Unreal Engine

Transcription

MainFrameActions: Packaging (Windows (64‐bit)): Running AutomationTool.MainFrameActions: Packaging (Windows (64‐bit)): Program.Main: Running on WindowsHostPlatformMainFrameActions: Packaging (Windows (64‐bit)): Program.Main: CWD C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNETMainFrameActions: Packaging (Windows (64‐bit)): Automation.ParseCommandLine: Parsing command line:BuildCookRun ‐rocket ‐nocompile ‐nocodeproject ‐installed ‐nop4 ‐project C:/Users/DanielDrummond/Documents/Unreal Projects/Quata/Quata.uproject ‐cook ‐allmaps ‐stage ‐archive ‐archivedirectory C:/Quata ‐pMainFrameActions: Packaging (Windows (64‐bit)): ackage ‐clientconfig Development ‐ue4exe UE4Editor‐Cmd.exe ‐clean ‐pak ‐prereqs ‐nodebuginfo ‐targetplatform Win64 ‐CrashReporter ‐utf8output ‐NoCompileMainFrameActions: Packaging (Windows (64‐bit)): Automation.Process: IsBuildMachine FalseMainFrameActions: Packaging (Windows (64‐bit)): Automation.Process: ShouldKillProcesses TrueMainFrameActions: Packaging (Windows (64‐bit)): Automation.Process: Setting up command environment.MainFrameActions: Packaging (Windows (64‐bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Program ionTool.exe TrueMainFrameActions: Packaging (Windows (64‐bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariableuebp LOCAL ROOT MainFrameActions: Packaging (Windows (64‐bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariableuebp LOCAL ROOT C:/Program Files/Epic Games/4.7MainFrameActions: Packaging (Windows (64‐bit)): CommandUtils.SetEnvVar: SetEnvVaruebp EngineSavedFolder C:/Program Files/Epic FrameActions: Packaging (Windows (64‐bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariableuebp LogFolder MainFrameActions: Packaging (Windows (64‐bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariableuebp LOCAL ROOT C:/Program Files/Epic Games/4.7MainFrameActions: Packaging (Windows (64‐bit)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Users/Daniel Drummond/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C Program Files Epic Games 4.7)MainFrameActions: Packaging (Windows (64‐bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\DanielDrummond\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C Program Files Epic Games 4.7\Cook.txtMainFrameActions: Packaging (Windows (64‐bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Program ionTool.exe TrueMainFrameActions: Packaging (Windows (64‐bit)): CommandUtils.GetEnvVar: GetEnvironmentVariableuebp LOCAL ROOT C:/Program Files/Epic Games/4.7MainFrameActions: Packaging (Windows (64‐bit)): CommandUtils.GetEnvVar: GetEnvironmentVariableuebp EngineSavedFolder C:/Program Files/Epic Games/4.7/Engine/Programs/AutomationTool/Saved1

MainFrameActions: Packaging (Windows (64‐bit)): CommandUtils.GetEnvVar: GetEnvironmentVariableuebp EngineSavedFolder C:/Program Files/Epic FrameActions: Packaging (Windows (64‐bit)): CommandUtils.GetEnvVar: GetEnvironmentVariableuebp LogFolder C:/Users/Daniel ol/Logs/C Program Files Epic Games 4.7MainFrameActions: Packaging (Windows (64‐bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariableFrameworkDir MainFrameActions: Packaging (Windows (64‐bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariableFrameworkVersion MainFrameActions: Packaging (Windows (64‐bit)): WindowsHostPlatform.SetFrameworkVars: Setting .Net Frameworkenvironment variables.MainFrameActions: Packaging (Windows (64‐bit)): Executables TrueMainFrameActions: Packaging (Windows (64‐bit)): rm.CompilerVisualStudio2013MainFrameActions: Packaging (Windows (64‐bit)): CommandEnvironment.SetupBuildEnvironment: SetFrameworkVarsfailed. Assuming no compilation capability.MainFrameActions: Packaging (Windows (64‐bit)): onEvironment.HasCapabilityToCompile FalseMainFrameActions: Packaging (Windows (64‐bit)): onEvironment.MsBuildExe MainFrameActions: Packaging (Windows (64‐bit)): onEvironment.MsDevExe MainFrameActions: Packaging (Windows (64‐bit)): CommandEnvironment.LogSettings: Command Environment settings:MainFrameActions: Packaging (Windows (64‐bit)): CommandEnvironment.LogSettings: CmdExe C:\Windows\system32\cmd.exeMainFrameActions: Packaging (Windows (64‐bit)): CommandEnvironment.LogSettings: EngineSavedFolder C:/ProgramFiles/Epic FrameActions: Packaging (Windows (64‐bit)): CommandEnvironment.LogSettings: HasCapabilityToCompile FalseMainFrameActions: Packaging (Windows (64‐bit)): CommandEnvironment.LogSettings: LocalRoot C:/Program Files/EpicGames/4.7MainFrameActions: Packaging (Windows (64‐bit)): CommandEnvironment.LogSettings: LogFolder C:/Users/DanielDrummond/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C Program Files Epic Games 4.7MainFrameActions: Packaging (Windows (64‐bit)): CommandEnvironment.LogSettings: MountExe C:\Windows\system32\mount.exeMainFrameActions: Packaging (Windows (64‐bit)): CommandEnvironment.LogSettings: MsBuildExe 2

