INDEX ASTARTES: DEATHWATCH - Warhammer Community

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INDEX ASTARTES:DEATHWATCHThis document contains supplementary rules for Codex: Space Marines, including datasheets, weapon profileand points values that enable you to use your Deathwatch miniatures alongside your other Space Marines.Codex: Deathwatch will soon be replaced with CodexSupplement: Deathwatch, and will fully integrate with thelatest edition of Codex: Space Marines. In the meantime, thisdocument will allow you to wage war using your Deathwatchspecific models alongside the units presented in Codex: SpaceMarines. The rules presented in the 8th edition (printed2018) version of Codex: Deathwatch are no longer supported,and cannot be used. When Codex Supplement: Deathwatchis released, all of the rules within that will then replace andsupersede this entire document, at which point none of the ruleshere can be used.This document contains fully updated datasheets, weaponprofiles and points values for all the Deathwatch-specific unitsand weapons. These take into account all of the commensuratechanges and updates made in Codex: Space Marines. The pointsvalues and Power Ratings presented in this document supersedeany that have been previously published.CONTENTSDatasheets 2Creating Kill Teams 3Proteus Kill Team 4Fortis Kill Team 4Indomitor Kill Team 5Spectrus Kill Team 5Watch Master 6Watch Captain Artemis 6Chaplain Cassius 7Codicier Natorian 7Deathwatch Veterans 8Kill Team Cassius 9Deathwatch Terminator Squad 10Veteran Bike Squad 11Corvus Blackstar 12Weapon Profiles 13Points Values 15Permission to download/print for personal use only. Copyright Games Workshop Limited 2020.1

DATASHEETSThis section contains the datasheets that you will need to fight battles with your Deathwatch models,as well as the weapon profiles for the wargear they can be equipped with. You can find out how to usedatasheets and weapon profiles in the Warhammer 40,000 Core Book.WARGEAR & WEAPON LISTSThe weapon profiles found on a unit’s datasheet describe theprimary weapons that models in that unit can be equippedwith. Some weapons are only referenced on a datasheet. If theyare unique to the Deathwatch, their profiles can be found onpage xx. Profiles for those weapons widely available to all SpaceMarine Chapters can instead be found in Codex: Space Marines.In addition, some datasheets reference one or more weaponlists (e.g. Combi-weapons list); these can be found in Codex:Space Marines.ABILITIESNAMED CHARACTERS ANDWARLORD TRAITSIf any of the named characters in this document gain a WarlordTrait, that Warlord Trait must be Vigilance Incarnate (see Codex:Space Marines).MIXED UNITA unit’s datasheet will list all the abilities it has. Certainabilities that are common to many units are only referencedon the datasheets rather than described in full. Some of thesereferenced abilities are common to all Adeptus Astartes units(e.g. Angels of Death), and are therefore described in Codex:Space Marines. Others are specific to Deathwatch units anddescribed below:When faced with an array of missions to complete andvarying enemies to lay low, the Deathwatch are highly adept atforming effective kill teams that mesh starkly diverse armourand equipment.If this unit contains models with different Toughnesscharacteristics, each time an attack is made against this unit, usethe Toughness characteristic of the majority of the models inthis unit when determining what roll is required for that attackto successfully wound. If two or more Toughness characteristicsare tied for majority, the controlling player selects one of thetied values to be the majority value.SPECIAL-ISSUE AMMUNITIONThe Deathwatch utilise a range of specialised bolt shells in manyof their weapons. From rounds that douse their targets in acid tohollow shells filled with superheated gas, each type is designed toeliminate specific xenos foes.Each time a unit is selected to shoot, if it contains any modelsthat are equipped with a weapon with this ability, then beforeyou select any targets, each weapon with this ability canfire special-issue ammunition. If any do, select one of theammunition types below for that weapon; until the end of thephase, each time that weapon is fired, apply the modifiers andabilities associated with that special-issue ammunition:For the purposes of the Bolter Discipline ability (see Codex:Space Marines) and for determining which models can embarkwithin a Transport model, the following rules apply: D ragonfire Bolts: Each time an attack is made with a weaponfiring this special-issue ammunition, the target does notreceive the benefits of cover against that attack. Hellfire Rounds: Each time an attack is made with a weaponfiring this special-issue ammunition against a unit that doesnot