Chrono Cross Strategy Guide - IGNguides

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PDF WalkthroughContact:editors@ignguides.comGuide: Dan UenoCG:This guide is split into 14 parts.Part 1: What a Boy Will do for LovePart 2: Everything is Not what it Seems, Hey Doesn't Anyone Know Me?Part 3: Raid the Manor, Hey How Smart is This?Part 4: Action! Someone's Poisoned, Do We Help?Part 5: A Ghost Ship? No its Worse Its Pirates!Part 6: Into the Depths Of Hell, Serge's Nightmare Becomes Reality!Part 7: Who is Who? And Where the Hell Am I?Part 8: Deeds of the Past, Deeds of Those to ComePart 9: Save the Damsel, Foes Are Friends!Part 10: Another Task to Complete, Defeat the Dragons!Part 11: Serge VS. Lynx, Who is Who?Part 12: Ah! A New Quest, Were Shall We Blunder Now?Part 12½: Flames of the Past, The Hero of the Future! Kid's MemoriesPart 13: Opposites Attract! Creation From Love and Hate / FinPart 14: New Game New Foes!, What Do We Do With Them?Chrono Cross Disc 1

Chrono Cross Disc 1An Introduction, a Square tradition.The game starts with an FMV of a tower surrounded by statuary of dragons.We are introduced to Razzly, Kid, and Serge. This may not be your group. Thethird member other than Serge and Kid rotates. As things start, head to the right.The left side just shows a power crystal. (your goal) Continue down the path andfollow the left side of the screen until you reach the outside door. Pass up all ofthe side trips. Go straight to the back of the room. Your goal is to turn off thegem and transport from the circular platform in the middle of the room. Transportup to the upper platform and we are treated to a cinema.Arni Village, In The Beginning.After the dream, Serge wakes up in his room with none ofthe oomph that he had in the tower. Oh well. Pilfer hissavings, which are under the bed. Then head to the left tofind a Tablet Element. Leave the room.Serge's mom berates him due to his sleepiness and the factthat Lenna came by looking for him. He was supposed tomeet her earlier that morning, but before you go running off toyour girlfriend. Head left when you leave the house.Talk with the fisherman near the swordfish, chose thesecond option and he will give you a kodomo scale. Continueleft and talk to the old man. He will smack you around a bit in a training exercise. This will get you aquatintedwith the combat and element usage in this game. Poshul is here too; he can be recruited now if you wish. Ichose to pass this up right now. Since you can gain him later. Afterwards you can continue to the left and learnabout the Records of Fate. (save points)Return to the main area of the village and head up to the pier. Lenna rags on you for now showing up andbreaking your promise to her to help find the Kodomo scales. She wants you to get 3 Kodomo scales for her.(Note giving her ones that have been given to you wont work. She can tell) So leave and inspect the huts inthe village.The first hut to your right is the fisherman's. Talk to the old lady she will give you hints on how to get thoseKodomo pups. Then head down into the basement and talk to the guy there. He will give you a shark tooth anda story.Leave and go to the next hut and head to the back and into a smaller roominspect the bed and the chest. The bed will give you a Hekran bone (you canuse this for Poshul if you want) and the chest will proffer an Ivory Helmet. Takenote of the kid in-between the huts you can give him a Kodomo Scale that thesword fisher gave you. He will give you a treat. You can find a "Custom Frame"at the cart in the middle of the village. The Frames are little extras. It refers to thewindow that appears when any conversation takes place. Now leave the village.

