5th Annual NAECAD Esports Clinic - Uploads-ssl.webflow

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5th Annual NAECAD Esports ClinicMarch 4-5, 2022Student CenterGrand View University, Des Moines, IowaHosted by Grand View University and NAECAD

Stay Connected with NAECAD:Website: www.naecad.orgDiscord: https://discord.gg/9w8JapuTwitter: @TheNAECADClinic #: #NAECAD2022

5th Annual NAECAD Esports ClinicMarch 4-5, 2022Student CenterGrand View University, Des Moines, IowaHosted by Grand View University and NAECADFriday, March 48:00-9:00 a.m.Check-in and Sponsor Expo9:00-9:30 a.m.Welcome and Clinic Introduction – Speed Lyceum 9:30-10:15 a.m.Keynote: The State of Esports – Speed Lyceum 10:25-11:10 a.m.Dr. Jay Prescott, Executive Director NAECAD and GV Esports, Grand View UniversityKurt Melcher, Executive Director, Gaming and Esports at IntersportBreakout SessionsSession #1: Session #2: Session #3: 11:15-12:00 a.m.Going Beyond Esports 101 (Audience: College) – Speed LyceumDonna "BasicTaq" Walters, Founder, Cal State Esports CollectiveStarting a High School Esports Program (Audience: HighSchool) – Principal Conf. Rooms B & CNate Rodemeyer, President, Iowa High School Esports AssociationJohn Grunwald, District Technology Administrator, Esports Coordinator, FairfieldCommunity SchoolsEpic Games and Future Careers for Educators & Esports Clubs (Audience: HighSchool) – Viking TheaterMartha Jez, Founder and CEO, Fair Chance LearningDustin Jez, Co-Founder, Fair Chance LearningBreakout SessionsSession #1: Session #2:Building K-12 Esports Buy-In from Critical Stakeholders (Audience: HighSchool)– Speed LyceumJames O’Hagan, Founder & CEO, Academy of Esports, Director of Digital & VirtualLearning, Racine Unified School District, Racine, WIHardware Guide for New Programs, Doing More Than Just Gaming(Audience: College and High School) – Principal Conf. Rooms B & C

Session #3: Joshua Knutson, Esports and VR Solutions Director, ByteSpeedNutrition and Gaming: Top 6 Tips to Enhance Health & Performance (Audience:College and High School) – Viking TheaterEllen Davis, Certified Sports DietitianRound Table #1: Discussing Mental Health – Prairie Meadows Plaza View Room – 2nd Floor(Hard right at the top of main staircase) Facilitator: Kent Schornack, Director of Counseling, Grand View University12:00-1:15 p.m.Lunch (provided with registration – show nametag at entrance of Dining Center – 2nd floor,Student Center)1:15-2:00 p.m.Breakout SessionsSession #1: Session #2: Session #3: Building an Esport Program - From Club to Organization (Audience: HighSchool) – Speed LyceumAmy Harris, CTE Teacher, Treasurer, Missouri Scholastic Esports Federation (MOSEF)Tony Gragnani, President, Missouri Scholastic Esports Federation (MOSEF)Importance of ALL Campus Engagement-Tips, Tricks & Value Adds (Audience:College) – Principal Conf. Rooms B & CDana Hustedt, Director of Esports, Florida Institute of TechnologyCollegiate Recruiting from a High School Perspective (Audience: High School andCollege) – Viking TheaterNate Thompson, Executive Director, Indiana Esports NetworkRound Table #2: Discussing Student Data Privacy – Prairie Meadows Plaza View Room – 2ndFloor (Hard right at the top of main staircase) 2:05-2:50 p.m.Facilitator: Jay Prescott, Executive Director, NAECAD, GV EsportsBreakout SessionsSession #1: Session #2: Session #3:Introduction to Esports Careers (A CTE Pathway) - (Audience: High School) –Speed LyceumJason Dilley, Executive Director, Washington State Scholastic Esports AssociationWhat’s Best for Kids? (Audience: High School) – Principal Conf. Rooms B & CDanielle Johnson, Middle School Teacher, Executive Director of Texas ScholasticEsports Federation, President of Interstate Scholastic Esports AllianceEmerging Considerations When Planning an Esports Environment (Audience:College and High School) – Viking Theater

