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MangaFORDUMmIES‰by Kensuke OkabayashiTEAM LinG

Manga For Dummies Published byWiley Publishing, Inc.111 River St.Hoboken, NJ 07030-5774www.wiley.comCopyright 2007 by Wiley Publishing, Inc., Indianapolis, IndianaPublished simultaneously in CanadaNo part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form orby any means, electronic, mechanical, photocopying, recording, scanning, or otherwise, except as permitted under Sections 107 or 108 of the 1976 United States Copyright Act, without either the prior writtenpermission of the Publisher, or authorization through payment of the appropriate per-copy fee to theCopyright Clearance Center, 222 Rosewood Drive, Danvers, MA 01923, 978-750-8400, fax 978-646-8600.Requests to the Publisher for permission should be addressed to the Legal Department, Wiley Publishing,Inc., 10475 Crosspoint Blvd., Indianapolis, IN 46256, 317-572-3447, fax 317-572-4355, or online at http://www.wiley.com/go/permissions.Trademarks: Wiley, the Wiley Publishing logo, For Dummies, the Dummies Man logo, A Reference for theRest of Us!, The Dummies Way, Dummies Daily, The Fun and Easy Way, Dummies.com and related tradedress are trademarks or registered trademarks of John Wiley & Sons, Inc. and/or its affiliates in the UnitedStates and other countries, and may not be used without written permission. All other trademarks are theproperty of their respective owners. Wiley Publishing, Inc., is not associated with any product or vendormentioned in this book.LIMIT OF LIABILITY/DISCLAIMER OF WARRANTY: THE PUBLISHER AND THE AUTHOR MAKE NO REPRESENTATIONS OR WARRANTIES WITH RESPECT TO THE ACCURACY OR COMPLETENESS OF THECONTENTS OF THIS WORK AND SPECIFICALLY DISCLAIM ALL WARRANTIES, INCLUDING WITHOUTLIMITATION WARRANTIES OF FITNESS FOR A PARTICULAR PURPOSE. NO WARRANTY MAY BE CREATED OR EXTENDED BY SALES OR PROMOTIONAL MATERIALS. THE ADVICE AND STRATEGIES CONTAINED HEREIN MAY NOT BE SUITABLE FOR EVERY SITUATION. THIS WORK IS SOLD WITH THEUNDERSTANDING THAT THE PUBLISHER IS NOT ENGAGED IN RENDERING LEGAL, ACCOUNTING, OROTHER PROFESSIONAL SERVICES. IF PROFESSIONAL ASSISTANCE IS REQUIRED, THE SERVICES OF ACOMPETENT PROFESSIONAL PERSON SHOULD BE SOUGHT. NEITHER THE PUBLISHER NOR THEAUTHOR SHALL BE LIABLE FOR DAMAGES ARISING HEREFROM. THE FACT THAT AN ORGANIZATIONOR WEBSITE IS REFERRED TO IN THIS WORK AS A CITATION AND/OR A POTENTIAL SOURCE OF FURTHER INFORMATION DOES NOT MEAN THAT THE AUTHOR OR THE PUBLISHER ENDORSES THEINFORMATION THE ORGANIZATION OR WEBSITE MAY PROVIDE OR RECOMMENDATIONS IT MAYMAKE. FURTHER, READERS SHOULD BE AWARE THAT INTERNET WEBSITES LISTED IN THIS WORKMAY HAVE CHANGED OR DISAPPEARED BETWEEN WHEN THIS WORK WAS WRITTEN AND WHEN ITIS READ.For general information on our other products and services, please contact our Customer CareDepartment within the U.S. at 800-762-2974, outside the U.S. at 317-572-3993, or fax 317-572-4002.For technical support, please visit www.wiley.com/techsupport.Wiley also publishes its books in a variety of electronic formats. Some content that appears in print maynot be available in electronic books.Library of Congress Control Number: 2006939589ISBN: 978-0-470-08025-2Manufactured in the United States of America10 9 8 7 6 5 4 3 2 1TEAM LinG