What a Boy Will Do For Love You will be on the world map. You can save your game now if you wish. Head down to the peninsula on yourleft.Lizard Rock -NorthPush the rock out of your way. Now you can do many things here,you can explore this area and clear the monsters and, collect thechests. Or, you can confront the Kodomo pups as you go, and pickup chests on the way. I chose the latter.Take the middle path at the entrance. You will scare a kodomowith your movement. It will run into a passage, block it in with arock. Now head to the upper path but before you do defeat themonster to the right and open the chest. You will receive a Fireballelement. Now take the upper path. This will scare the Kodomo and,will trap it in the passage. All you will have to do is walk in andattack. Defeat the Kodomo Pup and you will receive your firstKodomo Scale.Now return to the main path and head down. You will run into anothermonster. You can run past it if you wish or attack. Continue left, you willscare another Kodomo pup. Head up to the fallen tree and defeat themonster on it. This clears the area and allows you to head down the paththe creature was on. Walk to the very edge of the ledge. You can jumpfrom here, but you need to time it just right to get that kodomo. There is abit of a lag on Serge's part. Defeat the Kodomo and get your secondscale.Go to the left and down past the monster. You will see a rock and asunken chest. Push the rock in and the chest will float up. The chest willgive up a Silver Loupe. (raises you Hit %) Continue up the left path to thenext area. In the water, you will see a chest there are some steps on theoutcropping near the bridge. Get the chest and receive a Tablet.Get back on the path and head up and, then to the left. You will soonbump into another Kodomo pup chase him around the path. You willsoon catch up to him. Defeat it with physical attacks save your Elements.After you kill the Kodomo pup you will receive the wrath of the motherKodomo! Use your Elements on her! After her defeat you receive yourthird scale and a Star.Boss BattleKodomo motherFemaleBlue InnateFoes in this areaKodomo PupMaleBlue InnateSand SquirtMaleBlue InnateBeach BumMaleBlue Innate

Now there are two more chests these are a bit tricky to get. Head to the left and down form the path you have beenchasing the Kodomo around. You'll see a hole in the ground inspect it and you'll end up on the other side. Get the chest(Bone) defeat the monster and head out through the tunnel towards the top. There you'll find another chest (IvoryHelmet). Now leave the way you came. Head out by the left path.Now you will be at Opassa Beach. Save your game if entitled. Enter Opassa Beach and Lenna will interrupt you. Giveher the scales. She will talk about a promise and other such things. Serge hears a voice and experiences a FMV. Thenpromptly passes out on the beach.WalkthroughChrono Cross Disc 1 Part 2Everything is not what it seems, Hey doesn't anyone know me?Opassa Beach / Lizard RockSerge finds himself alone on Opassa beach. Except for the old lady from the village. Who does not seem to know him.Leave Opassa Beach and return to Arni, but you must pass through Lizard Rock again. This time there are differentmonsters. You can clear this area but I passed it up. Just take the lower path then head up past the lower area (where thefallen tree was.) and head back to Arni Village.Foes and Items in this areaChestsFeatherIvory helmetBoneOpah FishMaleRed InnateArni Village [Another]You will find no one remembers Serge. Head out to the pier to talkwith Lenna. She will mention Cape Howl.Head back to the village and go into the first hut to the right.(Remember the fisherman's hut) Head to the Basement and try to givethe man there the Shark Tooth. Inspect the idol that is in the mantel.Now leave and look into your old room. The lizard will rape you of 100gfor sleeping. Behind all of the junk, you will find a MagmabombElement. As you leave a woman enters and tells you to beat it out ofher house. Look around in the restaurant. In the back room is a curtainwhere the chest was open it and voila the chest is behind it with aTablet for you. Afterward head out to Cape Howl it is at the upper leftof the map. It is just above Opassa Beach.Cape HowlHead up to the cliff; pick up the chests as you go. Chests:Bone, ElectroJolt Element Continue up to the top and inspectthe grave. Serge will be affronted by a trio of foes (Karsh,Solt, and Peppor). A girl will rudely interrupt and start a fight.Use your group Elements (like Magmabomb) on them. Youwill receive a Star and Bone Axe, Ivory Vest, and Copper.They will bugger off the chickens they are. The girl willintroduce herself as Kid. Refuse her attempts to join. (Don’tworry, she will later) She is persistent. Keep telling her NO.She finally takes the hint then makes a Hekran reference andleaves. Fade out.Boss Battle