Scott Dorn, D Executive Vice President, Spectrum IndustriesBen Rassier, Business Development Manager, Spectrum IndustriesRound Table #3: Discussing How to Utilize Esports in Education – Prairie Meadows Plaza ViewRoom – 2nd Floor (Hard right at the top of main staircase) Martha Jez, Founder and CEO, Fair Chance LearningDustin Jez, Co-Founder, Fair Chance Learning2:50-3:00 p.m.Break and Sponsor Expo3:00-3:45 p.m.Keynote: Funding Strategies for Fierce Scholastic & Collegiate Esports Programs – SpeedLyceum 3:50-4:35 p.m.Fiona Murphy, CEO, Mother Lode GlobalBreakout SessionsSession #1: Session #2: Session #3: Engaging Parents (Audience: High School and College) – Speed LyceumChris Spikoski, CEO, Co-founder, Coalition of Parents In EsportsBubba Gaeddert, Executive Director, Varsity Esports FoundationScholastic Esports Programs Are What You Make Them (Audience:High School and College) – Principal Conf. Rooms B & CNick Rider, Founder, President, Esports OhioLeadership Development Through Esports (Audience: High School and College) –Viking TheaterDalton McGhiey, Director of Esports, Springfield Public Schools, District #186Round Table #4: How to Engage Your Administration Productively – Prairie Meadows PlazaView Room – 2nd Floor (Hard right at the top of main staircase) Kurt Melcher, Executive Director, Gaming and Esports at Intersport4:35-4:45 p.m.Break and Sponsor Expo4:45-5:30 p.m.Breakout SessionsSession #1: Session #2: Session #3:What’s the Line on Esports Integrity? (Audience: College) – Speed LyceumAshley Dabb, Sports Marketing Professor, Saint Joseph’s University, Odds onComplianceOrganizing a K-12 LAN Tournament (Audience: High School) - Principal Conf.Rooms B & CMike Dahle, President, Wisconsin High School Esports AssociationToxicity - Safe Play and Competition for Everyone (Audience: High School and

College) – Viking Theater5:35-6:15 p.m. Alli Vandermyde, Curriculum Specialist, Davenport Community School DistrictKeynote:The Whys and Hows of Marketing Your Esports Program – Speed Lyceum 6:15-9:00 p.m.Adam Antor, EO, Director of Esports, Florida Southern CollegeDinner Networking Event for Clinic Participants and Sponsors – Dining Center, 2nd FloorSaturday, March 58:00-9:00 a.m.Check-in and Sponsor Expo9:00-9:15 a.m.Welcome, Updates, and Door Prizes – Speed Lyceum9:20-10:05 a.m.Breakout SessionsSession #1: Session #2: Session #3: The Future of Esports Technology (Audience: College and High School) – SpeedLyceumJeffrey Weiss, Ringmaster, EsportsCircusHow to Level Up Your Broadcast and Provide More Opportunities for Students(Audience: College and High School) – Principal Conf. Rooms B & CDerek Spinell, Director of Esports, University of Mount UnionTips for Accelerating a Regional Esports Ecosystem (Audience:College and High School) – Viking TheaterBrandon Tschacher, Founder, MKEsports AllianceRound Table #5: What Are Your Biggest Problems and How Can NAECAD Be an Advocate –Prairie Meadows Plaza View Room – 2nd Floor (Hard right at the top of mainstaircase) 10:10-10:55 a.m.Facilitator: Jay Prescott, Executive Director, NAECAD, GV EsportsBreakout SessionsSession #1: Session #2: Creating a District-Wide Esports League (Audience: High School) – Speed LyceumJulie Mavrogeorge, Tech Specialist, Esports Coordinator, Professional LearningSpecialistEsports Marketing, Sponsorships, and Partnering (Audience: College and HighSchool) – Principal Conf. Rooms B & CJake Utities, Director of the Minnesota Varsity League, Wisdom Gaming Inc.

