The Encyclopedia Of Card Tricks-Cover

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Learn free magic tricks at LearnMagicTricks.orgThe EncyclopediaofCardTricks1. Miscellaneous Impromptu Card2.3.4.5.6. Card Mysteries Employing7.Originally Compiled byGlenn Gravatt8.9.Revised and Expanded byJean HugardTricksSpelling Effects in Card Magic"You do as I do" Card MysteriesCard Subtleties Utilizing KeyCards"Slick" Principles in Card Magic10.DiachylonDouble-Back Mysteries in CardMagicMagic Utilizing Double-Face CardsCard Mysteries Using a One-WayBack DesignMysteries using "Reversed"Ordinary CardsAssociate EditorJohn J. Crimmings, Jr.11. Calculation Tricks with Ordinary12.PDF version by TARKO TheGREAT13.14.15. 2002 Cigam FTPCardsMysteries of an PrearrangedOrdinary Pack of CardsMagic with a Svengali Pack ofCardsMagic with a Mene-tekel Pack ofCardsMagic with a Stripper Pack ofCards16. Magical Mysteries with Special17.18.19.20.Packs, etc.The Use of Short Cards in MagicalEffectsMore Miscellaneous TricksIndispensable SleightsThe Nikola Card System

Learn free magic tricks at LearnMagicTricks.orgThe Encyclopedia of Card Tricks[ Main Contents ] [ Next Chapter ]Chapter I Miscellaneous Tricks ContentsCard and Crystal Ball, TheCard DetectivesCard Doctor, TheCard Miracle-Certain, The1. Tucker's Version2. Abbott's Version3. The Nelson Downs OriginalCards Of ChanceColor DivinationCut in Detection"Easy" Card in Wallet, TheFind The QueenFinger Points, TheFive Card Mental Force, TheIn His Pocket"Just Think" Mental MysteryMagic Breath, TheMagic Thrust, TheMatching The AcesNaming Cards in the DarkNew Card DiscoveryPredictionPushReversed Court CardSagacious Joker Nº1, TheSagacious Joker Nº2, TheSagacious Joker Nº3, TheSagacious Joker Nº4, TheSecret Mathematician N 1, TheSecret Mathematician N 2,TheSelf ControlSleight Of FootSmart Location, AStampedoSuper Card PredictionSurpassoThought Card from PocketTrio, TheTwin SoulsU Find Your CardUnknown Leaper, TheVanishing Pair, TheWhispering Queen, TheTwin SoulsAl BakerTHIS effective trick can be done with any pack of cards. Begin byhaving the pack shuffled by a spectator. In taking it back sight thebottom card, make an overhand shuffle, bringing it to the top andnote also the bottom card at the end of the shuffle. Go to a ladyand say you will make a prediction foretelling exactly what she isabout to do. Write on a slip of paper, "The gentleman will getthe.of." filling in with the name of the top card of the pack.Fold the slip and put it on the table under a glass or some otherobject. Hand the pack to the lady and ask her to think of anumber, then when your back is turned, to deal that number ofcards face down on the table, turn the top card of those dealt,note what it is, replace the packet on the pack and make onecomplete cut burying the chosen card in the middle. Turn awaywhile the lady does this.When she is ready, turn again and take the pack. Go to agentleman and under pretense of fixing on a suitable card toimpress on his mind, run over the faces of the cards, find theformer bottom card and cut at that point. Note the card thusbrought to the top. On a second slip write, "The lady will getthe.of." fill in the name of this top card. Fold the slip andput it with the first. Ask the lady to whisper the number she choseto the gentleman. Hand the pack to him and tell him to deal thecards face down and note the card at that number. This done,reassemble the pack and shuffle it as you build up the effect by recapitulating what has been done. Hand out the slips in the reverseorder to that in which you wrote them. Have the two cards named,then have the slips opened and read, proving that you predictedthe choice of those very cards.Chapter ContentsThe Magic BreathTHIS is a good example of how the presentation can be made totransform a simple trick into a striking effect. The trick is that inwhich a card is sent to any number chosen by the spectator, thefirst time the cards are counted a wrong card appears but on asecond count the right one turns up. The method is simplicityitself. The card is on the top so that the first count brings it to thenumber required so when the packet is replaced on the pack andagain counted it is found at the correct number. In the oldermethod the cards were replaced on the pretext of a miscount, avery weak procedure.A card having been freely chosen, noted, replaced and brought tothe top, execute several shuffles keeping it there. Addressing thespectator you say, "Have you a magic breath ? Well I will showyou how to find out. If you have you can send your card towhatever position you please merely by breathing gently on thecards. Will you choose a number? Nine? Then just blow on thepack and think intently of