Game.5Common Terms.5Generating a Character.7Ability Scores.82. lf-orcs.15Halflings.16Humans.173. Classes.18Character er.57Wizard.654. Skills.72Using Skills.72Acquiring Skills.72Skill Descriptions.73Acrobatics (Dex; Armor CheckPenalty).74Appraise (Int).76Bluff (Cha).76Climb (Str; Armor Check Penalty)77Craft (Int).78Diplomacy (Cha).79Disable Device (Dex; Armor CheckPenalty; Trained Only).80Disguise (Cha).81Escape Artist (Dex; Armor CheckPenalty).81Fly (Dex; Armor Check Penalty). .82Handle Animal (Cha; Trained Only).83Heal (Wis).84Intimidate (Cha).85Knowledge (Int; Trained Only).86Linguistics (Int; Trained Only).87Perception (Wis).88Perform (Cha).89Profession (Wis; Trained Only).89Ride (Dex; Armor Check Penalty) 90Sense Motive (Wis).91Sleight of Hand (Dex; Armor CheckPenalty; Trained Only).91Spellcraft (Int; Trained Only).92Stealth (Dex; Armor Check Penalty).92Survival (Wis).93Swim (Str; Armor Check Penalty) 94Use Magic Device (Cha; TrainedOnly).955. Feats.97Prerequisites.97Types of Feats.97Feat Descriptions.986. Equipment.128Wealth And Money.128Weapons.128Armor.137Special Materials.141Goods And Services.1437. Additional Rules.152Alignment.152Vital Statistics.154Movement.156Exploration.1598. Combat.162Combat Statistics.162Injury and Death.173Movement, Position, And Distance.175Big And Little Creatures In Combat.177Combat Modifiers.178Special Attacks.181Special Initiative Actions.1859. Magic.187Casting Spells.187Spell Descriptions.190Arcane Spells.198Divine Spells.200Special Abilities.20110. Spells.202Bard Spells.202Cleric Spells.204Druid Spells.208Paladin Spells.211Ranger Spells.212Sorcerer/wizard Spells.213Spell List.22211. Prestige Classes.381Arcane Archer.381Arcane Trickster.383Assassin.385Dragon Disciple.386Page 2Duelist.388Eldritch Knight.390Loremaster.391Mystic Theurge.393Pathfinder Chronicler.395Shadowdancer.39712. Gamemastering.400Designing Encounters.400Cost of Living.404Beyond 20th Level.40413. Environment.406Dungeons.406Traps.411Sample Traps.414Wilderness.419Urban Adventures.428Weather.431The Planes.434Environmental Rules.43514. NPC rt.442Warrior.44215. Creating NPCs.44416. Magic Items.448Using Items.448Magic Items on the Body.449Saving Throws Against Magic ItemPowers.449Damaging Magic Items.449Purchasing Magic Items.450Magic Item us Items.493Intelligent Items.536Cursed Items.539Specific Cursed Items.542Artifacts.548Magic Item Creation.55417. Glossary.560Special abilities.560Conditions.57218. Open Game License.576

Index of TablesTable 1-1: Ability Score Costs.8Table 1-2: Ability Score Points.9Table 1-3: Ability Modifiers and BonusSpells.9Table 3-1: Character Advancement andLevel-Dependent Bonuses.18Table 3-2: Barbarian.20Table 3-3: Bard.23Table 3-4: Bard Spells Known.24Table 3-5: Cleric.27Table 3-6: Druid.37Table 3-7: Animal Companion BaseStatistics.39Table 3-8: Fighter.43Table 3-9: Monk.45Table 3-10: Small or Large MonkUnarmed Damage.46Table 3-11: Paladin.48Table 3-12: Ranger Favored Enemies.52Table 3-13: Ranger.52Table 3-14: Favored Terrains.53Table 3-15: Rogue.55Table 3-16: Sorcerer Spells Known.58Table 3-17: Sorcerer.59Table 3-18: