What Is A Role Play Game 1 Attribute Modifiers

Transcription

Introduction . 1What is a Role Play Game .1What you Need to Play .1System Overview .1Dice . 1Attributes . 2Skills . 2Situational Modifiers . 2Rolling the Dice. 2Additional Bruise Level . 10Initiative Bonus . 10Attribute Modifiers . 11Races . 12The Cimmerian. 12The Khor . 13The Humans . 14The Tir . 14Character Creation . 4The Warrow . 15Character Points.4Apprenticeships & Occupations . 16Background .4Apprenticeships . 16Purchase Attributes.4Choose Race .4Choose Apprenticeships & Occupations .5Purchase Skills .5Languages . 5Purchase Special Abilities .6Practitioners of Magic . 6Clergy . 6Final Touches .6Starting Wealth & Equipment . 7Attributes . 8Purchasing Attribute Ratings .8The Attributes .8Animas . 8Coordination . 9Dexterity . 9Endurance . 9Reason . 9Reflex . 9Strength . 9Calculated Attributes .9Base Damage . 9Health . 10Melee Maximum . 10Movement . 10Resistance . 10Special Purchases . 10Alchemist . 16Arcana . 16Berserker . 17Champion . 17Clergy . 17Land Owner . 17Mage. 18Merchant . 18Specialist . 18Wizard . 18Occupations . 18Archer . 19Assassin . 19Bard . 19Bounty Hunter . 19Knight . 19Merchant . 19Militia . 20Outrider . 20Pathfinder . 20Sailor . 20Scholar . 20Soldier. 20Thief . 21Weapon Master . 21Skills . 22Unskilled Use . 22Skill Failure (Retry) . 22Help Me Please . 22Purchasing Skills . 22

Languages . 23Let ‘em Roll. 46Common Languages . 23Exotic Languages . 23Building the Foundation . 46Rolling the Dice. 46The Rule of 10‟s . 46The Rule of 1‟s . 46Situational Modifiers . 46Where the Chips Fall . 47Skill List. 24Skill Descriptions . 25Equipment . 32Starting Wealth . 32Target Numbers . 47Carrying Equipment. 32Opposed Rolls . 47Simple Rolls . 47Quality of Goods . 32Action Types . 47Beginning Equipment Packages . 34Simple Actions . 48Extended Actions . 48Opposed Actions . 48Automatic Actions . 48Armor . 35The Combat Round. 48Minimum Strength Requirements . 35Exotic Armors . 36Light Armors . 36Medium Armors . 36Heavy Armors . 36Initiative . 49Currency . 33Currency Exchange . 34Helms . 37Shields . 37Weapons . 38Maximum Damage . 38Exotic . 38Ball & Chain . 39Blunt & Hafted . 39Bows . 40Crossbows . 40Heavy Blades . 41Light Blades . 41Pole Arms . 42Slings. 42Thrown . 43Garb . 43Tools. 43Surprise. 49Taking Action . 49Maximum Actions per Combat Round . 49Number of Actions per Combat Round . 49Tied Actions . 50Delayed Actions . 51Defensive Actions . 51Attack . 51Ranged Attacks into Close Combat . 52Multiple Attackers . 52Attacking while Mounted . 52Called Shots & Aiming . 52Readying an Item . 52Defense . 53Ranged Attacks while in Close Combat . 53Defending Against Multiple Attackers . 54Resistance . 54Movement . 54Action Phase - Movement . 54Travel . 43Changing Levels while Moving . 55Getting up Again . 55Survival Gear. 44Damage . 55Storage . 44Scholar . 44The Order of Things . 45Time . 45Inflicting Damage. 55Base Damage . 55Weapon Damage Rating . 55Ranged Weapon Damage . 55Maximum Melee Weapon Damage. 56Hand to Hand Combat Damage . 56Durability -- Damaging Items & Objects . 56

Armor Absorption . 56Health. 56Healing Health Loss . 57Situational Modifiers . 57Character Advancement . 59Earning Experience Points . 59Experience Points and Levels . 59Raising the Bar . 60Learning a New Skill. 60Advancing Ratings . 60The 5th Level . 61Solvents . 70Gases . 70Essences . 70Magic . 71The Elements . 71Air . 72Fire . 72Water. 72Earth . 73Akasha . 73The Fundamentals of Magic . 73Formulas . 63Ingredients . 63Potency . 64Formula Effects. 64Casting a Spell. 73Using Multiple Elements . 74Spell Power . 74Casting Time . 74Fast Casting . 75Casting into the Frey . 75Det

When your character performs an action that requires the dice to be rolled you will usually add your Attribute Rating to your roll. See Page 8 for more information on Attributes. Skills Each character will possess Skills which represent your characters training and