Game Programming And Design - Texas

Transcription

Texas Education AgencyBreakout InstrumentProclamation 2014Subject§126.Technology ApplicationsCourse Title§126.38. Game Programming and Design (One-Half to One Credit), Beginning with School Year 2012-2013Student ExpectationBreakoutElementSubelementTEKS (Knowledge andSkills)(a) General Requirements.Students shall be awarded one-half to one credit for successful completion of this course. The required prerequisite for this course is Algebra (I) This course isrecommended for students in Grades 9-12.(b) Introduction.(1) The technology applications curriculum has six strands based on the National Educational Technology Standards for Students (NETS S) and performanceindicators developed by the International Society for Technology in Education (ISTE): creativity and innovation; Communication and collaboration; researchand information fluency; critical thinking, problem solving, and decision making; digital citizenship; and technology operations and concepts.(2) Game Programming and Design will foster student creativity and innovation by presenting students with opportunities to design, implement, and presentmeaningful programs through a variety of media. Students will collaborate with one another, their instructor, and various electronic communities to solvegaming problems. Through data analysis, students will include the identification of task requirements, plan search strategies, and use programming conceptsto access, analyze, and evaluate information needed to design games. By acquiring programming knowledge and skills that support the work of individualsand groups in solving problems, students will select the technology appropriate for the task, synthesize knowledge, create solutions, and evaluate the results.Students will learn digital citizenship by researching current laws and regulations and by practicing integrity and respect. Students will create a computer gamethat is presented to an evaluation panel.(3) Statements that contain the word "including" reference content that must be mastered, while those containing the phrase "such as" are intended aspossible illustrative examples.(c) Knowledge and Skills.(1) Creativity and innovation.The student develops productsand generates newunderstanding by extendingexisting knowledge. Thestudent is expected to:(1) Creativity and innovation.The student develops productsand generates newunderstanding by extendingexisting knowledge. Thestudent is expected to:Page 1 of 36(A) understand the basic game (i) understand the basic gamedesign elements, includingdesign elements, includingconceptual ideas, storyline,conceptual ideasvisualization, storyboard, gameeffects, sound elements, gameplay, game controls, andplayer tutorial(A) understand the basic game (ii) understand the basic gamedesign elements, includingdesign elements, includingconceptual ideas, storyline,storylinevisualization, storyboard, gameeffects, sound elements, gameplay, game controls, andplayer tutorialUpdated: 9/19/2012

Texas Education AgencySubjectCourse TitleTEKS (Knowledge andSkills)(1) Creativity and innovation.The student develops productsand generates newunderstanding by extendingexisting knowledge. Thestudent is expected to:Breakout Instrument§126.Technology Applications§126.38. Game Programming and Design (One-Half to One Credit), Beginning with School Year 2012-2013Student ExpectationBreakoutElementSubelement(A) understand the basic game (iii) understand the basic gamedesign elements, includingdesign elements, includingconceptual ideas, storyline,visualizationvisualization, storyboard, gameeffects, sound elements, gameplay, game controls, andplayer tutorial(1) Creativity and innovation.The student develops productsand generates newunderstanding by extendingexisting knowledge. Thestudent is expected to:(A) understand the basic game (iv) understand the basic gamedesign elements, includingdesign elements, includingconceptual ideas, storyline,storyboardvisualization, storyboard, gameeffects, sound elements, gameplay, game controls, andplayer tutorial(1) Creativity and innovation.The student develops productsand generates newunderstanding by extendingexisting knowledge. Thestudent is expected to:(A) understand the basic game (v) understand the basic gamedesign elements, includingdesign elements, includingconceptual ideas, storyline,game effectsvisualization, storyboard, gameeffects, sound elements, gameplay, game controls, andplayer tutorial(1) Creativity and innovation.The student develops productsand generates newunderstanding by extendingexisting knowledge. Thestudent is expected to:(A) understand the basic game (vi) understand the basic gamedesign elements, includingdesign elements, includingconceptual ideas, storyline,sound elementsvisualization, storyboard, gameeffects, sound elements, gameplay, game controls, andplayer tutorialPage 2 of 36Proclamation 2014Updated: 9/19/2012