Session #3: 11:00-11:40 a.m.A Framework for Navigating the Logistics of Amateur Esport (Audience: College)– Viking TheaterPatrick Barthe, Founder, MythosJose Tellez, Business Development and Partnership, WIN.ggDr. Brett Shelton, Faculty member, Co-founder Esports Program, Boise St. UniversityRound Table Discussions and Tour of Grand View Esports ArenaRound Table #6: State High School Esports Associations - Discussing How to Deal withCompanies Governing Play and Other Topics – Speed Lyceum Danielle Johnson, Middle School Teacher, Executive Director of Texas ScholasticEsports Federation, President of Interstate Scholastic Esports AllianceRound Table #7: Discussing Best Practices in High School Esports – Principal Conf. Rooms B & C Jason Bauer, Associate Executive Director, NAECADRound Table #8: Discussing Best Practices in College Esports – Viking Theater Derek Spinell, Director of Esports, University of Mount UnionTour of Grand View Esports Arena – Meet at Welcome Desk for Guided Tour11:45- 12:00 p.m.Closing and Door Prizes - Speed Lyceum12:00 p.m.Esports Tournament: Iowa College Esports State Championship Continues*Schedule is subject to change.

5th Annual NAECAD Clinic Session Descriptions:Session Title:The State of Esports - B/AThis session will look at the current state of esports and dig into the formal program data, how the esports campus isevolving, product adoption and behavioral economics. Kurt will also make the case for competitive esports and thebenefits for colleges as well as look at the existing challenges. This session is a great opportunity to bring you up tospeed on the latest data and developments of competitive esports. (Audience: College and High School)Presenter:Kurt Melcher, Executive Director, Gaming and Esports at Intersportkmelcher@intersport.globalKurt Melcher – Kurt is the Executive Director, Gaming and Esports atIntersport. Through his efforts, RMU became the first university torecognize esports as part of the athletic department and offer athleticscholarships to gamers, helping to legitimize the world of collegiateesports. An athletic administrator for 15 years, Melcher recognized thecore educational elements involved in traditional sports and believesthe same hold true for esports. Recently the NCAA (National CollegiateAthletic Association) has selected Kurt Melcher led Intersport Esportsgroup to lead the research and ideation surrounding NCAA’s potentialinvolvement in collegiate esports. The “Godfather” of University Esportsvisionary program has been highlighted in a number of prominent newssources including The New York Times, The Wall Street Journal,Washington Post, Time magazine, The Chicago Tribune, ChicagoMagazine, ESPN, NPR, HBO Real Sports and in the documentary film AllWork All Play.Session Topic: Going Beyond Esports 101 – AYou have mastered the basics, but how do you take it to the next level? Discover new methods to build engagement andsupport student success through the next phase of experiential learning. Tips and tricks from an industry insider will helpyou stay at the forefront of our quickly changing landscape and one step ahead of your competition. Prepare for thechallenges that are redefining esports without getting overwhelmed from charting the unfamiliar terrain of a novelmovement. (Audience: College)Presenter:Donna "BasicTaq" Walters, Founder, Cal State Esports Collectivedonnawalters@csus.eduDonna "BasicTaq" Walters - Donna “BasicTaq” founded the Cal State EsportsCollective, connecting administrators, faculty, staff, and students from all twenty-threeCalifornia State University (CSU) campuses. Through relationships with premium brandslike the Sacramento Kings, ESL/Dreamhack, and the National Association of EsportsCoaches and Directors (NAECAD); various professional esports organizations; andmultiple higher education entities such as ACUI, Educause, and the National JuniorCollege Athletic Association (NJCAA), Donna builds innovative programming and createsunique experiences to enhance experiential learning and reduce the college-to-careergap. Donna will be receiving an MBA in Global Business and Entrepreneurship at the endof Spring 2022 from Sacramento State, where she is completing a thesis to furtherresearch efforts on the positive effects esports and gaming have in our society.

