My God, These People Are Dead! - Eden Studios

Transcription

My God, these people are dead!They're walking around and they're dead!Y ou w a ke u p in a h o s p it al , co n f u s ed , al o n e , h au n t e d b y me mo r ie so f t h e in j u r y t h a t p u t y o u t h e r e , a n d b y s t r a n ge d r ea ms ca lli n gy o u t o t r a v e l. Y o u ' r e s u r r o u n d e d b y s t r a n ge r s , o t h er s w h o l o ok asc o n f us e d a s y o u. N o b o d y k n o w s w h a t ' s g o in g o n .T h e r e ' s o n ly o n e t h i n g f o r s u r e .T h e w o r ld ha s g o n e t o He ll .Y o u h a v en ' t s e en an o t h er li v in g so u l s in c e y ou w o ke u p . B ut t h a ti sn ' t t o sa y y o u h a v e n ' t s e e n o t h e r s w a lk in g a r o u n d . Be ca u s e t h ec it y is c r aw lin g w i t h w a lk er s . .r o t t in g , s t a r v ed , r av e n ou s w a lk e r sw ho ma y o n ce h a v e be e n p e o p l e, bu t n o w a r e j u s t an i ma t e dc or p s es , h u n g r y f o r y o u r fl e sh an d bl o o d . Yo u r on l y h op e : fo llo wt h e d r ea ms t o f in d t h e s u r v i v o r s . Bu t a r e y ou r d r e a ms le a d in gy ou t o h o p e a n d a n e w b e gin n i n g. .o r b et r ay al a n d a d e at h t r a p?T h is i s t h e w o r l d a ft er t h e Ri se . .a w o r ld w h er e t h e li vi n g st r u ggl e t o r ec la im s o ci e t y f r om t h ed ea d , f o r w h o m A l l F le s h M u st Be E a t e n !Welcome to the All Flesh Must Be EatenIntroductory Game Kit! Inside you will find: Complete, streamlined rules for playing the All Flesh Must Be Eaten role playing game Six complete archetypes--Cast Members ready to play A complete adventure scenario and campaign outline which can be played in one or two sessions,or form the basis of months of continuous play.www.edenstudios.netText,Text, artwork,artwork, icons,icons, personalities,personalities,tradedresstradedress andand characterscharacterscopyrightcopyright 1999-20111999-2011 EdenEden Studios,Studios, Inc.Inc.CJCJ Carella’sCarella’s TheThe Unisystem Unisystem copyrightcopyright 1999-20111999-2011 CJCJ Carella.Carella.UsedUsed underunder exclusiveexclusive license.license.AllRightsReserved.All Rights Reserved.EDN8050ISBN 1-933105-09-71-933105-00-3

E D E NS T U D I O SAP R E S E N T ST h eS H Y / V A S I L A K O SW a k i n gE D E N S T U D I O SQuick Play Rules Written by C J C A R E L L AD e a dP R O D U C T I O NTMG E O R G E V A S I L A K O SM . A L E X A N D E R J U R K A TThe Waking Dead Adventure Written by J A S O N V E YEdited by J A N I C E M . S E L L E R SDirector of Photography G E O R G E V A S I L A K O SVisual Effects by J O E L B I S K EB R A D R I G N E YM I C H A E L O S A D C I WC H R I S T O P H E R S H YD A N S M I T HG E O R G E V A S I L A K O SK I E R A N Y A N N E RProduced byDirected byJ O NCover Art byH O D G S O NSpecial thanks to all the game store owners who have supported us all these years and all our past, present and future fans.Based on the Original Concept byC H R I S T O P H E RS H Ya n dG E O R G EV A S I L A K O SW W W . E D E N S T U D I O S . N E TEden Studios6 Dogwood Lane, Loudonville, NY 12211All Flesh Must Be Eaten and The Waking Dead , icons and personalities are 1999-2011 Eden StudiosThe Unisystem Game System 1999-2011 CJ Carella.All graphics 1999-2011 Eden Studios.All rights reserved.Produced and published by Eden Studios, Inc.The Unisystem is used under exclusive license.No part of this book may be reproduced without written permission from the publisher, except for reviewpurposes. Any similarity to characters, situations, institutions, corporations, etc. (without satirical intent)is strictly fictional or coincidental. This book uses settings, characters and themes of a supernatural nature.All elements, mystical and supernatural are fiction and intended for entertainment purposes only.Reader discretion is advised.Comments and questions can be directed via the Internet at www.edenstudios.net,via e-mail at edenstudios@gmail.com or via letter with a self-addressed stamped envelope.First Printing, April 2011Stock EDN8050 ISBN 1-933105-09-7Printed in the U.S.