Draconic Bloodline Powers.62Table 3-19: Elemental BloodlinePowers.63Table 3-20: Wizard.66Table 4-1: Skill Ranks.72Table 4-2: Skill Check Bonuses.72Table 4-3: Skill Summary.74Table 4-4: Craft Skills.78Table 4-5: Wind Effects on Flight.82Table 4-6: Knowledge Skill DCs.86Table 4-7: Spellcraft DCs.92Table 5-1: Feats.99Table 5-2: Leadership.118Table 6-1: Starting Character Wealth128Table 6-2: Coins.128Table 6-3: Trade Goods.128Table 6-4: Tiny and Large WeaponDamage.130Table 6-5: Weapons.131Table 6-6: Armor and Shields.138Table 6-7: Armor for Unusual Creatures.141Table 6-8: Donning Armor.141Table 6-9: Goods and Services.143Table 7-1: Random Starting Ages.154Table 7-2: Aging Effects.154Table 7-3: Random Height and Weight.155Table 7-4: Carrying Capacity.155Table 7-5: Encumbrance Effects.156Table 7-6: Movement and Distance. .157Table 7-7: Hampered Movement.157Table 7-8: Terrain and OverlandMovement.157Table 7-9: Mounts and Vehicles.158Table 7-10: Light Sources andIllumination.159Table 7-11: Size and Armor Class ofObjects.159Table 7-12: Substance Hardness and HitPoints.159Table 7-13: Object Hardness and HitPoints.160Table 7-14: DCs to Break or Burst Items.160Table 7-15: Common Armor, Weapon,and Shield Hardness and Hit Points.161Table 8-1: Size Modifiers.163Table 8-2: Actions in Combat.166Table 8-3: Tactical Speed.176Table 8-4: Creature Size and Scale.178Table 8-5: Attack Roll Modifiers.178Table 8-6: Armor Class Modifiers.178Table 8-7: Two-Weapon FightingPenalties.185Table 9-1: Concentration Check DCs.187Table 9-2: Items Affected by MagicalAttacks.197Table 10-1: Contact Other Plane.246Table 10-2: DetectChaos/Evil/Good/Law.255Table 10-3: Detect Magic.256Table 10-4: Prismatic Wall.326Table 10-5: Summon Monster.356Table 10-6: Summon Nature's Ally.358Table 11-1: Arcane Archer.382Table 11-2: Arcane Trickster.384Table 11-3: Assassin.385Table 11-4: Dragon Disciple.387Table 11-5: Duelist.389Table 11-6: Eldritch Knight.391Table 11-7: Loremaster.392Table 11-8: Loremaster Secrets.392Table 11-9: Mystic Theurge.394Table 11-10: Pathfinder Chronicler.395Table 11-11: Shadowdancer.397Table 12-1: Encounter Design.400Table 12-2: CR Equivalencies.400Table 12-3: Experience Point Awards.400Table 12-4: Character Wealth by Level.402Page 3Table 12-5: Treasure Values perEncounter.403Table 13-1: Walls.407Table 13-2: Doors.409Table 13-3: CR Modifiers forMechanical Traps.417Table 13-4: CR Modifiers for MagicTraps.418Table 13-5: Cost Modifiers for MagicDevice Traps.418Table 13-6: Craft (Traps) DCs.418Table 13-7: Combat AdjustmentsUnderwater.427Table 13-8: Siege Engines.429Table 13-9: Catapult Attack Modifiers.430Table 13-10: Random Weather.432Table 13-11: Wind Effects.433Table 13-12: Damage from Fa

While playing the Pathfinder RPG, the Game Master describes the events that occur in the game world, and the players take turns describing what their characters do in response to those events. Unlike storytelling, however, the actions of the players and the characters controlled by the Game Master (frequently called non-player characters, or NPCs) are not certain. Most actions require dice .