that number as you blow." Spectatorblows, turn your head away with a slight grimace. "Your breathdoes not seem to be very magical, but I may be mistaken. Willyou take the pack and count down to your number?"He does this and turns a wrong card. Take the pack, put thepacket counted on top and execute a false shuffle; take the cardhe turned up and push it in somewhere amongst the top eightcards. "I knew you would fail," you say, "instead of thinking whileblowing, you blew while thinking, not the same thing at all. Let meshow you a real magic breath. See, just a gentle zephyr, but it hassent your card to the number required. What was it you chose?Nine?" Deal eight cards, have the spectator name his card andturn the ninth.The testing of the spectator's breath can be done delicately orbroadly according to the type of audience.Chapter ContentsReversed Court CardJordanEFFECT. Four cards are placed in a row, faces up. Whileperformer's back is turned a card is turned end for end. He findsthe one that has been reversed.METHOD. This is a development of the very old trick which wasdone by using cards the white margins of which were a little wideron one side than the other. In this method pick out of a pack ofBicycle cards the K, Q and J of S. Note the small white spadesused in the body of the design. The J has five small spadespointing up or down according to the way the card is turned. TheQ has seven pointing to left or right and in the center of the Kdesign the large jewel is shaded at one end only.Lay these cards in a raw face up noting the way the designs pointand invite a spectator to place any other Court card down withthem. Turn your back while the spectator turns one card end forend. If he turns one of the S you recognize it by the changedposition of the design, but if these are unchanged then you knowthat the fourth card must have been turned.Chapter ContentsThe Sagacious Joker N 1JordanUSING any pack, the Joker is first placed face up and a spectatoris asked to shuffle the cards, then take out any face-down cardand without looking at it put it in his inside coat pocket with itsback outwards. This done he passes the pack to a second personwho does the same thing. The process is repeated with a third andfourth person. Thus four cards have been selected at random andeven the spectators who have them in their pockets do not knowwhat cards they are. You take the pack, remove the Joker andtouching it to each person's pocket you call the names of the cardscorrectly.To do this take the face-down pack, spread it to find the face-upJoker, cut to bring it to the top. Make a double lift taking the nextface down card with the Joker and holding the two as one. Keepthe Joker with its face squarely to the front and as you go to thefirst spectator sight the index of the card behind the Joker. Touchthe Joker to his pocket and slowly tell the value of the card justsighted, then to get the suit insert the Joker in his pocket, dropthe card from behind it and pick up in its place the card that wasin the pocket. Take care to get it squarely behind before removingthe Joker. Now name the suit. Spectator takes the card from hispocket and shows it. You sight the index of the new card behindthe Joker and repeat the process. Always name either the suit orthe color before inserting the Joker in the pocket.Chapter ContentsThe Sagacious Joker N 2IN THIS method the rather awkward business of changing thecards in the pocket is avoided. After taking the pack to remove theJoker, run over the cards till you reach it, then reverse it andapparently take it out and put it face down on the table, reallydraw out the card next to it which may be any card at all. Cut thepack to bring the Joker to the top and keep the pack in your lefthand. Pick up the card from the table sighting it. Insert it in thefirst person's pocket, calling its name and leave it there, bringingout the card originally placed in the pocket. Proceed in exactly thesame way with all the others. Finally as the cards are beingverified you have ample opportunity to put the last card left inyour hand on the bottom of the pack and take off the Joker whichyou throw face up on the table.Chapter ContentsThe Sagacious Joker N 3This is an adaptation of "The Whispering Queen."USING any pack that has a Joker, have it shuffled by aspectator. Take it and in removing the Joker sight and memorizethe second, third, and fourth cards from the bottom. Invite aspectator to cut about the middle, put the packets on the tableand place his hands on top of them. Tell him to lift one hand. If helifts the hand from the original bottom half of the pack you say,"You want to use this packet ? Very well." Hand it to him and putthe other aside. But if he