ALL FLESHA L WAKINGL F L E S H M U S TDEADBE EATENI n tr o d u c t o r y G a m e K i tThat smell! What is that smell? As they approachyour home, the evening wind blows the stench intothe wind. Your dog barks wildly, frenzied by thesmell. You rouse from a restless sleep, look out yourbedroom window and see staggering corpses walking toward your house. You taste bile as raw terrorwashes over you. What do you do?All Flesh Must Be EatenIntroductionWelcome to the All Flesh Must Be Eaten introductory game kit. It contains everything you need tobegin playing the acclaimed roleplaying game ofsurvival horror. Just take home one of these freepacks, read it through, get some friends together,gather a few gaming dice (a four-sided—D4, a sixsided—D6, an eight-sided—D8, and, most importantly, a ten-sided die—D10), and it’s time to play.2

One person (most likely the one who picked up thispack) should be the Zombie Master (the person whoruns the game). The rest of the players are characters, or Cast Members, in an interactive, shared storytelling—a roleplaying game. Zombie Masters(ZM) should read through this entire pack. Playersshould read only what the ZM allows them to.We hope that you enjoy this introduction to AllFlesh Must Be Eaten and the world of survival horror. Further information on the All Flesh Must BeEaten line of products can be found by visitingwww.edenstudios.net.SettingAll Flesh Must Eaten has no specific setting. Theonly constant is the concept of survival horror.Night of the Living Dead is a movie about survivalhorror, but then again so is Aliens. As long as thecharacters are struggling against monstrous hordes,the game could be set in Medieval England or theOld West or Outer Space or the BiblicalApocalypse.The adventure in this demo pack takes place inmodern America. The characters have no idea thatthey are about to take part in a life or death struggleagainst the undead masses. This is one of the staplesof horror. The characters in Night of the Living Deaddid not expect to be stuck in that house while zombies gathered outside. The criminals and family inDusk ‘til Dawn did not expect everyone in a remotestrip club to turn into Mexican Vampires.ZMs should try to throw a few surprises at theirplayers. Just give the players a copy of theArchetypes below. Hide the notes behind a screen.Do not let the players know that this will be a gameof horror until they are surrounded by zombies hungry for their flesh. Then have fun scaring the group.ArchetypesArchetypes are pre-generated Cast Members thatare used in the All Flesh Must Be Eaten game. TheArchetypes in this demo pack are Norms, regularpeople just slightly above average. They are theones in the horror movie who should at least makeit through the first fifteen minutes of the film. Theyshould be given a name and may even be modifiedby anyone familiar with the All Flesh Must BeEaten game.All characters have Attributes. These are the basicphysical and mental abilities of the Cast Member.The Primary Attributes in All Flesh Must Be Eatenare Strength, Dexterity, Constitution, Intelligence,Perception, and Willpower. Human Attributes usually range from 1 to 5, with 2 being average. Themaximum Attribute possible for a human being is 6.Secondary Attributes are determined from thePrimary Attributes. In this demo pack they havealready been provided for the Cast Members. LifePoints (LPs) are the amount of damage that a character can take. If a character suffers from an injury,that amount of damage is taken from his Life Points.Endurance Points (EPs) are the amount of fatiguethat a character can withstand. Speed (Spd) is thehow fast a person can run (in miles per hour; halfthat amount for yards per second). The EssencePool is the amount of spiritual energy that a CastMember possesses. It is the strength of the character’s soul. For the most part, Essence is employedlittle in AFMBE games, but it may be crucial in highmagic settings. It is not of major importance in thisdemo kit.Qualities and Drawbacks are positive and negative traits that help round out the character. Thegame effects of the character’s Qualities andDrawbacks will be explained under each entry.Skills are the abilities of the Cast Member. LikeAttributes, Skills are represented numerically. Skilllevel 1 represents an amateur. A 2 or 3 representsgeneral competency. Extreme competence fromyears of study and practice are represented by a 4 or5. Higher levels are possible and would indicate atrue master of that skill.The following Archetypes are simple versions ofwhat can be created with All Flesh Must Be Eatenand are provided to get the group playing as quickly as possible. The ZM should hand them around thetable and have each player read the personality textin the order presented.3The Waking Dead

D o c to rS ur v i v orStr 2 Dex 4 Con 3Int 4 Per 4 Wil 3LPs 30EPs 29Spd 14Essence 20Qualities/DrawbacksNerves of Steel 3Photographic Memory 2Situational Awareness 2Good Luck 3 (three 1 bonuses pergame session that can be applied to anytests or tasks)Emotional Problems (Fear ofCommitment) –1Honorable –3 (Hippocratic Oath andpacifist)Impaired Senses (Wears Glasses) –1PersonalityI’ve seen death. I’ve seen blood and gore andwatched people expire on the operatingtable with my hands in their chest cavity.What I have not seen is those peopleget back up after the attending calls it,and walk around trying to eat the rest ofthe doctors in the E.R.! I mean, thisis . . . there just aren’t words forit. So now I’m supposed to,what, become some kind ofsoldier? Some sort of killerin a crusade for survival?I’m sorry, but that’s just notme. People do what they have to do,to survive. I get that. Let them do it. I’llbe here to patch them up when thewounded come in.In the end, it all comes down to thesame thing to me. Whether the injuriesand sickness are caused by a drive-byshooting on the street, domestic violence,unsafe sex, a flu bug gone wrong, or thedead rising from the grave, my job doesn’tchange. I save lives. I don’t take lives. Isave them. The world might change completely overnight, but some things have toremain stable, or we’re all going to go mad.So that’s what I’ve got to hang on to.SkillsBureaucracy 2Computers 3Dodge 2Driving 2First Aid 5Hand Weapon (Knife) 1Instruction 2Language (Latin) 1Medicine 4Notice 3Research/Investigation 2Science (Biology) 3Science (Chemistry) 3Science (Mathematics) 2Writing (Academic) 1Quote“I’m a doctor, not some kind of leader or guerrilla fighter!”GearMedical kit including various pharmaceuticals and basic surgical toolsArchetype4