have the Vehicle or Titanic keyword, add 1 to that attack’swound roll. Kraken Bolts: Each time an attack is made with a weaponfiring this special-issue ammunition, add 6" to the Rangecharacteristic and improve the Armour Penetrationcharacteristic of that attack by 1 (this is cumulative withthe Armour Penetration bonus conferred by the CombatDoctrines ability – see Codex: Space Marines). Vengeance Rounds: Each time an attack is made with aweapon firing this special-issue ammunition, add 1 to theDamage characteristic of that attack.2 Deathwatch Terminator models have the Terminator keyword. Veteran Biker models do not have the Infantry keyword andinstead have the Biker keyword. Vanguard Veteran models with jump packs have the JumpPack keyword. Inceptor models have the Jump Pack keyword. Outrider models do not have the Infantry keyword andinstead have the Biker keyword.Vanguard Veterans with jump packs and Inceptors can moveacross terrain as if they have the Fly keyword.Note that for the purposes of interacting with terrain features,all models in this unit are treated as Infantry, even if this unitcontains any Biker models that might behave differently or havespecific restrictions whilst interacting with a terrain feature.Designer’s Note: This is a slight abstraction that means that aBiker model in a mixed unit behaves slightly differently to Bikermodels in other units, but it helps to minimise unusual andcomplicated effects that could come about from forcing one modelfrom a unit to move and benefit from cover in a different way toother models from the same unit.

CREATING KILL TEAMSWhen you are mustering your army, or adding a unit to yourOrder of Battle, you can create a Kill Team unit. A Kill Teamunit can be comprised of models from several different AdeptusAstartes datasheets, as described below. You can add anynumber of Kill Team units to your army, subject to the usualrestrictions. Each Kill Team unit has the Troops Battlefield Role.Squads ability to create one unit containing the Watch Sergeantand 4 Deathwatch Veterans, and another containing 5Deathwatch Terminators. This unit of 5 Deathwatch Terminatorscan be set up using the Teleport Strike ability because, after usingthe Combat Squads ability, all of the models in the new unit havethe Teleport Strike ability.CREATING A KILL TEAMKEYWORDSWARGEARThe entry for each Kill Team unit will detail any keywords thatunit has, as well as any other keywords gained while that unitcontains certain models.Models in Kill Team units do not retain any keywords from theiroriginal datasheet. Instead, Kill Team units have the followingFaction keywords: Imperium, Adeptus Astartes, Deathwatch.A Kill Team unit includes between 5 and 10 models. Overleafyou will find details of the four different Kill Team unitsavailable. Each will specify which models, and how many ofeach model, can be included in that Kill Team unit.A model included in a Kill Team unit can be equipped with anyof the wargear listed for that model under the wargear optionson its original datasheet. For the purposes of wargear options,any option that requires a minimum number of models inthe unit will require that number of models of that type to beincluded in the unit (e.g. one model can be equipped with anAstartes grenade launcher for every 5 Intercessors or IntercessorSergeant in this unit, not for every 5 models of any type).ABILITIESAll Kill Team units have the Mixed Unit ability (pg 2).A model in a Kill Team unit retains any abilities that applied tothat model on its original datasheet. If a model in a Kill Teamunit has an ability on their original datasheet that requires everymodel in the unit to have that ability in order to be able to useit, then they can only use that ability if every model in their KillTeam unit has that ability.Example: Elliot creates a Proteus Kill Team unit that contains1 Watch Sergeant, 4 Deathwatch Veterans and 5 DeathwatchTerminators. Before this unit is set up, Elliot uses the Combat3POWER RATINGEach Kill Team unit will give instructions on how to calculatethat unit’s Power Rating. This will start at a fixed value, and thenvary depending on which additional models have been includedin that Kill Team unit.Example: Elliot wants to create a Fortis Kill Team unit to add to hisOrder of Battle. To do this he must calculate the unit’s Power Rating.Elliot’s unit contains 1 Intercessor Sergeant model, 4 Intercessormodels, 2 Assault Intercessor models, 2 Outrider models and 1Hellblaster model. This unit starts with a Power Rating of 6 for theIntercessor Sergeant model and 4 Intercessor models. Elliot then adds2 to the Power Rating for the 2 Assault Intercessor models, 4 for the 2Outriders models and 2 for the Hellblaster model. The Power Ratingof this Kill Team unit is therefore 14 (6 2 4 2).