raises the other hand simply remove thatpacket and let him retain the one under his hand. Give anyplausible reason that occurs to you and have him count the cardsface down. Whatever the number may be you say, "That's fine. Ithink we'll succeed." Tell him to take off the top card and put it inthe middle, do the same with the bottom card, and put the nextcard in his pocket without looking at it. The next two cards are putin the pockets of two other persons, also without being looked.Now since these three cards are the ones you memorized youhave no difficulty in naming them, pretending, of course, to getthe information from the Joker which you insert in the pockets andstudy carefully each time.Chapter ContentsThe Sagacious Joker N 4IN THIS method four cards are freely selected and placed inspectator's pocket without being looked at as in the first method,but in putting the pack aside you must note the bottom card andreally take the Joker only in your hand. Suppose the bottom cardis the 7S. Advance to the first person, touch the Joker to theoutside of his pocket and slowly name the color and value of thebottom card of the pack, in this case the 7S. To get the shape ofthe pips you say direct contact must be made. Insert the Joker,drop it and seize the card already in the pocket. Now name thesuit, S, and bring out the card holding it face down. Tell thespectator to leave his card as it is till you come back to him. Asyou go to the second person tilt the card in your hand a little andsight the outer index. Go through exactly the same process,naming the card in your hand and exchanging it for the one in thepocket. Same with the third and fourth spectators. You will have toremember these cards and their order.Finally, put the supposed Joker, really the card from the fourthperson's pocket, face down on the table and have the first persontake out his card without looking at it and put it face down on thesupposed Joker. Drop the rest of the pack on top. Lift the packwith your left hand by the sides as you say, "Yours was the onlycard I am doubtful about." Bend your head down pretending tolisten, then say, "Yes I was right it is the 7S." With the tip of theleft third finger draw back the bottom card and with the right handpull out the next, the Joker, throwing it face up on the table, andnext the 7S. Pick up the Joker and with it touch the spectators'pockets, again name the three cards. They are taken out andverified.Chapter ContentsThe TrioElliottALLOW a spectator to shuffle the cards (any pack). Take themback and under pretence of removing the Joker, memorize thethree cards below the top card. Riffle shuffle, retaining the four topcards in the same position. Put the pack on the table and ask thespectator to cut it into two packets. Say that you will 'take' onepacket and invite him to touch one. If he touches the originallower portion of the pack, take it and put it aside: if he touchesthe original top portion tell him to take it. In any case that is thepacket he must get.Instruct him to take the top card of this packet and posh it into themiddle, the same with the bottom card, then to take the top cardand put it face down on the table and hand the second and thirdcards to two other spectators. Now proceed to reveal the cards bymind reading, pulse reading or any other way that pleases yourfancy.Chapter ContentsCards Of ChanceIN THIS trick a special move is necessary that is not at alldifficult. It is to apparently show the faces of all the cards but tokeep one hidden. You have the card on the top, turn pack faceoutwards and run the cards off one by one from the left hand intothe right. When you are about two thirds through separate thehands for a moment and spread the cards remaining in the lefthand to show the indices at the same time pushing the lowestcard, the top card of the pack and the one to be concealed, a littleforward behind the others. Bring the hands together and as youtake off the face card of the left-hand packet pull off the top cardbehind those in the right hand with the right fingers. Then show allthe rest of the cards.You have a pack shuffled by a spectator and in taking it back sightthe bottom card, then overhand shuffle it to the top. Suppose it isthe 10S. Cut, bringing it to the middle, keeping the tip of the littlefinger on the 10S. On a slip of paper write 10S and put it facedown on the table without showing what you have written. Ask asp

draw out the card next to it which may be any card at all. Cut the pack to bring the Joker to the top and keep the pack in your left hand. Pick up the card from the table sighting it. Insert it in the first person's pocket, calling its name and leave it there, bringing out the card originally placed in