Solt N PepporMalesYellow InnateKarshMaleGreen InnateArni [Another]You will fade back in to Serge's room and Lenna and Poshul will walk in. They will join your party. Head backto the fisherman's house, proffer the tooth to him, and leave. The straw idol will call out. Mojo will join yourparty. Head out to the world map and save your game. You now need to do go north.Fossil ValleyEnter Fossil Valley the guards will let you pass. There is a roaming"Dingo" pass it up or attack. Head down the path you will see a guardand a ladder approach him. Lie and say yes. Go up the ladder.Continue up to the noise and a skull will jump out let him join. He willjoin as an item Heavy Skull. Go to the left and up you will find aBellflower. Head back down and go down the path where no one hasgone yet. The team will confront a Giant bird, take the Big Egg from thenest. The bird will then begin to hop around you can evade it and headback up the path or fight it. Return to the main path and down theladder.Continue you trip to the left. You will then encounter Solt and Pepporagain. This continues the in-game tutorial about Elements. Smackthem. You will get a Star, Copper and an Uplift Element for yourefforts. They will run like last time follow them out.Boss BattleSolt N PepporMalesYellow InnateFoes in this areaDodoFemaleWhite InnateMama DingoFemaleRed InnateTermina a City of FestivitiesAs you follow Solt and Peppor out of Fossil Valley you will see a cityto your left enter it. When you enter Termina you will overhear aconversation about Bellflowers. Talk to the flower woman she willexplain the man's identity. To your right is an Inn and a save pointinside. You can rest to regain stars but do not worry about that now.Just head up the stairs and meet Kid for the second time. She getsoffended that you brought another girl with you. She awaits you outsidethe gates.OK this is where things get sticky for me. Yes ME see this is whereyou can take different paths to the same goal.1. Head west to talk with Miki and head down Nikkis path.2. Go east and up you will meet up with Pierre and his path.3. Head into the bar, meet with Guile, and take his path.I took path 3 not knowing you could take different paths at this point in the game.First, look into Lisa's Element Shop for some Elements if you wish. Next, head up to the statue at the end ofthe stairwell. Talk to the old man that is polishing it, and Kid will show up again. Let her join (if you refuse sheleaves. I have not tried the game without her yet) She will give you the Teleporter. It allows you to swap party

members when on the world map or near a save point.Now head into the bar. It is to the left of the stairwell. Here,towards the back is Guile. Ask for his help and he will join. Hehas a bet going on with the Fortuneteller. The object of thebet is in the mess hall of Viper Manor. Leave the bar andhead to the right. Continue to the right and you will beintroduced to Korcha. Afterwards head down the rightmoststairs. An old lady will tell you to leave the temple area.Ignore the bag. Continue along, pass up the house and headaround to where the couple is. A small cinematic starts andGlenn asks if you can give him the bellflower. You have 3choices.1. Give it for free2. Ask for money3. SorryI just gave it away. You could sell it to him. As they leave, follow them around. They will disappear (taken asecret path?) However, you will encounter Korcha and his boat. He will charge you 100g for a trip to ViperManor.WalkthroughChrono Cross Disc 1 Part 3Raid the Manor, Hey How Smart is That?You arrive at the cliffs at the back of the manor. A guard spots you and beginshurling boulders at you (-10HP per hit). Obviously, you need to work your wayup to the top. There are chests on the way, but I would leave those until later.The waterfall is tricky. If you miss the first time, you will be washed down to achest with an Element in it. You just need to pass over it just after it squirts.Head up the main path then to the right "water squirt". Take the central path,then the rightmost Path then up, down far left then, up to the top. The guard willattack you. You will receive a Star, Photon Ray and a Tablet after you defeat theguard. Some griffin guy jumps the guard after the battle. Now you must deal withit in order to pass into the Manor.Boss BattleAcacia PUTMaleYellow Innate