PROTEUS KILL TEAMFORTIS KILL TEAMThe sheer versatility of their weapon loadout,coupled with their durability and manoeuvrability,make it little wonder that Proteus Kill Teamshave worked miraculous feats of arms oncountless hostile worlds over the course of theImperium’s history.Further refined from Watch Master Mordelai’soriginal concept, Fortis Kill Teams exemplify thesupreme adaptability of the Tacticus variant of MkX power armour, seamlessly merging a variety ofclose support roles and deadly firepower.A Fortis Kill Team contains: 1 Intercessor Sergeant; 4Intercessors (see Codex: Space Marines – IntercessorSquad). You can add any 5 of the following modelsto this unit:A Proteus Kill Team contains: 1 Watch Sergeant; 4Deathwatch Veterans (pg 8). You can add any 5 of thefollowing models to this unit: 1 Intercessor (see Codex: Space Marines –Intercessor Squad) 1 Assault Intercessor (see Codex: Space Marines –Assault Intercessor Squad) 1 Outrider (see Codex: Space Marines –Outrider Squad) 1 Hellblaster (see Codex: Space Marines –Hellblaster Squad)1 Deathwatch Veteran (pg 8)1 Deathwatch Terminator (pg 10)1 Veteran Biker (pg 11) 1 Vanguard Veteran (see Codex: Space Marines –Vanguard Veteran Squad)ABILITIESThe following change to one ability applies:WARGEAR OPTIONS V eteran Bikers can only use the Turbo-boostability if their unit only contains VeteranBiker models (such as after using the CombatSquads ability).A Fortis Kill Team has the following additionalwargear options: A ny Intercessor or Intercessor Sergeant can havetheir bolt rifle replaced with one of the following: 1auto bolt rifle; 1 stalker bolt rifle. Any Hellblaster can have their plasma incineratorreplaced with one of the following: 1 assaultplasma incinerator; 1 heavy plasma incinerator.KEYWORDS A Proteus Kill Team unit has the following keywords(note that these are not Faction keywords): Infantry,Core, Kill Team, Proteus.In addition, the unit can gain the following keywords:ABILITIES While a Proteus Kill Team unit contains anyVanguard Veterans, it has the Melta Bombskeyword. While a Proteus Kill Team unit onlycontains Vanguard Veterans with jump packs, italso has the Fly keyword. While a Proteus Kill Team unit onlycontains Deathwatch Terminators, it has theTerminator keyword. While a Proteus Kill Team unit only containsVeteran Bikers, it has the Biker keyword.The following changes to two abilities apply: Th e Devastating Charge ability only applies toOutriders in this unit. Outriders can only use the Turbo-boost ability iftheir unit only contains Outriders (such as afterusing the Combat Squads ability).KEYWORDSA Fortis Kill Team unit has the following keywords(note that these are not Faction keywords): Infantry,Core, Primaris, Kill Team, Fortis.POWER RATINGA Proteus Kill Team has a Power Rating of 7. If youadded any models to this unit, add the following tothis unit’s Power Rating:In addition, the unit can gain the following keywords: Deathwatch Veteran ( 1 Power Rating per model) Deathwatch Terminator ( 2 Power Rating permodel) Veteran Biker ( 2 Power Rating per model) Vanguard Veteran ( 2 Power Rating per model)POWER RATING While a Fortis Kill Team only contains Outriders,it has the Biker keyword. A Fortis Kill Team has a Power Rating of 6. If youadded any models to this unit, add the following tothis unit’s Power Rating: 4Intercessor ( 1 Power Rating per model)Assault Intercessor ( 1 Power Rating per model) Outrider ( 2 Power Rating per model)Hellblaster ( 2 Power Rating per model)

