Extra 3 Commands 2 Commands

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Overlord CommandCardOverlord CommandCardOverlord CommandCardExtra3 CommandsExtra2 CommandsExtra1 CommandOverlord CommandCardOverlord CommandCardOverlord CommandCardDoubleNumber ofCommandsExtra1 CommandExtra1 CommandOverlord CommandCardNecromancerOverlord CommandCardNecromancerOverlord CommandCardNecromancerRaise 1DeadRaise 2DeadRaise 3Dead1

Overlord CommandCardOverlord CommandCardOverlord CommandCard1 Interrupt 1 Interrupt 2 InterruptOverlord CommandCardOverlord CommandCard1 InterruptExtra2 CommandsOverlord CommandCardNecromancerOverlord CommandCardNecromancerShuffleKill Him!All minions may move 1square as long as they donot need to Break Away todo so. They will Fight asnormal if they move into aposition to do so.This is in addition to eachmodel’s Turn.Choose a Hero. All minionsthat can Fight that Herowithout moving willimmediately do so.Overlord CommandCardExtra1 CommandOverlord CommandCardExtra1 CommandNote that this is Fight only,not Shoot or cast spells.This is in addition to eachmodel’s Turn.2

Overlord Command CardNecromancerDelayYour minions have foughtwell and have delayed theHeroes.Draw an extra Commandcard from your deck. Thisreduces the time they haveleft to successfully completethe adventure.If there are no cardsremaining to draw then thegame has timed out.Overlord Command CardNecromancerOverlord Command CardNecromancerYou Are In My PowerChoose a Hero. You befuddlethat Hero with daydreamsof riches and glory thatdistract him from the task athand. The Hero misses hisTurn in the next Round.Mark him with the counterto show this.Curse Them AllYou summon vile andancient witches to curse theHeroes for thwarting yourplans.The Hero defends himself asnormal.Curis – needs counter.For the next Round, allHeroes are cursed. Countthem as -1 Armour. Leavethis card beside the board asa reminder.Overlord CommandCardNecromancerGraves Of OurAncestorsThis place has been used tobury the dead for centuries.Place 2 Piles of Bonescounters on the board. Eachmust be placed in a differentempty square.Major Spell CardShriek(Range: Short)The target suffers animmediate 5 dice Magicalattack.Major Spell CardFaithful In DeathMajor Spell CardBanshee Wail(Range: Short)(Range: Sight, Short)Summons ghostlyhandmaidens to protect thecaster.Place a single Ghost modelon any square within range.The scenario will list themaximum number of Ghoststhat may be in play at onetime.Roll one dice for each enemymodel in range:1-3: Annoying. No effect.4-5: Terrified. The model isfrozen in fear. Mark them witha Terrified counter. Their nextTurn must be spent removingthe Terrified counter. They cando nothing except defendthemselves until it is removed.6: Piercing. The model suffers asingle Hit.3

ElsharaBansheeHoggarZombie Troll ShamanMove: 2Dice: Armour: -Move: 4Dice: 4Armour: 3Ethereal, Walk Through Walls,SpellcasterLarge Model, Mob Rule, Regenerate,Spellcaster GrundUndead Dwarf KingMortibrisNecromancerMove: 4Dice: 5Armour: 4Move: 5Dice: 2Armour: 1ToughSpellcaster, Regenerate Major Spell CardScourge(Range: Sight, Short)The target suffers animmediate 5 dice Magicalattack.Minor Spell CardBleedMajor Spell CardTransfix(Range: Short)(Range: Sight, Long)The target suffers animmediate 2 dice attack as ifit was in a Fight.The target is fixated by thecaster. They cannot Move orAct until the caster moves,Fights or casts another spell.The spell is also broken ifthey are attacked.If the model suffers a Hitthen a zombie model mayimmediately be summonedwith this blood offering.Place a new zombie modelin any square adjacent tothe target.4

Magic Item Card (Weapon)Magic Item Card (Sundries)Magic Item Card (Sundries)Runed Staff of SilibarStone HeartFragmentStone HeartFragmentA fraction of the stone heartof the banshee Elshara.A fraction of the stone heartof the banshee Elshara.When a single Hero holds allfour fragments they mergeinto a single whole and thebanshee is laid to rest.When a single Hero holds allfour fragments they mergeinto a single whole and thebanshee is laid to rest.Magic Item Card (Sundries)Magic Item Card (Sundries)Magic Item Card (Sundries)Stone HeartFragmentStone HeartFragmentDunstan’s Amulet ofProtectionA fraction of the stone heartof the banshee Elshara.A fraction of the stone heartof the banshee Elshara.When a single Hero holds allfour fragments they mergeinto a single whole and thebanshee is laid to rest.When a single Hero holds allfour fragments they mergeinto a single whole and thebanshee is laid to rest.A huge, unrefined nugget ofgold on a fine silver chain. Itweighs so little that it floatsin water.Magic Item Card (Weapon)Magic Item Card (Sundries)A time-worn staff of deep,black wood, its bold runiccarving almost worn awayby many hands.The model with this itemcan cast one Minor spell ineach Turn on top of theirnormal allocation of spells.This does not allow you tocast the same spell twice.Thorfin’s HammerThe wearer cannot suffer awound because of shootingor spells.Minor Spell CardBook of ValandorDarknessThe hammer that built anEmpire.One of the original books ofmagic.(Range: Sight, Long)The hero that wields thisHammer treats all enemyarmour as if it was 2 lessthan it would otherwise be(down to the normalminimum of 1).A model that carries theBook of Valandor casts everyspell as if it was minor.The target is blinded. Markthem with a Darknesscounter. Their next Turn mustbe spent removing theDarkness counter. They can donothing except defendthemselves at -2 dice until it isremoved.5

Minor Spell CardMinor Spell CardMinor Spell CardDeath SurgeSoul Burn(Range: Sight, Short)(Range: Short)Unspeakable Fear(Range: Short)A wave of blackness ripplesout from the caster. Allenemy models in range andsight suffer a 4 dice Magicalattack.The target suffers animmediate 6 dice Magicalattack.The target suffers animmediate 4 dice Magicalattack. If this results in a hitthen the target is not wounded.Instead, it must immediatelymove as far away from thecaster as possible. This is inaddition to any normalmovement that Round. Themodel obeys normalmovement rules, and mustBreak Away if it needs to.6

Necromancer Graves Of Our Ancestors This place has been used to bury the dead for centuries. Place 2 Piles of Bones counters on the board. Each must be placed in a different empty square. Major Spell Card Shriek (Range: Short) The target suffers an immediate 5 dice Magical attack. Major Spell Card Banshee Wail Faithful In Death (Range: Sight .