Session Topic: Starting a High School Esports Program - BLearn about the steps involved and the process for creating a high school esports program from an established programin the state of Iowa from an experienced high school esports coach and current board member of the Iowa High SchoolEsports Association. Gain valuable information in beginning your program, and learn about some of the valuableopportunities your school and students can experience. (Audience: High School)Presenters:Nate Rodemeyer, President, Iowa High School Esports Associationnrodemeyer@iahsea.orgJohn Grunwald, District Technology Administrator, or, Fairfield Community SchoolsNate Rodemeyer – Nate is a veteran social studies teacher and in his 3rd year as a highschool esports coach. Nate is also the current President of the Iowa High School EsportsAssociation (IHSEA).John Grunwald - John grew up in Wisconsin and graduated from Luther College in 1992with a BA in Music Education. John taught vocal and general music in three differentschool districts while also working as the technology director. Also, during this time, hereceived his Master’s in Music Education from Boston University. Currently, John is theTechnology Administrator for Fairfield Community School District and is also theDesignated Esports Coordinator for the district. On the state esports level, John helped towrite the by-laws for the Iowa High School Esports Association (IAHSEA) and is finishinghis second year as the association Vice-President. This last June, he began work on anational high school esports ceremony to raise awareness and the validity of high schoolesports across the nation. In his free time, John enjoys spending time with family, takingpart in community theater and playing bagpipes with his sons.Session Topic: Epic Games and Future Careers for Educators & Esports Clubs - B/AEpic Games for Educators & Esports Clubs Interactive 3D is sweeping through the professional world at a breakneckpace. By integrating Fortnite Creative, Unreal Engine, and Twinmotion into your curriculum and esports program you canprepare students for the jobs of tomorrow. And you can do it for free. Join Co-Founders Martha and Dustin Jez of FairChance Learning, North American Epic Games, NASEF, and NAECAD Education partner to explore the intersection ofesports, game creation, and careers of the future. (Audience: High School)Presenter:Martha Jez, Founder and CEO, Fair Chance LearningDustin Jez, Co-Founder, Fair Chance ancelearning.com

Martha Dez – Martha Jez is the founder and CEO of Fair Chance Learning. She is an EdTechleader who has consulted and partnered with some the largest global technology firmsincluding Amazon, Epic, Microsoft, hp, and Micro:bit. Martha is passionate about inclusionand holds the belief that every student deserves a fair chance. She is an experiencedEdTech leader that takes every opportunity she can to inspire others to do awesomethings.Dustin Dez – Dustin Jez is the cofounder of Fair Chance Learning. Dustin focuses oneducational leadership, career pathways, and unlocking meaningful learningexperiences for educational partners. He has worked extensively with K-12 institutionsto ensure implementation of educational technology is strategic and scalable to reachall students. He is passionate about elevating opportunities and achievement foreducators and students, professional learning, and meaningful technology integration.Session Topic: Building K-12 Esports Buy-In from Critical Stakeholders - B/AWhen first starting an esports program at their school, many people start with the games and equipment purchases.This does not create large scale buy-in or program sustainability. Learn about the key stakeholders to include in youroutreach to grow your program (and budget). (Audience: High School)Presenter:James O’Hagan, Founder & CEO, Academy of Esports // Director of Digital & Virtual Learning,Racine Unified School Districtjames@taoesports.comJames O'Hagan - James is a leader in connecting and promoting esports ineducation. He has had a role in starting and growing esports teams in two largeurban school districts. He actively promotes esports as being a medium to besomething more for students beyond the games. His podcast, The Academy ofEsports delves into topics surrounding esports and education and connectinginto powerful ideas to increase student agency, motivation, and college andcareer pathways. James is a doctoral candidate at Northern Illinois University inthe field of instructional technology and an active rugby player.