Texas Education AgencySubjectCourse TitleTEKS (Knowledge andSkills)(1) Creativity and innovation.The student develops productsand generates newunderstanding by extendingexisting knowledge. Thestudent is expected to:Breakout InstrumentProclamation 2014§126.Technology Applications§126.38. Game Programming and Design (One-Half to One Credit), Beginning with School Year 2012-2013Student ExpectationBreakoutElementSubelement(A) understand the basic game (vii) understand the basicgame design elements,design elements, includingconceptual ideas, storyline,including game playvisualization, storyboard, gameeffects, sound elements, gameplay, game controls, andplayer tutorial(1) Creativity and innovation.The student develops productsand generates newunderstanding by extendingexisting knowledge. Thestudent is expected to:(A) understand the basic game (viii) understand the basicgame design elements,design elements, includingconceptual ideas, storyline,including game controlsvisualization, storyboard, gameeffects, sound elements, gameplay, game controls, andplayer tutorial(1) Creativity and innovation.The student develops productsand generates newunderstanding by extendingexisting knowledge. Thestudent is expected to:(A) understand the basic game (ix) understand the basic gamedesign elements, includingdesign elements, includingconceptual ideas, storyline,player tutorialvisualization, storyboard, gameeffects, sound elements, gameplay, game controls, andplayer tutorial(1) Creativity and innovation. (B) create a design conceptThe student develops products documentand generates newunderstanding by extendingexisting knowledge. Thestudent is expected to:(1) Creativity and innovation. (C) create a storyboardThe student develops productsand generates newunderstanding by extendingexisting knowledge. Thestudent is expected to:Page 3 of 36Updated: 9/19/2012

Texas Education AgencySubjectCourse TitleTEKS (Knowledge andSkills)(1) Creativity and innovation.The student develops productsand generates newunderstanding by extendingexisting knowledge. Thestudent is expected to:(1) Creativity and innovation.The student develops productsand generates newunderstanding by extendingexisting knowledge. Thestudent is expected to:(1) Creativity and innovation.The student develops productsand generates newunderstanding by extendingexisting knowledge. Thestudent is expected to:(1) Creativity and innovation.The student develops productsand generates newunderstanding by extendingexisting knowledge. Thestudent is expected to:(1) Creativity and innovation.The student develops productsand generates newunderstanding by extendingexisting knowledge. Thestudent is expected to:Page 4 of 36Breakout InstrumentProclamation 2014§126.Technology Applications§126.38. Game Programming and Design (One-Half to One Credit), Beginning with School Year 2012-2013Student ExpectationBreakoutElementSubelement(D) demonstrate anunderstanding of thefundamentals of game art,including the look and feel,graphics coordinate system,basics of color, and colorpalettes(D) demonstrate anunderstanding of thefundamentals of game art,including the look and feel,graphics coordinate system,basics of color, and colorpalettes(D) demonstrate anunderstanding of thefundamentals of game art,including the look and feel,graphics coordinate system,basics of color, and colorpalettes(D) demonstrate anunderstanding of thefundamentals of game art,including the look and feel,graphics coordinate system,basics of color, and colorpalettes(E) use bitmap graphicsimages, including designing,creating, reading, andmanipulating images(i) demonstrate anunderstanding thefundamentals of game art,including the look and feel(ii) demonstrate anunderstanding thefundamentals of game art,including graphics coordinatesystem(iii) demonstrate anunderstanding thefundamentals of game art,including basics of color(iv) demonstrate anunderstanding thefundamentals of game art,including color palettes(i) use bitmap graphicsimages, including designingimagesUpdated: 9/19/2012

Texas Education AgencySubjectCourse TitleTEKS (Knowledge andSkills)(1) Creativity and innovation.The student develops productsand generates newunderstanding by extendingexisting knowledge. Thestudent is expected to:(1) Creativity and innovation.The student develops productsand generates newunderstanding by extendingexisting knowledge. Thestudent is expected to:(1) Creativity and innovation.The student develops productsand generates newunderstanding by extendingexisting knowledge. Thestudent is expected to:(1) Creativity and innovation.The student develops productsand generates newunderstanding by extendingexisting knowledge. Thestudent is expected to:(1) Creativity and innovation.The student develops productsand generates newunderstanding by extendingexisting knowledge. Thestudent is expected to:(1) Creativity and innovation.The student develops productsand generates newunderstanding by extendingexisting knowledge. Thestudent is expected to:Page 5 of 36Breakout InstrumentProclamation 2014§126.Technology Applications§126.38. Game Programming and Design (One-Half to One Credit), Beginning with School Year 2012-2013Student ExpectationBreakoutElementSubelement(E) use bitmap graphicsimages, including designing,creating, reading, andmanipulating images(ii) use bitmap graphicsimages, including creatingimages(E) use bitmap graphicsimages, including designing,creating, reading, andmanipulating images(iii) use bitmap graphicsimages, including readingimages(E) use bitmap graphicsimages, including designing,creating, reading, andmanipulating images(iv) use bitmap graphicsimages, including manipulatingimages(F) create backgrounds,including solid, image, andtiled backgrounds(i) create backgrounds,including solid backgrounds(F) create backgrounds,including solid, image, andtiled backgrounds(ii) create backgrounds,including image backgrounds(F) create backgrounds,including solid, image, andtiled backgrounds(iii) create backgrounds,including tiled backgroundsUpdated: 9/19/2012

