Palladium Martial Arts Netbook (revised Edition)

Transcription

Palladium Martial Arts Netbook (revised edition)Main Players GMs Spy Report PMAN Mystic China FAQ SiteWelcome to the Palladium Martial Arts Netbook. This is an attempt to collect the many player-createdmartial art forms and powers found on the internet, mailing lists, and other sources.I have attempted to get permission from the original creators, but in some cases, this was not possible.If you find something of yours on this site and you would like it removed, or if you have a new form, arevision, or correction, please contact Kuseru.Sign Guestbook View GuestbookMARTIAL ART STYLESAlphabetical ListingA B C D E F G H I J K L M N O P Q R S T U V W X Y ZAuthor ListingA-C D-E F-J K L M N-R S T-ZTotal Number of Styles: 361MARTIAL ART POWERSArts of Invisibility Atemi Body Hardening Exercises Chi Mastery Martial Art Techniques Special KatasZenjorikeAdvanced Atemi Advanced Chi Mastery Demon Hunter Exercises Chi Katas OtherTotal Number of Powers: 217OPTIONAL RULESAUTHOR LINKSA note about the formatting: If a form has a * in front of it, then the link leads to the file on the creator's page, at theirrequest. In the martial art file, the creator's name is for E-mail.Please note that the martial arts and martial art powers in this site belong to their respective creators, and N/MAIN.htm (1 of 3) [1/4/2003 9:30:40 PM]

Palladium Martial Arts Netbook (revised edition)These are not my creations, unless marked as "By Kuseru."Question or comment about the Netbook or HTH Rules? Then Click HereHave a martial art style and/or martial art power you would like to submit to the Netbook? Then ClickHereGuideline for Creating Martial Art StylesGuideline for Creating Quickie Styles to Replace Hand to Hand Combat: Martial ArtsClick Here to download the Martial Arts Netbook (HTML format; approximately 933 KB zip file )Click Here to download the Martial Arts Powers (HTML format; approximately 146 KB zip file )Old Palladium Martial Arts Netbook LinksPalladium Martial Arts NetbookPalladium Martial Arts Netbook Message BoardPalladium Martial Arts Netbook Styles Download #1Palladium Martial Arts Netbook Powers Download#1Palladium Martial Arts Netbook Styles Download#2Palladium Martial Arts Netbook Powers Download#2Palladium Martial Arts Netbook Styles Download#3Palladium Martial Arts Netbook Alternate DownloadsAdditional LinksPalladium BooksPalladium Books Internet PolicyThe Palladium Martial Arts Web RingThe Palladium Mailing List ru/PMAN/MAIN.htm (2 of 3) [1/4/2003 9:30:40 PM]

Palladium Martial Arts Netbook (revised edition)Subscribe to Ninjas and Superspiesenter email addressPowered by groups.yahoo.com 2002 Kevin Siembieda; 2002 Palladium Books , All rights reserved world wide.No part of this work may be reproduced in part or whole, in any form or by any means, without permission from thepublisher.All incidents, situations, institutions, governments and people are fictional and any similarity to characters or personsliving or dead is strictly MAIN.htm (3 of 3) [1/4/2003 9:30:40 PM]

Ninjas & Superspies GMs NetbookMain Players GMs Spy Report PMAN Mystic China FAQ SiteThis Page is dedicated to Palladium's Ninjas & Superspies RPG, as well as Oriental RPGs in general and Japan specifically.N&S GMs NetbookAdventuresCodes of HonorEquipmentPALLADIUM MARTIAL ARTS NETBOOKNew CoversO.C.C.sSkill ProgramsSkillsOptional Education TableHand to Hand ComparisonHand to Hand Comparison2Mystic China Martial Art Skill Costshttp://www.geocities.com/kuseru/Kuseru.html (1 of 2) [1/4/2003 9:30:53 PM]Sign GuestbookView Guestbook