Session Topic: Hardware Guide for New Programs, Doing More Than Just Gaming - B/AIn this session, Bytespeed LLC’s Esports and VR Solutions Director Josh Knutson will walk new programs throughhardware considerations when building a new esports space in their school. Through answering 4 questions (Why,Where, What, and How) you will walk away with a roadmap on what gear to start with, and what solutions are out thereto add after gaming pcs. (Audience: College and High School)Presenter:Joshua Knutson, Esports and VR Solutions Director, ByteSpeedjknutson@bytespeed.comJosh Knutson - Josh has been working in the esports field since 2016 when hewas selected as the University of Jamestown’s (ND) first Esports ProgramDirector and Head Coach. After building the program from the ground up andrunning it for 3 years, Josh changed careers and joined the team at Bytespeed inMoorhead, MN. Now, as their Esports and VR Solutions Director, he leads theteam responsible for deploying hardware and resources to both new andexisting esports programs at hundreds of schools and colleges across thecountry. Josh has been involved with NAECAD from the beginning, first as aspeaker at the very first coaching clinic, and since then an advisory boardmember proudly spreading the mission and importance of the associationSession Topic: Nutrition and Gaming: Top 6 Tips to Enhance Health & PerformanceJust like a sports car relies upon the highest quality fuel and consistent maintenance, high quality performance relies onhigh quality nutrition and attention to recovery. This session will focus on 6 nutrition tips to enhance health andperformance outcomes. Afterwards be able to identify at least 3 nutrients that may improve performance whileenhancing reaction time, and develop practical strategies for benefitting esports athletes’ overall long-term healthstatus (Audience: College and High School).Presenter:Ellen Davis, Certified Sports DietitianDavisSportsNutrition@gmail.comEllen Davis – Ellen is a registered dietitian and board-certified specialist in sports dietetics(CSSD). Working closely with high school and collegiate athletes, coaching staffs, andadministrative personnel on a daily basis, Ellen has been able to collaborate with thosewanting to use food as fuel to enhance performance and recovery. As a former division Itrack and cross-country athlete, Ellen experienced a fair amount of injury, illness, andsetbacks throughout training and competition. It was a sound nutrition plan that helpedher turn the corner and get the most out of her athletic career. Now as a trusted expert inperformance nutrition, Ellen strives to help her athletes avoid making the same mistakesshe made with fueling. Ellen is passionate about real food and the beneficial impact foodand nutrition can make on all aspects and experiences of life. (Audience: University andHigh School).

Session Topic: Building an Esport Program - From Club to Organization B/AIn their three years of leading the Missouri Scholastic Esports Federation, Tony Gragnani and Amy Harris have helpedover 100 schools start esports organizations that purposefully maximize the positive impacts of scholastic esports. Comelearn about the importance of purpose and action in creating your esports organization, and hear how Amy and Tonyhave defined their purpose and aligned their actions to benefit Missouri students. Finally, spend time reflecting anddeveloping your own purpose and actions to positively impact your organization. (Audience: High School)Presenter: Amy Harris, CTE Teacher, Treasurer, Missouri Scholastic Esports Federation (MOSEF) AmyH@mosef.orgTony Gragnani, President, Missouri Scholastic Esports Federation (MOSEF)TonyG@mosef.orgDr. Tony Gragnani – Dr. Gragnani is a gamer and an educator. He serves as principal forHickman High School in Columbia, Missouri and president of the Missouri ScholasticEsports Federation (MOSEF). MOSEF serves over 100 schools with the mission to supportthe growth of scholastic esports by providing schools with education about esports andequitable access for students to competitive leagues while promoting a safe and funexperienceAmy Harris - Amy is a mom in her tenth year of teaching CTE Computer Science, and hasbeen the adult in the room for Hart Career Center’s esports program since its inception in2016. She is also a director and the treasurer for the Missouri Scholastic EsportsFederation, and a 2021-22 NASEF Scholastic Fellow. Prior to teaching, she worked as an ITDirector and Web Developer.Session Topic: Importance of ALL Campus Engagement-Tips, Tricks & Value Adds - A/BOver the years, I have found that we can’t rely solely on having a competitive esports program. Some administrationscare about that, some don’t. Join this session as I share lessons learned, ideas and creative ways on how to engage notonly gamers on campus, but the general student through your gaming spaces, club and/or competitive programs. Wecannot silo our impact to a small sector of campus population. (Audience: College)