INDOMITOR KILL TEAMSPECTRUS KILL TEAMComprising warriors wearing the heavier Gravisvariant of Mk X, Indomitor Kill Teams are mobilebastions capable of unleashing the firepower of asquadron of battle tanks. Before them, hordes ofxenos and monstrous beasts alike are torn apart.Sinister, silent and all but invisible until theystrike, Spectrus Kill Teams are adept in inflictingdeath from both near and far. Clad in close-fittingMk X Phobos battle plate, they specialise inbattlefield control and enemy destabilisation.An Indomitor Kill Team contains: 1 Heavy IntercessorSergeant; 4 Heavy Intercessors (see Codex: SpaceMarines – Heavy Intercessor Squad). You can addany 5 of the following models to this unit:A Spectrus Kill Team contains: 1 Infiltrator Sergeant;4 Infiltrators (see Codex: Space Marines – InfiltratorSquad). You can add any 5 of the following modelsto this unit: 1 Heavy Intercessor (see Codex: Space Marines –Heavy Intercessor Squad) 1 Aggressor (see Codex: Space Marines –Aggressor Squad) 1 Inceptor (see Codex: Space MarinesInceptor Squad) 1 Eradicator (see Codex: Space Marines –Eradicator Squad) 1 Infiltrator (see Codex: Space Marines –Infiltrator Squad) 1 Incursor (see Codex: Space Marines –Incursor Squad) 1 Reiver (see Codex: Space Marines –Reiver Squad) 1 Eliminator (see Codex: Space Marines –Eliminator Squad)WARGEAR OPTIONSWARGEAR OPTIONS A ny Heavy Intercessor or Heavy IntercessorSergeant can have their heavy bolt rifle replacedwith one of the following: 1 hellstorm bolt rifle; 1executor bolt rifle. Any Aggressor can have their 2 auto boltstormgauntlets and 1 fragstorm grenade launcherreplaced with: 2 flamestorm gauntlets. Any Inceptor can have their 2 assault boltersreplaced with 2 plasma exterminators. Any Eradicator can have their melta rifle replacedwith 1 heavy melta rifle. A ny Reiver can have their combat blade replacedwith 1 bolt carbine. Any Eliminator can have their bolt sniper riflereplaced with 1 las fusil.An Indomitor Kill Team has the following additionalwargear options:A Spectrus Kill Team has the following additionalwargear options:ABILITIESThe following changes to three abilities apply: Th e Omni-scramblers ability only applies whilethere are any Infiltrators or Infiltrator Sergeants inthis unit. The Multi-spectrum Array ability only applies toIncursors in this unit. The Terror Troops ability only applies while thereare any Reivers in this unit.ABILITIESThe following change to one ability applies: O nly Eradicators in this unit can shoot twice whenthis unit uses the Total Obliteration ability.KEYWORDSA Spectrus Kill Team unit has the followingkeywords (note that these are not Factionkeywords): Infantry, Core, Phobos, Primaris, KillTeam, Spectrus.KEYWORDSAn Indomitor Kill Team unit has the followingkeywords (note that these are not Faction keywords):Infantry, Core, Primaris, Mk X Gravis, KillTeam, Indomitor.In addition, the unit can gain the following keywords:In addition, the unit can gain the following keywords: While a Spectrus Kill Team contains anyInfiltrator or Incursor models, it has theSmokescreen keyword. While a Spectrus Kill Team contains any Reivers,it has the Shock Grenades keyword. While an Indomitor Kill Team unit only containsInceptors, it has the Fly keyword.POWER RATINGPOWER RATINGAn Indomitor Kill Team has a Power Rating of 9. Ifyou added any models to this unit, add the followingto this unit’s Power Rating: A Spectrus Kill Team has a Power Rating of 8. If youadded any models to this unit, add the following tothis unit’s Power Rating:Heavy Intercessor ( 2 Power Rating per model)Aggressor ( 2 Power Rating per model)Inceptor ( 2 Power Rating per model)Eradicator ( 3 Power Rating per model) 5Infiltrator ( 1 Power Rating per model)Incursor ( 1 Power Rating per model)Reiver ( 1 Power Rating per model)Eliminator ( 2 Power Rating per model)