Texas Education AgencySubjectCourse TitleTEKS (Knowledge andSkills)(1) Creativity and innovation.The student develops productsand generates newunderstanding by extendingexisting knowledge. Thestudent is expected to:(1) Creativity and innovation.The student develops productsand generates newunderstanding by extendingexisting knowledge. Thestudent is expected to:(1) Creativity and innovation.The student develops productsand generates newunderstanding by extendingexisting knowledge. Thestudent is expected to:(1) Creativity and innovation.The student develops productsand generates newunderstanding by extendingexisting knowledge. Thestudent is expected to:(1) Creativity and innovation.The student develops productsand generates newunderstanding by extendingexisting knowledge. Thestudent is expected to:(1) Creativity and innovation.The student develops productsand generates newunderstanding by extendingexisting knowledge. Thestudent is expected to:Page 6 of 36Breakout InstrumentProclamation 2014§126.Technology Applications§126.38. Game Programming and Design (One-Half to One Credit), Beginning with School Year 2012-2013Student ExpectationBreakoutElementSubelement(G) write programs creatingimages using geometricshapes(H) create games using sprites (i) create games using spritesby evaluating the role ofby evaluating the role ofsprites, creating sprites, andspritesmanaging sprites(H) create games using sprites (ii) create games using spritesby evaluating the role ofby creating spritessprites, creating sprites, andmanaging sprites(H) create games using sprites (iii) create games using spritesby evaluating the role ofby managing spritessprites, creating sprites, andmanaging sprites(I) create programs usingsprite sheets(J) demonstrate anunderstanding of imagerendering, includingtransparency, refresh rate,hardware acceleration, andanimation(i) demonstrate anunderstanding of imagerendering, includingtransparencyUpdated: 9/19/2012

Texas Education AgencySubjectCourse TitleTEKS (Knowledge andSkills)(1) Creativity and innovation.The student develops productsand generates newunderstanding by extendingexisting knowledge. Thestudent is expected to:(1) Creativity and innovation.The student develops productsand generates newunderstanding by extendingexisting knowledge. Thestudent is expected to:(1) Creativity and innovation.The student develops productsand generates newunderstanding by extendingexisting knowledge. Thestudent is expected to:(1) Creativity and innovation.The student develops productsand generates newunderstanding by extendingexisting knowledge. Thestudent is expected to:(1) Creativity and innovation.The student develops productsand generates newunderstanding by extendingexisting knowledge. Thestudent is expected to:(1) Creativity and innovation.The student develops productsand generates newunderstanding by extendingexisting knowledge. Thestudent is expected to:Page 7 of 36Breakout InstrumentProclamation 2014§126.Technology Applications§126.38. Game Programming and Design (One-Half to One Credit), Beginning with School Year 2012-2013Student ExpectationBreakoutElementSubelement(J) demonstrate anunderstanding of imagerendering, includingtransparency, refresh rate,hardware acceleration, andanimation(J) demonstrate anunderstanding of imagerendering, includingtransparency, refresh rate,hardware acceleration, andanimation(J) demonstrate anunderstanding of imagerendering, includingtransparency, refresh rate,hardware acceleration, andanimation(K) find, create, and edit gameaudio sound effects and music(ii) demonstrate anunderstanding of imagerendering, including refreshrate(iii) demonstrate anunderstanding of imagerendering, including hardwareacceleration(iv) demonstrate anunderstanding of imagerendering, including animation(i) find game audio soundeffects(K) find, create, and edit game (ii) create game audio soundaudio sound effects and music effects(K) find, create, and edit game (iii) edit game audio soundaudio sound effects and music effectsUpdated: 9/19/2012