About the AuthorKensuke Okabayashi is a professional freelance illustrator/sequential artist.Born and raised in Princeton, New Jersey, Kensuke has been inspired bymanga artists such as Fujiko Fukio, Osamu Tezuka, and Rumiko Takahashisince childhood. While shopping his manga portfolio in Japan, he visitedvarious animation and comic book studios to hone his skills. There Kensukemet with Matsumoto Leiji and Akazuka Fujio and interned with other mangaartists.After studying music and psychology at Wheaton College in Illinois, Kensukeshifted his focus from playing the piano to honing his art skills. He earned hisBFA in Illustration at the School of Visual Arts in New York City after studyingtraditional painting and further developing his drawing skills. Upon graduating, he began picking up illustration and storyboard clients. His works eventually caught the eyes of several illustration agencies that currently representhim. His recent storyboard clients include Diesel Clothing, Diet Coke, DietPepsi, Dr. Pepper, Absolut Vodka, Wendy’s, Allstate, State Farm, Canon Digital,All Nippon Airways, and Camel.In addition to storyboards, Kensuke also actively illustrates for mainstreamentertainment industry clients, including Wizards of the Coast, Takara ToysU.S.A., Kensington Books, Skyzone Entertainment, and Carl Fisher Music.Inspired by his past experience of working long hours at a well-known coffeeshop corporation, Kensuke developed and illustrated his creator-ownedcomic book series titled JAVA!, which portrays the quirky futuristic society ofNeo Seattle, where mankind must consume coffee in order to live. The titleattracted attention and was picked up by Committed Comics and publishedas a miniseries. His main character, Java (a high-power caffeine girl fightingcrime), received positive reviews from major comic book review sites as wellas from readers and distribution. Kensuke continues to work on creatorowned projects with other established colleagues and writers in the industry.His upcoming publication projects include Image Comics, ArcanaPublications, and Archaia Press. His online portfolio is posted at his studioWeb site at www.piggybackstudios.com.On the side, Kensuke continues to draw from life and teaches art. He taughtillustration courses at Mercer College of New Jersey for several years. He currently teaches studio art classes at the Education Alliance Art School in NewYork City. When not drawing or painting in his studio, Kensuke still enjoysplaying the piano from time to time and honing his martial arts skills regularly at a local Tae Kwon Do club.TEAM LinG

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DedicationThis book is dedicated to my parents, Dr. Michio and Sahoko Okabayashi, fortheir unconditional love and support.Author’s AcknowledgmentsI would like to thank my acquisitions editor, Michael Lewis, my project editor,Chrissy Guthrie, and my copy editor, Sarah Faulkner, at Wiley for all theirhard work, advice, and support while I was writing this book. Big thanks toWiley’s composition department for scanning the illustrations and laying outthe book. In addition, I want to thank my colleague, Takeshi Miyazawa, for hisrole as technical editor. My biggest thanks goes to my family, Michio, Sahoko,Yusuke, and Saichan, who have been my greatest supporters and fans. Noneof this would have been remotely possible without their help. Thank you andGod bless you!TEAM LinG

Publisher’s AcknowledgmentsWe’re proud of this book; please send us your comments through our Dummies online registrationform located at www.dummies.com/register/.Some of the people who helped bring this book to market include the following:Acquisitions, Editorial, andMedia DevelopmentSenior Project Editor: Christina GuthrieComposition ServicesProject Coordinator: Adrienne MartinezCopy Editor: Sarah FaulknerLayout and Graphics: Carl Byers,Stephanie D. Jumper, Barbara Moore,Barry Offringa, Brent SavageTechnical Editor: Takeshi MiyazawaAnniversary Logo Design: Richard J. PacificoEditorial Manager: Christine Meloy BeckProofreaders: John Greenough,Melanie Hoffman, Charles Spencer,TechbooksAcquisitions Editor: Michael LewisEditorial Assistants: Erin Calligan, Joe Niesen,David Lutton, Leeann HarneyIndexer: TechbooksCover Image: Kensuke OkabayashiCartoons: Rich Tennant(www.the5thwave.com)Publishing and Editorial for Consumer DummiesDiane Graves Steele, Vice President and Publisher, Consumer DummiesJoyce Pepple, Acquisitions Director, Consumer DummiesKristin A. Cocks, Product Development Director, Consumer DummiesMichael Spring, Vice President and Publisher, TravelKelly Regan, Editorial Director, TravelPublishing for Technology DummiesAndy Cummings, Vice President and Publisher, Dummies Technology/General UserComposition ServicesGerry Fahey, Vice President of Production ServicesDebbie Stailey, Director of Composition ServicesTEAM LinG