MainFrameActions: Packaging (Windows (64‐bit)): CommandEnvironment.LogSettings: MsDevExe MainFrameActions: Packaging (Windows (64‐bit)): CommandEnvironment.LogSettings: RobocopyExe C:\Windows\system32\robocopy.exeMainFrameActions: Packaging (Windows (64‐bit)): CommandEnvironment.LogSettings: TimestampAsString 2015‐03‐0900.31.20MainFrameActions: Packaging (Windows (64‐bit)): CommandEnvironment.LogSettings: UATExe C:\Program ionTool.exeMainFrameActions: Packaging (Windows (64‐bit)): ProjectUtils.CleanupFolders: Cleaning up project rules folderMainFrameActions: Packaging (Windows (64‐bit)): Automation.Process: Compiling scripts.MainFrameActions: Packaging (Windows (64‐bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loadingprecompiled script DLLsMainFrameActions: Packaging (Windows (64‐bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 6 script DLL(s).MainFrameActions: Packaging (Windows (64‐bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL:C:\Program Files\Epic \AutomationScripts.Automation.dllMainFrameActions: Packaging (Windows (64‐bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL:C:\Program Files\Epic \Win.Automation.dllMainFrameActions: Packaging (Windows (64‐bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL:C:\Program Files\Epic \Android\Android.Automation.dllMainFrameActions: Packaging (Windows (64‐bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL:C:\Program Files\Epic \HTML5\HTML5.Automation.dllMainFrameActions: Packaging (Windows (64‐bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL:C:\Program Files\Epic \IOS\IOS.Automation.dllMainFrameActions: Packaging (Windows (64‐bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL:C:\Program Files\Epic \Linux\Linux.Automation.dllMainFrameActions: Packaging (Windows (64‐bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic \AutomationScripts.Automation.dllMainFrameActions: Packaging (Windows (64‐bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic \Win.Automation.dllMainFrameActions: Packaging (Windows (64‐bit)): Platform.CreatePlatformsFromAssembly: Creating platformWin64Platform from C:\Program Files\Epic \Win.Automation.dll.MainFrameActions: Packaging (Windows (64‐bit)): Platform.CreatePlatformsFromAssembly: Creating platformWin32Platform from C:\Program Files\Epic \Win.Automation.dll.MainFrameActions: Packaging (Windows (64‐bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic \Android\Android.Automation.dllMainFrameActions: Packaging (Windows (64‐bit)): Platform.CreatePlatformsFromAssembly: Creating platform3