Texas Education AgencySubjectCourse TitleTEKS (Knowledge andSkills)(1) Creativity and innovation.The student develops productsand generates newunderstanding by extendingexisting knowledge. Thestudent is expected to:(1) Creativity and innovation.The student develops productsand generates newunderstanding by extendingexisting knowledge. Thestudent is expected to:(1) Creativity and innovation.The student develops productsand generates newunderstanding by extendingexisting knowledge. Thestudent is expected to:(1) Creativity and innovation.The student develops productsand generates newunderstanding by extendingexisting knowledge. Thestudent is expected to:(1) Creativity and innovation.The student develops productsand generates newunderstanding by extendingexisting knowledge. Thestudent is expected to:(1) Creativity and innovation.The student develops productsand generates newunderstanding by extendingexisting knowledge. Thestudent is expected to:Page 8 of 36Breakout InstrumentProclamation 2014§126.Technology Applications§126.38. Game Programming and Design (One-Half to One Credit), Beginning with School Year 2012-2013Student ExpectationBreakoutElementSubelement(K) find, create, and edit game (iv) find game audio musicaudio sound effects and music(K) find, create, and edit game (v) create game audio musicaudio sound effects and music(K) find, create, and edit game (vi) edit game audio musicaudio sound effects and music(L) implement game soundmechanics, including playing,pausing, and looping(i) implement game soundmechanics, including playingsound(L) implement game soundmechanics, including playing,pausing, and looping(ii) implement game soundmechanics, including pausingsound(L) implement game soundmechanics, including playing,pausing, and looping(iii) implement game soundmechanics, including loopingsoundUpdated: 9/19/2012

Texas Education AgencySubjectCourse TitleTEKS (Knowledge andSkills)(2) Communication andcollaboration. The studentcommunicates andcollaborates with peers tocontribute to his or her ownlearning and the learning ofothers. The student isexpected to:(2) Communication andcollaboration. The studentcommunicates andcollaborates with peers tocontribute to his or her ownlearning and the learning ofothers. The student isexpected to:(2) Communication andcollaboration. The studentcommunicates andcollaborates with peers tocontribute to his or her ownlearning and the learning ofothers. The student isexpected to:(2) Communication andcollaboration. The studentcommunicates andcollaborates with peers tocontribute to his or her ownlearning and the learning ofothers. The student isexpected to:Page 9 of 36Breakout InstrumentProclamation 2014§126.Technology Applications§126.38. Game Programming and Design (One-Half to One Credit), Beginning with School Year 2012-2013Student ExpectationBreakoutElementSubelement(i) design procedures to set(A) design and implementprocedures to set timelines for, timelines for a game producttrack progress of, and evaluatea game product(A) design and implement(ii) implement procedures toprocedures to set timelines for, set timelines for a gametrack progress of, and evaluate producta game product(A) design and implement(iii) design procedures to trackprocedures to set timelines for, progress of a game producttrack progress of, and evaluatea game product(A) design and implement(iv) implement procedures toprocedures to set timelines for, track progress of a gametrack progress of, and evaluate producta game productUpdated: 9/19/2012

Texas Education AgencySubjectCourse TitleTEKS (Knowledge andSkills)(2) Communication andcollaboration. The studentcommunicates andcollaborates with peers tocontribute to his or her ownlearning and the learning ofothers. The student isexpected to:(2) Communication andcollaboration. The studentcommunicates andcollaborates with peers tocontribute to his or her ownlearning and the learning ofothers. The student isexpected to:(2) Communication andcollaboration. The studentcommunicates andcollaborates with peers tocontribute to his or her ownlearning and the learning ofothers. The student isexpected to:(2) Communication andcollaboration. The studentcommunicates andcollaborates with peers tocontribute to his or her ownlearning and the learning ofothers. The student isexpected to:Page 10 of 36Breakout InstrumentProclamation 2014§126.Technology Applications§126.38. Game Programming and Design (One-Half to One Credit), Beginning with School Year 2012-2013Student ExpectationBreakoutElementSubelement(v) design procedures to(A) design and implementprocedures to set timelines for, evaluate a game producttrack progress of, and evaluatea game product(A) design and implement(vi) implement procedures toprocedures to set timelines for, evaluate a game producttrack progress of, and evaluatea game product(B) seek and respond to input (i) seek input from peers infrom peers and professionals evaluating a game projectin evaluating a game project(B) seek and respond to input (ii) seek input fromfrom peers and professionals professionals in evaluating ain evaluating a game projectgame projectUpdated: 9/19/2012