Ninjas & Superspies GMs NetbookMartial Art OrganizationsUpdated Conversions for N&S/MC/Rifts: Japan to PalladiumFantasyReview of Rifts: JapanCreating Martial Art StylesCreating Quickie Styles to Replace Hand to Hand Combat: MartialArtsNinjas & Superspies FAQLinksPalladium's Internet PolicySubscribe to Ninjas and Superspiesenter email addressPowered by groups.yahoo.com 2002 Kevin Siembieda; 2002 Palladium Books , All rights reserved world wide.No part of this work may be reproduced in part or whole, in any form or by any means, without permission from the publisher.All incidents, situations, institutions, governments and people are fictional and any similarity to characters or persons living or dead is strictly u.html (2 of 2) [1/4/2003 9:30:53 PM]

Martial Art Styles AMartial Art Styles ANameGame Application CountryAuthorAdvanced Zero eruAikido (Revised)AnyRevisionJapanJJ FuzzAikijutsuN&SConversionJapanKuseruAikikai Aikido*N&SConversionJapanLee CaseboltAkaidoN&SFictionJapanKuseruAmerican KickboxingN&SConversionUnited Statesdanzig138Anbo-JyutsuRiftsFictionNACutter KinseekerAngarancoPFFictionNASinestusAnything Gose Kung FuN&SHumorChinaBen QuashAraki Ryu KusarijutsuN&SConversion JapanKuseruArnisN&SConversion PhilippinesKuseruArondightN&SFictionUnited StatesSinestusArt of the Crystal MindRiftsFictionNA (Dweomer) Patrick Young#Art of BatteringRiftsFictionNA (Atlantis)danzig138Art of the FoxMCFictionChinaAuthor UnknownAsayama Ichiden RyuN&SConversion JapanKuseruAslyl OtkaAnyFictionNANo Beard PeteAssassin (Revised)AnyRevisionNAJJ FuzzAssassin nNAKuseruNumber of Styles: A.htm [1/4/2003 9:30:59 PM]

http://www.geocities.com/kuseru/PMAN/Styles/hth adv zerog.htmHand to Hand: Advanced Zero GravityBy KuseruNOTE: Does not get "two attacks for living"!Virtually identical to Hand to Hand: Expert Self Defense. Two characters, both with Hand toHand: Zero Gravity (any) skills, fighting in zero gravity, would resolve their combat as normal.However, a character with this skill fighting in any kind of gravity has a -3 modifier on all combatdice rolls, including damage rolls. In addition, if fighting in zero gravity against someone with nozero gravity movement/combat skills, the character gets a 2 on all combat rolls, excludingdamage, and also gets one additional attack per melee.In order to obtain these skills, the character must have spent at least six months in a weightlessenvironment. It is possible for one character to take both Hand to Hand: Expert Self Defense orExpert Military and Hand to Hand: Advanced Zero Gravity skills, but bonuses are NOTcumulative.Requirements: Two skill selections. Zero Gravity Movement SkillAttacks Per Melee: 3Basic Moves and Special Techniques: Roll with Punch/Fall/Impact, Dodge, Parry, AutoParry, Disarm, Entangle, Punch, Knife Hand, Kick, Snap Kick, Pull Punch, Knock-Out/Stun,Critical Strike, Knock-Out/Stun from Behind, Critical Strike from Behind.Level Advancement Bonuses1st: 2 to roll with punch/fall/impact, 2 to pull punch.2nd: 2 to parry and dodge.3rd: Tripping Leg/Hook or Backward Sweep.4th: One additional attack per melee round.5th: 2 to strike and 1 on initiative.6th: Knockout/stun on an unmodified roll of 18, 19 or 20.7th: 2 to damage and 4 to disarm.8th: One additional attack per melee round.9th: Body Flip/Throw.10th: 3 to roll with punch/fall/impact, 3 to pull punch.11th: 2 to parry and dodge.12th: Critical strike on an unmodified roll of 18, 19 or 20.13th: 2 to strike and 1 on initiative.14th: One additional attack per melee round.15th: Death Blow on a Natural 20http://www.geocities.com/kuseru/PMAN/Styles/hth adv zerog.htm [1/4/2003 9:31:02 PM]