AndroidPlatform from C:\Program Files\Epic \Android\Android.Automation.dll.MainFrameActions: Packaging (Windows (64‐bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic \HTML5\HTML5.Automation.dllMainFrameActions: Packaging (Windows (64‐bit)): Platform.CreatePlatformsFromAssembly: Creating platformHTML5Platform from C:\Program Files\Epic \HTML5\HTML5.Automation.dll.MainFrameActions: Packaging (Windows (64‐bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic \IOS\IOS.Automation.dllMainFrameActions: Packaging (Windows (64‐bit)): Platform.CreatePlatformsFromAssembly: Creating platformIOSPlatform from C:\Program Files\Epic \IOS\IOS.Automation.dll.MainFrameActions: Packaging (Windows (64‐bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic \Linux\Linux.Automation.dllMainFrameActions: Packaging (Windows (64‐bit)): Platform.CreatePlatformsFromAssembly: Creating platformGenericLinuxPlatform from C:\Program Files\Epic \Linux\Linux.Automation.dll.MainFrameActions: Packaging (Windows (64‐bit)): Platform.InitializePlatforms: Creating placeholder platform for target:UnknownMainFrameActions: Packaging (Windows (64‐bit)): Platform.InitializePlatforms: Creating placeholder platform for target:MacMainFrameActions: Packaging (Windows (64‐bit)): Platform.InitializePlatforms: Creating placeholder platform for target:XboxOneMainFrameActions: Packaging (Windows (64‐bit)): Platform.InitializePlatforms: Creating placeholder platform for target:PS4MainFrameActions: Packaging (Windows (64‐bit)): Platform.InitializePlatforms: Creating placeholder platform for target:WinRTMainFrameActions: Packaging (Windows (64‐bit)): Platform.InitializePlatforms: Creating placeholder platform for target:WinRT ARMMainFrameActions: Packaging (Windows (64‐bit)): CommandUtils.InitP4Support: Initializing AllowSubmit.MainFrameActions: Packaging (Windows (64‐bit)): CommandUtils.InitP4Support: AllowSubmit FalseMainFrameActions: Packaging (Windows (64‐bit)): CommandUtils.InitP4Support: Initializing P4Enabled.MainFrameActions: Packaging (Windows (64‐bit)): CommandUtils.InitP4Support: P4Enabled FalseMainFrameActions: Packaging (Windows (64‐bit)): CommandUtils.InitP4Support: P4CLRequired FalseMainFrameActions: Packaging (Windows (64‐bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Daniel Drummond\Documents\Unreal Projects\Quata\Quata.uproject True4

MainFrameActions: Packaging (Windows (64‐bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Daniel Drummond\Documents\Unreal Projects\Quata\Quata.uproject TrueMainFrameActions: Packaging (Windows (64‐bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Daniel Drummond\Documents\Unreal Projects\Quata\Quata.uproject TrueMainFrameActions: Packaging (Windows (64‐bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Daniel Drummond\Documents\Unreal Projects\Quata\Quata.uprojectMainFrameActions: Packaging (Windows (64‐bit)): ProjectUtils.DetectProjectProperties: Loading ini files for C:\Users\Daniel Drummond\Documents\Unreal Projects\Quata\Quata.uprojectMainFrameActions: Packaging (Windows (64‐bit)): ProjectParams.ValidateAndLog: Project Params **************MainFrameActions: Packaging (Windows (64‐bit)): ProjectParams.ValidateAndLog: AdditionalServerMapParams MainFrameActions: Packaging (Windows (64‐bit)): ProjectParams.ValidateAndLog: Archive TrueMainFrameActions: Packaging (Windows (64‐bit)): ProjectParams.ValidateAndLog: ArchiveMetaData FalseMainFrameActions: Packaging (Windows (64‐bit)): ProjectParams.ValidateAndLog: BaseArchiveDirectory C:\QuataMainFrameActions: Packaging (Windows (64‐bit)): ProjectParams.ValidateAndLog: BaseStageDirectory C:\Users\DanielDrummond\Documents\Unreal Projects\Quata\Saved\StagedBuildsMainFrameActions: Packaging (Windows (64‐bit)): ProjectParams.ValidateAndLog: Build FalseMainFrameActions: Packaging (Windows (64‐bit)): ProjectParams.ValidateAndLog: Cook TrueMainFrameActions: Packaging (Windows (64‐bit)): ProjectParams.ValidateAndLog: Clean TrueMainFrameActions: Packaging (Windows (64‐bit)): ProjectParams.ValidateAndLog: Client FalseMainFrameActions: Packaging (Windows (64‐bit)): ProjectParams.ValidateAndLog: ClientConfigsToBuild DevelopmentMainFrameActions: Packaging (Windows (64‐bit)): ProjectParams.ValidateAndLog: ClientCookedTargets UE4GameMainFrameActions: Packaging (Windows (64‐bit)): ProjectParams.ValidateAndLog: ClientTargetPlatform Win64MainFrameActions: Packaging (Windows (64‐bit)): ProjectParams.ValidateAndLog: Compressed FalseMainFrameActions: Packaging (Windows (64‐bit)): ProjectParams.ValidateAndLog: UseDebugParamForEditorExe FalseMainFrameActions: Packaging (Windows (64‐bit)): ProjectParams.ValidateAndLog: CookFlavor MainFram

MainFrameActions: Packaging (Windows (64‐bit)): Running AutomationTool. MainFrameActions: Packaging (Windows (64‐bit)): Program.Main: Running on .