Texas Education AgencySubjectCourse TitleTEKS (Knowledge andSkills)(2) Communication andcollaboration. The studentcommunicates andcollaborates with peers tocontribute to his or her ownlearning and the learning ofothers. The student isexpected to:(2) Communication andcollaboration. The studentcommunicates andcollaborates with peers tocontribute to his or her ownlearning and the learning ofothers. The student isexpected to:(2) Communication andcollaboration. The studentcommunicates andcollaborates with peers tocontribute to his or her ownlearning and the learning ofothers. The student isexpected to:(2) Communication andcollaboration. The studentcommunicates andcollaborates with peers tocontribute to his or her ownlearning and the learning ofothers. The student isexpected to:Page 11 of 36Breakout InstrumentProclamation 2014§126.Technology Applications§126.38. Game Programming and Design (One-Half to One Credit), Beginning with School Year 2012-2013Student ExpectationBreakoutElementSubelement(B) seek and respond to input (iii) respond to input fromfrom peers and professionals peers in evaluating a gamein evaluating a game projectproject(B) seek and respond to input (iv) respond to input fromfrom peers and professionals professionals in evaluating ain evaluating a game projectgame project(C) demonstrate knowledgeand appropriate use ofoperating systems, programdevelopment tools, andnetworking resources(i) demonstrate knowledge ofoperating systems(C) demonstrate knowledgeand appropriate use ofoperating systems, programdevelopment tools, andnetworking resources(ii) demonstrate knowledge ofprogram development toolsUpdated: 9/19/2012

Texas Education AgencySubjectCourse TitleTEKS (Knowledge andSkills)(2) Communication andcollaboration. The studentcommunicates andcollaborates with peers tocontribute to his or her ownlearning and the learning ofothers. The student isexpected to:(2) Communication andcollaboration. The studentcommunicates andcollaborates with peers tocontribute to his or her ownlearning and the learning ofothers. The student isexpected to:(2) Communication andcollaboration. The studentcommunicates andcollaborates with peers tocontribute to his or her ownlearning and the learning ofothers. The student isexpected to:(2) Communication andcollaboration. The studentcommunicates andcollaborates with peers tocontribute to his or her ownlearning and the learning ofothers. The student isexpected to:Page 12 of 36Breakout InstrumentProclamation 2014§126.Technology Applications§126.38. Game Programming and Design (One-Half to One Credit), Beginning with School Year 2012-2013Student ExpectationBreakoutElementSubelement(C) demonstrate knowledgeand appropriate use ofoperating systems, programdevelopment tools, andnetworking resources(iii) demonstrate knowledge ofnetworking resources(C) demonstrate knowledgeand appropriate use ofoperating systems, programdevelopment tools, andnetworking resources(iv) demonstrate appropriateuse of operating systems(C) demonstrate knowledgeand appropriate use ofoperating systems, programdevelopment tools, andnetworking resources(v) demonstrate appropriateuse of program developmenttools(C) demonstrate knowledgeand appropriate use ofoperating systems, programdevelopment tools, andnetworking resources(vi) demonstrate appropriateuse of networking resourcesUpdated: 9/19/2012

Texas Education AgencySubjectCourse TitleTEKS (Knowledge andSkills)(2) Communication andcollaboration. The studentcommunicates andcollaborates with peers tocontribute to his or her ownlearning and the learning ofothers. The student isexpected to:(2) Communication andcollaboration. The studentcommunicates andcollaborates with peers tocontribute to his or her ownlearning and the learning ofothers. The student isexpected to:(2) Communication andcollaboration. The studentcommunicates andcollaborates with peers tocontribute to his or her ownlearning and the learning ofothers. The student isexpected to:(2) Communication andcollaboration. The studentcommunicates andcollaborates with peers tocontribute to his or her ownlearning and the learning ofothers. The student isexpected to:Page 13 of 36Breakout InstrumentProclamation 2014§126.Technology Applications§126.38. Game Programming and Design (One-Half to One Credit), Beginning with School Year 2012-2013Student ExpectationBreakoutElementSubelement(D) use network resources toacquire, organize, maintain,and evaluate information(i) use network resources toacquire information(D) use network resources toacquire, organize, maintain,and evaluate information(ii) use network resources toorganize information(D) use network resources toacquire, organize, maintain,and evaluate information(iii) use network resources tomaintain information(D) use network resources toacquire, organize, maintain,and evaluate information(iv) use network resources toevaluate informationUpdated: 9/19/2012