Contents at a GlanceIntroduction .1Part I: Manga 101.7Chapter 1: Welcome to Manga World.9Chapter 2: Gearing Up and Getting Ready.17Chapter 3: Drawing: Starting with the Basics .29Part II: To the Drawing Board.47Chapter 4: Taking It from the Top with the Head .49Chapter 5: Nice Bod: Manga Body Basics .87Chapter 6: Customize and Accessorize Your Manga Character .123Part III: Calling All Cast Members!.155Chapter 7: The Main Protagonists.157Chapter 8: Those Loveable Sidekicks .179Chapter 9: The Dreaded Villains.197Chapter 10: Elder Figures .213Chapter 11: Damsels in Distress .227Chapter 12: Girl Power! Sho jo Manga .243Part IV: Time to Go Hi-Tech .267Chapter 13: Designing Mechas.269Chapter 14: Gadgets and Weapons.291Chapter 15: Taking Off: Vehicles and Airplanes.305Part V: An Advanced Case of Manga .327Chapter 16: Putting Manga into Perspective .329Chapter 17: Using Speed Lines to Create Motion and Emotion.347Chapter 18: Thumbnails and Scenery.359Chapter 19: Writing a Good Story .379Part VI: The Part of Tens .389Chapter 20: Ten (or so) Manga Artists .391Chapter 21: (Nearly) Ten Places to Strut your Stuff.397Index .403TEAM LinG

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Table of ContentsIntroduction.1About This Book.1Conventions Used in This Book .2What You’re Not to Read.2Foolish Assumptions .2How This Book Is Organized.3Part I: Manga 101 .3Part II: To the Drawing Board.4Part III: Calling All Cast Members! .4Part IV: Time to Go Hi-Tech.4Part V: An Advanced Case of Manga .4Part VI: The Part of Tens .5Icons Used in This Book.5Where to Go from Here.5Part I: Manga 101 .7Chapter 1: Welcome to Manga World . . . . . . . . . . . . . . . . . . . . . . . . . . . .9Tracing the Rise of Manga’s Popularity.9All Manga Is Not Created Equal: Looking At the Different Genres .10The Key Components of Manga .12Manga versus American Comics .12Broader readership than American comics .13Availability differences .14The guts and glory: Differences in workload andcredit for artists .15“Making It” in the Manga World.16Chapter 2: Gearing Up and Getting Ready . . . . . . . . . . . . . . . . . . . . . . . .17Materials You Need to Get Started.17Paper (genk y shi) .18Drawing supplies .19Inking materials .21Miscellaneous items.23Setting Up Your Studio .24Finding a quiet place to draw .24Using the right equipment .25Upgrading your basic studio.25TEAM LinG

xManga For DummiesChapter 3: Drawing: Starting with the Basics . . . . . . . . . . . . . . . . . . . .29Making Your First Moves with the Pencil.29Exercises Using Your Ruler .31Drawing and inking basic straight lines .32Inking from thick to thin .34Splattering .35Creating Patterns .37Trailing pattern.37Half-tone patterns.38Fixing Mistakes .41Brushing it out .41Cutting it out .43Part II: To the Drawing Board .47Chapter 4: Taking It from the Top with the Head . . . . . . . . . . . . . . . . . .49Heading Out on a Manga Mission.49Drawing the female head.50Drawing the male head .51The Eyes Have It! .53Beginning with the basic eye structure .54Seeing eye to eye .56Drawing all shapes and sizes .57Filling In the Features .60Being nosy .61Lend me your ear .64Speak your mind: Drawing the mouth .70Capping it off with hair .74The Emotions Tell All.77Neutral face .78Serious face .78Mad face .80Psycho mad.80Sad face.81Even sadder face .82Total devastation.83Surprise or shock .84Happy face.85Super happy face.85TEAM LinG

Table of ContentsChapter 5: Nice Bod: Manga Body Basics . . . . . . . . . . . . . . . . . . . . . . .87How Many Heads? Setting Up Your Character’s Proportions.87Drawing a Wire Frame .90Getting in Shape with Geometry .94Defining the head .95Taking on the torso .96Can you stomach this?.98It’s all in the hips .98Forging the arms.98On to the legs.101All hands on deck .102Getting off on the right feet.108Merging the shapes to the wire figure .111Beefing up with muscles and rhythm .113Adding a woman’s touch with curves.119Growing Pains.121Chapter 6: Customize and Accessorize Your Manga Character . . . .123Know When to Fold ’Em: Drawing Fabric Folds .123The art of the pinch, pull, and tuck: Exploring drapery folds .124Is that leather, silk, or what? .127Shadows revisited .128Dressing Up for the Occasion .130Starting from the top.131Do these jeans make my butt look big? .139Equipped to Make a Positive Impression.145Hair and head accessories .145What else can we add or carry? .152Part III: Calling All Cast Members! .155Chapter 7: The Main Protagonists . . . . . . . . . . . . . . . . . . . . . . . . . . . . .157Drawing Male Lead Characters .157The androgynous student .157The varsity team captain.161Army Special Forces rookie.164Drawing Female Lead Characters .168The daydreamer .168Martial arts warrior.171Hi-tech girl .175TEAM LinGxi