Boss Battle 2Blue MoamanFemale?Blue InnateKing MoamanMaleBlack InnateRed MoamanMaleRed InnateTake out the King Moaman, he has the highest HP and uses Gravitonne when alone. Then work the othertwo. After the defeat, you get a Star, Gravity Blow, and 2 Feather. Kid wants to wait until dark before enteringthe Manor proper.Foes in this areaGobledygookMaleRed InnateLoch NestFemaleGreen InnateGaining entry, The quietest way in.You will find yourself in the back of Viper Manor (duh). Return to theback of the room you were in for the chest (Turn Blue). Head outavoiding the searchlight and guards. You can pick them off one at atime if you want. Head up and enter the stables. As you enter you willsee a save point save your game. Go to the back right of the stable.Here you will find that the old man will not let you pilfer from the shelf.You will have to help the old man feed the dragons first. The only wayto get the key for the manor is to help.Here is how it works:Serge can only carry three bags of hay at a time. The hay can betaken from the pile to the left. It is acquired by pressing action button"X". The dragons can only be fed when they are ready (their heads areraised). If they are not fed in a few seconds from being ready they willget angry and turn a shade of red. If any dragon turns completely redyou have lost and must start over. A dragon can only be missed threetimes. The more you feed the dragons, the better the prizes. Here is abreak down of the prizes.40 Recover (element)10 Knee pad100 iron mail20 Bronze Helmet30 Bronze mailOnce you are done you can make use of the save point. Head to the lower left and up around the building.You will have to fight the door guards. Stay off the path, run along the grass or bushes. If you want to attackthe guards. They give up some useful Elements. There are 2 chests out here. One is towards the top left andthe other is near the entrance gate. They contain Ointment and a Turn Yellow Element.Foes in this areaAcacia SGT (sergeant)MaleYellow InnateAcacia PUTMaleYellow Innate

Once inside, you can see gates to your left and right. The main door to theback it is locked. The left gate is blocked by something. The right gate opens,but a gate further in will drop, and if you fiddle with the snake statues anothergate will fall behind you. You are now traped, and 2 Gloops will be dropped onyou. You must fiddle with the statues again to get out. So, leave the statuesalone! and leave the gates alone!Instead, approach and inspect the snake statue by the main door at the back.You must be facing it head on. It will ask you to turn it (like a combo lock). Donot bother to look around for combos just enteranything. (NOTE: If you do not have Kid in yourparty some of the events that occur will be slightlydifferent.) A trap door will open beneath you. Youwill be dropped into a cage and get berated bysome guards. Kid will throw her mouth around andinitiate a fight. Nothing you have not faced before.Kid gets the idea of dressing in the guard’s suits.You have three choices of direction: left, down, and right. If you head down youwill find a lazy guard, a locked gate, a locked grate, and a chest. The chest attacks you when you go to takewhat is inside. The chests give you a choice of who to attack if you chose the right one you will get a treasure,if not a fight. To the right is a guarded door and a hulking robot. The left side contains the living quarters for thedragoons. Either way works. I went right first. There are some good items here.Right Passage: Talk to the guards move the joystick around when they ask thepassword. In other words, do not say "I don’t know." They will let you in. Time for Kidto show her abilities. Steal the stuff here. Make sure not to touch the necklace untillast. You will find Hero's shield, Bronze mail, Bronze sword, and another attackingchest. You can get Ice Lance or Areosacer like the last chest. There are three waysto pilfer the Silver Pendant. Chose one, they all lead to the same conclusion. Theentire wall and floor rotate to dump you into Luccia's lab for experimentation. Now wesee why the password is so stupid.She sicks her experimental Bulb on you.Boss BattleNeo-N-BulbFemaleGreen Innate