Texas Education AgencySubjectCourse TitleTEKS (Knowledge andSkills)(2) Communication andcollaboration. The studentcommunicates andcollaborates with peers tocontribute to his or her ownlearning and the learning ofothers. The student isexpected to:(2) Communication andcollaboration. The studentcommunicates andcollaborates with peers tocontribute to his or her ownlearning and the learning ofothers. The student isexpected to:(2) Communication andcollaboration. The studentcommunicates andcollaborates with peers tocontribute to his or her ownlearning and the learning ofothers. The student isexpected to:(2) Communication andcollaboration. The studentcommunicates andcollaborates with peers tocontribute to his or her ownlearning and the learning ofothers. The student isexpected to:Page 14 of 36Breakout InstrumentProclamation 2014§126.Technology Applications§126.38. Game Programming and Design (One-Half to One Credit), Beginning with School Year 2012-2013Student ExpectationBreakoutElementSubelement(E) collaborate to research the (i) collaborate to research thebusiness of games, including business of games, includingthe roles of developer,the roles of developermarketing, publisher, and retailsales(E) collaborate to research the (ii) collaborate to research thebusiness of games, including business of games, includingthe roles of developer,the roles of marketingmarketing, publisher, and retailsales(E) collaborate to research the (iii) collaborate to research thebusiness of games, including business of games, includingthe roles of developer,the roles of publishermarketing, publisher, and retailsales(E) collaborate to research the (iv) collaborate to research thebusiness of games, including business of games, includingthe roles of developer,the roles of retail salesmarketing, publisher, and retailsalesUpdated: 9/19/2012

Texas Education AgencySubjectCourse TitleTEKS (Knowledge andSkills)(2) Communication andcollaboration. The studentcommunicates andcollaborates with peers tocontribute to his or her ownlearning and the learning ofothers. The student isexpected to:(2) Communication andcollaboration. The studentcommunicates andcollaborates with peers tocontribute to his or her ownlearning and the learning ofothers. The student isexpected to:(2) Communication andcollaboration. The studentcommunicates andcollaborates with peers tocontribute to his or her ownlearning and the learning ofothers. The student isexpected to:(2) Communication andcollaboration. The studentcommunicates andcollaborates with peers tocontribute to his or her ownlearning and the learning ofothers. The student isexpected to:Page 15 of 36Breakout InstrumentProclamation 2014§126.Technology Applications§126.38. Game Programming and Design (One-Half to One Credit), Beginning with School Year 2012-2013Student ExpectationBreakoutElementSubelement(F) demonstrate anunderstanding of and evaluateonline technology, includingonline interaction and massivemultiplayer games(i) demonstrate anunderstanding of onlinetechnology, including onlineinteraction(F) demonstrate anunderstanding of and evaluateonline technology, includingonline interaction and massivemultiplayer games(ii) demonstrate anunderstanding of onlinetechnology, including massivemultiplayer games(F) demonstrate an(iii) evaluate online technology,understanding of and evaluate including online interactiononline technology, includingonline interaction and massivemultiplayer games(F) demonstrate an(iv) evaluate online technology,understanding of and evaluate including massive multiplayeronline technology, includinggamesonline interaction and massivemultiplayer gamesUpdated: 9/19/2012

Texas Education AgencySubjectCourse TitleTEKS (Knowledge andSkills)(3) Research and informationfluency. The student locates,analyzes, processes, andorganizes data. The student isexpected to(3) Research and informationfluency. The student locates,analyzes, processes, andorganizes data. The student isexpected to(3) Research and informationfluency. The student locates,analyzes, processes, andorganizes data. The student isexpected to(3) Research and informationfluency. The student locates,analyzes, processes, andorganizes data. The student isexpected to(3) Research and informationfluency. The student locates,analyzes, processes, andorganizes data. The student isexpected to(3) Research and informationfluency. The student locates,analyzes, processes, andorganizes data. The student isexpected to(3) Research and informationfluency. The student locates,analyzes, processes, andorganizes data. The student isexpected toPage 16 of 36Breakout InstrumentProclamation 2014§126.Technology Applications§126.38. Game Programming and Design (One-Half to One Credit), Beginning with School Year 2012-2013Student ExpectationBreakoutElementSubelement(A) play board games toresearch and collect gameplay data(i) play board games toresearch game play data(A) play board games toresearch and collect gameplay data(ii) play board games to collectgame play data(B) evaluate, ana

effects, sound elements, game play, game controls, and player tutorial (i) understand the basic game design elements, including conceptual ideas (1) Creativity and innovation. The student develops products and generates new understanding by extending existing knowledge. The student is ex