http://www.geocities.com/kuseru/PMAN/Styles/hth aikido.htmHand to Hand: Aikido (Quickie version)By KuseruNOTE: Does not get "two attacks for living"!Aikido is another martial arts form known to the modern characters living in Japan. It has thegreatest pacifist stance of all the martial arts. Its focus is entirely on defense, with absolutely nooffensive maneuvers. In the 20th century, Aikido was created by drawing on techniques fromJujutsu, Judo, Karate and Kendo.The Aikido martial artist can fend off the attacks of any and all who approach. Their goal incombat is to subdue opponents as quickly as possible. To do this they seize the leading part ofthe attacker's body, usually right at the wrist or ankle. At this point, one can either use theattacker's momentum in a flip/throw, or, by applying a joint lock, one can lead the attackeraround into a helpless position on the ground.Requirements: Three skill selections. Alignments must be Principled (Good), Scrupulous(Good), Unprincipled (Selfish), or Aberrant (evil).Attacks Per Melee: 1Basic Moves and Special Techniques: Roll with Punch/Fall/Impact, Dodge, Parry, AutoParry, Disarm, Knife Hand, Trip/Leg Sweep, Pull Punch, Knock-Out/Stun, Critical Strike.Level Advancement Bonuses1st: 2 to roll with punch/fall/Impact, 2 to pull punch.2nd: 2 to parry and dodge.3rd: Breakfall. 2 to Body Flip/Throw (does 2D6 damage).4th: 1 to strike and 1 to disarm.5th: 1 to damage and 1 to parry.6th: One additional attack per melee round.7th: Critical Body Flip/Throw.8th: 2 to roll with punch/fall/Impact, 2 to pull punch.9th: 1 to dodge and 1 to disarm.10th: Automatic Wrist Lock.11th: 1 to strike and 1 on initiative.12th: One additional attack per melee round.13th: 2 to Body Flip/Throw (does 3D6 damage).14th: Automatic Body Flip/Throw.15th: Critical Body Flip/Throw on a Natural 18, 19, or 20.http://www.geocities.com/kuseru/PMAN/Styles/hth aikido.htm [1/4/2003 9:31:05 PM]