Afterwards you get a Star and Areosacer Element and, Luccia tells you to leave. Don’t.Head over to Pip and open its cage. Now leave. Luccia will change her mind and wants you tocome back later. Now you will be on the other side of the hall. You can defeat the Bot to clearthe passage. The door to the right of the lab is an armory The one with the eye. You can enterwhen it is shut if not. It will attack you. After you, knock it down a certain level. It will toss amonster out for you to defeat (mine spit out a kodomo pup).Inside you can push a snake statue to the wall to mimic the other one. Gloops will fall fromthe ceiling. The Gloops are good for power ups. There is a chest that contains a BronzeHelmet. The shield between the Snake statues can be taken. You can give the shield to theguard statue that doesn't have one. You will be attacked. There are five of these guys a bittough but if you use your elements right and heal yourself, you can get through this. Theyhave about 700 990 Hp each. Sorry no star but three capsule elements! All of this can bepassed up if you do not want the power ups.Leave and head up the stairs you will find two more doors one with an eye. Defeat it. Youwill find Zoah behind the first door and Karsh behind the second. Since you are incognito youcan talk to them, and ask questions. There are chests in both rooms. Zoah will not let you into his chest. Karsh will let youin his chest, but only after you try 20 times or so. He just loses his patience and gives up. Watch out for the falling WillO'Whisp in the hall. Now as you head left, you will return to the lobby area. Go to the statue again and fall through. Don'tworry, the guards are gone.Now head to the left into the living quarters. Watch out the WillO' Whisp is back! There are three doors: the first is thegalley, the second is the kitchen, and the third is the sleeping area. In the first door you will see Glenn again, talk to himyou will overhear that he fell from the trap like you did. He leaves. Let him pass. Talk to the rest of the guards if youwish. Above and to the right is a chest with Dragons Honor. The second door or via the passage from the first is thekitchen. Orcha and his assistant reside here. Not much here to do but to help yourself to the Feel Green Element in thecupboard to the back of the Kitchen.Head to the third door here you will find Glenn again. Pay attention to what he islooking at! The git! He wrote the code numbers down on the wall! Gather info from theother guards and the chest (Revive Element) and save. I have not given you the codesince it is different every time you go through the game. This is the only way to get it.Now go up the stairs to another haunted door and a WillO' Whisp. In the first door, youwill find a sleepy Harle and some odd sized chests. Defeat them. The one to the righthas a Turn Black Element. The one on the left attacks you.The second door is guarded by an eye and is locked so pass it up. Attack the Mech.Use all you have on him. Now the path is clear and you can head up the main door.Approach the snake statue and enter the number code for the snake trap.Foes in this areaPortalghiestFemaleYellow InnateRoborgMaleYellow InnateMan Of WarMaleBlack InnateGobledygookMaleRed InnateWillO' WhispMaleRed InnateGloopMale/FemaleBlue Innate

You will enter a large chamber with guards to the topand a Mech to the right. Therefore, the only way to gois left. Head out and you will find yourself on a bridgethat spans the gap to the Library. Snoop around andtalk to the girl. The Prophet interrupts and talks.afterwards Marcy wants to fight. The Prophet lets her.Saying that there is not anything, he can do. It isdestined.Boss BattleMarcyFemaleBlue InnateHer hits are weak but she uses some high power Elements and level skills. Prepare to healand attempt to use the Turn Elements. This allows you to use your most powerful elementsand get the most out of them. Ice Blast will freeze your characters. She will do this twice in arow so equip medicine to unfreeze them. If all of your party are frozen it’s game over.Afterwards you will get a star and an Iceblast Element.The old man will give you some tips. Now head back up,activate the ladder like Marcy did earlier, and get the chest(TurnWhite Element). Now return and use the old man's tip thesecond to the last pillar on the left. As you return, you willencounter Harle again. I do not think Kid likes her.Do the switchthing on the pillar. The guards unfortunately will not besquashed, but they will attack you. Smack them. and head upthe elevator. The switch is on the chair. Enter the passagebehind the chair. Ooh more of those doors. To your left is a savepoint to the right is a balcony with a bunch of glowing plants.There is nothing there.Save your game. Pass the door on the leftup it is locked. The one on the right containsan office. There is a glowing object on thedesk. Kid mistakes it for the Frozen Flamethen realizes it is not. This girl needs to seea doctor for her kleptomania. Soon after the General arrives along with Lynx. Lynxattacks.Boss BattleLynxMaleBlack Innate