WATCH MASTER No. Name1Watch Master7 POWERMWSBSSTWALdSv6"2 2 446492 A Watch Master is equipped with: vigil spear; frag grenades; krak grenades. Your army can only include one WatchMaster model.WEAPONRANGE TYPEVigil spear (shooting)24"Vigil spear (melee)MeleeSAPDABILITIESRapid Fire 14-12Special-issue Ammunition (pg 2)Melee 1-3D3-ABILITIES Angels of Death (see Codex: Space Marines)Iron Halo: This model has a 4 invulnerable save.Watch Master: In your Command phase, select one friendly Deathwatch Core or Deathwatch Character unit within6" of this model. Until the start of your next Command phase, each time a model in that unit makes an attack, you canre-roll the hit roll.Rites of Battle (Aura): While a friendly Deathwatch Core unit is within 6" of this model, each time a model in that unitmakes an attack, re-roll a hit roll of 1.FACTION KEYWORDS: Imperium, Adeptus Astartes, DeathwatchKEYWORDS: Infantry, Character, Watch MasterWATCH CAPTAIN ARTEMIS No. Name1Watch Captain Artemis6 POWERMWSBSSTWALdSv6"2 2 445493 Watch Captain Artemis is equipped with: Hellfire Extremis; master-crafted power sword; stasis grenade; frag grenades; krakgrenades. Your army can only include one Watch Captain Artemis model.WEAPONRANGE TYPEHellfire ExtremisBefore selecting targets, select one or both of the profiles below to make attacks with. If youselect both, then each time an attack is made with this weapon this phase, subtract 1 fromthat attack’s hit roll.- Boltgun- Hellfire flamerMaster-crafted power swordStasis grenade24"12"Melee6"Rapid Fire 1S4AP0DABILITIES1Special-issue Ammunition (pg 2)Assault D6201Each time an attack is made with thisweapon, that attack automatically hitsthe target, and unless that target has theVehicle or Titanic keywords, a wound rollof 2 for that attack is always successful.Melee 1-32--This weapon can only be used once perbattle. Each time an attack is made withthis weapon, if a hit is scored, the targetsuffers D6 mortal wounds and the attacksequence ends.Grenade 1--ABILITIES Angels of Death (see Codex: Space Marines)Rites of Battle (Aura): While a friendly Deathwatch Coreunit is within 6" of this model, each time a model in thatunit makes an attack, you can re-roll a hit roll of 1.Unstoppable Champion: Each time this model would losea wound, roll one D6; on a 6, that wound is not lost.Iron Halo: This model has a 4 invulnerable save.FACTION KEYWORDS: Imperium, Adeptus Astartes, DeathwatchKEYWORDS: Infantry, Character, Captain, Watch Captain Artemis6

CHAPLAIN CASSIUS No. Name1Chaplain Cassius5 POWERMWSBSSTWALdSv6"2 3 4444103 Chaplain Cassius is equipped with: Deathwatch bolt pistol; artificer crozius; frag grenades; krak grenades. Your army canonly include one Chaplain Cassius model.WEAPONDeathwatch bolt pistolArtificer croziusRANGE TYPESAPDABILITIES12"Pistol 1401Special-issue Ammunition (pg 2)MeleeMelee 2-22-ABILITIES Angels of Death (see Codex: Space Marines)Rosarius: This model has a 4 invulnerable save.Spiritual Leaders (Aura): While a friendly DeathwatchCore unit is within 6" of this model, models in that unitcan use this model’s Leadership characteristic insteadof their own.Designer’s Note: This datasheet is intended to representChaplain