Hand to Hand: Martial Arts ( Aikido )( Hand to Hand: Martial Arts ) Aikido ( revised )By JJ FuzzSkill Cost: Four "other" skills, or as noted under O.C.C. Skills section.Techniques Known at First Level: Body Block/Tackle (1D6 damage), Body Flip/Throw (2D6 damage),automatic flip/throw, critical flip/throw, breakfall, disarm, roll with punch/fall/impact, pull punch, multiple dodge,automatic parry, kick attack (2D4 damage), and the basic strike, parry and dodge.Locks/Holds: Arm hold, leg hold, body hold, neck hold, wrist lock, arm lockSpecial Attacks: Knife hand knock-out (Special! The opponent must first be in some sort of joint lock orbound. It does no damage but renders the victim unconscious for 2D4 melees. Requires a normal strike roll),combination automatic parry/strike, combination automatic parry/throw (automatic flip/throw).Modifiers to Attacks: Pull punch, knock-out/stun, automatic flip/throw, critical flip throw, critical strike.Additional Skills (Choose Two): W.P. Knife, W.P. Forked (Sai), W.P. Blunt (Tonfa), W.P. Paired Weapons.Also choose any two domestic or domestic:cultural skills, or Holistic Medicine (any) or Identify Plants & Friuts.Selected skills recieve a 15% skill bonus.Character Bonuses: Add 2D4 to P.P.E. and I.S.P. (if applicable), 2D6 to S.D.C., 1D4 to M.E., 1 to P.P.,and 1 to P.E.Level Advancement Bonuses:Level 1: Add two additional attacks per melee, 2 to parry and dodge, 3 to breakfall, 2 to roll withpunch/fall/impact, 2 to body flip/throw, critical flip/throw on natural 20 (double damage; 4d6 damage), criticalstrike on natural 20.Level 2: Learns automatic locks, 1 on initiative, 2 to parry and dodge.Level 3: Learns knife hand knock-out, add 1D6 to P.P.E or I.S.P., 1 to disarm.Level 4: One additional attack per melee, 1 to strike, 1 to body flip/throw .Level 5: Automatic Dodge, critical flip/throw on natural 18 or better (double damage), 1 to body block tackle.Level 6: 1 to parry and dodge, 1 to body flip/throw (flip/throw damage does 2D6 extra damage instead of theusual 1D6 damage, inflicting 3D6 total damage).Level 7: 2 to pull punch, 1 to disarm.Level 8: One additional attack per melee, 1 to breakfall.Level 9: 1 on initiative, 1 to strike, parry and dodge.Level 10: Add 2D6 to P.P.E. or I.S.P., 1 to disarm.Level 11: 1 to parry, 2 to dodge, and 1 to body flip/throw.Level 12: One additional attack per melee.Level 13: 1 on initiative, 2 to body block/tackle.Level 14: Critical strike on natural 18, 19, or 20.Level 15: One additional attack per ikido.html [1/4/2003 9:31:07 PM]

tsu.htmlAikijutsu (EXCLUSIVE)By KuseruEntrance Requirements: Limited to those of Honorable Alignments. Minimum Attributesinclude I.Q.: 9, P.S.: 8, P.P.: 12, and Spd.: 10.Skill Cost: 14 Years.Aikijutsu developed within the Aizu domain of Japan where certain families came together,bringing their own expertise in Jujutsu, swordsmanship, spearmanship, horsemanship, archery,strategy, and other war-related arts. Other non-martial arts were also valued such ascalligraphy, poetry, healing arts, ethics, etiquette, and other areas of learning more related topeace. The more traditional lines of Aikijutsu today still give priority to the spiritual training ofthe student, and judges his or her progress by means of character, dedication, humility,willingness to contribute to the welfare of the dojo, the progress of the fellow students, andother traits that show a loyal and selfless spirit. These make a student worthwhile to beinstructed in the inner secrets of the art. These fundamental principles are:1. Metsuke: Meeting or focus of the eyes.2. Kokyu: Breathing.3. Ma-ai: Distance between opponents.4. Kuzushi: Breaking the opponent's balance.5. Zanshin: Staying attentive at the end of a technique.6. Aiki: Spirit or energy unification.Costume: Keikogi and HakamaStance: Facing opponent with one foot forward and the other back, arms extended forward asif holding a sword. Hanmai - The ready stance used to precede most techniques, also referredto as a "T" stance.CHARACTER BONUSESAdd 1 to P.S.Add1 to P.P.Add1 to M.E.Add2 to Spd.Add 5 to ChiCOMBAT SKILLSAttacks per Melee: 3Escape Moves: Roll with Punch/Fall/Impact, Maintain Balance.Basic Defensive Moves: Dodge, Parry, Auto Parry.Advanced Defenses: Multiple Dodge, Circular Parry, Parry/Attack, Auto Roll, Break fall,Disarm.Hand

This Page is dedicated to Palladium's Ninjas & Superspies RPG, as well as Oriental RPGs in general and Japan specifically. N&S GMs Netbook Adventures Codes of Honor Equipment PALLADIUM MARTIAL ARTS NETBOOK New Covers O.C.C.s Skill Programs Skills Optional Education Table Hand to Hand Comparison Hand to Hand Comparison2 Mystic China Martial Art Skill Costs Sign Guestbook View