He will cast AntiWhite, which seals white Elements. He hits Serge with itno mater what the groups order. He seems a bit weaker than Marcy.2800hp? You receive a Star and Pendragon Sigil C. after his defeat.An FMV follows. In the end, Riddle is taken hostage by Kid. Lynx hits Kidwith something and Kid falls off the ledge of the balcony. After a bit ofdialogue with Lynx, Serge jumps after her. The info screen pops up. Timeto save the game. Is that a hint or what?WalkthroughChrono Cross Disc 1 Part 4Action! Someone's Poisoned!, Do We Help?Serge awakes to find himself in Korcha's house. (Note you can only gooutside! no detours here) Head out and meet with the rest of your party.Kid passes out, ill from her wound.Fade out. The Doc has diagnosedher illness as Hydra poisoning (Hydra Venom) He gives her two days. Hementions if they had Hydra Humor they could save her, but the hydra isextinct here.in this world. The Doc wanders off to sulk.Harle arrives,berates Korcha, and then gloats over Kid. She tries to disillusion Sergefrom saving Kid. She again hacks at Korcha he loses his temper and shevanishes and reappears next to Kid, then leaves. Kid moans for Serge.Korcha gestures for Serge to talk with her. She gives him the AstralAmulet. BRANCH POINT Ok here is where we have a branching story plot. It is dependent on your replies to Korcha about the HydraHumor. If you chose to help Kid then he will join up. If you decide not to then he takes the amulet from you,and places it on the table. You cannot touch it afterwards.If you chose this path Macha (Korcha's mom) willjoin and you will receive the Tropical Paradise frame.

Being the nice guy I am, I chose to help Kid.The Lion nurse directs them to the Shaman. So.go see the Shaman! On your wayup you can peek into the bar, and overhear a conversation the Doc is having withOrlha the Bar Keep. Talk with the residents too. Head up the ladder, there is a hut justto your right. It is an Element shop. Enter the Shamans hut, it is to your left. Steenawill introduce herself, and Chief Direa. Talk to the women. There is a save point too.Show Direa the Astral Amulet. She will give you info on it. Take the hints. Return tothe bar and talk to the customers. Especially the short guy with the large nose. (He isa dwarf). He will give Serge the Green Tinkler. Speak to Korcha and he will take youback to Termina.TerminaAfter you arrive and push off an annoying dockman Korcha joins (Temporarily).Head over to where you first talked to Korcha (The area where you gave Glennthe bellflower) On your way there talk to the fat guy hanging around near thebridge. Talk to him and tell him 100g is too expensive for churros. He will askwhat you should charge. Give him a price above 50g. He will lower the price abit. Leave him be for now. Then talk to the tent with the two glowing eyes (thefortuneteller). Have her read Guile's fortune. He will present her with the betitem. You will receive Brass Rod. Head over to the next stall and bug the guywith the mermaid under the sheet. Place Korcha in the lead when you do this.Now continue to the shrine.You will see some people anda boat. After the funeral, followGreco inside. Talk to him he will join if you let him. I have yetto ascertain the use of the weights on the floor. You can headup the path to the smithy's they will talk about the Rainbowmaterial, Do some forging to get better weapons or armor ifyou wish. Afterwards head further up the path and enter thehouse at the end. Nothing much herebut, some story and an item under thestairs.Return to the Churro guy and inquire. He will give you some Viper Churros they willrevitalize you. Same as sleeping but free. You can return to replenish your Stars or Hp.Head up to where the General Viper statue is and go into the house on the left. PlaceKorcha at the lead of the group and talk to the girl (nothing here but story) Oh and don'tforget to visit Lisa's for some Elements. Go into the back room while you are there. Talk tothe old man. He will let on about some mushrooms and a path to the Manor from theforest just east of the Manor.

