Harry Potter RPG Core Rule Book - Meetthenewboss.info

Transcription

Harry Potter:The Roleplaying GameCore Rule BookAdapted by Matthew A. KearnsWith the help of Mitchell Lord, Andrew Comb, Zima Catalin, and Philip O’Neill

Table of ContentsCHAPTER 1: INTRODUCTION .4WHAT IS A ROLE-PLAYING GAME?. 4THE BASICS FOR PLAYING . 4CHAPTER 2: CHARACTER CREATION & ADVANCEMENT .5CREATING A BASIC CHARACTER . 5SAMPLE CHARACTERS . 6ADVANCEMENT . 8CHAPTER 3: ATTRIBUTES . 11PRIMARY ATTRIBUTES . 11SECONDARY ATTRIBUTES . 13CHAPTER 4: HERITAGE . 19MUGGLE . 19MUGGLE-BORN. 19HALF-MUGGLE . 19PUREBLOOD . 19NON-MAGICAL WIZARD. 19HERITAGE PACKAGES . 20CHAPTER 5: WIZARD HOUSES.22GRYFFINDOR . 22HUFFLEPUFF . 22RAVENCLAW. 22SLYTHERIN . 22CREATE YOUR OWN HOUSE . 23CHAPTER 6: SKILLS.24UNDERSTANDING SKILLS . 24SKILL DESCRIPTIONS . 24CHAPTER 7: TRAITS. 41EDGES . 41FLAWS . 51CHAPTER 8: ABILITIES .59CHAPTER 9: CODA SYSTEM.68TESTS. 68TIME . 72ACTIONS . 73COMBAT . 75INJURY, HEALING, AND WEARINESS . 80CHAPTER 10: MAGIC .87MAGIC IN THE WORLD OF HARRY POTTER . 87SPELL MECHANICS . 88TIER I SPELLS . 922

TIER II SPELLS . 102TIER III SPELLS . 110CREATING SPELLS . 120FAMILIARS . 121CHAPTER 11: GOODS & SERVICES . 123GEAR . 123WEAPONS & ARMOUR . 132WANDS. 139ELIXIRS, POTIONS, DRAFTS, DRAUGHTS, AND MAGICAL SUBSTANCES . 140SERVICES . 142FOOD . 143CHAPTER 12: QUIDDITCH . 144THE GAME . 144EQUIPMENT . 144ACTION SEQUENCE . 145QUICK-PLAY RULES . 145RANGE . 146MANEUVERS . 146CHAPTER 13: APPENDICES. 154APPENDIX A: GLOSSARY. 154APPENDIX B: LIST OF TABLES . 160APPENDIX C: INDEX. 1623

Chapter 1: IntroductionCasting spells, a fantastical game called Quidditch, and a lightning scar are a few of the memorable things thatdefine the world of Harry Potter. The world is once again in danger from one of the greatest Dark Wizard of alltime, Lord Voldemort. A place of the imagination so real and fun which millions, both young and old, have readand re-read the books and made the films some of the biggest box office hits of all time. This is the world behindthe scenes of our own, created by J. K. Rowling, where even kids can also be movers and shakers of the world.And now you can join them with Harry Potter: The Role-playing Game! Create your own characters and go to classat Hogwarts, play a game of Quidditch, or help save your friends from a Dark Wizard. the possibilities are endless!What is a Role-playing Game?A role-playing game (or RPG) is different from card games, board games, video games, and pretty much every otherkind of game available. Your objective in a role-playing game isn't to 'win' necessarily, but to have fun with friendsand family by telling a story in which the characters you have created accomplish noble and grand deeds.The Basics for PlayingTo play the game, you need a character, a fictional persona you create and develop through play. The rules of thegame tell you how to define her basic qualities, what he knows how to do, the special abilities and powers he has,and equipment to help him. That's just part of the process since it’s you, not the rules, who defines what thecharacter is like and how he acts during the game.Characters controlled by a single player are called player characters (PC's). To play the game, there must be at leastone more member: the Narrator. Her job is to create the storyline in which the game is played, explains situations,and plays the part of the non-player characters (NPC's). Because the game is played as a group, you don't just listento the Narrator; you get to respond back with what you want your character to do and the rules of the game willguide to the outcome of the character's actions. By rolling dice, you can determine whether you remember a bit ofhistory or how to make a potion. If necessary, the Narrator interprets the rules in how they would apply to a certainsituation.What you need to play Harry Potter: The Role-playing Game is:- This book,- Two six-sided (2d6) dice, and- Other people to play the game with4

Chapter 2: Character Creation & AdvancementCreating a Basic CharacterThe outline listed below details how to create a 0-advancement character whose equivalent shall be a second yearstudent. The first specialty for skills that have them are free for phases 2-4 only; they must be purchased from thenon. At the end of character creation, a character cannot have more than 4 ranks assigned to a skill, but this doesn’tmean the total roll modifier won’t be greater than that. At the end of character creation, a character can have nomore thanPhase 1: AttributesI.II.Generate your character's attributes (see Chapter 3). Choose two favoured attributes.Determine your Secondary Attributes (see Chapter 3). Choose one favoured reaction.Phase 2: Native SkillsChoose your Native Skills with a number of picks equal to your character's Intellect x2. These ranks and specialtiesare purchased for the Languages and Knowledge (see Chapter 6) skills. When you select a new skill in this phase, thefirst specialty acquired is free (i.e. no cost i

Standard school supplies, wand (1/-1/0/0/-2/2), Stubborn Wizard money (3 S, 2 K) Background Imogene Crowly isn't your typical Wizard kid, probably even for a Muggle-born. Her parents met while her father was travelling through Germany. Eventually they were married, and lived in Germany for awhile, where Imogene was born. After a few years there, her father became a professor in Cambridge and she was