xiiManga For DummiesChapter 8: Those Loveable Sidekicks . . . . . . . . . . . . . . . . . . . . . . . . . .179Drawing Male Sidekick Characters .179Hustle with Mr. Muscle .180The loyal little brother.183The intellectual veteran.186Drawing Female Sidekick Characters .190The spoiled brat .190The nurturing and caring soul.193Chapter 9: The Dreaded Villains . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .197The Handsome yet Icy-Cold Villain.197The Awesome Warrior .201The Military Vixen.205The Evil Sorceress.208Chapter 10: Elder Figures . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .213Enter the Grandmasters .213The thin grandmaster .214The huge grandmaster.218The Wizards .221Chapter 11: Damsels in Distress . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .227The “Little Sister” Princess .227The Innocent Schoolgirl .232The Loyal, Selfless Damsel.237Chapter 12: Girl Power! Sho–o jo Manga . . . . . . . . . . . . . . . . . . . . . . . . . .243Drawing Classic Sh jo Manga Faces and Hair .243Blondes and brunettes are cool .244Female and male sh jo faces .244Traditional sh jo hair .249Today’s sh jo hairstyles .250Drawing the Rest of the Body .254Dressing up the sh jo female.254Dressing up the sh jo male .258Art Nouveau Backgrounds in Sh jo Manga.263Part IV: Time to Go Hi-Tech.267Chapter 13: Designing Mechas . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .269Creating Simple and Cute Mechas .269Drawing a single-shape body .270Mixing it up with a multishaped body .272TEAM LinG

Table of ContentsDrawing Pilot-Operated Mechas .275It’s all about the shapes.275Enter the lightweights.277Here come the heavyweights.283Chapter 14: Gadgets and Weapons . . . . . . . . . . . . . . . . . . . . . . . . . . . .291Small Gadgets .291Communicators .291Remote devices .294Battle Arms .296Swords .296Guns .297Chapter 15: Taking Off: Vehicles and Airplanes . . . . . . . . . . . . . . . . . .305Cars .305Drawing different angles using basic shapes.306Drawing standard cars (a.k.a. “grocery getters”).309Drawing faster, sleeker cars .311Planes .312Drawing the jumbo jet .312Drawing the F-18 fighter jet .320Part V: An Advanced Case of Manga.327Chapter 16: Putting Manga into Perspective . . . . . . . . . . . . . . . . . . . .329Creating Buildings and Backgrounds with Basic Perspective.329Drawing one-point perspective .330Trying two-point perspective .333Shaping up for three-point perspective.335Adding People to the Environment.339One-point perspective characters .339Two-point perspective characters .341Three-point perspective characters .342Using Perspective and Camera Angle to Tell the Story.344Creating strong establishing shots.344Establishing the strong versus the weak.345Chapter 17: Using Speed Lines to Create Motion and Emotion . . . . .347Getting Your Character Moving.348Making your character move fast .348Creating the illusion of moving along with the character.349Making objects and characters come toward readers .351Slowing down your character.353TEAM LinGxiii

xivManga For DummiesZooming Around for Emotion.354Striking fear into your character .355Shocking your character .356Chapter 18: Thumbnails and Scenery . . . . . . . . . . . . . . . . . . . . . . . . . .359Creating Effective Thumbnails .359Why bother with a thumbnail? .359Practicing thumbnails.360Transferring the thumbnails to final paper.361Sketching Scenic Backgrounds.362Cityscapes .362Heading to the country: Trees, bushes, and pastures.364Rocks and bodies of water .373Chapter 19: Writing a Good Story . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .379Deciding Who

Joyce Pepple, Acquisitions Director, Consumer Dummies Kristin A. Cocks, Product Development Director, Consumer Dummies Michael Spring, Vice President and Publisher, Travel Kelly Regan, Editorial Director, Travel Publishing for Technology Dummies Andy Cummings, Vice President and Publisher, Dumm