Cassius at an earlier point in his life than thedatasheet presented in Codex Supplement: Ultramarines.As such, if you want to field a thematic Deathwatch army,we recommend that it does not contain both this unit andPrimaris units.Fiery Conviction: Each time this model recites a litany,add 1 to the roll to see if it is inspiring.PRIESTThis model knows the Litany of Hate and one other litany from the Litanies of Battle (see Codex: Space Marines). In yourCommand phase, if this model is on the battlefield, it can recite one litany it knows that has not already been recited bya friendly model this turn. Roll one D6: on a 3 the recited litany is inspiring and takes effect until the start of your nextCommand phase.FACTION KEYWORDS: Imperium, Adeptus Astartes, DeathwatchKEYWORDS: Infantry, Character, Priest, Chaplain, Chaplain CassiusCODICIER NATORIAN No. Name1Codicier Natorian5 POWERMWSBSSTWALdSv6"2 3 444393 Codicier Natorian is equipped with: Deathwatch bolt pistol; Duty’s Revelation; frag grenades; krak grenades. Your army canonly include one Codicier Natorian model.WEAPONRANGE TYPESAPDABILITIES12"Pistol 1401Special-issue Ammunition (pg 2)MeleeMelee 1-4D3-Deathwatch bolt pistolDuty’s RevelationABILITIES Angels of Death (see Codex: Space Marines)Battle-psyker: Each time this model attempts tomanifest Smite or a Witchfire psychic power, add 1 to thatPsychic test.Psychic Hood: Each time a Deny the Witch test is taken forthis model, if the unit attempting to manifest the psychicpower is within 12" of this model, add 1 to that Deny theWitch test.PSYKERThis model can attempt to manifest two psychic powers in your Psychic phase and attempt to deny one psychic powerin your opponent’s Psychic phase. It knows Smite and two psychic powers from the Librarius discipline (see Codex:Space Marines).FACTION KEYWORDS: Imperium, Adeptus Astartes, DeathwatchKEYWORDS: Infantry, Character, Psyker, Librarian, Codicier Natorian7

DEATHWATCH VETERANS 8 POWERNo. NameMWSBSSTWALdSv4-9Deathwatch Veteran6"3 3 442283 Watch Sergeant6"3 3 442393 Black Shield6"2 3 442383 10-1This unit can contain a maximum of 10 models. If this unit contains 6 or more models, it has Power Rating 16. Each DeathwatchVeteran, Watch Sergeant and Black Shield is equipped with: Deathwatch boltgun; power sword; frag grenades; krak grenades.WEAPONDeathwatch boltgunDeathwatch frag cannonRANGE TYPE24"Rapid Fire 1SAPDABILITIES401Special-issue Ammunition (pg 2)Before selecting targets, select one of the profiles below to make attacks with.- Frag12"Assault 2D36-11Blast- Shell24"Assault 27-22-Deathwatch shotgunBefore selecting targets, select one of the profiles below to make attacks with.- Cryptclearer18"Assault 2501-- Wyrmsbreath8"Assault D6401Each time an attack is made with thisweapon, that attack automatically hitsthe target.12"Assault 24-12-- XenopurgeInfernus heavy bolterBefore selecting targets, select one or both of the profiles below to make attacks with. Ifyou select both, then each time an attack is made with this weapon this phase, subtract 1from that attack’s hit roll.