Presenter:Dana Hustedt, Director of Esports, Florida Institute of Technologydhustedt@fit.eduDana Hustedt - Dana is the former Director of Esports at Grand View University (1821), currently at Florida Tech where Dana will launch a new 5700 sq. foot gamingcenter for competitive, club, and casual gaming engagement on campus.Session Topic: Collegiate Recruiting from a High School Perspective - B/AA first dive into how collegiate recruiting can happen in high schools. We will discuss best practices, standardization, andhaving centralized data locations. (Audience: High School and College).Presenter: Nate Thompson, Executive Director, Indiana Esports Networknate@ihsen.infoNate Thompson - Nate Thompson is a leader in scholastic esports in both Indianaand the United States. He has started two highly successful high school programs atMunster High School and Portage High School in Indiana which includes awarding thefirst Varsity Letter in Esports while at Munster High School. This led him to creatingthe Indiana Esports Network, a place for in-state competition among high schools andmiddle schools. He has been instrumental in creating the first state specific UnifiedEsports league with Indiana Unified Esports Network. He and his team of educatorsand volunteers have created one of the best run scholastic leagues in the UnitedStates which have enabled new and diverse communities to thrive in Indiana schools.He is just this guy. You know?Session Topic: Introduction to Esports Careers (A CTE Pathway) - B/ACareers in Esports are more than just Game Developers and Pro Players! The industry needs a wide diversity of skills andpeople to fill a multitude of roles. Introduction to Esports Careers is a yearlong, Washington State OSPI CTE funded classthat gives a broad overview of 4 career clusters including: Content Creators, Strategists, Organizers, and Entrepreneurs.In this session, we will cover a curriculum that covers each cluster with a capstone project students will work towards.(Audience: High School).

Presenter:Jason Dilley, Executive Director, Washington State Scholastic Esports Association jdilley@swsd101.orgJason Dilley – Jason is a 13-year National Board-Certified Teacher. Most of his career hasbeen spent teaching Mathematics, but after developing an esports team in 2017, has beenslowly moving his teaching time into CTE classes for Esports and Broadcasting. In 2020, Jasoncreated the Washington State Scholastic Esports Association with a team of teachers toorganize high school and middle school esports in WA State.Session Topic: What’s Best for Kids? - B/ADanielle shares the collective vision of educators from around the country on the commitment to bring esports toschools in a way that's best for kids. (Audience: High School).Presenter:Danielle Johnson, Middle School Teacher, Executive Director of Texas Scholastic Esports Federation,President of Interstate Scholastic Esports AllianceDanielle@Texsef.orgDanielle Johnson - Danielle is a Middle School Technology teacher in CarrolltonFarmers Branch ISD near Dallas, Texas. She is also the Executive Director of theTexas Scholastic Esports Federation. She is passionate about designing equitableeducational systems. She is a Certified Google Innovator and Coach working tobring Esports to K12 schools. Danielle wants to help schools design esportsprograms that focus on equity, inclusion, and citizenship. Danielle is a former hostof the Esports Edu stream and podcast. She was featured in the October 2018 issueof Education Weekly and presented at ISTE in 2018 and 2019. Before teaching CTEcourses, she was a digital learning coach, taught 6th grade World Cultures, 9thgrade World Geography, and 11th grade U.S. History over her 15-year career.Danielle has a BA in journalism from Baylor University and an M.Ed. in SpecialEducation from Texas Tech University.Session Title: Emerging Considerations When Planning an Esports Environment - B/ASession Description: The beginning of any new (extra-curricular) program is exciting. Momentum is generated by gettingstarted. Once in motion, how do you ensure the program, and your esports facility, is positioned for success? Excitementand visibility surrounding esports programs is now rivaling that of many large traditional sports. Once the ribbon-cuttingis done, and esports facilities are a hub of activity, what have programs discovered? How do they maintain that visibility?What would they have done differently? Join Spectrum Industries as they take a deeper dive into esports facility designconsiderations, some of which, aren’t always front of mind as programs are kicked off. You will see some greatexamples, and some best-in-class facilities along the way. Core/critical elements when planning an esports environmentwill also be covered. (Audience: College and High School)

