3ds Max In 24 Hours, Sams Teach Yourself

Transcription

Praise for Sams Teach Yourself3ds Max in 24 Hours“Sams Teach Yourself 3ds Max in 24 Hours by Stewart Jones is the perfect book to start an artistwho has never used 3ds Max and is new to 3D. Stewart has put in enough detail and challengesto give readers a solid grounding in techniques while leaving room to explore on your own.Stewart writes with humor, making something that could be dry interesting and fun to read. Ienjoyed going through the book and even picked up a few tips along the way that I didn’t knowin Max. I would recommend the book without hesitation to students and artists looking for agreat start to quickly feel accomplished instead of frustrated with all aspects of 3D production in3ds Max 2014.”—Brad Clark, Cofounder, Rigging Dojo.com“Sams Teach Yourself 3ds Max in 24 Hours—‘challenge accepted!’ If you are looking for a textbookto guide you through the intricacies of Autodesk 3ds Max, this is the 24 for you. Blending aperfect balance of technical and demonstration, Stewart’s witty, stylish, and pointed approachto introducing 3D modeling, animation, and the 3D modeling production environment is wellworth staying up all day and night to read.”—Dr. Tim J. Harrington, Teaching and Learning Applications Analyst“Sams Teach Yourself 3ds Max in 24 Hours is a great way to learn the basics of working in 3D on acomputer. This is a fantastic book for anyone who wants to start in this field.”—Gregory Scott Johnson, Professor of Game Development, SCAD“For anyone looking to get a solid foot into the 3D industry, Sams Teach Yourself 3ds Max in24 Hours is the perfect solution to get you started. Stewart Jones puts his years of experienceinto 24 simple and concise ‘hours’ that make learning the basics fun and then build into moreadvanced steps as you work your way through. Sams Teach Yourself 3ds Max in 24 Hours is theperfect guide to putting that first foot forward and opening the door to the exciting world of 3D.”—Matthew Johnson, Principal 3D Artist

“Sams Teach Yourself Teach Yourself 3ds Max in 24 Hours not only gets the reader started with 3dsMax, it gives a comprehensive survey of all aspects of 3D. Through clear and succinct tutorials,readers will learn to model, rig, skin, animate, create particles, utilize dynamic, fur, and evenexperience a little scripting. Sams Teach Yourself 3ds Max in 24 Hours has everything needed toget the successful digital artist proficient in 3ds Max in a short 24 hours. You’ll keep this on yourshelf as a go-to resource guide for 3ds Max.”—Tina O’Hailey, Dean of Digital Media, SCAD

Stewart JonesSamsTeachYourself3ds Max24Hours in800 East 96th Street, Indianapolis, Indiana, 46240 USA

Sams Teach Yourself 3ds Max in 24 HoursCopyright 2014 by Pearson Education, Inc.All rights reserved. No part of this book shall be reproduced, stored in a retrieval system,or transmitted by any means, electronic, mechanical, photocopying, recording, or otherwise,without written permission from the publisher. No patent liability is assumed with respectto the use of the information contained herein. Although every precaution has been taken inthe preparation of this book, the publisher and author assume no responsibility for errors oromissions. Nor is any liability assumed for damages resulting from the use of the informationcontained herein.3ds Max is a registered trademark or trademark of Autodesk, Inc., in the USA and othercountries. This book is independent of Autodesk, Inc., and is not authorized by, endorsed by,sponsored by, affiliated with, or otherwise approved by Autodesk, Inc.ISBN-13: 978-0-672-33699-7ISBN-10: 0-672-33699-5Library of Congress Control Number: 2013916424Printed in the United States of AmericaFirst Printing December 2013TrademarksAll terms mentioned in this book that are known to be trademarks or service marks have beenappropriately capitalized. Sams Publishing cannot attest to the accuracy of this information.Use of a term in this book should not be regarded as affecting the validity of any trademark orservice mark.Warning and DisclaimerEvery effort has been made to make this book as complete and as accurate as possible, butno warranty or fitness is implied. The information provided is on an “as is” basis. The authorand the publisher shall have neither liability nor responsibility to any person or entity withrespect to any loss or damages arising from the information contained in this book or fromthe use of the DVD or programs accompanying it.Special SalesFor information about buying this title in bulk quantities, or for special sales opportunities(which may include electronic versions; custom cover designs; and content particular to yourbusiness, training goals, marketing focus, or branding interests), please contact our corporatesales department at corpsales@pearsoned.com or (800) 382-3419.For government sales inquiries, please contact governmentsales@pearsoned.com.For questions about sales outside the U.S., please contact international@pearsoned.com.Editor-in-ChiefMark TaubExecutive EditorLaura LewinDevelopment EditorSonglin QiuManaging EditorKristy HartSenior Project EditorBetsy GratnerCopy EditorKitty Williams WoodsPublishingTechnical EditorsBrad ClarkTim HarringtonGreg JohnsonMatthew JohnsonPublishingCoordinatorOlivia BasegioMedia ProducerDan ScherfCover DesignerMark ShirarCompositorNonie Ratcliff

Contents at a GlancePreface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xviiHOUR 1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Exploring the Interface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 113 Navigating the Viewports . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 314 Primitives and Transforms . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 415 3ds Max Modifiers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 616 Sub-Object Exploration. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 717 3D Modeling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 858 Materials and Textures . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1099 Computer Animation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13110 Illuminating Scenes Using Lights. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14511 Adding and Editing 3D Cameras . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15712 Rendering for Production . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16913 Combining Techniques to Create a Showcase . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18514 Rigging Objects for Easier Animation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20115 Influencing Geometry Using Skinning Techniques . . . . . . . . . . . . . . . . . . . . . . . . . . 21716 Character Animation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23317 Dynamic Simulations. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25518 Particles and Effects.26919 Cloth, Hair, and Fur Creation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28720 Mental Ray Rendering. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30121 3ds Max Project Management Techniques . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31522 Combining Advanced Techniques to Create a Showcase . . . . . . . . . . . . . . . . . 33123 Scripting in 3ds Max Using MAXScript . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35124 Conclusion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 365Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 377

Table of ContentsPrefacexviiHOUR 1 IntroductionWhat This Book Covers1.2This Book’s Structure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4What Is Autodesk 3ds Max? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7Getting Autodesk 3ds Max . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7Extra Stuff . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7Disclaimer and Disclosure. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9Q&A . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9Workshop. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9Exercise . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9HOUR 2 Exploring the Interface11The Interface Elements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12Quad Menus. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28Q&A . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29Workshop. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29Exercise . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30HOUR 3 Navigating the Viewports313D Space . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31The ViewCube. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33SteeringWheels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34Viewport Navigation Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35Viewport Configuration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36The Viewport Layout Tab. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39

ContentsviiQ&A . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

readers will learn to model, rig, skin, animate, create particles, utilize dynamic, fur, and even experience a little scripting. Sams Teach Yourself 3ds Max in 24 Hours has everything needed to get the successful digital artist proficient in 3ds Max in a short 24 hours. You’ll keep this on your shelf as a go-to resource guide for 3ds Max.” —Tina O’Hailey, Dean of Digital Media, SCAD .