- Heavy bolter36"Heavy 35-12-- Heavy flamer12"Heavy D65-11Each time an attack is made with thisweapon, that attack automatically hitsthe target.Stalker-pattern boltgun30"Heavy 14-22Special-issue Ammunition (pg 2)Heavy thunder hammerMeleeMeleex2-34Each time an attack is made with thisweapon, subtract 1 from that attack’shit roll.Power swordMeleeMelee 1-31-OTHER WARGEARABILITIESCombat shieldThe bearer has a 5 invulnerable save. In addition, add 1 to armour saving throws made forthe bearer.Storm shieldThe bearer has a 4 invulnerable save. In addition, add 1 to armour saving throws made forthe bearer.WARGEAR OPTIONS Any Deathwatch Veteran, Watch Sergeant or BlackShield can have their Deathwatch boltgun and powersword replaced with one of the following: Deathwatch shotgun Stalker-pattern boltgun Up to 2 items from the Deathwatch Equipmentlist (pg 13) Up to 4 Deathwatch Veterans can each have theirDeathwatch boltgun and power sword replaced withone of the following: 1 Deathwatch frag cannon; 1infernus heavy bolter; 1 heavy bolter; 1 heavy flamer; 1missile launcher. For every 5 models in the unit, one model can havetheir boltgun and power sword replaced with 1 heavythunder hammer. If a Watch Sergeant is not equipped with 1 storm shield,it can be equipped with 1 combat shield.ABILITIESA ngels of Death, Combat Squads(see Codex: Space Marines)Black Shield: If a Black Shield is equipped with two meleeweapons from the Deathwatch Equipment list (pg 13),increase its Attacks characteristic to 4.FACTION KEYWORDS: Imperium, Adeptus Astartes, DeathwatchKEYWORDS: Infantry, Core, Veterans8

KILL TEAM CASSIUS No. Name13 POWERMWSBSSTWALdSv4Veteran6"3 3 442283 1Watch Sergeant6"3 3 442393 1Terminator5"3 3 443282 1Veteran Biker14"3 3 453283 2Vanguard Veteran12"3 3 442283 The Watch Sergeant is equipped with: Deathwatch boltgun; frag grenades; krak grenades. One Veteran is equipped with: plasma pistol; power sword; frag grenades; krak grenades. One Veteran is equipped with: Deathwatch boltgun; Astartes chainsword; frag grenades; krak grenades. One Veteran is equipped with: Deathwatch combi-melta; frag grenades; krak grenades. One Veteran is equipped with: Deathwatch frag cannon; frag grenades; krak grenades. The Terminator is equipped with: Deathwatch heavy flamer; meltagun; power fist; Deathwatch teleport homer. The Veteran Biker is equipped with: Deathwatch twin boltgun; power sword; frag grenades; krak grenades. One Vanguard Veteran is equipped with: 2 lightning claws; frag grenades; krak grenades. One Vanguard Veteran is equipped with: hand flamer; Astartes chainsword; frag grenades; krak grenades.Your army can only include one Kill Team Cassius unit.WEAPONDeathwatch boltgunDeathwatch heavy flamerRANGE TYPE24"Rapid Fire 1SAPDABILITIES401Special-issue Ammunition (pg 2)Before selecting targets, select one of the profiles below to make attacks with. Each time anattack is made with this weapon, that attack automatically hits the target.01Each time an attack is made with thisweapon profile, unless the target has theVehicle or Titanic keywords, a wound rollof 2 for that attack is always successful.401Blast5-11-401Special-issue Ammunition (pg 2)User-11Each time the bearer fights, it makes 1additional attack with this weapon.- Hellfire12"Heavy D62- Infernum12"Heavy 2D6- Promethium12"Heavy D6Deathwatch twin boltgun24"Rapid Fire 2Astartes chainswordOTHER WARGEARDeathwatch teleporthomerMeleeMeleeABILITIESOnce per battle, at the start of your Movement phase, if this unit contains a Terminatormodel, you can remove this unit from the battlefield and then, in the Reinforcements stepof your next Movement phase, you can set this unit ba

Veteran Bikers can only use the Turbo-boost ability if their unit only contains Veteran Biker models (such as after using the Combat Squads ability). KEYWORDS A Proteus Kill Team unit has the following keywords (note that these are not Faction keywords): Infantry, Core, Kill Team, Proteu