Presenters:Scott Dorn, D Executive Vice President, Spectrum Industriessdorn@spectrumfurniture.comBen Rassier, Business Development Manager, Spectrum Industries brassier@spectrumfurniture.comScott Dorn and Ben Rassier: Scott Dorn, Executive Vice President and Ben Rassier,Business Development Manager of Spectrum Industries, Inc. have worked witheducators, influencers, global IT and AV integrators and the A&D community to betterequip educational environments. Spectrum Industries, a Wisconsin-basedmanufacturer, has been supporting education for over 30 years, has become theleading instructional lectern provider to higher education and has created best-in-classesports spaces, across the US. Spectrum’s esports furniture solutions include tables forgeneral student access, team practice and varsity programs, esports chairs that featurehigh-weight capacity & extreme comfort, casting/shout casting stations, secureconsole gaming stations, lounge and gathering-area furnishings, mobile esports laptopcart, and custom design/build solutions for programs wanting a unique product.Organizations can build their brand by adding logos to most items. Spectrum is anadvocate for scholar gaming, has created an Esports Guidebook to help build a base ofknowledge for those considering esports programs, and is a point-guard to the esportscommunity, connecting individuals within the industry.Session Topic: Funding Strategies for Fierce Scholastic & Collegiate Esports Programs - A/BThis session will cover funding strategies for scholastic and collegiate esports programs. Grants, digital campaigns,sponsorships and other strategies will be discussed and practical applications will be discovered. (Audience: College andHigh School)Presenter:Fiona Murphy, CEO, Mother Lode Globalfionamurphynu@gmail.comFiona Murphy: Fiona is a development and community strategist with over 25 years ofconsulting experience in private, government, and non-profit sectors. Fiona is a parentadvocate for scholastic gaming and esports.

Session Topic: Engaging Parents - B/AHave you encountered parents who don’t quite understand the value of gaming or are just dead set against screentime? COPE has set out to empower youth, parents, & educators to use the gaming metaverse to build confidence,curiosity, community, & careers. (Audience: College and High School)Presenter:Chris Spikoski, CEO, Co-founder, Coalition Of Parents In Esports cspikoski@gmail.comBubba Gaeddert, Executive Director, Varsity Esports Foundation bubba@varsityesportsfoundation.orgChris Spikoski: Chris is a cofounder and CEO of Coalition Of Parents In Esports. He is aparent whose son knew from a young age that he wanted to be a YouTuber. Chris supportedand managed his son’s singular focus from a young age of do it yourself content creation tohis success as one of the most well-known young stars in esports today. He previously servedfor over 20 years as a Director for group homes for mentally disabled adults in New York. Heand his son have been passionate about the inclusiveness of online gaming for people of allabilities. Like other parents on our Board, Chris found himself helping other young gamersand their parents entering the esports scene so founding COPE seemed like a naturalprogression to being able to help even more.Bubba Gaeddert: Bubba currently is the Executive Director of the Varsity EsportsFoundation (VEF), as well as an adjunct professor in higher-ed since 2013. The VEF is a nonprofit that strives to increase literacy around esports and how to be proactive with suchinitiatives as healthy lifestyles, curriculum, mental health, diversity and inclusion, toxicity,addictions, suicide prevention, internet safety, and belonging through STEM education anddigital citizenship. Bubba has worked in the non-profit and traditional sports industry for20 years with the YMCA, NCAA, NAIA, Parks and Recs, Sports Comm

California State University (CSU) campuses. Through relationships with premium brands like the Sacramento Kings, ESL/Dreamhack, and the National Association of Esports . Donna will be receiving an MBA in Global Business and Entrepreneurship at the end of Spring 2022 from Sacramento State, where she is completing a thesis to further .