F B I A g en tSu r v i v orStr 3 Dex 2 Con 4Int 3 Per 4 Wil 4LPs 50EPs 38Spd 12Essence 20Qualities/DrawbacksAcute Senses (Eyesight; 2 to Sight-basedTests) 2Contacts (Law Enforcement) 2Hard to Kill 4 ( 4 to Survival Tests)Nerves of Steel 3 ( 4 to Fear Tests)Situational Awareness 2 ( 2 toPerception-based Tests)Cruel –1Humorless –1Obsession (Criminals should bepunished) –2Zealot –3PersonalityThe world’s changed, they say. Well, not to me, ithasn’t. There’s still people out there trying to takeadvantage of others, take what they didn’t work for,get what’s not coming to them. Quite frankly, Idon’t give a damn that society has collapsed.Just because everything fell apart and therearen’t courts anymore doesn’t mean crimedoesn’t still exist. It just means there’s less inthe way of me putting a stop to it. If there’sno judges and no juries, that makes thingsreally simple. I know you did somethingwrong, I put you down. I know you’re anaddict, I know you tried to hurt someoneelse, I know you didn’t walk the straightand narrow, I put you down.That might seem harsh, but in caseyou hadn’t noticed, it’s a harsh worldout there. In fact, I’d say the onlything changed is that it’s even harsher now than it was before. Someonehas to keep the peace, and someonehas to help out those that deserve it.That’s where I come in. Protect theweak and preserve order. That’s allwe’ve got left.SkillsBrawling 3Computers 2Dodge 3Drive (Car) 2First Aid 2Guns (Handgun) 4Guns (Shotgun) 3Hand Weapon (Knife) 2Intimidation 2Notice 3Questioning 3Research/Investigation 3Smooth Talk 2Stealth 3Streetwise 2Surveillance 2Swimming 1Quote“We’ve got to have some law and order, orwe’re no better than them!”Gear.40 caliber pistol (d6 x 5(15)), knife (d4 x 3(6)),notepad and pen, sunglasses5Archetype

G a ng B a ng erS ur v i v orStr 3 Dex 4 Con 3Int 2 Per 4 Wil 4LPs 34EPs 35Spd 14Essence 20Qualities/DrawbacksCharisma 3 ( 3 to Social Tests)Fast Reaction Time (Automatic initiative)Nerves of Steel ( 4 to Fear Tests)Hard to Kill 5 ( 5 to Survival Tests)Situational Awareness ( 2 to Perceptionbased Tests)Addiction (Marijuana) –1Covetous (Ambitious) –1Covetous (Lecherous) –1Cruel –1Reckless –2Showoff –2PersonalityShit, kid, this ain’t nothin’. These zombie freaks,they don’t look no worse than some of the people down the projects. Eat just about as good,too. I look around this world, I see one thing,and it ain’t that everything’s fallin’ apart. It’sthat everything’s wide open. Ain’t no man tobe The Man, no more, not to hold me down,hold me back, keep me where I ain’t neverwanted to be. Listen, dog, you comefrom where I come from, you got twochoices: you either a hunter, or youa victim. I decided a long timeago I ain’t no victim.Relax, homes. I ain’t gonna killyou. I got no reason. Not nomore. I’d rather bust up someof those walkers over there.We all out to survive, now, youdig? Once upon a time, youand me, we was on oppositesides, but that was becauseyou had somethin’ I couldn’t getless I took it. Now, homes?Now you got somethin’ I canuse, and that somethin’s yourskills, yo. That means we on thesame team. I fought enoughgang wars to know that peopleare resources. That’s even moretrue now that there’s so few people left. So we cool, or do wehave to do this the hard way?SkillsBrawling 3Cheatin

Just take home one of these free packs, read it through, get some friends together, gather a few gaming dice (a four-sidedD4, a six-sidedD6, an eight-sidedD8, and, most impor-tantly, a ten-sided dieD10), and its time to play. All Flesh Must Be Eaten 2 ALL FLESH MUST BE EATENWAKING DEADA L L F L E S H Introductory Game Kit . One person (most likely the one who picked up this pack) should be the .