SIDE TRIP Hydra MarshYou are looking for the flower for Neo Fio. Run through the muck as fast as possible and tothe left head up the fungus looking tree and work your way to the top. There will be two guysone will give you Safety Gear. This keeps you from dying in the muck. There is a chest there(ElectroJolt) Return to the bottom of the tree and head to the top. Use the green tinkler on thewhip like plants to pass.Continue up and in the next screen. Head right onthe upper path. You should pass a save point and aSnob goblin (avoidable). The path should dead endin a pond (note: remember this path for the otherdimension). You will see a Snib and Snob goblintrying to take the flower slap them and take theirbooty. Life Sparkle!Head back, you can look around and pilfer chestsif not head over to Viper Manor. If so head to thelower exit (where you have not gone). Pass up theWraith (the zombie) there is nothing in the pond.Continue down the first path to your right is a caveenter you will find Good BackBone a piece of Skelly.Continue down from there and out. Your path is blocked. You will need to fiddle with this next one. Approachthis foe and inspect it to provoke an attack. It will poison you when it dies. Leave the marsh.Foes in this areaSnibgoblinMaleGreen InnatePotpourriMaleGreen InnateSnobgoblinFemaleGreen InnateSIDE TRIP ManorEnter through the main gates there will be a mech there to greet you dispatch it. Headstraight to Luccia's lab and pick up the shining object near her notepad. You will find SilverEarring (Item). Talk to the chef’s assistant (the spy) he will inform you that Luccia is on theterrace. (That balcony that you fell/jumped from) He will ask you to let him out. You can do soif you want.Head up to the terrace to find Luccia. She informs you about Neo Fio and theLife Sparkle and some hints about where it might be. Well we just did that! Get Fio by givingthe Life Sparkle to her and head up the ladder for a chest. (Sight Scope Item)Return to the room below the terrace, visit Riddle, and look into Viper's Office. Face thestatue to the left and inspect it. The bookcase will pull back. As you enter there is a smalldesk to the right. Open the drawer and there will be a note. It is about the armory room wherethe traps are. Forget it until later. Amazingly, enough there is nothing else here! Return toLuccia's Lab she will be there to greet you. She is asked by a random party member to joinand since you let Pip out, and she has no real research she will join.ATTN: DO NOT ENTER THE SEWERS VIA THE WELL YOU WILL MESSUP STUFF! Since the only way to return from the sewers is the way youcame. The only way to do this is to block off these bugs coming from a hole in the wall. Thisblocks off access to an area later. So no mater what any one says stay away from the Stupidwell!Foes in this area

WraithFemaleBlack Innate871HPRoborgMaleYellow innateIs This a Return Home? Yes and No, Its a Mini Quest!Opassa BeachNow head to Opassa Beach. Approach the green glow and activate the Astral Amulet. Youwill be transported to Serge's "Home" world. From this point on Home will designate Serge'shome, and Another will designate the other world.Hydra Marshes [Home]Putter to the Hydra Marshes. Save your game while you are on the world map. Talk tothe blockage to get rid of him.head up to the tree you'll see a ghosted figure follow it.Head up the tree and collect the chests. You will run into a dorkey looking creature aBubba Beeba. It will tell you to leave, Jump it! Boss? NO.This will be an annoying and drawn out battle. Kill the first Beebaso, he cannot call others. Then pick of

and a ladder approach him. Lie and say yes. Go up the ladder. Continue up to the noise and a skull will jump out let him join. He will join as an item Heavy Skull. Go to the left and up you will find a Bellflower. Head back down and go down the path where no one has gone yet. The team will confront a Giant bird, take the Big Egg from the nest.